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- Hope the Amazon:
- Weapons: Orcanium Odachi
- Lightning Spear*
- Iron Scythe + Ball and Chain
- Armors: Dragonturtle-Scale Armor: Waterbreathing
- Lich Armor
- Lich Crown: Absorbs spells
- Ice Wyvern Bone Shield: Shield Bash freezes foes
- Other:
- Yeti Eye: 90+ Roll for paralyze
- Frost Ram is a large FrostSteel/Wooden Ram with a giant goathead banded/welded to the end and it's mouth can open to release a blast of super ice winds once per fight
- Gold:
- Spells:
- Rainbow Bolt: 30: 65% to revive
- Healbolt: 30 mana
- Mana: 150
- Class name: Dracomancer
- Starting abilities: Welp-Breath: Once every three turns the Dracomancer can give off a small breath of the element of their choice (Can only choose once) that does light damage.
- Perk 1: Dragon Strength: The User can channel their dragon power into stronger melee attacks.
- Class Name: Samurai
- Starting Abilities: None
- Perk 1: Master of weapons; Samurais can use any weapon that they are capable of legitimately lifting effectively. This allows them to not provoke any attacks too easily or having trouble using martial and fancy weapons such as, for example, a nanchaku. They can also effectively block with weapons as if they were shields, remaining stable while blocking with their weapons from strong attacks.
- Perk 2: Stance of valor: The samurai can take a valor stance, but can only move at half his/her original speed. The valor stance will allow the samurai to deal more damage and even attack with two consecutive hits. They take bonuses on attacking.
- Defensive stance: The samurai can take a defensive stance at the cost of not moving, allowing him/her to take little damage from physical attacks if he/she can block it. This stance can be shifted into the stance of valor in one round.
- Perk 3: Last stand: The samurai can, once per battle resolve to face terrible battle wounds. Damage from ranged and melee deals minimal damage to the samurai for six rounds, in addition the samurai can swing his/her blade to launch a ranged blade of wind at the foe. send
- Cleric of Doom:
- Starting Gear: Iron Scythe, Iron Scalemail Armor
- Starting Ability: Shock: A free ranged lightning spell that deals decent damage, can be used for free every 2 turns.
- Perk 1: Healing Surge: A lightning spell that heals all nearby allies, can be used every 4 turns.
- Perk 2: Major Smite: Calls down an unholy lightning bolt from the sky, can be used every 3 turns. & Lightning Zombie: Turn an undead body into a weaker zombie with lightning, can be used every 5 turns.
- Perk 3: Summon Lightning Valkyrie: Summons a Minor Lightning Valkyrie to assist in combat with no limit to number, can be used every 8 turns.
- Perk 4: Lightning Storm (100 Mana): Summons a storm of Lightning that reduces cooldown of Lightning Spells by 2.
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- Hope Minions:
- Dinos: Minotaur
- Fenrir: Human Archer
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