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- *Notes:
- *Combo denoted by "**" at the start is for characters with awkward hurtboxes
- *Any trail of "..." means the rest of that combo is the same as the parent combo
- -------------------
- |Table of Contents|
- -------------------
- >Section<---------------------------------------------->Section Code<
- A.Normal Move Starters.....................................[A.0]
- I. Practical Ground-to-Ground Combos.......................[I.0]
- 1) 5A/2A Starters..................................[I.1]
- 2) 6A Starters.....................................[I.2]
- 3) 5B/2B Starters..................................[I.3]
- 4) 6B Starters.....................................[I.4]
- 5) 5C/5C~C Starters................................[I.5]
- 6) 2C Starters.....................................[I.6]
- 7) 3C Starters.....................................[I.7]
- II. Practical Ground-to-Air (Anti-Air) Combos..............[II.0]
- 1) 5A/2A Starters..................................[II.1]
- 2) 6A Starters.....................................[II.2]
- 3) 5B/2B Starters..................................[II.3]
- 4) 6B Starters.....................................[II.4]
- 5) 5C/5C~C Starters................................[II.5]
- 6) 2C Starters.....................................[II.6]
- 7) 3C Starters.....................................[II.7]
- -------
- Format
- -------
- (Starting Meter Required) Combo > Route 1 (Damage Values / Heat Gained)
- --> Route 2
- [[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]]]]]]]
- [[[[[[[[Section A.0: Normal Move Starters]]]]]]]]]
- [[[[[[[[[[[[[[[[[[[[[[[[]]]]]]]]]]]]]]]]]]]]]]]]]]
- -----------------------------------------------
- |Section I.0: Practical Ground-to-Ground Combos|
- -----------------------------------------------
- |Section I.1: 5A/2A Starters|
- Mid-screen
- ----------
- (0 Heat) 5A > 5B > 6A > 5B > 5C~C > 214A~C~CCCCC (2154 Damage / 15 Heat)
- --> 2A Starter (2103 Damage / 15 Heat)
- (0 Heat) 5A > 5B > 6A > 5B > 5C > 6C > 214A~C~A (1814 Damage / 13 Heat)
- --> 2A Starter (1774 Damage / 12 Heat)
- (0 Heat) 5A > 6A > 5B > 5C~C > 2D (lvl 2) > 5B > 6A > sj.C > j.B > dj.C > j.B > j.623C~D (2451 Damage / 17 Heat)
- --> 2A > 2A > 5B > 5C~C... (1973 Damage / 14 Heat)
- **(0 Heat) 5A > 6A > 5B > 5C~C > 2D (lvl 2) > 66 > 5A > 6A > sj.C > j.B > dj.C > j.B > j.623C~D (2279 Damage / 16 Heat)
- --> 2A > 2A > 5B > 5C~C... (1831 Damage / 13 Heat)
- Corner
- ----------
- (0 Heat) 5A > 5B > 5C~C > 2D (lvl 2) > 5C > j.B > j.D > 5D > Orb Oki (2155 Damage / 15 Heat)
- (0 Heat) 5A > 5B > 5C~C > 5D > 66 > 2C > 236D (lvl 3) > 6B(Delay)~C > j.B > j.C > j.623C~D (2941 Damage / 21 Heat)
- (0 Heat) [Near Corner] 5A > 5B > 6A > 5B > 6C > 214A~C > 236D (lvl 3) > 66 > 6A > j.C > j.B > 623C~D (2566 Damage / 18 Heat)
- (0 Heat) [Near Corner] 5A > 5B > 5C > 6C > 214A~C > 236D (lvl 3) > 6B~C > 5D > 66 > 5C~C > j.B > j.623C~D (2908 Damage / 20 Heat)
- |Section I.2: 6A Starters|
- Mid-screen
- ----------
- (0 Heat) 6A > 5B > 5C~C > 2D (lvl 2) > 5B > 6A > 2D (lvl 3) > 2C > 214A~A > 5C~C > j.C > j.B > dj.C > j.B > 623C~D (3190 Damage / 22 Heat)
- (0 Heat) 6A > 5B > 5C~C > 5D > 66 > 2B > 6A > 2D (lvl 3) > 2C > 236D (lvl 3) > 6B~(Delay)C > j.C > j.B > 623C~D (3425 Damage / 24 Heat)
- (0 Heat)
- -----------------------------------------------
- |Section II.0: Practical Ground-to-Air Combos|
- -----------------------------------------------
- |Section II.1: 5A/2A Starters|
- Mid-screen
- ----------
- (0 Heat) AA 5A > j.B > (Falling) j.B > sj.B > j.B > j.623C~D (1579 Damage / 11 Heat)
- (0 Heat) AA 5A > 6A > sj.C > j.B > dj.C > j.B > j.623C~D (1775 Damage / 12 Heat)
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