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- local gameTime = {
- Minutes = 1,
- Seconds = 59
- }
- local Ticker = 0
- tfm.exec.setUIMapName("Time left: 0" .. gameTime.Minutes ..":" ..gameTime.Seconds .."\n")
- function eventLoop()
- Ticker = Ticker + 0.5
- if Ticker >= 1 then
- Ticker = 0
- if gameTime.Minutes >= 1 then
- if gameTime.Seconds > 10 then
- gameTime.Seconds = gameTime.Seconds - 1
- tfm.exec.setUIMapName("Time left: 0" .. gameTime.Minutes ..":" ..gameTime.Seconds .."\n")
- else
- gameTime.Seconds = gameTime.Seconds - 1
- if gameTime.Seconds < 0 then
- gameTime.Minutes = 0
- gameTime.Seconds = 59
- tfm.exec.setUIMapName("Time left: 00:" ..gameTime.Seconds .."\n")
- else
- tfm.exec.setUIMapName("Time left: 0" .. gameTime.Minutes ..":0" ..gameTime.Seconds .."\n")
- end
- end
- else
- if gameTime.Seconds > 10 then
- gameTime.Seconds = gameTime.Seconds - 1
- tfm.exec.setUIMapName("Time left: 00:" ..gameTime.Seconds .."\n")
- else
- gameTime.Seconds = gameTime.Seconds - 1
- if gameTime.Seconds < 0 then
- tfm.exec.newGame('#17')
- gameTime.Minutes = 1
- gameTime.Seconds = 59
- else
- tfm.exec.setUIMapName("Time left: 00:0" ..gameTime.Seconds .."\n")
- end
- end
- end
- end
- end
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