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- #First coding:
- on damage:
- if damage cause is fire:
- set {_team} to {team.%{UUID.%attacker%}%.team}
- if {team.%{UUID.%attacker%}%.team} is {team.%{UUID.%victim%}%.team}:
- send "&8&l▎ &6&lTeam &8&l▎ &cDu kan &4ikke&c slå andre i dit team!" to attacker
- cancel event
- #Second coding:
- on damage:
- if damage cause is burning:
- set {_team} to {team.%{UUID.%attacker%}%.team}
- if {team.%{UUID.%attacker%}%.team} is {team.%{UUID.%victim%}%.team}:
- send "&8&l▎ &6&lTeam &8&l▎ &cDu kan &4ikke&c slå andre i dit team!" to attacker
- cancel event
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