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- CMD:fixcar(playerid, params[])
- {
- if(PTEMP[playerid][pLogin] == 0) return true;
- if(PTEMP[playerid][pCash] < 1000) return SCM(playerid, COLOR_WHITE, "Не достаточно денег!");
- if(IsVehicleOccupied(house_car[playerid]) != -1) return SCM(playerid,COLOR_GREY,"Транспорт занят игроком);
- new house = PTEMP[playerid][pPHouseKey];
- if(PTEMP[playerid][pPHouseKey] != 9999)
- {
- if(house_car[playerid] != -1)
- {
- DestroyVehicle(house_car[playerid]);
- house_car[playerid] = -1;
- }
- house_car[playerid] = CreateVehicle(CarInfo[playerid][carModel][0], HouseInfo[house][hCarx], HouseInfo[house][hCary], HouseInfo[house][hCarz], HouseInfo[house][hCarc] , CarInfo[playerid][carColor_one][0] ,CarInfo[playerid][carColor_two][0], 86400);
- SetVehicleParamsEx(house_car[playerid],false,false,false,true,false,false,false);
- CarHealth[house_car[playerid]] = float(1000);
- createdcar = house_car[playerid];
- Fuell[house_car[playerid]] = CarInfo[playerid][carFuel][0];
- GameTextForPlayer(playerid, "~g~car at your home~n~~r~$-1000", 5000, 1);
- PTEMP[playerid][pCash] -= 1000;
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- LoadTuning(playerid,house_car[playerid],0);
- }
- else if(PTEMP[playerid][pKvartiraKey] != 0)
- {
- if(PTEMP[playerid][pCash] < 2500) return SCM(playerid,COLOR_GREY,"У вас недостаточно денег");
- DestroyVehicle(house_car[playerid]);
- house_car[playerid] = -1;
- PTEMP[playerid][pCash] -= 2500;
- GameTextForPlayer(playerid, "~g~car at your entryway~n~~r~$-2500", 5000, 1);
- }
- return true;
- }
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