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  1. <!DOCTYPE PATCH SYSTEM "http://vvvv.org/versions/vvvv50beta39.1.dtd" >
  2. <PATCH nodename="ParticleGradient.v4p" systemname="ParticleGradient" filename="ParticleGradient.v4p" scrollx="90" scrolly="-360">
  3. <BOUNDS type="Window" left="3195" top="270" width="16260" height="14100">
  4. </BOUNDS>
  5. <NODE systemname="Renderer (DX11)" filename="%VVVV%\packs\dx11\nodes\plugins\base\VVVV.DX11.Nodes.dll" nodename="Renderer (DX11)" componentmode="InAWindow" id="6">
  6. <BOUNDS type="Node" left="885" top="13020" width="100" height="100">
  7. </BOUNDS>
  8. <BOUNDS type="Box" left="885" top="13020" width="6000" height="4500">
  9. </BOUNDS>
  10. <BOUNDS type="Window" left="36090" top="1230" width="15285" height="12735">
  11. </BOUNDS>
  12. <PIN pinname="Layers" visible="1">
  13. </PIN>
  14. <PIN pinname="View" visible="1">
  15. </PIN>
  16. <PIN pinname="Projection" visible="1">
  17. </PIN>
  18. <PIN pinname="Depth Buffer Mode" slicecount="1" values="Standard">
  19. </PIN>
  20. <PIN pinname="Depth Buffer Format" slicecount="1" values="D32_Float">
  21. </PIN>
  22. <PIN pinname="Background Color" visible="1">
  23. </PIN>
  24. </NODE>
  25. <NODE systemname="AspectRatio (DX11.Layer)" filename="%VVVV%\packs\dx11\nodes\plugins\base\VVVV.DX11.Nodes.dll" nodename="AspectRatio (DX11.Layer)" componentmode="Hidden" id="5">
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  27. </BOUNDS>
  28. <BOUNDS type="Box" left="870" top="12600" width="3000" height="3000">
  29. </BOUNDS>
  30. <PIN pinname="Layer In" visible="1">
  31. </PIN>
  32. <PIN pinname="Layer Out" visible="1">
  33. </PIN>
  34. </NODE>
  35. <NODE systemname="Group (DX11.Layer)" filename="%VVVV%\packs\dx11\nodes\plugins\base\VVVV.DX11.Nodes.dll" nodename="Group (DX11.Layer)" componentmode="Hidden" id="4">
  36. <BOUNDS type="Node" left="3015" top="12210" width="100" height="100">
  37. </BOUNDS>
  38. <BOUNDS type="Box" left="3015" top="12210" width="3000" height="3000">
  39. </BOUNDS>
  40. <PIN pinname="Layer Out" visible="1">
  41. </PIN>
  42. <PIN pinname="Layer 1" visible="1" slicecount="1" values="||">
  43. </PIN>
  44. <PIN pinname="Layer 2" visible="1" slicecount="1" values="||">
  45. </PIN>
  46. <PIN pinname="Input Count" slicecount="1" values="4">
  47. </PIN>
  48. <PIN pinname="Layer 3" visible="1" slicecount="1" values="||">
  49. </PIN>
  50. <PIN pinname="Enabled" visible="1" slicecount="1" values="1">
  51. </PIN>
  52. <PIN pinname="Layer 4" visible="1" slicecount="1" values="||">
  53. </PIN>
  54. </NODE>
  55. <NODE systemname="AxisAndGrid (DX11)" filename="%VVVV%\packs\dx11\nodes\modules\AxisAndGrid\AxisAndGrid (DX11).v4p" nodename="AxisAndGrid (DX11)" componentmode="Hidden" id="3">
  56. <BOUNDS type="Node" left="2040" top="11760" width="100" height="100">
  57. </BOUNDS>
  58. <PIN pinname="Layer" visible="1">
  59. </PIN>
  60. </NODE>
  61. <LINK srcnodeid="4" srcpinname="Layer Out" dstnodeid="5" dstpinname="Layer In">
  62. </LINK>
  63. <LINK srcnodeid="5" srcpinname="Layer Out" dstnodeid="6" dstpinname="Layers">
  64. </LINK>
  65. <NODE systemname="Camera (Transform Orbit)" filename="%VVVV%\lib\nugets\VL.EditingFramework.2019.1.0-1011-geedef76611\vvvv\nodes\modules\Camera (Transform Orbit).v4p" nodename="Camera (Transform Orbit)" componentmode="Hidden" id="2">
  66. <BOUNDS type="Node" left="1980" top="12600" width="100" height="100">
  67. </BOUNDS>
  68. <PIN pinname="View" visible="1">
  69. </PIN>
  70. <PIN pinname="Projection" visible="1">
  71. </PIN>
  72. <PIN pinname="Reset" slicecount="1" values="0">
  73. </PIN>
  74. <PIN pinname="Initial Longitude" slicecount="1" values="0">
  75. </PIN>
  76. <PIN pinname="Initial Latitude" slicecount="1" values="0.05">
  77. </PIN>
  78. <PIN pinname="Initial InterestXYZ" visible="1">
  79. </PIN>
  80. </NODE>
  81. <LINK srcnodeid="2" srcpinname="View" dstnodeid="6" dstpinname="View">
  82. </LINK>
  83. <LINK srcnodeid="2" srcpinname="Projection" dstnodeid="6" dstpinname="Projection">
  84. </LINK>
  85. <LINK srcnodeid="3" srcpinname="Layer" dstnodeid="4" dstpinname="Layer 2">
  86. </LINK>
  87. <PACK Name="dx11" Version="1.3.1">
  88. </PACK>
  89. <PACK Name="dx11.particles" Version="1.0.7">
  90. </PACK>
  91. <PACK Name="fluid3d" Version="v0.9">
  92. </PACK>
  93. <PACK Name="addonpack" Version="39.1.0">
  94. </PACK>
  95. <NODE systemname="PerfMeter (DX11.Debug)" filename="%VVVV%\packs\dx11\nodes\modules\PerfMeter (DX11.Debug).v4p" nodename="PerfMeter (DX11.Debug)" componentmode="Hidden" id="7">
  96. <BOUNDS type="Node" left="885" top="11760" width="100" height="100">
  97. </BOUNDS>
  98. <PIN pinname="Layer" visible="1">
  99. </PIN>
  100. </NODE>
  101. <LINK srcnodeid="7" srcpinname="Layer" dstnodeid="4" dstpinname="Layer 1">
  102. </LINK>
  103. <PACK Name="mp.essentials" Version="3.1.31.0">
  104. </PACK>
  105. <PACK Name="vvvv-Message" Version="2.9.10">
  106. </PACK>
  107. <NODE nodename="IOBox (String)" componentmode="InABox" id="13" systemname="IOBox (String)">
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  110. <BOUNDS type="Node" left="6435" top="9480" width="0" height="0">
  111. </BOUNDS>
  112. <PIN pinname="Input String" slicecount="1" visible="1" values="|Default System|">
  113. </PIN>
  114. <PIN pinname="Default" slicecount="1" values="|Default System|">
  115. </PIN>
  116. <PIN pinname="File Mask" slicecount="1" values="||">
  117. </PIN>
  118. <PIN pinname="Maximum Characters" slicecount="1" values="-1">
  119. </PIN>
  120. <PIN pinname="Descriptive Name" slicecount="1" values="|ParticleSystem Name|">
  121. </PIN>
  122. </NODE>
  123. <NODE systemname="Emitter (DX11.Particles.Emitter DynamicBuffer)" filename="%VVVV%\packs\dx11.particles\nodes\modules\Emitters\Emitter (DX11.Particles.Emitter DynamicBuffer).v4p" nodename="Emitter (DX11.Particles.Emitter DynamicBuffer)" componentmode="Hidden" id="11">
  124. <BOUNDS type="Node" left="2745" top="6900" width="100" height="100">
  125. </BOUNDS>
  126. <PIN pinname="Layer" visible="1">
  127. </PIN>
  128. <PIN pinname="EmitterSize" visible="1">
  129. </PIN>
  130. <PIN pinname="EmitCount" slicecount="1" visible="1" values="10">
  131. </PIN>
  132. <PIN pinname="Position Buffer" visible="1" slicecount="1" values="||">
  133. </PIN>
  134. <PIN pinname="Lifespan Buffer" visible="1" slicecount="1" values="||">
  135. </PIN>
  136. <PIN pinname="ParticleSystem" visible="1" slicecount="1" values="|Default System|">
  137. </PIN>
  138. <PIN pinname="Velocity Buffer" visible="1" slicecount="1" values="||">
  139. </PIN>
  140. <PIN pinname="Force Buffer" visible="1" slicecount="1" values="||">
  141. </PIN>
  142. <PIN pinname="EmitterName" visible="1">
  143. </PIN>
  144. <BOUNDS type="Window" left="2940" top="4350" width="18750" height="10395">
  145. </BOUNDS>
  146. <PIN pinname="Emitter Size" visible="1">
  147. </PIN>
  148. <PIN pinname="Emit Count" visible="1">
  149. </PIN>
  150. <PIN pinname="Enabled" slicecount="1" values="1">
  151. </PIN>
  152. </NODE>
  153. <NODE systemname="Group (DX11.Layer)" filename="%VVVV%\packs\dx11\nodes\plugins\base\VVVV.DX11.Nodes.dll" nodename="Group (DX11.Layer)" componentmode="Hidden" id="9">
  154. <BOUNDS type="Node" left="6030" top="8910" width="2295" height="270">
  155. </BOUNDS>
  156. <PIN pinname="Layer 1" visible="1">
  157. </PIN>
  158. <PIN pinname="Layer Out" visible="1">
  159. </PIN>
  160. <PIN pinname="Layer 2" visible="1" slicecount="1" values="||">
  161. </PIN>
  162. <PIN pinname="Input Count" slicecount="1" values="5">
  163. </PIN>
  164. <PIN pinname="Render State" visible="-1" pintype="Input" slicecount="1" values="||">
  165. </PIN>
  166. <PIN pinname="Enabled" visible="-1" pintype="Input" slicecount="1" values="1">
  167. </PIN>
  168. <PIN pinname="Layer 3" visible="1" slicecount="1" values="||">
  169. </PIN>
  170. <PIN pinname="Layer 4" visible="1" slicecount="1" values="||">
  171. </PIN>
  172. <PIN pinname="Layer 5" visible="1" slicecount="1" values="||">
  173. </PIN>
  174. </NODE>
  175. <LINK srcnodeid="11" srcpinname="Layer" dstnodeid="9" dstpinname="Layer 1" linkstyle="VHV">
  176. <LINKPOINT x="3930" y="7778">
  177. </LINKPOINT>
  178. <LINKPOINT x="5085" y="8303">
  179. </LINKPOINT>
  180. </LINK>
  181. <NODE id="8" systemname="ParticleSystem (DX11.Particles.Core)" filename="%VVVV%\packs\dx11.particles\nodes\modules\Core\ParticleSystem (DX11.Particles.Core).v4p" nodename="ParticleSystem (DX11.Particles.Core)" componentmode="Hidden">
  182. <PIN pinname="Layer In" visible="1" slicecount="1" values="||">
  183. </PIN>
  184. <BOUNDS type="Node" left="6045" top="9870" width="1290" height="270">
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  186. <BOUNDS type="Box" left="6045" top="9870" width="8640" height="7720">
  187. </BOUNDS>
  188. <BOUNDS type="Window" left="7665" top="270" width="19950" height="16260">
  189. </BOUNDS>
  190. <PIN pinname="ParticleSystemBuffers" visible="1">
  191. </PIN>
  192. <PIN pinname="Defines" visible="1">
  193. </PIN>
  194. <PIN pinname="Reset" visible="1" slicecount="1" values="0">
  195. </PIN>
  196. <PIN pinname="Stride" visible="1">
  197. </PIN>
  198. <PIN pinname="ParticleCount" visible="1">
  199. </PIN>
  200. <PIN pinname="IterationType" visible="1" pintype="Input">
  201. </PIN>
  202. <PIN pinname="Iteration Technique" slicecount="1" values="AvgVelocities">
  203. </PIN>
  204. <PIN pinname="ParticleSystem Name" visible="1">
  205. </PIN>
  206. <PIN pinname="Definitions" visible="1">
  207. </PIN>
  208. <PIN pinname="Enabled" slicecount="1" visible="1" values="1">
  209. </PIN>
  210. </NODE>
  211. <LINK srcnodeid="9" srcpinname="Layer Out" dstnodeid="8" dstpinname="Layer In">
  212. </LINK>
  213. <LINK srcnodeid="13" srcpinname="Output String" dstnodeid="8" dstpinname="ParticleSystem Name">
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  215. <NODE systemname="Box (DX11.Geometry)" filename="%VVVV%\packs\dx11\nodes\plugins\base\VVVV.DX11.Nodes.dll" nodename="Box (DX11.Geometry)" componentmode="Hidden" id="15">
  216. <BOUNDS type="Node" left="4950" top="10050" width="100" height="100">
  217. </BOUNDS>
  218. <BOUNDS type="Box" left="4950" top="10050" width="3000" height="3000">
  219. </BOUNDS>
  220. <PIN pinname="Geometry Out" visible="1">
  221. </PIN>
  222. <PIN pinname="SizeXYZ" visible="1" slicecount="3" values="2,-1.62,-2">
  223. </PIN>
  224. </NODE>
  225. <NODE nodename="IOBox (Value Advanced)" componentmode="InABox" id="16" systemname="IOBox (Value Advanced)">
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  227. </BOUNDS>
  228. <BOUNDS type="Node" left="4965" top="9135" width="0" height="0">
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  230. <PIN pinname="Y Input Value" slicecount="3" visible="1" values="0.01,0.01,0.06">
  231. </PIN>
  232. <PIN pinname="Units" slicecount="1" values="||">
  233. </PIN>
  234. <PIN pinname="Precision" slicecount="1" values="4">
  235. </PIN>
  236. <PIN pinname="Vector Size" slicecount="1" values="3">
  237. </PIN>
  238. <PIN pinname="Rows" slicecount="1" values="3">
  239. </PIN>
  240. <PIN pinname="Y Output Value" visible="1">
  241. </PIN>
  242. </NODE>
  243. <NODE systemname="DynamicBuffer (DX11.Buffer 3d)" filename="%VVVV%\packs\dx11\nodes\plugins\base\VVVV.DX11.Nodes.dll" nodename="DynamicBuffer (DX11.Buffer 3d)" componentmode="Hidden" id="17">
  244. <BOUNDS type="Node" left="3210" top="4980" width="100" height="100">
  245. </BOUNDS>
  246. <BOUNDS type="Box" left="3210" top="4980" width="3000" height="3000">
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  248. <PIN pinname="Buffer" visible="1">
  249. </PIN>
  250. <PIN pinname="DataXYZ" visible="1">
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  252. <PIN pinname="Keep In Memory" slicecount="1" values="0">
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  254. </NODE>
  255. <NODE nodename="IOBox (Node)" componentmode="InABox" id="18" systemname="IOBox (Node)">
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  258. <BOUNDS type="Node" left="3225" top="5535" width="0" height="0">
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  260. <PIN pinname="Input Node" slicecount="1" visible="1" values="||">
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  262. </NODE>
  263. <LINK srcnodeid="18" srcpinname="Output Node" dstnodeid="11" dstpinname="Position Buffer">
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  265. <LINK srcnodeid="17" srcpinname="Buffer" dstnodeid="18" dstpinname="Input Node">
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  267. <NODE systemname="LinearSpread (Spreads)" nodename="LinearSpread (Spreads)" componentmode="Hidden" id="19">
  268. <BOUNDS type="Node" left="3210" top="2970" width="100" height="100">
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  270. <PIN pinname="Spread Count" visible="1" slicecount="1" values="2">
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  272. <PIN pinname="Output" visible="1">
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  274. <PIN pinname="Width" slicecount="1" values="1">
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  276. <PIN pinname="Input" slicecount="1" values="0">
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  278. <PIN pinname="Phase" slicecount="1" values="0">
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  280. </NODE>
  281. <NODE systemname="Cross (2d)" nodename="Cross (2d)" componentmode="Hidden" id="20">
  282. <BOUNDS type="Node" left="3210" top="3510" width="100" height="100">
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  284. <PIN pinname="X In" visible="1">
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  286. <PIN pinname="Y In" visible="1">
  287. </PIN>
  288. <PIN pinname="X Out" visible="1">
  289. </PIN>
  290. <PIN pinname="Y Out" visible="1">
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  292. </NODE>
  293. <NODE systemname="Vector (3d Join)" nodename="Vector (3d Join)" componentmode="Hidden" id="22">
  294. <BOUNDS type="Node" left="3210" top="3960" width="100" height="100">
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  296. <PIN pinname="Z" visible="1" slicecount="400" values="-0.475,-0.425,-0.375,-0.325,-0.275,-0.225,-0.175,-0.125,-0.075,-0.025,0.025,0.0750000000000001,0.125,0.175,0.225,0.275,0.325,0.375,0.425,0.475,-0.475,-0.425,-0.375,-0.325,-0.275,-0.225,-0.175,-0.125,-0.075,-0.025,0.025,0.0750000000000001,0.125,0.175,0.225,0.275,0.325,0.375,0.425,0.475,-0.475,-0.425,-0.375,-0.325,-0.275,-0.225,-0.175,-0.125,-0.075,-0.025,0.025,0.0750000000000001,0.125,0.175,0.225,0.275,0.325,0.375,0.425,0.475,-0.475,-0.425,-0.375,-0.325,-0.275,-0.225,-0.175,-0.125,-0.075,-0.025,0.025,0.0750000000000001,0.125,0.175,0.225,0.275,0.325,0.375,0.425,0.475,-0.475,-0.425,-0.375,-0.325,-0.275,-0.225,-0.175,-0.125,-0.075,-0.025,0.025,0.0750000000000001,0.125,0.175,0.225,0.275,0.325,0.375,0.425,0.475,-0.475,-0.425,-0.375,-0.325,-0.275,-0.225,-0.175,-0.125,-0.075,-0.025,0.025,0.0750000000000001,0.125,0.175,0.225,0.275,0.325,0.375,0.425,0.475,-0.475,-0.425,-0.375,-0.325,-0.275,-0.225,-0.175,-0.125,-0.075,-0.025,0.025,0.0750000000000001,0.125,0.175,0.225,0.275,0.325,0.375,0.425,0.475,-0.475,-0.425,-0.375,-0.325,-0.275,-0.225,-0.175,-0.125,-0.075,-0.025,0.025,0.0750000000000001,0.125,0.175,0.225,0.275,0.325,0.375,0.425,0.475,-0.475,-0.425,-0.375,-0.325,-0.275,-0.225,-0.175,-0.125,-0.075,-0.025,0.025,0.0750000000000001,0.125,0.175,0.225,0.275,0.325,0.375,0.425,0.475,-0.475,-0.425,-0.375,-0.325,-0.275,-0.225,-0.175,-0.125,-0.075,-0.025,0.025,0.0750000000000001,0.125,0.175,0.225,0.275,0.325,0.375,0.425,0.475,-0.475,-0.425,-0.375,-0.325,-0.275,-0.225,-0.175,-0.125,-0.075,-0.025,0.025,0.0750000000000001,0.125,0.175,0.225,0.275,0.325,0.375,0.425,0.475,-0.475,-0.425,-0.375,-0.325,-0.275,-0.225,-0.175,-0.125,-0.075,-0.025,0.025,0.0750000000000001,0.125,0.175,0.225,0.275,0.325,0.375,0.425,0.475,-0.475,-0.425,-0.375,-0.325,-0.275,-0.225,-0.175,-0.125,-0.075,-0.025,0.025,0.0750000000000001,0.125,0.175,0.225,0.275,0.325,0.375,0.425,0.475,-0.475,-0.425,-0.375,-0.325,-0.275,-0.225,-0.175,-0.125,-0.075,-0.025,0.025,0.0750000000000001,0.125,0.175,0.225,0.275,0.325,0.375,0.425,0.475,-0.475,-0.425,-0.375,-0.325,-0.275,-0.225,-0.175,-0.125,-0.075,-0.025,0.025,0.0750000000000001,0.125,0.175,0.225,0.275,0.325,0.375,0.425,0.475,-0.475,-0.425,-0.375,-0.325,-0.275,-0.225,-0.175,-0.125,-0.075,-0.025,0.025,0.0750000000000001,0.125,0.175,0.225,0.275,0.325,0.375,0.425,0.475,-0.475,-0.425,-0.375,-0.325,-0.275,-0.225,-0.175,-0.125,-0.075,-0.025,0.025,0.0750000000000001,0.125,0.175,0.225,0.275,0.325,0.375,0.425,0.475,-0.475,-0.425,-0.375,-0.325,-0.275,-0.225,-0.175,-0.125,-0.075,-0.025,0.025,0.0750000000000001,0.125,0.175,0.225,0.275,0.325,0.375,0.425,0.475,-0.475,-0.425,-0.375,-0.325,-0.275,-0.225,-0.175,-0.125,-0.075,-0.025,0.025,0.0750000000000001,0.125,0.175,0.225,0.275,0.325,0.375,0.425,0.475,-0.475,-0.425,-0.375,-0.325,-0.275,-0.225,-0.175,-0.125,-0.075,-0.025,0.025,0.0750000000000001,0.125,0.175,0.225,0.275,0.325,0.375,0.425,0.475">
  297. </PIN>
  298. <PIN pinname="X" visible="1">
  299. </PIN>
  300. <PIN pinname="XYZ" visible="1">
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  302. <PIN pinname="Y" slicecount="1" visible="1" values="0">
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  304. </NODE>
  305. <LINK srcnodeid="19" srcpinname="Output" dstnodeid="20" dstpinname="X In">
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  307. <LINK srcnodeid="19" srcpinname="Output" dstnodeid="20" dstpinname="Y In">
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  309. <LINK srcnodeid="20" srcpinname="X Out" dstnodeid="22" dstpinname="X">
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  311. <LINK srcnodeid="22" srcpinname="XYZ" dstnodeid="17" dstpinname="DataXYZ">
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  313. <LINK srcnodeid="20" srcpinname="Y Out" dstnodeid="22" dstpinname="Z">
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  315. <NODE systemname="Count (Value)" nodename="Count (Value)" componentmode="Hidden" id="24">
  316. <BOUNDS type="Node" left="2010" top="4680" width="100" height="100">
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  318. <PIN pinname="Count" visible="1">
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  320. <PIN pinname="Input" visible="1">
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  323. <NODE nodename="IOBox (Value Advanced)" componentmode="InABox" id="25" systemname="IOBox (Value Advanced)">
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  326. <BOUNDS type="Node" left="1155" top="5550" width="0" height="0">
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  328. <PIN pinname="Y Input Value" slicecount="1" visible="1" values="3000">
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  330. <PIN pinname="Units" slicecount="1" values="||">
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  332. <PIN pinname="Precision" slicecount="1" values="4">
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  334. <PIN pinname="Value Type" slicecount="1" values="Integer">
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  336. <PIN pinname="Descriptive Name" slicecount="1" values="|Emitter Size|">
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  338. <PIN pinname="Y Output Value" visible="1">
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  341. <NODE nodename="IOBox (Value Advanced)" componentmode="InABox" id="26" systemname="IOBox (Value Advanced)">
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  346. <PIN pinname="Y Input Value" slicecount="1" visible="1" values="100">
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  782. <BOUNDS type="Node" left="11145" top="5265" width="0" height="0">
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  784. <PIN pinname="Y Input Value" slicecount="1" visible="1" values="400">
  785. </PIN>
  786. <PIN pinname="Units" slicecount="1" values="||">
  787. </PIN>
  788. <PIN pinname="Precision" slicecount="1" values="4">
  789. </PIN>
  790. <PIN pinname="Value Type" slicecount="1" values="Integer">
  791. </PIN>
  792. </NODE>
  793. <LINK srcnodeid="157" srcpinname="Y Output Value" dstnodeid="129" dstpinname="Bin Size">
  794. </LINK>
  795. <NODE systemname="Count (Color)" nodename="Count (Color)" componentmode="Hidden" id="161">
  796. <BOUNDS type="Node" left="9975" top="6030" width="100" height="100">
  797. </BOUNDS>
  798. <PIN pinname="Input" visible="1">
  799. </PIN>
  800. <PIN pinname="Count" visible="1">
  801. </PIN>
  802. </NODE>
  803. <LINK srcnodeid="150" srcpinname="Color Output" dstnodeid="161" dstpinname="Input">
  804. </LINK>
  805. <LINK srcnodeid="161" srcpinname="Count" dstnodeid="154" dstpinname="Y Input Value">
  806. </LINK>
  807. <LINK srcnodeid="47" srcpinname="Layer" dstnodeid="9" dstpinname="Layer 3">
  808. </LINK>
  809. </PATCH>
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