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miyasoku

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Jan 5th, 2020
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  1. on script load:
  2. loop all players:
  3. set {b.%uuid of player%} to 0
  4.  
  5. on join:
  6. set {b.%uuid of player%} to 0
  7.  
  8. on break:
  9. if {b.%uuid of player%} is greater than or equal to 15:
  10. message "&e&l自由建築 &7>> &f1秒お待ちください。&9(Breack Limit Over)"
  11. cancel event
  12. stop
  13. add 1 to {b.%uuid of player%}
  14. {b.%uuid of player%} is greater than or equal to 15
  15. message "&e&l自由建築 &7>> &f1秒お待ちください。&9(Breack Limit Over)"
  16. cancel event
  17. wait 1 seconds
  18. set {b.%uuid of player%} to 0
  19.  
  20. every second:
  21. loop all players:
  22. set {_loop} to loop-player's balance * 1
  23. set {balance::%uuid of loop-player%} to {_loop}
  24.  
  25. every tick:
  26. loop all players:
  27. set {%loop-player%.vector} to vector between loop-player's position and {%loop-player%.beforePosition}
  28. set {%loop-player%.speed.x} to x of {%loop-player%.vector}
  29. set {%loop-player%.speed.y} to y of {%loop-player%.vector}
  30. set {%loop-player%.speed.z} to z of {%loop-player%.vector}
  31. set {%loop-player%.speed} to sqrt({%loop-player%.speed.x}^2+{%loop-player%.speed.y}^2+{%loop-player%.speed.z}^2)
  32. set {%loop-player%.beforePosition} to loop-player's position
  33.  
  34. every tick:
  35. loop all players:
  36. send action bar "&f&lInfo: &9break: &f%{b.%loop-player's uuid%}% &bspeed: &f%{%loop-player%.speed}%" to loop-player
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