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- on script load:
- loop all players:
- set {b.%uuid of player%} to 0
- on join:
- set {b.%uuid of player%} to 0
- on break:
- if {b.%uuid of player%} is greater than or equal to 15:
- message "&e&l自由建築 &7>> &f1秒お待ちください。&9(Breack Limit Over)"
- cancel event
- stop
- add 1 to {b.%uuid of player%}
- {b.%uuid of player%} is greater than or equal to 15
- message "&e&l自由建築 &7>> &f1秒お待ちください。&9(Breack Limit Over)"
- cancel event
- wait 1 seconds
- set {b.%uuid of player%} to 0
- every second:
- loop all players:
- set {_loop} to loop-player's balance * 1
- set {balance::%uuid of loop-player%} to {_loop}
- every tick:
- loop all players:
- set {%loop-player%.vector} to vector between loop-player's position and {%loop-player%.beforePosition}
- set {%loop-player%.speed.x} to x of {%loop-player%.vector}
- set {%loop-player%.speed.y} to y of {%loop-player%.vector}
- set {%loop-player%.speed.z} to z of {%loop-player%.vector}
- set {%loop-player%.speed} to sqrt({%loop-player%.speed.x}^2+{%loop-player%.speed.y}^2+{%loop-player%.speed.z}^2)
- set {%loop-player%.beforePosition} to loop-player's position
- every tick:
- loop all players:
- send action bar "&f&lInfo: &9break: &f%{b.%loop-player's uuid%}% &bspeed: &f%{%loop-player%.speed}%" to loop-player
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