Baronhaynes

MM6 Romhack Wishlist

May 24th, 2016
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  1. REALLY WANT THIS:
  2. Make stompers faster
  3. Damage dealt by Wily 2 boss
  4. Boss AI values in the ROM map (for simple AI changes like delay timing, attack speed etc.)
  5. Enemy AI values in the ROM map (same)
  6. Enemy damage values to Mega Man
  7. x Ammo usage for Beat
  8. Boss weaknesses to Beat
  9. Enemy weaknesses to special weapons
  10. Stages you get Jet and Pow from
  11.  
  12. WOULD BE NICE:
  13. What stage music plays after getting the Energy Balancer from Protoman (currently Tomahawk no matter what stage you put him in)
  14. Ammo usage for Jet/Pow
  15. Boss weaknesses for Jet/Pow
  16. Special weapon behavior
  17. Mega Man's palette for special weapons
  18. Robot Master palettes / Robot Master portrait palettes
  19. Castle boss palettes
  20.  
  21. WORKING AROUND IT:
  22. What tiles are redrawn when a Pow block is broken
  23. What tiles are redrawn when entering a boss gate
  24.  
  25. HARD TO EXPLAIN:
  26. How to change the palette in Blizzard Man after the submarine section
  27. - My custom palette changes the brick background to cyan (from green) and the metal platforms to purple (from orange). Starting from the checkpoint, all available palettes are used for submarine tiles. In the bomb room above the sub room, the brick and metal tiles are back to green and orange despite those colors no longer being set anywhere in the palette, and the editor doesn't indicate another palette change after the sub room.
  28. - This leads me to believe those default values are stored somewhere that Mega FLE X can't access, and the game reverts to them without doing another palette swap somewhere (I guess since there's no transitional room where the palette can be safely switched without a bunch of tiles suddenly changing color).
  29. - I have no idea how to find this and change the colors for those tiles past the checkpoint room. I've resolved to not care, but if this is recorded somewhere or someone thinks they can easily find it, I'd be interested to know!
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