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BlueCommander

select_block_loop.mcfunction

Nov 11th, 2018
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  1. execute as @a[scores={scat_lp=1}] at @s unless block ~ ~ ~ air run clone ~ ~ ~ ~ ~ ~ 0 0 0
  2. execute as @a[scores={scat_lp=1}] at @s unless block ~ ~ ~ air run function blingedit_scatter:select_replace_block
  3. execute as @a[scores={scat_lp=2}] at @s unless block ~ ~ ~ air run clone ~ ~ ~ ~ ~ ~ 0 2 0
  4. execute as @a[scores={scat_lp=2}] at @s unless block ~ ~ ~ air run function blingedit_scatter:pre1
  5. execute if score @s scat_lp matches 1.. run gamerule sendCommandFeedback false
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