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- execute as @a[scores={scat_lp=1}] at @s unless block ~ ~ ~ air run clone ~ ~ ~ ~ ~ ~ 0 0 0
- execute as @a[scores={scat_lp=1}] at @s unless block ~ ~ ~ air run function blingedit_scatter:select_replace_block
- execute as @a[scores={scat_lp=2}] at @s unless block ~ ~ ~ air run clone ~ ~ ~ ~ ~ ~ 0 2 0
- execute as @a[scores={scat_lp=2}] at @s unless block ~ ~ ~ air run function blingedit_scatter:pre1
- execute if score @s scat_lp matches 1.. run gamerule sendCommandFeedback false
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