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- [Statedef 891]
- type = A
- movetype= A
- physics = N
- juggle = 4
- ctrl = 0
- velset = 0,0
- sprpriority = 2
- poweradd = 0
- [state 100x,atc efe];?????????
- type = Explod
- trigger1 = time = 0
- anim =8150
- ID = 100
- postype = p1
- pos = 20,-34
- sprpriority = 5
- ontop = 1
- bindtime = 1
- removetime = -2
- ownpal=1
- persistent =0
- scale = 1.30,1.30
- [state 100x,atc efe];????????? ?
- type = Explod
- trigger1 = numexplod(101) <= 15
- trigger1 = 1
- anim =8150
- ID = 101
- postype = p1
- pos = 20,-34
- random = 40,35
- sprpriority = 5
- ontop = 1
- bindtime = 1
- removetime = 14
- ownpal=1
- scale = 1.30,1.30;0.1 + (random % 3 * 0.1), 0.1 + (random % 3 * 0.1)
- accel = -0.2 - (random % 4 * 0.1),0
- [state 1000]
- type = nothitby
- trigger1 = 1
- value = SCA
- ignorehitpause = 1
- [state 1000]
- type = width
- trigger1 = 1
- value = 0,0
- [State 3000, Super C]
- type = AfterImageTime
- trigger1 = AnimElemTime(2) >= 1 && Time < 60
- time = 2
- [state 1000]
- type = playerpush
- trigger1 = 1
- value = 0
- [state 1000]
- type = velset
- trigger1 = 1
- y = 0
- x = 12
- [State 3050, hitvar]
- type=varset
- trigger1 = anim!=1015
- var(14)=0
- [State 3050, hitvar]
- type=varadd
- trigger1=anim=1015&&(movehit=1||moveguarded=1||movereversed=1)
- var(14)=1
- [State 3050, hit]
- type=hitdef
- trigger1=anim=1015 && animelemtime(15)>=0
- trigger1= timemod = 2,0 && var(14)<5
- attr = S,NT
- hitflag = MAF
- priority = 1,Miss
- sparkno = -1
- p1sprpriority = 1
- p1facing = 1
- p2facing = 1
- p1stateno = 892
- p2stateno = 2000
- guard.dist = 0
- fall = 1
- [state 1000]
- type = changestate
- trigger1 = time = 40
- value = 1022
- ctrl = 0
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