OctoAori

Hmmmmm...

May 30th, 2025
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  1. [Statedef 891]
  2. type = A
  3. movetype= A
  4. physics = N
  5. juggle = 4
  6. ctrl = 0
  7. velset = 0,0
  8. sprpriority = 2
  9. poweradd = 0
  10.  
  11. [state 100x,atc efe];?????????
  12. type = Explod
  13. trigger1 = time = 0
  14. anim =8150
  15. ID = 100
  16. postype = p1
  17. pos = 20,-34
  18. sprpriority = 5
  19. ontop = 1
  20. bindtime = 1
  21. removetime = -2
  22. ownpal=1
  23. persistent =0
  24. scale = 1.30,1.30
  25.  
  26. [state 100x,atc efe];????????? ?
  27. type = Explod
  28. trigger1 = numexplod(101) <= 15
  29. trigger1 = 1
  30. anim =8150
  31. ID = 101
  32. postype = p1
  33. pos = 20,-34
  34. random = 40,35
  35. sprpriority = 5
  36. ontop = 1
  37. bindtime = 1
  38. removetime = 14
  39. ownpal=1
  40. scale = 1.30,1.30;0.1 + (random % 3 * 0.1), 0.1 + (random % 3 * 0.1)
  41. accel = -0.2 - (random % 4 * 0.1),0
  42.  
  43. [state 1000]
  44. type = nothitby
  45. trigger1 = 1
  46. value = SCA
  47. ignorehitpause = 1
  48.  
  49. [state 1000]
  50. type = width
  51. trigger1 = 1
  52. value = 0,0
  53.  
  54. [State 3000, Super C]
  55. type = AfterImageTime
  56. trigger1 = AnimElemTime(2) >= 1 && Time < 60
  57. time = 2
  58.  
  59. [state 1000]
  60. type = playerpush
  61. trigger1 = 1
  62. value = 0
  63.  
  64. [state 1000]
  65. type = velset
  66. trigger1 = 1
  67. y = 0
  68. x = 12
  69.  
  70. [State 3050, hitvar]
  71. type=varset
  72. trigger1 = anim!=1015
  73. var(14)=0
  74.  
  75. [State 3050, hitvar]
  76. type=varadd
  77. trigger1=anim=1015&&(movehit=1||moveguarded=1||movereversed=1)
  78. var(14)=1
  79.  
  80. [State 3050, hit]
  81. type=hitdef
  82. trigger1=anim=1015 && animelemtime(15)>=0
  83. trigger1= timemod = 2,0 && var(14)<5
  84. attr = S,NT
  85. hitflag = MAF
  86. priority = 1,Miss
  87. sparkno = -1
  88. p1sprpriority = 1
  89. p1facing = 1
  90. p2facing = 1
  91. p1stateno = 892
  92. p2stateno = 2000
  93. guard.dist = 0
  94. fall = 1
  95.  
  96. [state 1000]
  97. type = changestate
  98. trigger1 = time = 40
  99. value = 1022
  100. ctrl = 0
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