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- [[]] around a stat's value if it has a buff/debuff active
- floor() when division's involved at all
- Buffs go in the "maximum" slot
- Level (Current/Overall)
- XP (Current/100)
- HP (Current/Max)
- GP (Current/10) - Guard Stance meter.
- Str [[Str+@{Str|max}]]
- Mag [[Mag+@{Str|max}]]
- Skl [[Skl+@{Str|max}]]
- Spd [[Spd+@{Str|max}]]
- Lck [[Lck+@{Str|max}]]
- Def [[Def+@{Str|max}]]
- Res [[Res+@{Str|max}]]
- Mov
- Acc = [[floor((@{Skl}*3+@{Lck})/2)]]
- Eva = [[floor((@{Spd}*3+@{Lck})/2)]]
- Crt = [[floor(@{Skl}/2)]]
- Poisoned - Skull & Crossbones - Unit loses 25% HP at the end of their next turn.
- Frozen - Snowflake - Unit's Mov=0 and Eva-20. Lasts for 1 turn.
- Exhausted - 0 - Cannot act at all. Lasts for 1 turn. Only inflicted by Firecracker.
- Hexed - Half heart - Unit's max HP is cut in half. Lasts for the entire map unless cured.
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