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  1. ###############################################
  2.  
  3. ## ##
  4.  
  5. ## WildStacker Configuration ##
  6.  
  7. ## Developed by Ome_R ##
  8.  
  9. ## ##
  10.  
  11. ###############################################
  12.  
  13.  
  14.  
  15. # How much time should be passed between saves? (in ticks)
  16.  
  17. # Set 0 to disable (not recommended. saving is done async, and will not lag your server)
  18.  
  19. save-interval: 6000
  20.  
  21.  
  22.  
  23. # How should the item that is given to players by the give command be called?
  24.  
  25. # {0} represents stack size
  26.  
  27. # {1} represents entity/block type
  28.  
  29. # {2} represents item type (Egg / Spawner / Barrel)
  30.  
  31. give-item-name: '&6&lx{0} &7&l{1} {2}'
  32.  
  33.  
  34.  
  35. # Here you can configurable all features related to stacked items.
  36.  
  37. items:
  38.  
  39. # Should items get stacked on the server?
  40.  
  41. enabled: false
  42.  
  43.  
  44.  
  45. # How many blocks from the item should be for checking for other items to stack into?
  46.  
  47. merge-radius: 5
  48.  
  49.  
  50.  
  51. # Custom display-name for the items on ground.
  52.  
  53. # If you don't want a display-name, use "custom-name: ''"
  54.  
  55. # {0} represents stack amount
  56.  
  57. # {1} represents display name
  58.  
  59. custom-name: '&6&lx{0} &7&l{1}'
  60.  
  61.  
  62.  
  63. # Blacklisted items are items that won't get stacked.
  64.  
  65. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  66.  
  67. # If you wish to enable stacking of all items, use "blacklist: []"
  68.  
  69. blacklist:
  70.  
  71. - EGG
  72.  
  73.  
  74.  
  75. # Set a maximum stack for specific items.
  76.  
  77. # Make sure you follow the "TYPE" and "TYPE;DATA" formats.
  78.  
  79. # If you don't want any limits, you can safely delete this section.
  80.  
  81. limits:
  82.  
  83. STONE: 1024
  84.  
  85. LOG;1: 1024
  86.  
  87.  
  88.  
  89. # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
  90.  
  91. # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
  92.  
  93. # of 80 different items.
  94.  
  95. fix-stack: false
  96.  
  97.  
  98.  
  99. # When item-display is enabled, the item's name will be displayed instead of it's type
  100.  
  101. # This will take place on all items, and can only be overridden by custom-display section.
  102.  
  103. item-display: false
  104.  
  105.  
  106.  
  107. # If you wish to set a specific name to be displayed, add it to the list below.
  108.  
  109. # Make sure you follow the "TYPE:DISPLAY-NAME" and "TYPE:DATA:DISPLAY-NAME" formats.
  110.  
  111. # {0} represents item's name
  112.  
  113. custom-display:
  114.  
  115. - 'INK_SACK:15:Bone Meal'
  116.  
  117. - 'MOB_SPAWNER:{0}'
  118.  
  119.  
  120.  
  121. # Here you can configurable all features related to stacked entities.
  122.  
  123. entities:
  124.  
  125. # Should entities get stacked on the server?
  126.  
  127. enabled: true
  128.  
  129.  
  130.  
  131. # How many blocks from the entity should be for checking for other entities to stack into?
  132.  
  133. merge-radius: 20
  134.  
  135.  
  136.  
  137. # Custom display-name for the entities.
  138.  
  139. # If you don't want a display-name, use "custom-name: ''"
  140.  
  141. # {0} represents stack amount
  142.  
  143. # {1} represents entity type
  144.  
  145. custom-name: '&e&lx{0} &e&l{1}'
  146.  
  147.  
  148.  
  149. # Blacklisted entities are entities that won't get stacked.
  150.  
  151. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  152.  
  153. # If you wish to enable stacking of all entities, use "blacklist: []"
  154.  
  155. blacklist:
  156.  
  157. - CREEPER
  158.  
  159. - IRONGOLEM
  160.  
  161.  
  162.  
  163.  
  164.  
  165. # Blacklisted spawn reasons are spawn reasons that entities that were spawned with these reasons won't get stacked.
  166.  
  167. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  168.  
  169. # If you wish to enable stacking of all entities that are spawned, use "spawn-blacklist: []"
  170.  
  171. spawn-blacklist:
  172.  
  173. - CHUNK_GEN
  174.  
  175.  
  176.  
  177. # How much time should be passed between auto-stacking? (in ticks)
  178.  
  179. # Use it on your own risk. Every run, the plugin will go over *all* the entities
  180.  
  181. # on your server and will try to stack *each* one of them. It may cause lag with incorrect value.
  182.  
  183. # I recommend setting it to at least 10 seconds (200 ticks)
  184.  
  185. # If you wish to disable the auto-stacking task, set the stack-interval to 0.
  186.  
  187. stack-interval: 1
  188.  
  189.  
  190.  
  191. # Here you can configurable all features related to the kill-all task.
  192.  
  193. # Every run, the plugin will remove all the stacked entities from your server.
  194.  
  195. # No drops will be drops, and it won't lag your server at all.
  196.  
  197. kill-all:
  198.  
  199. # How much time should be passed between auto-killing? (in ticks)
  200.  
  201. # If you wish to disable the auto-killing task, set the interval to 0.
  202.  
  203. interval: 0
  204.  
  205.  
  206.  
  207. # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
  208.  
  209. # This feature will work if the interval is set to 0 - these are two different features!
  210.  
  211. clear-lagg: true
  212.  
  213.  
  214.  
  215. # A list of all checks that the plugin does before trying to stack two entities together.
  216.  
  217. stack-checks:
  218.  
  219. AGE: true
  220.  
  221. EXACT_AGE: false
  222.  
  223. CAN_BREED: true
  224.  
  225. IS_TAMED: true
  226.  
  227. ANIMAL_OWNER: true
  228.  
  229. SKELETON_TYPE: true
  230.  
  231. ZOMBIE_BABY: true
  232.  
  233. SLIME_SIZE: true
  234.  
  235. ZOMBIE_PIGMAN_ANGRY: false
  236.  
  237. ENDERMAN_CARRIED_BLOCK: true
  238.  
  239. BAT_AWAKE: false
  240.  
  241. GUARDIAN_ELDER: true
  242.  
  243. PIG_SADDLE: true
  244.  
  245. SHEEP_SHEARED: true
  246.  
  247. SHEEP_COLOR: true
  248.  
  249. WOLF_ANGRY: false
  250.  
  251. WOLF_COLLAR_COLOR: true
  252.  
  253. OCELOT_TYPE: true
  254.  
  255. HORSE_TYPE: true
  256.  
  257. HORSE_COLOR: true
  258.  
  259. HORSE_STYLE: true
  260.  
  261. HORSE_CARRYING_CHEST: true
  262.  
  263. HORSE_TAME_PROGRESS: true
  264.  
  265. HORSE_MAX_TAME_PROGRESS: true
  266.  
  267. HORSE_JUMP: true
  268.  
  269. RABBIT_TYPE: true
  270.  
  271. VILLAGER_PROFESSION: true
  272.  
  273. LLAMA_COLOR: true
  274.  
  275. LLAMA_STRENGTH: true
  276.  
  277. PARROT_TYPE: true
  278.  
  279. PUFFERFISH_STATE: true
  280.  
  281. TROPICALFISH_TYPE: true
  282.  
  283. TROPICALFISH_BODY_COLOR: true
  284.  
  285. TROPICALFISH_TYPE_COLOR: true
  286.  
  287. PHANTOM_SIZE: true
  288.  
  289.  
  290.  
  291. # A list of all actions that the plugin check before unstacking an entity stack.
  292.  
  293. stack-split:
  294.  
  295. NAME_TAG: true
  296.  
  297. MUSHROOM_SHEAR: true
  298.  
  299. SHEEP_SHEAR: true
  300.  
  301. SHEEP_DYE: true
  302.  
  303.  
  304.  
  305. # Linked-entities are entities that are linked to one spawner or more.
  306.  
  307. # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
  308.  
  309. # Linked entities feature won't work if entities-stacking is disabled.
  310.  
  311. linked-entities:
  312.  
  313. # Should entities will be linked to spawners?
  314.  
  315. enabled: true
  316.  
  317.  
  318.  
  319. # The maximum distance that the linked entity can be from the spawner.
  320.  
  321. # If the entity is too far, it will get unlinked automatically from the spawner.
  322.  
  323. max-distance: 10
  324.  
  325.  
  326.  
  327. # Instant-kill will kill the entire stack instead of unstack it by one.
  328.  
  329. # When an entire stack dies, their drops are getting multiplied.
  330.  
  331. # DamageCause list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  332.  
  333. # If you don't want instant-kill, use "instant-kill: []"
  334.  
  335. instant-kill:
  336.  
  337. - FALL
  338.  
  339.  
  340.  
  341. # Nerfed entities are entities that cannot attack / target other entities and players.
  342.  
  343. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  344.  
  345. # If you don't want nerfed entities, use "nerfed-spawning: []"
  346.  
  347. nerfed-spawning: []
  348.  
  349.  
  350.  
  351. # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
  352.  
  353. # This feature is great for flying entities, like blazes and ghasts.
  354.  
  355. stack-down:
  356.  
  357. # Should the stack-down feature will be enabled on the server?
  358.  
  359. enabled: true
  360.  
  361. # A list of entities that will be forced to only stack down.
  362.  
  363. stack-down-types:
  364.  
  365. - BLAZE
  366.  
  367. - PIG
  368.  
  369.  
  370.  
  371. # If a stacked entity dies from fire, should the fire continue to the next entity?
  372.  
  373. keep-fire: false
  374.  
  375.  
  376.  
  377. # Here you can configurable all features related to stacked spawners.
  378.  
  379. spawners:
  380.  
  381. # Should spawners get stacked on the server?
  382.  
  383. enabled: false
  384.  
  385.  
  386.  
  387. # How many blocks from the spawner should be for checking for other spawners to stack into?
  388.  
  389. merge-radius: 1
  390.  
  391.  
  392.  
  393. # Custom hologram for the spawners.
  394.  
  395. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  396.  
  397. # If you don't want a hologram, use "custom-name: ''"
  398.  
  399. # {0} represents stack amount
  400.  
  401. # {1} represents entity type
  402.  
  403. custom-name: '&6&lx{0} &7&l{1}'
  404.  
  405.  
  406.  
  407. # Blacklisted spawners are spawners that won't get stacked.
  408.  
  409. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  410.  
  411. # If you wish to enable stacking of all spawners, use "blacklist: []"
  412.  
  413. blacklist:
  414.  
  415. - BLAZE
  416.  
  417.  
  418.  
  419. # Set a maximum stack for specific spawners.
  420.  
  421. # Make sure you follow the "ENTITY-TYPE" format.
  422.  
  423. # If you don't want any limits, you can safely delete this section.
  424.  
  425. limits:
  426.  
  427. PIG: 10
  428.  
  429. ZOMBIE: 50
  430.  
  431.  
  432.  
  433. # When enabled, the plugin will try to find a spawner in the whole chunk instead
  434.  
  435. # of only in the provided radius. merge-radius will be overridden, and will be used
  436.  
  437. # as a y-level range only.
  438.  
  439. chunk-merge: false
  440.  
  441.  
  442.  
  443. # Should explosions break the entire stack, or just reducing it by one?
  444.  
  445. explosions-break-stack: true
  446.  
  447.  
  448.  
  449. # Should spawners get dropped without silktouch?
  450.  
  451. # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
  452.  
  453. # This feature will not work with other spawner-providers, such as SilkSpawners
  454.  
  455. drop-without-silk: false
  456.  
  457.  
  458.  
  459. # Here you can configurable all features related to silk-touch enchantment.
  460.  
  461. silk-spawners:
  462.  
  463. # Should spawners get dropped when mining them using a silk-touch pickaxe?
  464.  
  465. # If another similar plugin to this feature is enabled, it will override this feature.
  466.  
  467. enabled: true
  468.  
  469.  
  470.  
  471. # Custom name for the item.
  472.  
  473. # If you don't want a custom name, use "custom-name: ''"
  474.  
  475. # {0} represents stack amount
  476.  
  477. # {1} represents entity type
  478.  
  479. custom-name: '&c{1} Spawner'
  480.  
  481.  
  482.  
  483. # Should explosions will act like silk-touch and drop the spawner?
  484.  
  485. explosions-drop-spawner: true
  486.  
  487.  
  488.  
  489. # Should the spawner item go straight into the player's inventory instead of dropping on ground?
  490.  
  491. drop-to-inventory: false
  492.  
  493.  
  494.  
  495. # Should sneaking while mining will break the entire stack instead of reducing it by one?
  496.  
  497. shift-get-whole-stack: false
  498.  
  499.  
  500.  
  501. # Should one item will be dropped for a stacked spawner instead of multiple items?
  502.  
  503. # This feature will not work with other spawner-providers, such as SilkSpawners
  504.  
  505. get-stacked-item: false
  506.  
  507.  
  508.  
  509. # Here you can configurable all features related to stacked barrels (aka stacked blocks).
  510.  
  511. barrels:
  512.  
  513. # Should blocks get stacked into barrels on the server?
  514.  
  515. enabled: false
  516.  
  517.  
  518.  
  519. # How many blocks from the barrel should be for checking for other blocks to stack into?
  520.  
  521. merge-radius: 1
  522.  
  523.  
  524.  
  525. # Custom hologram for the barrels.
  526.  
  527. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  528.  
  529. # If you don't want a hologram, use "custom-name: ''"
  530.  
  531. # {0} represents stack amount
  532.  
  533. # {1} represents entity type
  534.  
  535. custom-name: '&6&lx{0} &7&l{1}'
  536.  
  537.  
  538.  
  539. # Whitelisted blocks are blocks that will get stacked.
  540.  
  541. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  542.  
  543. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  544.  
  545. # If you wish to disable stacking of all blocks, use "enabled: false"
  546.  
  547. whitelist:
  548.  
  549. - DIAMOND_BLOCK
  550.  
  551.  
  552.  
  553. # Set a maximum stack for specific barrel.
  554.  
  555. # Make sure you follow the "TYPE" and "TYPE;DATA" formats.
  556.  
  557. # If you don't want any limits, you can safely delete this section.
  558.  
  559. limits:
  560.  
  561. DIAMOND_BLOCK: 100
  562.  
  563.  
  564.  
  565. # When enabled, the plugin will try to find a block in the whole chunk instead
  566.  
  567. # of only in the provided radius. merge-radius will be overridden, and will be used
  568.  
  569. # as a y-level range only.
  570.  
  571. chunk-merge: false
  572.  
  573.  
  574.  
  575. # Should explosions break the entire stack, or just reducing it by one?
  576.  
  577. explosions-break-stack: true
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