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- command /murderjoin <player>:
- aliases: /mj
- trigger:
- if {player::*} contains arg-1:
- send "&c既にゲームに参加しています。"
- stop
- add arg-1 to {player::*}
- remove all items from arg-1's inventory
- send "&4&l[&c&lMurder&4&l]&7%arg-1% &eがゲームに参加しました! (&b%amount of {player::*}%&e/&b8&e)!" to {player::*}
- if amount of {player::*} is 4:
- send "&4&l[&c&lMurder&4&l]&7あと&e30秒&7でゲームが開始します!" to {player::*}
- wait 25 seconds
- send "&4&l[&c&lMurder&4&l]&7あと&c5秒&7でゲームが開始します!" to {player::*}
- wait 1 seconds
- send "&4&l[&c&lMurder&4&l]&7あと&c4秒&7でゲームが開始します!" to {player::*}
- wait 1 seconds
- send "&4&l[&c&lMurder&4&l]&7あと&c3秒&7でゲームが開始します!" to {player::*}
- wait 1 seconds
- send "&4&l[&c&lMurder&4&l]&7あと&c2秒&7でゲームが開始します!" to {player::*}
- wait 1 seconds
- send "&4&l[&c&lMurder&4&l]&7あと&c1秒&7でゲームが開始します!" to {player::*}
- wait 1 seconds
- send "&4&l[&c&lMurder&4&l]&7ゲームスタート!" to {player::*}
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