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BMM42

Updated Light Subcategory suggestion

Jun 12th, 2019
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  1. Warding
  2. Name Rank Range WT MT Hit Crit QL
  3. Blessed Iron E 1-2 5 3 75 0 40
  4. +3 DR at range 1
  5. Light Screen E 1-2 6 4 70 0 40
  6. +2 DR at range 2
  7.  
  8. Celestial Fire D 1-2 6 3 75 0 35
  9. +3 RES
  10. Sacred Armor D 1-2 7 4 85 0 35
  11. +3 DEF
  12.  
  13. Sacred Steel C 1-2 8 6 70 0 30
  14. +4 DR at range 1
  15. Magic Seal C 1-2 9 6 70 0 30
  16. +3 DR at range 2 or more
  17. Blessed Halberd C 1-2 11 7 75 0 30
  18. Magic Weapon (Polearm/Warding) +5 DR against mounted units
  19.  
  20. Divine Thunder B 1-2 10 8 70 10 25
  21. +5 DR at range 1
  22. Communion B 1-2 10 8 75 0 25
  23. +4 DR at range 2-3
  24.  
  25. Divine Silver A 1-2 13 10 65 5 20
  26. +5 DEF
  27. Light Barrier A 1-2 14 11 70 5 20
  28. +5 RES
  29.  
  30. Great Barrier S 1-2 16 12 75 5 15
  31. +5 DEF, +3 RES
  32. Divine Ward S 1-2 17 11 70 15 15
  33. +3 DEF, +5 RES
  34.  
  35. Holy
  36. Name Rank Range WT MT Hit Crit QL
  37. Lightning E 1-2 4 3 80 5 40
  38. Photon E 1-2 5 2 90 10 40
  39.  
  40. Shine D 1-2 6 4 80 15 35
  41. Moonlight D 1-2 7 4 80 10 35
  42. Ignores DR
  43.  
  44. Divine C 1-2 7 6 75 20 30
  45. Resire C 1-2 11 9 70 0 30
  46. Drains HP
  47. Light Brand C 1-2 12 10 75 15 30
  48. Magic Weapon (Crushing/Holy)
  49.  
  50. Aurora B 1-2 9 9 75 20 25
  51. Purge B 3-10 17 5 65 15 5
  52. Can’t follow up
  53.  
  54. Aura A 1-2 11 10 75 25 20
  55. Starlight A 1-2 12 9 80 15 20
  56. Negates weapon effects
  57.  
  58. Luce S 1-2 13 12 75 30 15
  59. Naga S 1-2 14 11 80 20 15
  60. Effective against Wyverns and Dragons
  61. Longinus S 1-2 14 12 80 5 15
  62. Magic Weapon (Spear/Holy)
  63.  
  64.  
  65.  
  66. Judgement
  67. Name Rank Range WT MT Hit Crit QL
  68. Prelude E 1-2 5 4 80 0 40
  69. Flash E 1-2 4 3 85 0 40
  70.  
  71. Ray D 1-2 7 6 90 0 35
  72. Thani D 1-2 8 5 80 0 35
  73. Effective vs Horseback
  74.  
  75. Cleanse C 1-2 9 8 90 0 30
  76. Leviathan C 1-2 8 7 80 0 30
  77. Effective vs Flying
  78.  
  79. Retribution B 1-2 11 6 75 0 25
  80. Effective when not initiating combat
  81. God Hand B 1-2 12 10 85 0 25
  82. Bright Bow B 2-3 10 8 80 0 25
  83. Magic Weapon (Longbow/Judgement)
  84.  
  85. Valaura A 1-2 13 12 80 0 20
  86. Avalon A 1-2 14 11 75 0 20
  87. Effective vs Armored
  88.  
  89. White Lightning S 1-2 15 8 80 0 20
  90. Guarantees follow up. Doubles attacks made
  91. Creiddylad S 1-2 17 14 80 0 15
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