xdreamz

LITV2103

Oct 13th, 2020
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  1. ==========================================================
  2. Life in the village 2 1.02 --> Life in the Village 2 1.0.0
  3. ==========================================================
  4.  
  5. Added:
  6. - AI Improvements
  7. - Clay Conversion
  8. - Jumbo Furnace
  9.  
  10. Updated:
  11. Aquaculture 2 (Aquaculture-1.15.2-2.0.20.jar --> Aquaculture-1.15.2-2.0.21.jar):
  12. Aquaculture-1.15.2-2.0.21.jar:
  13. * Fixed Aquaculture loot not being added to vanilla (Was only an issue in Aquaculture 2.0.20)
  14. * Made Jellyfish not edible again
  15.  
  16. Botany Pots (BotanyPots-1.15.2-2.0.27.jar --> BotanyPots-1.15.2-2.0.28.jar):
  17. BotanyPots-1.15.2-2.0.28.jar:
  18. * Removed experimental compression which causes issues with some mods. - Tyler Hancock
  19. Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
  20. Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots)
  21. * BigAl607
  22. * Pongo Sapiens
  23. * Darkosto
  24.  
  25. Collective (collective-1.15.2-1.48.jar --> collective-1.15.2-1.51.jar):
  26. collective-1.15.2-1.51.jar:
  27. Fixed all world folder related problems, in all environments.
  28. =========
  29. The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
  30.  
  31. collective-1.15.2-1.50.jar:
  32. Hotfix to prevent crash when loading wrong world path.
  33. =========
  34. The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
  35.  
  36. collective-1.15.2-1.49.jar:
  37. Fixed world save folder path function not returning the correct value in certain environments.
  38. =========
  39. The complete changelog with previous versions can be found at [https://minecraft.natamus.com/collective/changelog/]().
  40.  
  41. FTB Quests (ftb-quests-2.0.2.250.jar --> ftb-quests-1502.0.2.251.jar):
  42. ftb-quests-1502.0.2.251.jar:
  43. * Updated version and gitignore - LatvianModder
  44. * Fixed CommandReward player_command resetting - LatvianModder
  45.  
  46. MineColonies (minecolonies-0.13.313-BETA-universal.jar --> minecolonies-0.13.347-BETA-universal.jar):
  47. minecolonies-0.13.347-BETA-universal.jar:
  48. Minecolonies Changelog
  49. Version: 0.13.347-BETA
  50. * rack hotfix
  51. * hotfix (#5914)
  52. Hotfix request issue * Fix/some (#5911)
  53. fix an exception with the container Also fix an issue with crashing with non resovled requests Also fix issue with style changes * fix #5897 (#5904)
  54. Properly update content maps in racks Improve citizen hut GUI slightly * Feature/immutable storage (#5896)
  55. Fixes smelter recipes increasing in cost exponentially Adds code to prevent this kind of bug in the future * Some more AI improvements for trapdoors (#5894)
  56. Fix: only toggles trapdoors which are blocking our entity from getting through Improved block detection for cases where we're stepping down or up a block, as there we require a check 3 blocks above
  57.  
  58. minecolonies-0.13.344-ALPHA-universal.jar:
  59. Minecolonies Changelog
  60. Version: 0.13.344-ALPHA
  61. * rack hotfix
  62.  
  63. minecolonies-0.13.341-ALPHA-universal.jar:
  64. Minecolonies Changelog
  65. Version: 0.13.341-ALPHA
  66. * hotfix (#5914)
  67. Hotfix request issue
  68.  
  69. minecolonies-0.13.335-ALPHA-universal.jar:
  70. Minecolonies Changelog
  71. Version: 0.13.335-ALPHA
  72. * fix #5897 (#5904)
  73. Properly update content maps in racks Improve citizen hut GUI slightly
  74.  
  75. minecolonies-0.13.334-ALPHA-universal.jar:
  76. Minecolonies Changelog
  77. Version: 0.13.334-ALPHA
  78. * Feature/immutable storage (#5896)
  79. Fixes smelter recipes increasing in cost exponentially Adds code to prevent this kind of bug in the future
  80.  
  81. minecolonies-0.13.333-BETA-universal.jar:
  82. Minecolonies Changelog
  83. Version: 0.13.333-BETA
  84. * Improve some possible error for visitor spawn positions (#5902)
  85. Improve some possible error for visitor spawn positions Fix research citizen limit not allowing config limit to be reached * fix #5881 (#5903)
  86. Fix permission issues * hotfix the message hotfix, my derp * Hotfix message issues (#5891)
  87. Hotfix message issues * Make sure we produce enough buckets from cake (#5887)
  88. set the stack size appropriately when dealing with containers/tools in recipes * Rewrite of door/gate/trapdoor toggle AI (#5886)
  89. Rewrite of door/gate/trapdoor toggle AI, this lets us use the same AI for blocks with similar toggle behaviour. The idea is the same as the fenceGateAI before: we check the parts of path for toggleable blocks in range, and save their positions(previously we could only use one position). If we found some blocks the AI becomes active, while active it randomly activates one of the blocks it found. With multiple blocks in range it eventually finds a combination which allows it to go through.
  90. Pathing now allows single trapdoor blocks as passable. Pathing now also adds the starting node to the path, previously only nodes with a parent were added.
  91. Example of what they now make their way through: * GUI improvements (#5879)
  92. Improve ordering of citizen Hut GUI Add color codes that are easier to understand * Adding split networking. (#5885)
  93. This adds splits networking. Our packets are getting to big, even with string reductions on the RS side of things packets that we are sending around are getting extremely big for large colonies.
  94. This PR adds a wrapping system which automatically splits all packets that are bigger then 90% of the max value.
  95. On the receiving side the packets are processed, stitched back together and then processed as normal. * Broaden out the new location display (#5877)
  96. Change from AbstractBuildingCrafter.View to IBuildingWorkerView, to ensure more buildings display * Fix evaluation of custom recipes (#5875)
  97. Make RecipeStorage.equals more accurate fix the research evaluation to properly identify effects. * Hotfix (#5874)
  98. Hotfix for client crash Stop friendly fire
  99.  
  100. minecolonies-0.13.332-ALPHA-universal.jar:
  101. Minecolonies Changelog
  102. Version: 0.13.332-ALPHA
  103. * Some more AI improvements for trapdoors (#5894)
  104. Fix: only toggles trapdoors which are blocking our entity from getting through Improved block detection for cases where we're stepping down or up a block, as there we require a check 3 blocks above
  105.  
  106. minecolonies-0.13.331-ALPHA-universal.jar:
  107. Minecolonies Changelog
  108. Version: 0.13.331-ALPHA
  109. * Improve some possible error for visitor spawn positions (#5902)
  110. Improve some possible error for visitor spawn positions Fix research citizen limit not allowing config limit to be reached * fix #5881 (#5903)
  111. Fix permission issues
  112.  
  113. minecolonies-0.13.328-ALPHA-universal.jar:
  114. Minecolonies Changelog
  115. Version: 0.13.328-ALPHA
  116. * hotfix the message hotfix, my derp
  117.  
  118. minecolonies-0.13.322-ALPHA-universal.jar:
  119. Minecolonies Changelog
  120. Version: 0.13.322-ALPHA
  121. * Rewrite of door/gate/trapdoor toggle AI (#5886)
  122. Rewrite of door/gate/trapdoor toggle AI, this lets us use the same AI for blocks with similar toggle behaviour. The idea is the same as the fenceGateAI before: we check the parts of path for toggleable blocks in range, and save their positions(previously we could only use one position). If we found some blocks the AI becomes active, while active it randomly activates one of the blocks it found. With multiple blocks in range it eventually finds a combination which allows it to go through.
  123. Pathing now allows single trapdoor blocks as passable. Pathing now also adds the starting node to the path, previously only nodes with a parent were added.
  124. Example of what they now make their way through:
  125.  
  126. minecolonies-0.13.321-ALPHA-universal.jar:
  127. Minecolonies Changelog
  128. Version: 0.13.321-ALPHA
  129. * GUI improvements (#5879)
  130. Improve ordering of citizen Hut GUI Add color codes that are easier to understand
  131.  
  132. minecolonies-0.13.320-ALPHA-universal.jar:
  133. Minecolonies Changelog
  134. Version: 0.13.320-ALPHA
  135. * Adding split networking. (#5885)
  136. This adds splits networking. Our packets are getting to big, even with string reductions on the RS side of things packets that we are sending around are getting extremely big for large colonies.
  137. This PR adds a wrapping system which automatically splits all packets that are bigger then 90% of the max value.
  138. On the receiving side the packets are processed, stitched back together and then processed as normal.
  139.  
  140. minecolonies-0.13.318-ALPHA-universal.jar:
  141. Minecolonies Changelog
  142. Version: 0.13.318-ALPHA
  143. * Broaden out the new location display (#5877)
  144. Change from AbstractBuildingCrafter.View to IBuildingWorkerView, to ensure more buildings display
  145.  
  146. minecolonies-0.13.317-ALPHA-universal.jar:
  147. Minecolonies Changelog
  148. Version: 0.13.317-ALPHA
  149. * Fix evaluation of custom recipes (#5875)
  150. Make RecipeStorage.equals more accurate fix the research evaluation to properly identify effects.
  151.  
  152. minecolonies-0.13.314-ALPHA-universal.jar:
  153. Minecolonies Changelog
  154. Version: 0.13.314-ALPHA
  155. * Hotfix (#5874)
  156. Hotfix for client crash Stop friendly fire
  157.  
  158. Structurize (structurize-0.13.86-ALPHA-universal.jar --> structurize-0.13.94-ALPHA-universal.jar):
  159. structurize-0.13.94-ALPHA-universal.jar:
  160. Minecolonies Changelog
  161. Version: 0.13.94-ALPHA
  162. No Changes detected!
  163.  
  164. structurize-0.13.91-ALPHA-universal.jar:
  165. Minecolonies Changelog
  166. Version: 0.13.91-ALPHA
  167. * Minor improvements (#216)
  168.  
  169. structurize-0.13.88-ALPHA-universal.jar:
  170. Minecolonies Changelog
  171. Version: 0.13.88-ALPHA
  172. * Create CLA.md
  173.  
  174. Generated using [ChangelogGenerator 2.0.0-pre3](https://github.com/TheRandomLabs/ChangelogGenerator).
  175.  
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