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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f02)
  8. Vendor:
  9. VRAM: 8031 MB
  10. Driver: 26.21.14.4187
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.123 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.259200 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 5:48:56 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.4
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 6 worker threads for Enlighten.
  31. Thread -> id: 1244 -> priority: 1
  32. Thread -> id: 10a8 -> priority: 1
  33. Thread -> id: 2da8 -> priority: 1
  34. Thread -> id: 19bc -> priority: 1
  35. Thread -> id: b3c -> priority: 1
  36. Thread -> id: 3a80 -> priority: 1
  37. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  38. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  40. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  41.  
  42. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174254.
  43. Total: 273.720500 ms (FindLiveObjects: 8.159600 ms CreateObjectMapping: 13.248200 ms MarkObjects: 252.025300 ms DeleteObjects: 0.287000 ms)
  44.  
  45. Tamer ID: 85437
  46.  
  47. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  48.  
  49. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  50.  
  51. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175056.
  52. Total: 262.725700 ms (FindLiveObjects: 6.673100 ms CreateObjectMapping: 12.317400 ms MarkObjects: 243.444600 ms DeleteObjects: 0.290400 ms)
  53.  
  54. Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
  55.  
  56. Unloading 620 unused Assets to reduce memory usage. Loaded Objects now: 194390.
  57. Total: 266.108100 ms (FindLiveObjects: 7.872400 ms CreateObjectMapping: 12.537200 ms MarkObjects: 244.988000 ms DeleteObjects: 0.710100 ms)
  58.  
  59. Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
  60.  
  61. Unloading 450 unused Assets to reduce memory usage. Loaded Objects now: 200171.
  62. Total: 269.247900 ms (FindLiveObjects: 7.787600 ms CreateObjectMapping: 13.958600 ms MarkObjects: 246.729300 ms DeleteObjects: 0.772000 ms)
  63.  
  64. Unloading 6 Unused Serialized files (Serialized files now loaded: 5)
  65.  
  66. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 207346.
  67. Total: 269.544000 ms (FindLiveObjects: 8.141400 ms CreateObjectMapping: 12.844500 ms MarkObjects: 247.928400 ms DeleteObjects: 0.629200 ms)
  68.  
  69. Unloading 7 Unused Serialized files (Serialized files now loaded: 6)
  70.  
  71. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 211950.
  72. Total: 271.372700 ms (FindLiveObjects: 8.251500 ms CreateObjectMapping: 13.018100 ms MarkObjects: 249.397400 ms DeleteObjects: 0.705400 ms)
  73.  
  74. Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
  75.  
  76. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 212045.
  77. Total: 270.998400 ms (FindLiveObjects: 8.236800 ms CreateObjectMapping: 13.212800 ms MarkObjects: 249.348000 ms DeleteObjects: 0.200600 ms)
  78.  
  79. Unloading 6 Unused Serialized files (Serialized files now loaded: 9)
  80.  
  81. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 219840.
  82. Total: 278.455400 ms (FindLiveObjects: 8.647900 ms CreateObjectMapping: 16.647500 ms MarkObjects: 252.427300 ms DeleteObjects: 0.732500 ms)
  83.  
  84. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  85.  
  86. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 225332.
  87. Total: 279.971000 ms (FindLiveObjects: 8.866000 ms CreateObjectMapping: 16.421300 ms MarkObjects: 254.365000 ms DeleteObjects: 0.318500 ms)
  88.  
  89. Unloading 8 Unused Serialized files (Serialized files now loaded: 11)
  90.  
  91. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 231430.
  92. Total: 284.264900 ms (FindLiveObjects: 9.331400 ms CreateObjectMapping: 16.713300 ms MarkObjects: 257.696400 ms DeleteObjects: 0.523400 ms)
  93.  
  94. Unloading 7 Unused Serialized files (Serialized files now loaded: 12)
  95.  
  96. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 238552.
  97. Total: 285.579900 ms (FindLiveObjects: 11.468200 ms CreateObjectMapping: 16.613300 ms MarkObjects: 257.285800 ms DeleteObjects: 0.212400 ms)
  98.  
  99. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  100.  
  101. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238552.
  102. Total: 283.877000 ms (FindLiveObjects: 9.667600 ms CreateObjectMapping: 18.134600 ms MarkObjects: 255.863300 ms DeleteObjects: 0.210800 ms)
  103.  
  104. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  105.  
  106. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238552.
  107. Total: 284.674300 ms (FindLiveObjects: 9.449300 ms CreateObjectMapping: 16.414000 ms MarkObjects: 258.601600 ms DeleteObjects: 0.208900 ms)
  108.  
  109. Join 1
  110.  
  111. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  112.  
  113. Join 8
  114.  
  115. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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