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Dec 13th, 2019
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  1. --Services
  2. local DataStoreService = game:GetService("DataStoreService")
  3. local Players = game:GetService("Players")
  4. --Services
  5.  
  6. --Require
  7. local Event = require(game.ReplicatedStorage.GenericModules.Event)
  8. --Require
  9.  
  10. --Declarations
  11. local datastore = DataStoreService:GetDataStore("0")
  12. --Declarations
  13.  
  14. local Data =
  15. {
  16. NewPlayerData = Event.new();
  17. PlayerDataLoaded = Event.new();
  18. UnloadingPlayerData = Event.new();
  19. }
  20. setmetatable(Data,
  21. {
  22. __index = function(key)
  23. pcall(function()
  24. local data = DataStoreService:GetDataStore(key)
  25. Data[key] = data
  26. return data
  27. end)
  28. end
  29. })
  30.  
  31. --Connections
  32. local function PlayerAdded(player)
  33. local data
  34. if not pcall(function()
  35. data = datastore:GetAsync(player.UserId)
  36. end) then
  37. player:Kick("Your data failed to load. :/")
  38. end
  39. if not data then
  40. data = {}
  41. Data.NewPlayerData:Fire(player, data)
  42. end
  43. Data.PlayerDataLoaded:Fire(player, data)
  44. Data[player] = data
  45. end
  46. Players.PlayerAdded:Connect(PlayerAdded)
  47.  
  48. for k, player in pairs(Players:GetPlayers()) do
  49. PlayerAdded(player)
  50. end
  51.  
  52. function PlayerRemoving(player)
  53. local data = Data[player]
  54. Data.UnloadingPlayerData:Fire(player, data)
  55. datastore:SetAsync(player.UserId, data)
  56. Data[player] = nil
  57. end
  58. Players.PlayerRemoving:Connect(PlayerRemoving)
  59. --Connections
  60.  
  61. return Data
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