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- **CTRL + F is your friend.**
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- Strategies
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- Soon™
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- Ninja
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- Ninjutsu Key
- Ten (1) Chi (2) Jin (3)
- Important (My way // alternate way)
- Huton - 3 2 1 // 2 3 1
- Raiton - 1 2 // 3 2
- Katon - 2 1 // 3 1
- Suiton - 1 2 3 // 2 1 3
- PvP/Situational
- Doton 3 1 2 // 1 3 2
- Hyoton 1 3 // 2 3
- Rotations (Total damage)
- Mutilate - END (360 potency) || 80 TP
- Spinning Edge >> Shadow Fang - END (590 potency)
- Spinning Edge >> Gust Slash >> Dancing Edge - END (610 Potency + 10% Slashing Damage)
- Spinning Edge >> Gust Slash >> Aeolian Edge - END (670 Potency)
- Raiton - (360 Potency)
- Katon - (120 Potency per target)
- Trick Attack (400 Potency + 10% overall damage)
- Fuma Shuriken (240 Potency base, 288 w/ stance, 312 w/ stance + Slashing resist down)
- Gear Stat Prioritization
- - Cap your accuracy first and foremost.
- DET > CRate > Skill Speed
- Rule of thumb
- - If CRate is less than |double| of a determination piece, use the determination.
- - Critical Hit Rate is a higher priority than Spell Speed due to Huton, and natural skill speed you'll get from gear increasing your overall rotations.
- - If fighting something with magic resistance up, Fuma Shuriken will do more as long as the magic resistance is 14% or higher.
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