Armell

Final Fantasy XIV

Nov 30th, 2014
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  1. **CTRL + F is your friend.**
  2. --------------
  3. Strategies
  4. --------------
  5. Soon™
  6.  
  7.  
  8. -----------
  9. Ninja
  10. -----------
  11.  
  12. Ninjutsu Key
  13. Ten (1) Chi (2) Jin (3)
  14.  
  15. Important (My way // alternate way)
  16. Huton - 3 2 1 // 2 3 1
  17. Raiton - 1 2 // 3 2
  18. Katon - 2 1 // 3 1
  19. Suiton - 1 2 3 // 2 1 3
  20.  
  21. PvP/Situational
  22. Doton 3 1 2 // 1 3 2
  23. Hyoton 1 3 // 2 3
  24.  
  25. Rotations (Total damage)
  26. Mutilate - END (360 potency) || 80 TP
  27. Spinning Edge >> Shadow Fang - END (590 potency)
  28. Spinning Edge >> Gust Slash >> Dancing Edge - END (610 Potency + 10% Slashing Damage)
  29. Spinning Edge >> Gust Slash >> Aeolian Edge - END (670 Potency)
  30.  
  31. Raiton - (360 Potency)
  32. Katon - (120 Potency per target)
  33. Trick Attack (400 Potency + 10% overall damage)
  34. Fuma Shuriken (240 Potency base, 288 w/ stance, 312 w/ stance + Slashing resist down)
  35.  
  36. Gear Stat Prioritization
  37. - Cap your accuracy first and foremost.
  38. DET > CRate > Skill Speed
  39.  
  40. Rule of thumb
  41. - If CRate is less than |double| of a determination piece, use the determination.
  42. - Critical Hit Rate is a higher priority than Spell Speed due to Huton, and natural skill speed you'll get from gear increasing your overall rotations.
  43. - If fighting something with magic resistance up, Fuma Shuriken will do more as long as the magic resistance is 14% or higher.
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