Armell

Blade and Soul

Oct 28th, 2015
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  1. CTRL + F is your friend.
  2. For now, everything is going to be in this one Pastebin, but later on I'll branch it out once I get more in-depth with the game.
  3.  
  4. Pastebin is for NA/EU only.
  5.  
  6. Starter Notes
  7. - You upgrade your "Hongmoon" weapon/accessories the entire time, so do NOT throw it away, only upgrade.
  8. - Your faction is tied to guild, so check with your friends before joining a faction (you can defect at any time, but timesaver to know in advance)
  9. - LMB and RMB have input delay when spammed compared to using a Keyboard input unless you shake your camera while inputting (unreal engine issue)
  10.  
  11. Starter Notes
  12. - Do heroic dungeons (Lv50) everyday for pages/darts.
  13. - Farm PvP for zen beans/personal improvement.
  14. - Do dailies, all 40 if you want HM exp faster.
  15.  
  16.  
  17. Leveling
  18. You can do Yellow + Blue quests all the way to 45, however there are a few instanced places or some areas with an abundance of mobs you can use to level faster.
  19. Note: You have to be within 3 levels of the thing you're fighting to receive experience. Additional party members cut gained experience in half. (Ex: 100 EXP - Party of Two: 50 EXP, Party of Three: 25 EXP, etc.)
  20.  
  21. Lv1-3 Tutorial
  22. Lv3-10 Yellow + Blue Quests - Take this chance to get Stalker Soul Shield from Wheel of Fate.
  23. Lv10-13 [Dreamdrift]
  24. Lv13-21 Yellow + Blue Quests - after you're done take this chance to get Jadestone Village Soul Shield
  25. Lv22-25 [Wraithbloom Meadows] - Good area if low pop. Don't suggest more than a party of 2 for optimal speed-to-exp.
  26. Lv25 Yellow Quest to Sandstorm Refuge
  27. Lv25-31 [Vulture/Jackal's Dig] - Very good area.
  28. Lv31-32 Yellow/Blue Quests, or Jaofang Village monsters
  29. Lv32-33 [Yes Man Fight Club]
  30. Lv33-38 [The Boneyards] - Very good area. (Don't do yellow quest yet so more mobs in dungeon.)
  31. Lv38-40 [Soulstone Mines] - Very good area. (Don't do yellow quest in dungeon till cap.)
  32. Lv41-45 Yellow/Blue quests. (Can do Forsaken Crash Site area for 43-45 if open.)
  33. Lv45-49 Story
  34. Lv49-50 Dailies/Blues/PvP.
  35.  
  36. HM Leveling
  37. Dailies/PvP/Mob Grinding
  38.  
  39. Mob Grind
  40. - Anywhere with a lot of monsters in one area.
  41. EX: Nagas in Frostscale Basin.
  42.  
  43. Bopae (Soul Shields)
  44. Your bread-and-butter stat increase along with your weapon and accessories.
  45. - Stalker Lv6 (Wheel of Fate)
  46. - Blackram Narrows Lv18
  47. - Jadestone Village Lv20 (8 Viridian Valor stones)
  48. - Desert Heroic Lv28 (8 Cinderland Valor stones)
  49. - Desert Scorpion Lv33 (Picky scorp boss - Wheel of Fate)
  50. - Tomb of Exiles Lv36 [First GOOD Bopae, enchant with Desert Scorpion]
  51. - Lycan Lv37 (Lycandi Foothills boss - Wheel of Fate)
  52. - Hogshead Hamlet Lv41 (8 Moonwater Stones)
  53. - Profane Lv42 (Moonwater Plains - Wheel of Fate)
  54. - Skittering Tunnels Lv45 - High Crit
  55. - Brightstone Ruins Lv45 - Balanced
  56. - Hogshead Hamlet Lv45 - Defensive
  57. - Moonwater PvP Faction Lv45 - PvP
  58. - Blackram Harbor Lv45 - PvE full offensive/evasion set
  59. - Bloodshade Harbor Lv45 - Better version of Blackram Harbor
  60. - Mushin Tower Lv45 - High overall stats, lots of HP and crit
  61. - Yeti Lv50 - Offensive: Crit/Piercing/Accuracy/Dodge
  62. - Scorpion Lv50 - Tanky: HP/Def/Block/Crit
  63. - Hell Lv50 - Upgraded version of Moonwater PvP Faction (unobtainable now as event was taken out due to not supposed to have yet.)
  64.  
  65. General Tips
  66. * Be sure to accept in-dungeon quests rewards before leaving.
  67. * Do dailies, do not slack if you want to stay ahead.
  68. * Until you secure a good source of income, turn in quests manually/walk to areas.
  69. * Keep Weapon, Bopae, and accessories as up to date as possible.
  70. - In terms of stat gain while leveling (Hongmoon to True Profane): Weapon > Bopae > Accessories.
  71. - In terms of stat gain at endgame (Siren/Oath onward): Accessories/Bopae > Weapon.
  72.  
  73. ENDGAME STAT EFFICIENCY
  74. Ring > Earring/Bracelet > Weapon > Necklace
  75.  
  76. * Keep a steady supply of keys, but make sure you have enough Valor stones for your bopae, and later down your weapon breakthrough.
  77. * Duel with a friend to practice rotations for both PvE and PvP since there's no training dummy till endgame (as far as I know since I believe it's in the tower.)
  78. * Do Faction quests
  79. * Keep Soul Stones you get early on for endgame breakthroughs.
  80. * Crafting will save you a lot of gold in the future, so do it :^)
  81. * Merry Potters, Green Thumb, Tree Fellers, Soul Wardens for crafting
  82.  
  83. Accuracy Checks
  84.  
  85. Endgame Raids
  86. - E. Supply/Blackram Harbor | Pohwaran 24/6/4-man 105% Accuracy
  87. - Jade Palace 120% Accuracy
  88.  
  89.  
  90. Game Formulae
  91. Offensive
  92. Skill Damage
  93. - Damage on the skills themselves (Ex: Triple Kick - Deals 123 ~ 321 Damage)
  94. - Average Skill Damage: Low+High/2 (Ex (123+321)/2)
  95. - Amplified Damage: Average Skill Damage (Weapon equipped) divided by Average Skill Damage (Weapon unequipped)
  96. *Note: If Amplified Damage > 100%, then Base Attack crystal is more affective than Additional Damage.
  97.  
  98. Critical Damage
  99. - "Yellow" damage you do to target
  100. - In-game calculation reduced by defense of target.
  101.  
  102. Defensive
  103. Pierce
  104. Damage*[100% - (Defense% - Pierce%)]
  105. - Your Pierce directly reduces the damage penalty of your attacks, however any pierce that reduces the amount of defense PAST the threshold of target's defense is useless (Ex: Mob has 25% defense, you have 10% piercing-- Total damage dealt is only reduced by 15%. ExII: Mob has 10% Defense, you have 15% piercing -- Total damage dealt is not reduced at all, however 5% of your piercing is wasted due to not being used to reduce anything.)
  106.  
  107. *Note: Higher piercing is only good for very high defense monsters. Otherwise you get more overall damage by getting more Critical Damage/Attack Damage.
  108.  
  109. Stat Priority
  110. Critical > Crit Damage > Attack Power >>>>> Additional Damage/Piercing/Accuracy
  111.  
  112. You only need enough accuracy to cap for the check of whatever you're doing, same with piercing.
  113.  
  114. Additional Damage is worse than flat Attack Power.
  115.  
  116. Critical is your bread and butter for rotations and resets. More criticals, more skills.
  117.  
  118. Until you have at "least" 50% crit rate, you don't have enough. 45% at LEAST to function. 15-20% is unacceptable. AIM FOR AT LEAST 60% TOTAL IN THE END.
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