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- 1e9ea067280 : Item
- static fields
- fields
- 10 : _condition (type: System.Single)
- 14 : _maxCondition (type: System.Single)
- 18 : info (type: ItemDefinition)
- 20 : uid (type: System.UInt32)
- 24 : dirty (type: System.Boolean)
- 28 : amount (type: System.Int32)
- 2c : position (type: System.Int32)
- 30 : busyTime (type: System.Single)
- 34 : removeTime (type: System.Single)
- 38 : fuel (type: System.Single)
- 3c : isServer (type: System.Boolean)
- 40 : instanceData (type: ProtoBuf.Item.InstanceData)
- 48 : skin (type: System.UInt64)
- 50 : name (type: System.String)
- 58 : text (type: System.String)
- 60 : OnDirty (type: System.Action<Item>)
- 68 : flags (type: Item.Flag)
- 70 : contents (type: ItemContainer)
- 78 : parent (type: ItemContainer)
- 80 : worldEnt (type: EntityRef)
- 90 : heldEntity (type: EntityRef)
- a0 : amountTextOverride (type: System.String)
- 1e9ea02dec0 : BaseProjectile
- static fields
- fields
- 238 : NoiseRadius (type: System.Single)
- 23c : damageScale (type: System.Single)
- 240 : distanceScale (type: System.Single)
- 244 : projectileVelocityScale (type: System.Single)
- 248 : automatic (type: System.Boolean)
- 250 : attackFX (type: GameObjectRef)
- 258 : silencedAttack (type: GameObjectRef)
- 260 : muzzleBrakeAttack (type: GameObjectRef)
- 268 : MuzzlePoint (type: UnityEngine.Transform)
- 270 : reloadTime (type: System.Single)
- 274 : canUnloadAmmo (type: System.Boolean)
- 278 : primaryMagazine (type: BaseProjectile.Magazine)
- 280 : fractionalReload (type: System.Boolean)
- 284 : reloadStartDuration (type: System.Single)
- 288 : reloadFractionDuration (type: System.Single)
- 28c : reloadEndDuration (type: System.Single)
- 290 : aimSway (type: System.Single)
- 294 : aimSwaySpeed (type: System.Single)
- 298 : recoil (type: RecoilProperties)
- 2a0 : aimconeCurve (type: UnityEngine.AnimationCurve)
- 2a8 : aimCone (type: System.Single)
- 2ac : hipAimCone (type: System.Single)
- 2b0 : aimconePenaltyPerShot (type: System.Single)
- 2b4 : aimConePenaltyMax (type: System.Single)
- 2b8 : aimconePenaltyRecoverTime (type: System.Single)
- 2bc : aimconePenaltyRecoverDelay (type: System.Single)
- 2c0 : stancePenaltyScale (type: System.Single)
- 2c4 : hasADS (type: System.Boolean)
- 2c5 : noAimingWhileCycling (type: System.Boolean)
- 2c6 : manualCycle (type: System.Boolean)
- 2c7 : needsCycle (type: System.Boolean)
- 2c8 : isCycling (type: System.Boolean)
- 2c9 : aiming (type: System.Boolean)
- 2cc : nextReloadTime (type: System.Single)
- 2d0 : startReloadTime (type: System.Single)
- 2d4 : stancePenalty (type: System.Single)
- 2d8 : aimconePenalty (type: System.Single)
- 2dc : isReloading (type: System.Boolean)
- 2e0 : swaySampleTime (type: System.Single)
- 2e4 : resetDuration (type: System.Single)
- 2e8 : numShotsFired (type: System.Int32)
- 2ec : lastShotTime (type: System.Single)
- 2f0 : reloadPressTime (type: System.Single)
- 2f8 : ammoTypePreReload (type: ItemDefinition)
- 300 : fractionalReloadDesiredCount (type: System.Int32)
- 304 : fractionalReloadNumAdded (type: System.Int32)
- 308 : triggerReady (type: System.Boolean)
- 310 : createdProjectiles (type: System.Collections.Generic.List<Projectile>)
- 1e9e9e94db0 : Projectile
- static fields
- 0 : lifeTime (type: System.Single)
- 0 : _fleshMaterialID (type: System.UInt32)
- 4 : _waterMaterialID (type: System.UInt32)
- 8 : cachedWaterString (type: System.UInt32)
- fields
- 18 : initialVelocity (type: UnityEngine.Vector3)
- 24 : drag (type: System.Single)
- 28 : gravityModifier (type: System.Single)
- 2c : thickness (type: System.Single)
- 30 : initialDistance (type: System.Single)
- 34 : remainInWorld (type: System.Boolean)
- 38 : stickProbability (type: System.Single)
- 3c : breakProbability (type: System.Single)
- 40 : conditionLoss (type: System.Single)
- 44 : ricochetChance (type: System.Single)
- 48 : penetrationPower (type: System.Single)
- 50 : damageProperties (type: DamageProperties)
- 58 : damageDistances (type: MinMax)
- 60 : damageMultipliers (type: MinMax)
- 68 : damageTypes (type: System.Collections.Generic.List<Rust.DamageTypeEntry>)
- 70 : rendererToScale (type: ScaleRenderer)
- 78 : firstPersonRenderer (type: ScaleRenderer)
- 80 : createDecals (type: System.Boolean)
- 88 : flybySound (type: SoundDefinition)
- 90 : flybySoundDistance (type: System.Single)
- 98 : closeFlybySound (type: SoundDefinition)
- a0 : closeFlybyDistance (type: System.Single)
- a4 : tumbleSpeed (type: System.Single)
- a8 : tumbleAxis (type: UnityEngine.Vector3)
- b4 : swimScale (type: UnityEngine.Vector3)
- c0 : swimSpeed (type: UnityEngine.Vector3)
- d0 : owner (type: BasePlayer)
- d8 : sourceWeaponPrefab (type: AttackEntity)
- e0 : sourceProjectilePrefab (type: Projectile)
- e8 : mod (type: ItemModProjectile)
- f0 : projectileID (type: System.Int32)
- f4 : seed (type: System.Int32)
- f8 : clientsideEffect (type: System.Boolean)
- f9 : clientsideAttack (type: System.Boolean)
- fc : integrity (type: System.Single)
- 100 : maxDistance (type: System.Single)
- 104 : modifier (type: Projectile.Modifier)
- 114 : invisible (type: System.Boolean)
- 118 : currentVelocity (type: UnityEngine.Vector3)
- 124 : currentPosition (type: UnityEngine.Vector3)
- 130 : traveledDistance (type: System.Single)
- 134 : traveledTime (type: System.Single)
- 138 : sentPosition (type: UnityEngine.Vector3)
- 144 : previousPosition (type: UnityEngine.Vector3)
- 150 : previousTraveledTime (type: System.Single)
- 154 : isRetiring (type: System.Boolean)
- 155 : flybyPlayed (type: System.Boolean)
- 156 : wasFacingPlayer (type: System.Boolean)
- 158 : flybyPlane (type: UnityEngine.Plane)
- 168 : flybyRay (type: UnityEngine.Ray)
- 180 : cleanupAction (type: System.Action)
- 188 : hitTest (type: HitTest)
- 190 : swimRandom (type: System.Single)
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