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Sep 7th, 2019
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  1. 1e9ea067280 : Item
  2. static fields
  3. fields
  4. 10 : _condition (type: System.Single)
  5. 14 : _maxCondition (type: System.Single)
  6. 18 : info (type: ItemDefinition)
  7. 20 : uid (type: System.UInt32)
  8. 24 : dirty (type: System.Boolean)
  9. 28 : amount (type: System.Int32)
  10. 2c : position (type: System.Int32)
  11. 30 : busyTime (type: System.Single)
  12. 34 : removeTime (type: System.Single)
  13. 38 : fuel (type: System.Single)
  14. 3c : isServer (type: System.Boolean)
  15. 40 : instanceData (type: ProtoBuf.Item.InstanceData)
  16. 48 : skin (type: System.UInt64)
  17. 50 : name (type: System.String)
  18. 58 : text (type: System.String)
  19. 60 : OnDirty (type: System.Action<Item>)
  20. 68 : flags (type: Item.Flag)
  21. 70 : contents (type: ItemContainer)
  22. 78 : parent (type: ItemContainer)
  23. 80 : worldEnt (type: EntityRef)
  24. 90 : heldEntity (type: EntityRef)
  25. a0 : amountTextOverride (type: System.String)
  26.  
  27. 1e9ea02dec0 : BaseProjectile
  28. static fields
  29. fields
  30. 238 : NoiseRadius (type: System.Single)
  31. 23c : damageScale (type: System.Single)
  32. 240 : distanceScale (type: System.Single)
  33. 244 : projectileVelocityScale (type: System.Single)
  34. 248 : automatic (type: System.Boolean)
  35. 250 : attackFX (type: GameObjectRef)
  36. 258 : silencedAttack (type: GameObjectRef)
  37. 260 : muzzleBrakeAttack (type: GameObjectRef)
  38. 268 : MuzzlePoint (type: UnityEngine.Transform)
  39. 270 : reloadTime (type: System.Single)
  40. 274 : canUnloadAmmo (type: System.Boolean)
  41. 278 : primaryMagazine (type: BaseProjectile.Magazine)
  42. 280 : fractionalReload (type: System.Boolean)
  43. 284 : reloadStartDuration (type: System.Single)
  44. 288 : reloadFractionDuration (type: System.Single)
  45. 28c : reloadEndDuration (type: System.Single)
  46. 290 : aimSway (type: System.Single)
  47. 294 : aimSwaySpeed (type: System.Single)
  48. 298 : recoil (type: RecoilProperties)
  49. 2a0 : aimconeCurve (type: UnityEngine.AnimationCurve)
  50. 2a8 : aimCone (type: System.Single)
  51. 2ac : hipAimCone (type: System.Single)
  52. 2b0 : aimconePenaltyPerShot (type: System.Single)
  53. 2b4 : aimConePenaltyMax (type: System.Single)
  54. 2b8 : aimconePenaltyRecoverTime (type: System.Single)
  55. 2bc : aimconePenaltyRecoverDelay (type: System.Single)
  56. 2c0 : stancePenaltyScale (type: System.Single)
  57. 2c4 : hasADS (type: System.Boolean)
  58. 2c5 : noAimingWhileCycling (type: System.Boolean)
  59. 2c6 : manualCycle (type: System.Boolean)
  60. 2c7 : needsCycle (type: System.Boolean)
  61. 2c8 : isCycling (type: System.Boolean)
  62. 2c9 : aiming (type: System.Boolean)
  63. 2cc : nextReloadTime (type: System.Single)
  64. 2d0 : startReloadTime (type: System.Single)
  65. 2d4 : stancePenalty (type: System.Single)
  66. 2d8 : aimconePenalty (type: System.Single)
  67. 2dc : isReloading (type: System.Boolean)
  68. 2e0 : swaySampleTime (type: System.Single)
  69. 2e4 : resetDuration (type: System.Single)
  70. 2e8 : numShotsFired (type: System.Int32)
  71. 2ec : lastShotTime (type: System.Single)
  72. 2f0 : reloadPressTime (type: System.Single)
  73. 2f8 : ammoTypePreReload (type: ItemDefinition)
  74. 300 : fractionalReloadDesiredCount (type: System.Int32)
  75. 304 : fractionalReloadNumAdded (type: System.Int32)
  76. 308 : triggerReady (type: System.Boolean)
  77. 310 : createdProjectiles (type: System.Collections.Generic.List<Projectile>)
  78.  
  79. 1e9e9e94db0 : Projectile
  80. static fields
  81. 0 : lifeTime (type: System.Single)
  82. 0 : _fleshMaterialID (type: System.UInt32)
  83. 4 : _waterMaterialID (type: System.UInt32)
  84. 8 : cachedWaterString (type: System.UInt32)
  85. fields
  86. 18 : initialVelocity (type: UnityEngine.Vector3)
  87. 24 : drag (type: System.Single)
  88. 28 : gravityModifier (type: System.Single)
  89. 2c : thickness (type: System.Single)
  90. 30 : initialDistance (type: System.Single)
  91. 34 : remainInWorld (type: System.Boolean)
  92. 38 : stickProbability (type: System.Single)
  93. 3c : breakProbability (type: System.Single)
  94. 40 : conditionLoss (type: System.Single)
  95. 44 : ricochetChance (type: System.Single)
  96. 48 : penetrationPower (type: System.Single)
  97. 50 : damageProperties (type: DamageProperties)
  98. 58 : damageDistances (type: MinMax)
  99. 60 : damageMultipliers (type: MinMax)
  100. 68 : damageTypes (type: System.Collections.Generic.List<Rust.DamageTypeEntry>)
  101. 70 : rendererToScale (type: ScaleRenderer)
  102. 78 : firstPersonRenderer (type: ScaleRenderer)
  103. 80 : createDecals (type: System.Boolean)
  104. 88 : flybySound (type: SoundDefinition)
  105. 90 : flybySoundDistance (type: System.Single)
  106. 98 : closeFlybySound (type: SoundDefinition)
  107. a0 : closeFlybyDistance (type: System.Single)
  108. a4 : tumbleSpeed (type: System.Single)
  109. a8 : tumbleAxis (type: UnityEngine.Vector3)
  110. b4 : swimScale (type: UnityEngine.Vector3)
  111. c0 : swimSpeed (type: UnityEngine.Vector3)
  112. d0 : owner (type: BasePlayer)
  113. d8 : sourceWeaponPrefab (type: AttackEntity)
  114. e0 : sourceProjectilePrefab (type: Projectile)
  115. e8 : mod (type: ItemModProjectile)
  116. f0 : projectileID (type: System.Int32)
  117. f4 : seed (type: System.Int32)
  118. f8 : clientsideEffect (type: System.Boolean)
  119. f9 : clientsideAttack (type: System.Boolean)
  120. fc : integrity (type: System.Single)
  121. 100 : maxDistance (type: System.Single)
  122. 104 : modifier (type: Projectile.Modifier)
  123. 114 : invisible (type: System.Boolean)
  124. 118 : currentVelocity (type: UnityEngine.Vector3)
  125. 124 : currentPosition (type: UnityEngine.Vector3)
  126. 130 : traveledDistance (type: System.Single)
  127. 134 : traveledTime (type: System.Single)
  128. 138 : sentPosition (type: UnityEngine.Vector3)
  129. 144 : previousPosition (type: UnityEngine.Vector3)
  130. 150 : previousTraveledTime (type: System.Single)
  131. 154 : isRetiring (type: System.Boolean)
  132. 155 : flybyPlayed (type: System.Boolean)
  133. 156 : wasFacingPlayer (type: System.Boolean)
  134. 158 : flybyPlane (type: UnityEngine.Plane)
  135. 168 : flybyRay (type: UnityEngine.Ray)
  136. 180 : cleanupAction (type: System.Action)
  137. 188 : hitTest (type: HitTest)
  138. 190 : swimRandom (type: System.Single)
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