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Nov 19th, 2017
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  1.  
  2.  
  3. --[[
  4. Tf2 Engineer Class
  5. --------------------
  6. Script by: 123jl123
  7. ---------------------
  8. Sentry by: Madiik
  9. -- ]]
  10.  
  11.  
  12. local plr = game:service'Players'.LocalPlayer
  13. local char = plr.Character
  14. local mouse = plr:GetMouse()
  15. local humanoid = char:findFirstChild("Humanoid")
  16. local torso = char:findFirstChild("Torso")
  17. local head = char.Head
  18. local ra = char:findFirstChild("Right Arm")
  19. local la = char:findFirstChild("Left Arm")
  20. local rl = char:findFirstChild("Right Leg")
  21. local ll = char:findFirstChild("Left Leg")
  22. local rs = torso:findFirstChild("Right Shoulder")
  23. local ls = torso:findFirstChild("Left Shoulder")
  24. local rh = torso:findFirstChild("Right Hip")
  25. local lh = torso:findFirstChild("Left Hip")
  26. local neck = torso:findFirstChild("Neck")
  27. local rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  28. local rootpart = char:findFirstChild("HumanoidRootPart")
  29. local camera = workspace.CurrentCamera
  30. local anim = char:findFirstChild("Animate")
  31. DA = false
  32. NoSentry = true
  33. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  34. secondcolor = "Really black"
  35. WSHM = {'10209908','10209905','10209905','10209908'}
  36. WSH = WSHM[math.random(1,#WSHM)]
  37. wait(1 / 60)
  38. Effects = { }
  39. local Player = game.Players.localPlayer
  40. local Character = Player.Character
  41. local Humanoid = Character.Humanoid
  42. local mouse = Player:GetMouse()
  43. local LeftArm = Character["Left Arm"]
  44. local RightArm = Character["Right Arm"]
  45. local LeftLeg = Character["Left Leg"]
  46. local RightLeg = Character["Right Leg"]
  47. local Head = Character.Head
  48. local Torso = Character.Torso
  49. local cam = game.Workspace.CurrentCamera
  50. local RootPart = Character.HumanoidRootPart
  51. local RootJoint = RootPart.RootJoint
  52. local equipped = false
  53. local attack = false
  54. local Anim = 'Idle'
  55. local idle = 0
  56. local attacktype = 1
  57. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  58. local velocity = RootPart.Velocity.y
  59. local sine = 0
  60. local change = 1
  61. local grabbed = false
  62. local cn = CFrame.new
  63. local mr = math.rad
  64. local angles = CFrame.Angles
  65. local ud = UDim2.new
  66. local c3 = Color3.new
  67. local slashDamage = 15
  68. trans = 1
  69. for i,v in pairs(char:GetChildren()) do if v:IsA("Accessory") then v:Remove() end end
  70. for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v:Remove() end end
  71. Wep = 1
  72. equippedgun2 = false
  73.  
  74.  
  75.  
  76.  
  77.  
  78.  
  79.  
  80.  
  81.  
  82.  
  83. --SB Plasma Shotgun 2013
  84.  
  85. --madiik's plasma shottie
  86.  
  87. --variables
  88.  
  89.  
  90.  
  91. --some more variables
  92.  
  93. local spread = 1
  94. -- end of some more variables
  95.  
  96. local sound = Instance.new("Sound",head)
  97. sound.SoundId = "http://www.roblox.com/asset?id=10209842"
  98. sound.Volume = 2
  99. sound.Pitch = 1
  100.  
  101.  
  102.  
  103.  
  104.  
  105.  
  106.  
  107. local sound2 = Instance.new("Sound",head)
  108. sound2.SoundId = "http://www.roblox.com/asset?id=10209881"
  109. sound2.Volume = 1
  110. sound2.Pitch = 1
  111.  
  112.  
  113.  
  114.  
  115.  
  116.  
  117.  
  118. function attach(weld, part0, part1)
  119. weld.Part0 = part0
  120. weld.Part1 = part1
  121. end
  122.  
  123.  
  124.  
  125.  
  126.  
  127.  
  128.  
  129.  
  130.  
  131. --create func
  132. function part(parent, size, color, formfactor, collide, transparency)
  133. if transparency == nil then transparency = 0 end
  134. if collide == nil then collide = false end
  135. if formfactor == nil then formfactor = Enum.FormFactor.Custom end
  136. local p=Instance.new("Part", parent)
  137. p.FormFactor=formfactor
  138. p.CanCollide=false
  139. p.Size=size
  140. p.Locked=true
  141. p.Transparency=transparency
  142. p.Position=torso.Position
  143. p.BrickColor=color
  144. p.FrontSurface="SmoothNoOutlines"
  145. p.BackSurface="SmoothNoOutlines"
  146. p.LeftSurface="SmoothNoOutlines"
  147. p.BottomSurface="SmoothNoOutlines"
  148. p.TopSurface="SmoothNoOutlines"
  149. p.RightSurface="SmoothNoOutlines"
  150. return p
  151. end
  152. function wedge(parent, size, color, formfactor, collide, transparency)
  153.  
  154. if transparency == nil then transparency = 0 end
  155. if collide == nil then collide = false end
  156. if formfactor == nil then formfactor = Enum.FormFactor.Custom end
  157.  
  158. local p=Instance.new("WedgePart", parent)
  159. p.FormFactor=formfactor
  160. p.CanCollide=false
  161. p.Size=size
  162. p.Locked=true
  163. p.Position = torso.Position
  164. p.BrickColor=color
  165. p.FrontSurface="SmoothNoOutlines"
  166. p.BackSurface="SmoothNoOutlines"
  167. p.LeftSurface="SmoothNoOutlines"
  168. p.BottomSurface="SmoothNoOutlines"
  169. p.TopSurface="SmoothNoOutlines"
  170. p.RightSurface="SmoothNoOutlines"
  171. return p
  172. end
  173. function weld(part0, part1, c0, parent, c1)
  174. if parent == nil then parent = gun end
  175. if c1 == nil then c1 = CFrame.new() end
  176.  
  177. local wel=Instance.new("Weld", parent)
  178. wel.Part0 = part0
  179. wel.Part1 = part1
  180. wel.C0 = c0
  181. wel.C1 = c1
  182. return wel
  183. end
  184. function specialmesh(parent, meshType, scale, meshId)
  185. local mesh = Instance.new("SpecialMesh", parent)
  186. mesh.Scale = scale
  187. mesh.MeshType = meshType
  188. mesh.MeshId = meshId
  189. return mesh
  190. end
  191.  
  192.  
  193. --some ray functi0n
  194.  
  195. function rayCast2(speed, gravity, from)
  196. coroutine.wrap(function()
  197. if char.Humanoid.Health == 0 then return end
  198. local rayP = Instance.new("Part")
  199. rayP.Name = "rayP"
  200. rayP.BrickColor = BrickColor.new("New Yeller")
  201. rayP.Material = 'Neon'
  202. rayP.Anchored = true
  203. rayP.CanCollide = false
  204. rayP.Locked = true
  205. rayP.TopSurface = Enum.SurfaceType.Smooth
  206. rayP.BottomSurface = Enum.SurfaceType.Smooth
  207. rayP.formFactor = Enum.FormFactor.Custom
  208. rayP.Size = Vector3.new(0.2, 0.2, 0.2)
  209.  
  210.  
  211.  
  212. Instance.new("BlockMesh", rayP).Scale = Vector3.new(0.2, 0.2, 10)
  213.  
  214.  
  215.  
  216.  
  217.  
  218.  
  219.  
  220.  
  221. local bulletposition = from.Position + Vector3.new(0, 0.3, 0)
  222.  
  223. local bulletvelocity = (Vector3.new(math.random(-spread*4,spread*4), math.random(-spread*4,spread*4), math.random(-spread*4,spread*4)))+( plr:GetMouse().Hit.p - bulletposition).unit*speed
  224. local bulletlastposition = bulletposition
  225.  
  226.  
  227.  
  228.  
  229. coroutine.resume(coroutine.create(function()
  230. while true do
  231. local dt = wait()
  232. bulletlastposition = bulletposition
  233. bulletvelocity = bulletvelocity + (Vector3.new(0, -14.81*gravity, 0)*dt)
  234. bulletposition = bulletposition + (bulletvelocity*dt)
  235.  
  236. local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition))
  237.  
  238. local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, { char, rayP, TrailPart} )
  239.  
  240. if (torso.Position - rayP.Position).magnitude > 540 then
  241. rayP:Destroy()
  242. break
  243. end
  244.  
  245.  
  246. if hit then
  247. local damage = math.random(10, 20)
  248. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  249. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage
  250. end
  251. if hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  252. hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage
  253. end
  254. bulletposition = hitposition
  255. rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity)
  256. rayP:Destroy()
  257. break
  258. end
  259. rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity)
  260. rayP.Parent = workspace
  261. end
  262. end))
  263. end)()
  264. end
  265.  
  266.  
  267.  
  268.  
  269.  
  270.  
  271.  
  272. --function attach(weld, part0, part1)
  273. --weld.Part0 = part0
  274. --weld.Part1 = part1
  275. --end
  276.  
  277.  
  278.  
  279.  
  280.  
  281.  
  282.  
  283.  
  284.  
  285.  
  286.  
  287.  
  288.  
  289.  
  290.  
  291.  
  292.  
  293.  
  294.  
  295.  
  296.  
  297.  
  298.  
  299.  
  300.  
  301.  
  302.  
  303. TmRed = false
  304. TmBlue = false
  305. TeamColor = BrickColor.new("Really Black")
  306.  
  307. local BC = char["Body Colors"]
  308. BC.HeadColor = BrickColor.new("Pastel brown")
  309. BC.LeftArmColor = BrickColor.new("Pastel brown")
  310. BC.LeftLegColor = BrickColor.new("Pastel brown")
  311. BC.RightArmColor = BrickColor.new("Pastel brown")
  312. BC.RightLegColor = BrickColor.new("Pastel brown")
  313. BC.TorsoColor = BrickColor.new("Pastel brown")
  314.  
  315.  
  316. New = function(Object, Parent, Name, Data)
  317. local Object = Instance.new(Object)
  318. for Index, Value in pairs(Data or {}) do
  319. Object[Index] = Value
  320. end
  321. Object.Parent = Parent
  322. Object.Name = Name
  323. return Object
  324. end
  325. local AddInstance = function(Object, ...)
  326. local Obj = Instance.new(Object)
  327. for i,v in next,(...) do
  328. Obj[i] = v
  329. end
  330. return Obj
  331. end
  332.  
  333.  
  334.  
  335.  
  336.  
  337. Team=function()
  338.  
  339. local r=math.random(1,2)
  340. if r==1 then
  341. print('RED')
  342. script.Name = "TeamRed"
  343. TmRed = true
  344. for i,v in pairs(char:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end
  345. for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  346. wait()shirt = Instance.new("Shirt", char)
  347. shirt.Name = "Shirt"
  348. pants = Instance.new("Pants", char)
  349. pants.Name = "Pants"
  350. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=69232230"
  351. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=69232580"
  352. TeamColor = BrickColor.new("Bright red")
  353. end
  354.  
  355. if r==2 then
  356. print('BLUE')
  357. TmBlue = true
  358. script.Name = "TeamBlue"
  359. for i,v in pairs(char:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end
  360. for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  361. wait()shirt = Instance.new("Shirt", char)
  362. shirt.Name = "Shirt"
  363. pants = Instance.new("Pants", char)
  364. pants.Name = "Pants"
  365. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=69232247"
  366. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=69232594"
  367. TeamColor = BrickColor.new("Bright blue")
  368. end
  369. print(''..r)
  370. end
  371.  
  372. Team()
  373.  
  374.  
  375.  
  376. local MusThingHat = AddInstance("Part",{
  377. Parent = head,
  378. CFrame = head.CFrame,
  379. formFactor = "Symmetric",
  380. Size = Vector3.new(1, 1, 1),
  381. CanCollide = false,
  382. TopSurface = "Smooth",
  383. BottomSurface = "Smooth",
  384. Locked = true,
  385. BrickColor=BrickColor.new("Br. yellowish orange"),
  386. Transparency = 1,
  387. })
  388. local Weld = AddInstance("Weld",{
  389. Parent = MusThingHat,
  390. Part0 = head,
  391. C0 = CFrame.new(0,0.5,0)*CFrame.Angles(0,0,0),
  392. Part1 = MusThingHat,
  393. })
  394. local Mesh = AddInstance("SpecialMesh",{
  395. Parent = MusThingHat,
  396.  
  397. Scale = Vector3.new(.1,0,.1),
  398.  
  399. })
  400.  
  401. local Reaper = AddInstance("Part",{
  402. Parent = head,
  403. CFrame = head.CFrame,
  404. formFactor = "Symmetric",
  405. Size = Vector3.new(1, 1, 1),
  406. CanCollide = false,
  407. TopSurface = "Smooth",
  408. BottomSurface = "Smooth",
  409. Locked = true,
  410. BrickColor=BrickColor.new("Br. yellowish orange"),
  411. })
  412. local Weld = AddInstance("Weld",{
  413. Parent = Reaper,
  414. Part0 = head,
  415. C0 = CFrame.new(-.04,.7,-.1)*CFrame.Angles(0,0,.08),
  416. Part1 = Reaper,
  417. })
  418. local Mesh = AddInstance("SpecialMesh",{
  419. Parent = Reaper,
  420. MeshId = "rbxassetid://1073659",
  421. Scale = Vector3.new(1.06,1.05,1.06),
  422. VertexColor = Vector3.new(1,1,1),
  423. })
  424.  
  425. local Helmpart2 = AddInstance("Part",{
  426. Parent = head,
  427. CFrame = head.CFrame,
  428. formFactor = "Symmetric",
  429. Size = Vector3.new(1, 1, 1),
  430. CanCollide = false,
  431. TopSurface = "Smooth",
  432. BottomSurface = "Smooth",
  433. Locked = true,
  434. BrickColor=BrickColor.new("White"),
  435. })
  436. local Weld = AddInstance("Weld",{
  437. Parent = Helmpart2,
  438. Part0 = head,
  439. C0 = CFrame.new(.01,.4,.05)*CFrame.Angles(.1,0,-.02),
  440. Part1 = Helmpart2,
  441. })
  442. local Mesh = AddInstance("SpecialMesh",{
  443. Parent = Helmpart2,
  444. Scale = Vector3.new(1.28,.48,1.28),
  445. VertexColor = Vector3.new(1,1,1),
  446. })
  447.  
  448.  
  449. local Glassespart2 = AddInstance("Part",{
  450. Parent = head,
  451. CFrame = head.CFrame,
  452. formFactor = "Symmetric",
  453. Size = Vector3.new(1, 1, 1),
  454. CanCollide = false,
  455. TopSurface = "Smooth",
  456. BottomSurface = "Smooth",
  457. Locked = true,
  458. BrickColor=BrickColor.new("Really black"),
  459. })
  460. local Weld = AddInstance("Weld",{
  461. Parent = Glassespart2,
  462. Part0 = head,
  463. C0 = CFrame.new(0,.35,0)*CFrame.Angles(0,0,0),
  464. Part1 = Glassespart2,
  465. })
  466. local Mesh = AddInstance("SpecialMesh",{
  467. Parent = Glassespart2,
  468. Scale = Vector3.new(1.27,.5,1.27),
  469. VertexColor = Vector3.new(1,1,1),
  470. })
  471.  
  472.  
  473.  
  474.  
  475.  
  476.  
  477.  
  478.  
  479. local Reaper3 = AddInstance("Part",{
  480. Parent = head,
  481. CFrame = head.CFrame,
  482. formFactor = "Symmetric",
  483. Size = Vector3.new(1, 1, 1),
  484. CanCollide = false,
  485. TopSurface = "Smooth",
  486. BottomSurface = "Smooth",
  487. Locked = true,
  488. BrickColor=BrickColor.new("Gold"),
  489. })
  490. local Weld = AddInstance("Weld",{
  491. Parent = Reaper3,
  492. Part0 = head,
  493. C0 = CFrame.new(0,.3,-0.02)*CFrame.Angles(-.1,0,0),
  494. Part1 = Reaper3,
  495. })
  496. local Mesh = AddInstance("SpecialMesh",{
  497. Parent = Reaper3,
  498. MeshId = "rbxassetid://19380122",
  499. TextureId = "rbxassetid://19380117",
  500. Scale = Vector3.new(.9,1,1),
  501. VertexColor = Vector3.new(1,1,1),
  502. })
  503.  
  504.  
  505.  
  506.  
  507.  
  508.  
  509.  
  510. local Reaper4 = AddInstance("Part",{
  511. Parent = RightArm,
  512. CFrame = RightArm.CFrame,
  513. formFactor = "Symmetric",
  514. Size = Vector3.new(0.1, 0.5, 3),
  515. CanCollide = false,
  516. TopSurface = "Smooth",
  517. BottomSurface = "Smooth",
  518. Locked = true,
  519. Transparency = 0
  520. })
  521. local Weld = AddInstance("Weld",{
  522. Parent = Reaper4,
  523. Part0 = RightArm,
  524. C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0),
  525. Part1 = Reaper4,
  526. })
  527. local Mesh = AddInstance("SpecialMesh",{
  528. Parent = Reaper4,
  529. MeshId = "rbxassetid://470533002",
  530. TextureId = "rbxassetid://470533004",
  531. Scale = Vector3.new(.03,.03,.03),
  532. VertexColor = Vector3.new(1,1,1),
  533. })
  534.  
  535. local GunFire = AddInstance("Part",{
  536. Parent = RightArm,
  537. CFrame = RightArm.CFrame,
  538. formFactor = "Symmetric",
  539. Size = Vector3.new(0.1, 0.1, 0.1),
  540. CanCollide = false,
  541. TopSurface = "Smooth",
  542. BottomSurface = "Smooth",
  543. Locked = true,
  544. Transparency = 1
  545. })
  546. local Weld = AddInstance("Weld",{
  547. Parent = GunFire,
  548. Part0 = RightArm,
  549. C0 = CFrame.new(-0.8,-3.5,-0.7)*CFrame.Angles(4.7,3.4,0),
  550. Part1 = GunFire,
  551. })
  552.  
  553.  
  554. local GunParticle = Instance.new("ParticleEmitter", GunFire);
  555. GunParticle.VelocitySpread = 60;
  556. GunParticle.LightEmission = 200;
  557.  
  558. local Colors2 = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);}
  559. GunParticle.Size = NumberSequence.new(.05,.07);
  560.  
  561. GunParticle.Color = ColorSequence.new(Colors2[math.random(#Colors2)]);
  562. GunParticle.Texture = "rbxassetid://252350680";
  563. GunParticle.RotSpeed = NumberRange.new(10,70);
  564. GunParticle.Rate = 600;
  565. GunParticle.Speed = NumberRange.new(15);
  566. GunParticle.Transparency = NumberSequence.new(0,1);
  567. GunParticle.Lifetime = NumberRange.new(.01,.2);
  568. GunParticle.EmissionDirection = 'Back'
  569. GunParticle.Enabled = false
  570.  
  571.  
  572.  
  573.  
  574.  
  575.  
  576.  
  577.  
  578. local Reaper5 = AddInstance("Part",{
  579. Parent = RightArm,
  580. CFrame = RightArm.CFrame,
  581. formFactor = "Symmetric",
  582. Size = Vector3.new(0.1, 0.5, 3),
  583. CanCollide = false,
  584. TopSurface = "Smooth",
  585. BottomSurface = "Smooth",
  586. Locked = true,
  587. Transparency = 1
  588. })
  589. local Weld = AddInstance("Weld",{
  590. Parent = Reaper5,
  591. Part0 = RightArm,
  592. C0 = CFrame.new(-.1,-0.75,-.7)*CFrame.Angles(1.5,0,3),
  593. Part1 = Reaper5,
  594. })
  595. local Mesh = AddInstance("SpecialMesh",{
  596. Parent = Reaper5,
  597. MeshId = "rbxassetid://584172644",
  598. TextureId = "rbxassetid://430627740",
  599. Scale = Vector3.new(1.93,1.99,1.99),
  600. VertexColor = Vector3.new(1,1,1),
  601. })
  602.  
  603.  
  604.  
  605. local Arms = AddInstance("Model",{
  606. Parent = cam,
  607. Name = "Arms",
  608.  
  609.  
  610. })
  611.  
  612. local Arm1 = AddInstance("Part",{
  613. Parent = Arms,
  614. Name = "RightArm",
  615. CFrame = RightArm.CFrame,
  616. formFactor = "Symmetric",
  617. Size = Vector3.new(.85,1.85,.85),
  618. CanCollide = false,
  619. Material = "SmoothPlastic",
  620. TopSurface = "Smooth",
  621. BottomSurface = "Smooth",
  622. Locked = true,
  623. BrickColor=BrickColor.new("Pastel brown"),
  624. Transparency = 0
  625. })
  626. local Weld = AddInstance("Weld",{
  627. Parent = Arm1,
  628. Part0 = RightArm,
  629. C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0),
  630. Part1 = Arm1,
  631. })
  632.  
  633. local Arm2 = AddInstance("Part",{
  634. Parent = Arms,
  635. Name = "LeftArm",
  636. CFrame = LeftArm.CFrame,
  637. formFactor = "Symmetric",
  638. Size = Vector3.new(.85,1.85,.85),
  639. CanCollide = false,
  640. Material = "SmoothPlastic",
  641. TopSurface = "Smooth",
  642. BottomSurface = "Smooth",
  643. Locked = true,
  644. BrickColor=BrickColor.new("Pastel brown"),
  645. Transparency = 0
  646. })
  647. local Weld = AddInstance("Weld",{
  648. Parent = Arm2,
  649. Part0 = LeftArm,
  650. C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0),
  651. Part1 = Arm2,
  652. })
  653.  
  654.  
  655.  
  656.  
  657. local Arm3 = AddInstance("Part",{
  658. Parent = Arms,
  659. Name = "RightArm",
  660. CFrame = RightArm.CFrame,
  661. formFactor = "Symmetric",
  662. Size = Vector3.new(.9,.9,.9),
  663. CanCollide = false,
  664. Material = "SmoothPlastic",
  665. TopSurface = "Smooth",
  666. BottomSurface = "Smooth",
  667. Locked = true,
  668. BrickColor=TeamColor,
  669. Transparency = 0
  670. })
  671. local Weld = AddInstance("Weld",{
  672. Parent = Arm3,
  673. Part0 = RightArm,
  674. C0 = CFrame.new(0,.5,0)*CFrame.Angles(0,0,0),
  675. Part1 = Arm3,
  676. })
  677.  
  678. local Arm4 = AddInstance("Part",{
  679. Parent = Arms,
  680. Name = "LeftArm",
  681. CFrame = LeftArm.CFrame,
  682. formFactor = "Symmetric",
  683. Size = Vector3.new(.9,.9,.9),
  684. CanCollide = false,
  685. Material = "SmoothPlastic",
  686. TopSurface = "Smooth",
  687. BottomSurface = "Smooth",
  688. Locked = true,
  689. BrickColor=TeamColor,
  690. Transparency = 0
  691. })
  692. local Weld = AddInstance("Weld",{
  693. Parent = Arm4,
  694. Part0 = LeftArm,
  695. C0 = CFrame.new(0,.5,0)*CFrame.Angles(0,0,0),
  696. Part1 = Arm4,
  697. })
  698. local Arm5 = AddInstance("Part",{
  699. Parent = Arms,
  700. Name = "RightArm",
  701. CFrame = RightArm.CFrame,
  702. formFactor = "Symmetric",
  703. Size = Vector3.new(.86,.8,.86),
  704. CanCollide = false,
  705. Material = "SmoothPlastic",
  706. TopSurface = "Smooth",
  707. BottomSurface = "Smooth",
  708. Locked = true,
  709. BrickColor=BrickColor.new("Br. yellowish orange"),
  710. Transparency = 0
  711. })
  712. local Weld = AddInstance("Weld",{
  713. Parent = Arm5,
  714. Part0 = RightArm,
  715. C0 = CFrame.new(0,-.55,0)*CFrame.Angles(0,0,0),
  716. Part1 = Arm5,
  717. })
  718.  
  719. local Reaper6 = AddInstance("Part",{
  720. Parent = Arms,
  721. CFrame = RightArm.CFrame,
  722. formFactor = "Symmetric",
  723. Size = Vector3.new(0.1, 0.1, .1),
  724. CanCollide = false,
  725. TopSurface = "Smooth",
  726. BottomSurface = "Smooth",
  727. Locked = true,
  728. Transparency = 1
  729. })
  730. local Weld = AddInstance("Weld",{
  731. Parent = Reaper6,
  732. Part0 = RightArm,
  733. C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0),
  734. Part1 = Reaper6,
  735. })
  736. local Mesh = AddInstance("SpecialMesh",{
  737. Parent = Reaper6,
  738. MeshId = "rbxassetid://470533002",
  739. TextureId = "rbxassetid://470533004",
  740. Scale = Vector3.new(.029,.029,.029),
  741. VertexColor = Vector3.new(1,1,1),
  742. })
  743.  
  744.  
  745.  
  746.  
  747.  
  748.  
  749.  
  750.  
  751.  
  752.  
  753.  
  754.  
  755.  
  756. local Reaper7 = AddInstance("Part",{
  757. Parent = Arms,
  758. CFrame = RightArm.CFrame,
  759. formFactor = "Symmetric",
  760. Size = Vector3.new(0.1, 0.5, 3),
  761. CanCollide = false,
  762. TopSurface = "Smooth",
  763. BottomSurface = "Smooth",
  764. Locked = true,
  765. Transparency = 1
  766. })
  767. local Weld = AddInstance("Weld",{
  768. Parent = Reaper7,
  769. Part0 = RightArm,
  770. C0 = CFrame.new(-.1,-0.75,-.7)*CFrame.Angles(1.5,0,3),
  771. Part1 = Reaper7,
  772. })
  773. local Mesh = AddInstance("SpecialMesh",{
  774. Parent = Reaper7,
  775. MeshId = "rbxassetid://431003868",
  776. TextureId = "rbxassetid://430627740",
  777. Scale = Vector3.new(1.9,1.98,1.98),
  778. VertexColor = Vector3.new(1,1,1),
  779. })
  780.  
  781.  
  782. head.face.Texture = "http://www.roblox.com/asset/?id=156600391"
  783. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  784. Humanoid.Animator:Destroy()
  785. Character.Animate:Destroy()
  786.  
  787. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  788. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  789. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  790.  
  791.  
  792. RSH, LSH = nil, nil
  793.  
  794. RW = Instance.new("Weld")
  795. LW = Instance.new("Weld")
  796.  
  797. RH = Torso["Right Hip"]
  798. LH = Torso["Left Hip"]
  799.  
  800. RSH = Torso["Right Shoulder"]
  801. LSH = Torso["Left Shoulder"]
  802.  
  803. RSH.Parent = nil
  804. LSH.Parent = nil
  805.  
  806. RW.Name = "RW"
  807. RW.Part0 = Torso
  808. RW.C0 = cn(1.5, 0.5, 0)
  809. RW.C1 = cn(0, 0.5, 0)
  810. RW.Part1 = RightArm
  811. RW.Parent = Torso
  812.  
  813. LW.Name = "LW"
  814. LW.Part0 = Torso
  815. LW.C0 = cn(-1.5, 0.5, 0)
  816. LW.C1 = cn(0, 0.5, 0)
  817. LW.Part1 = LeftArm
  818. LW.Parent = Torso
  819.  
  820. function clerp(a, b, t)
  821. local qa = {
  822. QuaternionFromCFrame(a)
  823. }
  824. local qb = {
  825. QuaternionFromCFrame(b)
  826. }
  827. local ax, ay, az = a.x, a.y, a.z
  828. local bx, by, bz = b.x, b.y, b.z
  829. local _t = 1 - t
  830. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  831. end
  832.  
  833. function QuaternionFromCFrame(cf)
  834. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  835. local trace = m00 + m11 + m22
  836. if trace > 0 then
  837. local s = math.sqrt(1 + trace)
  838. local recip = 0.5 / s
  839. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  840. else
  841. local i = 0
  842. if m11 > m00 then
  843. i = 1
  844. end
  845. if m22 > (i == 0 and m00 or m11) then
  846. i = 2
  847. end
  848. if i == 0 then
  849. local s = math.sqrt(m00 - m11 - m22 + 1)
  850. local recip = 0.5 / s
  851. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  852. elseif i == 1 then
  853. local s = math.sqrt(m11 - m22 - m00 + 1)
  854. local recip = 0.5 / s
  855. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  856. elseif i == 2 then
  857. local s = math.sqrt(m22 - m00 - m11 + 1)
  858. local recip = 0.5 / s
  859. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  860. end
  861. end
  862. end
  863.  
  864. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  865. local xs, ys, zs = x + x, y + y, z + z
  866. local wx, wy, wz = w * xs, w * ys, w * zs
  867. local xx = x * xs
  868. local xy = x * ys
  869. local xz = x * zs
  870. local yy = y * ys
  871. local yz = y * zs
  872. local zz = z * zs
  873. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  874. end
  875.  
  876. function QuaternionSlerp(a, b, t)
  877. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  878. local startInterp, finishInterp;
  879. if cosTheta >= 0.0001 then
  880. if (1 - cosTheta) > 0.0001 then
  881. local theta = math.acos(cosTheta)
  882. local invSinTheta = 1 / math.sin(theta)
  883. startInterp = math.sin((1 - t) * theta) * invSinTheta
  884. finishInterp = math.sin(t * theta) * invSinTheta
  885. else
  886. startInterp = 1 - t
  887. finishInterp = t
  888. end
  889. else
  890. if (1 + cosTheta) > 0.0001 then
  891. local theta = math.acos(-cosTheta)
  892. local invSinTheta = 1 / math.sin(theta)
  893. startInterp = math.sin((t - 1) * theta) * invSinTheta
  894. finishInterp = math.sin(t * theta) * invSinTheta
  895. else
  896. startInterp = t - 1
  897. finishInterp = t
  898. end
  899. end
  900. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  901. end
  902.  
  903. function swait(num)
  904. if num == 0 or num == nil then
  905. game:service'RunService'.RenderStepped:wait(0)
  906. else
  907. for i = 0, num do
  908. game:service'RunService'.RenderStepped:wait(0)
  909. end
  910. end
  911. end
  912.  
  913. local RbxUtility = LoadLibrary("RbxUtility")
  914. local Create = RbxUtility.Create
  915.  
  916. function RemoveOutlines(part)
  917. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  918. end
  919.  
  920. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  921. local Part = Create("Part"){
  922. formFactor = FormFactor,
  923. Parent = Parent,
  924. Reflectance = Reflectance,
  925. Transparency = Transparency,
  926. CanCollide = false,
  927. Locked = true,
  928. BrickColor = BrickColor.new(tostring(BColor)),
  929. Name = Name,
  930. Size = Size,
  931. Material = Material,
  932. }
  933. RemoveOutlines(Part)
  934. return Part
  935. end
  936.  
  937. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  938. local Msh = Create(Mesh){
  939. Parent = Part,
  940. Offset = OffSet,
  941. Scale = Scale,
  942. }
  943. if Mesh == "SpecialMesh" then
  944. Msh.MeshType = MeshType
  945. Msh.MeshId = MeshId
  946. end
  947. return Msh
  948. end
  949.  
  950. function CreateWeld(Parent, Part0, Part1, C0, C1)
  951. local Weld = Create("Weld"){
  952. Parent = Parent,
  953. Part0 = Part0,
  954. Part1 = Part1,
  955. C0 = C0,
  956. C1 = C1,
  957. }
  958. return Weld
  959. end
  960.  
  961. function rayCast(Position, Direction, Range, Ignore)
  962. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  963. end
  964.  
  965. function CreateSound(id, par, vol, pit)
  966. coroutine.resume(coroutine.create(function()
  967. local sou = Instance.new("Sound", par or workspace)
  968. sou.Volume = vol
  969. sou.Pitch = pit or 1
  970. sou.SoundId = id
  971. wait()
  972. sou:play()
  973. game:GetService("Debris"):AddItem(sou, 6)
  974. end))
  975. end
  976.  
  977. local function getclosest(obj, distance)
  978. local last, lastx = distance + 1
  979. for i, v in pairs(workspace:GetChildren()) do
  980. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  981. local t = v.Torso
  982. local dist = (t.Position - obj.Position).magnitude
  983. if dist <= distance then
  984. if dist < last then
  985. last = dist
  986. lastx = v
  987. end
  988. end
  989. end
  990. end
  991. return lastx
  992. end
  993.  
  994. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  995. for i, v in pairs(hit:GetChildren()) do
  996. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  997. local find = v:FindFirstChild("Hitz")
  998. if not find then
  999. if v.Parent:findFirstChild("Head") then
  1000. local BillG = Create("BillboardGui"){
  1001. Parent = v.Parent.Head,
  1002. Size = UDim2.new(1, 0, 1, 0),
  1003. Adornee = v.Parent.Head,
  1004. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  1005. }
  1006. local TL = Create("TextLabel"){
  1007. Parent = BillG,
  1008. Size = UDim2.new(3, 3, 3, 3),
  1009. BackgroundTransparency = 1,
  1010. Text = tostring(damage).."-",
  1011. TextColor3 = Color1.Color,
  1012. TextStrokeColor3 = Color2.Color,
  1013. TextStrokeTransparency = 0,
  1014. TextXAlignment = Enum.TextXAlignment.Center,
  1015. TextYAlignment = Enum.TextYAlignment.Center,
  1016. FontSize = Enum.FontSize.Size18,
  1017. Font = "ArialBold",
  1018. }
  1019. coroutine.resume(coroutine.create(function()
  1020. wait(1)
  1021. for i = 0, 1, .1 do
  1022. wait(.1)
  1023. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  1024. end
  1025. BillG:Destroy()
  1026. end))
  1027. end
  1028. v.Health = v.Health - damage
  1029. local bool = Create("BoolValue"){
  1030. Parent = v,
  1031. Name = 'Hitz',
  1032. }
  1033. if HSound ~= nil and HPitch ~= nil then
  1034. CreateSound(HSound, hit, 1, HPitch)
  1035. end
  1036. game:GetService("Debris"):AddItem(bool, cooldown)
  1037. end
  1038. end
  1039. end
  1040. end
  1041.  
  1042.  
  1043. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1044. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1045. prt.Anchored = true
  1046. prt.CFrame = cframe
  1047. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1048. game:GetService("Debris"):AddItem(prt, 10)
  1049. if Type == 1 or Type == nil then
  1050. table.insert(Effects, {
  1051. prt,
  1052. "Block1",
  1053. delay,
  1054. x3,
  1055. y3,
  1056. z3,
  1057. msh
  1058. })
  1059. elseif Type == 2 then
  1060. table.insert(Effects, {
  1061. prt,
  1062. "Block2",
  1063. delay,
  1064. x3,
  1065. y3,
  1066. z3,
  1067. msh
  1068. })
  1069. end
  1070. end
  1071.  
  1072. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1073. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1074. prt.Anchored = true
  1075. prt.CFrame = cframe
  1076. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1077. game:GetService("Debris"):AddItem(prt, 10)
  1078. table.insert(Effects, {
  1079. prt,
  1080. "Cylinder",
  1081. delay,
  1082. x3,
  1083. y3,
  1084. z3,
  1085. msh
  1086. })
  1087. end
  1088.  
  1089. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1090. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1091. prt.Anchored = true
  1092. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  1093. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1094. game:GetService("Debris"):AddItem(prt, 10)
  1095. table.insert(Effects, {
  1096. prt,
  1097. "Cylinder",
  1098. delay,
  1099. x3,
  1100. y3,
  1101. z3,
  1102. msh
  1103. })
  1104. end
  1105.  
  1106. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1107. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1108. prt.Anchored = true
  1109. prt.CFrame = cframe
  1110. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1111. game:GetService("Debris"):AddItem(prt, 10)
  1112. table.insert(Effects, {
  1113. prt,
  1114. "Cylinder",
  1115. delay,
  1116. x3,
  1117. y3,
  1118. z3,
  1119. msh
  1120. })
  1121. end
  1122.  
  1123. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1124. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1125. prt.Anchored = true
  1126. prt.CFrame = cframe
  1127. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1128. game:GetService("Debris"):AddItem(prt, 10)
  1129. table.insert(Effects, {
  1130. prt,
  1131. "Cylinder",
  1132. delay,
  1133. x3,
  1134. y3,
  1135. z3,
  1136. msh
  1137. })
  1138. end
  1139.  
  1140. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1141. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1142. prt.Anchored = true
  1143. prt.CFrame = cframe
  1144. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1145. game:GetService("Debris"):AddItem(prt, 10)
  1146. table.insert(Effects, {
  1147. prt,
  1148. "Cylinder",
  1149. delay,
  1150. x3,
  1151. y3,
  1152. z3,
  1153. msh
  1154. })
  1155. end
  1156.  
  1157. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1158. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1159. prt.Anchored = true
  1160. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1161. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1162. local num = math.random(10, 50) / 1000
  1163. game:GetService("Debris"):AddItem(prt, 10)
  1164. table.insert(Effects, {
  1165. prt,
  1166. "Shatter",
  1167. num,
  1168. prt.CFrame,
  1169. math.random() - math.random(),
  1170. 0,
  1171. math.random(50, 100) / 100
  1172. })
  1173. end
  1174.  
  1175.  
  1176.  
  1177.  
  1178. for i = 0, 1, 0.05 do
  1179. swait()
  1180. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  1181. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  1182. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1183. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1184. if Torsovelocity > 2 then
  1185. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
  1186. RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1187. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1188. elseif Torsovelocity < 1 then
  1189. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1190. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1191. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1192. end
  1193. end
  1194. attack = false
  1195.  
  1196.  
  1197.  
  1198. game:GetService'RunService'.Stepped:connect(function()
  1199.  
  1200.  
  1201.  
  1202. if Wep == 1 then
  1203. equippedgun2 = false
  1204. Reaper4.Transparency = 1
  1205. Reaper5.Transparency = 0
  1206. Reaper6.Transparency = 1
  1207. Reaper7.Transparency = 0
  1208. end
  1209. if Wep == 2 then
  1210. equippedgun2 = true
  1211. Reaper4.Transparency = 0
  1212. Reaper5.Transparency = 1
  1213. Reaper6.Transparency = 0
  1214. Reaper7.Transparency = 1
  1215. end
  1216. if Wep == 3 then
  1217. equippedgun2 = false
  1218. Reaper4.Transparency = 1
  1219. Reaper5.Transparency = 1
  1220. Reaper6.Transparency = 1
  1221. Reaper7.Transparency = 1
  1222. end
  1223.  
  1224. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1225. velocity = RootPart.Velocity.y
  1226. sine = sine + change
  1227. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1228. if equipped == true or equipped == false then
  1229. if RootPart.Velocity.y > 1 and hit == nil then
  1230. Anim = "Jump"
  1231. if attack == false and Wep == 1 then
  1232. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1233. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1234. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1235. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1236. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1237. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1238. end
  1239. elseif RootPart.Velocity.y < -1 and hit == nil then
  1240. Anim = "Fall"
  1241. if attack == false and Wep == 1 then
  1242. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1243. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1244. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1245. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1246. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1247. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1248. end
  1249. elseif Torsovelocity < 1 and hit ~= nil then
  1250. Anim = "Idle"
  1251. if attack == false and Wep == 1 then
  1252. change = 1
  1253. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1254. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1255. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(50), math.rad(35 - 25 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1256. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(80 + 7 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1)
  1257. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1258. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1259. end
  1260. elseif Torsovelocity > 2 and hit ~= nil then
  1261. Anim = "Walk"
  1262. if attack == false and Wep == 1 then
  1263. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
  1264. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1265. RW.C0 = clerp(RW.C0, CFrame.new(1.2 - -.05 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(50), math.rad(57 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1266. LW.C0 = clerp(LW.C0, CFrame.new(-1.2 - -.05 * math.cos(sine / 4), 0.4 - -.05 * math.cos(sine / 4), -.4) * angles(math.rad(80 + 1 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1)
  1267. RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1268. LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1269. end
  1270. end
  1271. end
  1272. -----------------------[Anim2]--------------------------------------------------------------------------------------------------------------------------
  1273.  
  1274. if equipped == true or equipped == false then
  1275. if RootPart.Velocity.y > 1 and hit == nil then
  1276. Anim = "Jump"
  1277. if attack == false and Wep == 2 then
  1278. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1279. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1280. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.2, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  1281. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.1, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  1282. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1283. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1284. end
  1285.  
  1286. elseif RootPart.Velocity.y < -1 and hit == nil then
  1287. Anim = "Fall"
  1288. if attack == false and Wep == 2 then
  1289. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1290. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1291. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.8, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.05)
  1292. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.7, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.05)
  1293. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1294. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1295. end
  1296. elseif Torsovelocity < 1 and hit ~= nil then
  1297. Anim = "Idle"
  1298. if attack == false and Wep == 2 then
  1299. change = 1
  1300. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1301. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1302. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  1303. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  1304. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1305. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1306. end
  1307. elseif Torsovelocity > 2 and hit ~= nil then
  1308. Anim = "Walk"
  1309. if attack == false and Wep == 2 then
  1310. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-25 - 5 * math.cos(sine / 5))), .2)
  1311. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(25 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1312. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  1313. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  1314. RH.C0 = clerp(RH.C0, cn(.95, -.9 + -.1 * math.cos(sine / 4),-.35) * RHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3)
  1315. LH.C0 = clerp(LH.C0, cn(-.95, -.9 + .1 * math.cos(sine / 4), .35) * LHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3)
  1316. end
  1317.  
  1318. end
  1319. end
  1320.  
  1321.  
  1322.  
  1323. -----------------------[Noraml Anim]--------------------------------------------------------------------------------------------------------------------------
  1324.  
  1325. if equipped == true or equipped == false then
  1326. if RootPart.Velocity.y > 1 and hit == nil then
  1327. Anim = "Jump"
  1328. if attack == false and Wep == 3 then
  1329. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1330. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1331. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1332. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1333. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1334. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1335. end
  1336. elseif RootPart.Velocity.y < -1 and hit == nil then
  1337. Anim = "Fall"
  1338. if attack == false and Wep == 3 then
  1339. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1340. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1341. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1342. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1343. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1344. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1345. end
  1346. elseif Torsovelocity < 1 and hit ~= nil then
  1347. Anim = "Idle"
  1348. if attack == false and Wep == 3 then
  1349. change = 1
  1350. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1351. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1352. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(0 - 0 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1353. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 + 0 * math.cos(sine / 25)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1)
  1354. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1355. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1356. end
  1357. elseif Torsovelocity > 2 and hit ~= nil then
  1358. Anim = "Walk"
  1359. if attack == false and Wep == 3 then
  1360. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
  1361. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1362. RW.C0 = clerp(RW.C0, CFrame.new(1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + -50 * math.cos(sine / 4)), math.rad(0 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.3)
  1363. LW.C0 = clerp(LW.C0, CFrame.new(-1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + 50 * math.cos(sine / 4)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3)
  1364. RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1365. LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1366. end
  1367. end
  1368. end
  1369.  
  1370.  
  1371.  
  1372.  
  1373.  
  1374.  
  1375.  
  1376.  
  1377.  
  1378.  
  1379.  
  1380.  
  1381.  
  1382.  
  1383.  
  1384.  
  1385.  
  1386.  
  1387. if #Effects > 0 then
  1388. for e = 1, #Effects do
  1389. if Effects[e] ~= nil then
  1390. local Thing = Effects[e]
  1391. if Thing ~= nil then
  1392. local Part = Thing[1]
  1393. local Mode = Thing[2]
  1394. local Delay = Thing[3]
  1395. local IncX = Thing[4]
  1396. local IncY = Thing[5]
  1397. local IncZ = Thing[6]
  1398. if Thing[1].Transparency <= 1 then
  1399. if Thing[2] == "Block1" then
  1400. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1401. local Mesh = Thing[1].Mesh
  1402. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1403. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1404. elseif Thing[2] == "Block2" then
  1405. Thing[1].CFrame = Thing[1].CFrame
  1406. local Mesh = Thing[7]
  1407. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1408. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1409. elseif Thing[2] == "Cylinder" then
  1410. local Mesh = Thing[1].Mesh
  1411. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1412. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1413. elseif Thing[2] == "Blood" then
  1414. local Mesh = Thing[7]
  1415. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1416. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1417. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1418. elseif Thing[2] == "Elec" then
  1419. local Mesh = Thing[1].Mesh
  1420. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1421. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1422. elseif Thing[2] == "Disappear" then
  1423. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1424. elseif Thing[2] == "Shatter" then
  1425. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1426. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1427. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1428. Thing[6] = Thing[6] + Thing[5]
  1429. end
  1430. else
  1431. Part.Parent = nil
  1432. table.remove(Effects, e)
  1433. end
  1434. end
  1435. end
  1436. end
  1437. end
  1438. end)
  1439.  
  1440.  
  1441.  
  1442.  
  1443.  
  1444.  
  1445.  
  1446.  
  1447.  
  1448.  
  1449.  
  1450.  
  1451.  
  1452. local No = Instance.new("Sound", head);
  1453. No.SoundId = "rbxassetid://245064504"
  1454. No.Volume = 3
  1455. local yes = Instance.new("Sound", head);
  1456. yes.SoundId = "rbxassetid://131384028"
  1457. yes.Volume = 3
  1458. local HitM = Instance.new("Sound", Reaper5);
  1459. HitM.SoundId = "rbxassetid://"..WSH
  1460. HitM.Volume = 1.1
  1461. local Swing = Instance.new("Sound", Reaper5);
  1462. Swing.SoundId = "rbxassetid://10209850"
  1463. Swing.Volume = 1.5
  1464. Swing.Pitch = 1.1
  1465. local SwingH = Instance.new("Sound", Reaper5);
  1466. SwingH.SoundId = "rbxassetid://10209590"
  1467. SwingH.Volume = 2.9
  1468. SwingH.Pitch = .8
  1469. local Taunt = Instance.new("Sound", head);
  1470. Taunt.SoundId = "rbxassetid://150611842"
  1471. Taunt.Volume = 2
  1472. local RUS = Instance.new("Sound", char);
  1473. RUS.SoundId = "rbxassetid://322621962"
  1474. RUS.Volume = 2.5
  1475. RUS.Pitch = 1
  1476. RUS.Looped = true
  1477.  
  1478.  
  1479.  
  1480.  
  1481.  
  1482.  
  1483.  
  1484.  
  1485.  
  1486.  
  1487. function BuildSentry()
  1488. do --CFrame lerp (stravant, clerp by AntiBoomz0r)
  1489. local function QuaternionFromCFrame(cf) -- y u no axis angle interpolation?
  1490. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1491. local trace = m00 + m11 + m22
  1492. if trace > 0 then
  1493. local s = math.sqrt(1 + trace)
  1494. local recip = 0.5/s
  1495. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1496. else
  1497. local i = 0
  1498. if m11 > m00 then
  1499. i = 1
  1500. end
  1501. if m22 > (i == 0 and m00 or m11) then
  1502. i = 2
  1503. end
  1504. if i == 0 then
  1505. local s = math.sqrt(m00-m11-m22+1)
  1506. local recip = 0.5/s
  1507. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1508. elseif i == 1 then
  1509. local s = math.sqrt(m11-m22-m00+1)
  1510. local recip = 0.5/s
  1511. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1512. elseif i == 2 then
  1513. local s = math.sqrt(m22-m00-m11+1)
  1514. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1515. end
  1516. end
  1517. end
  1518. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1519. local xs, ys, zs = x + x, y + y, z + z
  1520. local wx, wy, wz = w*xs, w*ys, w*zs
  1521. local xx = x*xs
  1522. local xy = x*ys
  1523. local xz = x*zs
  1524. local yy = y*ys
  1525. local yz = y*zs
  1526. local zz = z*zs
  1527. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1528. end
  1529. function QuaternionSlerp(a, b, t)
  1530. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1531. local startInterp, finishInterp;
  1532. if cosTheta >= 0.0001 then
  1533. if (1 - cosTheta) > 0.0001 then
  1534. local theta = math.acos(cosTheta)
  1535. local invSinTheta = 1/math.sin(theta)
  1536. startInterp = math.sin((1-t)*theta)*invSinTheta
  1537. finishInterp = math.sin(t*theta)*invSinTheta
  1538. else
  1539. startInterp = 1-t
  1540. finishInterp = t
  1541. end
  1542. else
  1543. if (1+cosTheta) > 0.0001 then
  1544. local theta = math.acos(-cosTheta)
  1545. local invSinTheta = 1/math.sin(theta)
  1546. startInterp = math.sin((t-1)*theta)*invSinTheta
  1547. finishInterp = math.sin(t*theta)*invSinTheta
  1548. else
  1549. startInterp = t-1
  1550. finishInterp = t
  1551. end
  1552. end
  1553. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1554. end
  1555. function clerp(a,b,t)
  1556. local qa = {QuaternionFromCFrame(a)}
  1557. local qb = {QuaternionFromCFrame(b)}
  1558. local ax, ay, az = a.x, a.y, a.z
  1559. local bx, by, bz = b.x, b.y, b.z
  1560. local _t = 1-t
  1561. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1562. end
  1563. end
  1564.  
  1565.  
  1566.  
  1567.  
  1568. local ABS = math.abs;
  1569. local SIN = math.sin;
  1570. local ASIN = math.asin;
  1571. local COS = math.cos;
  1572.  
  1573. local new = Instance.new;
  1574.  
  1575. function math_pos(float)
  1576. if float < 0 then float = 0 end
  1577. return float
  1578. end
  1579. function math_neg(float)
  1580. if float > 0 then float = 0 end
  1581. return float
  1582. end
  1583. function math_max(float, max)
  1584. if float > max then float = max end
  1585. return float
  1586. end
  1587. function math_min(float, min)
  1588. if float > min then float = min end
  1589. return float
  1590. end
  1591.  
  1592. function SharpSin(double_p1)
  1593. return ASIN(SIN(double_p1));
  1594. end
  1595.  
  1596. local Storage = Instance.new("Model", script);
  1597.  
  1598. function WeldP(part0, part1, C0, C1)
  1599. local W = new("Weld", Storage);
  1600. W.Part0 = part0;
  1601. W.Part1 = part1;
  1602. W.C0 = C0 or CFrame.new();
  1603. W.C1 = C1 or CFrame.new();
  1604. return W;
  1605. end
  1606.  
  1607. function Bevel(part, sizeV3)
  1608. local BvlMesh = new("SpecialMesh", part)
  1609. BvlMesh.MeshId = "rbxasset://fonts/torso.mesh";
  1610. if (sizeV3 ~= nil) then
  1611. BvlMesh.Scale = Vector3.new(sizeV3.x/2, sizeV3.y/2, sizeV3.z);
  1612. else
  1613. BvlMesh.Scale = Vector3.new(part.Size.x/2, part.Size.y/2, part.Size.z);
  1614. end
  1615. end
  1616.  
  1617.  
  1618.  
  1619. local Scale = 0.5 -- 1 is size of a robloxian (mostly);
  1620.  
  1621. Storage.Name = "ä";
  1622.  
  1623. local BasePart = new("Part");
  1624. BasePart.FormFactor = "Custom";
  1625. BasePart.TopSurface = 10;
  1626. BasePart.BottomSurface = 10;
  1627. BasePart.LeftSurface = 10;
  1628. BasePart.RightSurface = 10;
  1629. BasePart.FrontSurface = 10;
  1630. BasePart.BackSurface = 10;
  1631.  
  1632. local CylPart = new("Part");
  1633. CylPart.FormFactor = "Custom";
  1634. CylPart.TopSurface = 10;
  1635. CylPart.BottomSurface = 10;
  1636. CylPart.LeftSurface = 10;
  1637. CylPart.RightSurface = 10;
  1638. CylPart.FrontSurface = 10;
  1639. CylPart.BackSurface = 10;
  1640. new("CylinderMesh", CylPart);
  1641.  
  1642. local TopFrame = BasePart:clone()
  1643. TopFrame.Parent = Storage;
  1644. TopFrame.Size = Vector3.new(3.5*Scale, 1.5*Scale, 3.5*Scale);
  1645. TopFrame.BrickColor = TeamColor;
  1646.  
  1647. new("CylinderMesh", TopFrame);
  1648.  
  1649. local Screw = CylPart:clone();
  1650. Screw.Parent = Storage;
  1651. Screw.Size = Vector3.new(.3*Scale, 1.6*Scale, .3*Scale);
  1652. Screw.BrickColor = BrickColor.new(199);
  1653.  
  1654. local CGreyStyle = CylPart:clone()
  1655. CGreyStyle.Parent = Storage;
  1656. CGreyStyle.Size = Vector3.new(2.2*Scale, 1.52*Scale, 2.6*Scale);
  1657. CGreyStyle.BrickColor = BrickColor.new(199);
  1658.  
  1659. local TurretCasing = BasePart:clone();
  1660. TurretCasing.Size = Vector3.new(2.2*Scale, 1.4*Scale, 5.6*Scale);
  1661. TurretCasing.BrickColor = BrickColor.new(199);
  1662. TurretCasing.Parent = Storage;
  1663.  
  1664. Bevel(TurretCasing);
  1665.  
  1666. local TurretFront = BasePart:clone();
  1667. TurretFront.Size = Vector3.new(1.7*Scale, 1*Scale, .2*Scale);
  1668. TurretFront.BrickColor = TeamColor;
  1669. TurretFront.Parent = Storage;
  1670.  
  1671. local Barrel = CylPart:clone();
  1672. Barrel.Parent = Storage;
  1673. Barrel.Size = Vector3.new(.7*Scale, .4*Scale, .7*Scale);
  1674. Barrel.BrickColor = BrickColor.Black();
  1675.  
  1676.  
  1677. local Particle = Instance.new("ParticleEmitter", Barrel);
  1678. Particle.VelocitySpread = 30;
  1679. Particle.LightEmission = 200;
  1680.  
  1681. local Colors = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);}
  1682.  
  1683. Particle.Size = NumberSequence.new(.05,.07);
  1684.  
  1685. Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]);
  1686. Particle.Texture = "rbxassetid://252350680";
  1687. Particle.RotSpeed = NumberRange.new(10,70);
  1688. Particle.Rate = 300;
  1689. Particle.Speed = NumberRange.new(15);
  1690. Particle.Transparency = NumberSequence.new(0,1);
  1691. Particle.Lifetime = NumberRange.new(.01,.2);
  1692. Particle.Enabled = false
  1693.  
  1694.  
  1695.  
  1696. local RedDot = BasePart:clone();
  1697. RedDot.Parent = Storage;
  1698. RedDot.Size = Vector3.new(.2*Scale, .2*Scale, .2*Scale);
  1699. RedDot.BrickColor = BrickColor.new("Really red");
  1700.  
  1701. local Sphere = Instance.new("SpecialMesh", RedDot);
  1702. Sphere.MeshType = "Sphere";
  1703. Sphere.Scale = Vector3.new(1*Scale,1*Scale,1*Scale);
  1704.  
  1705.  
  1706. Bevel(TurretFront, Vector3.new(1.7*Scale, 1*Scale, .05*Scale));
  1707.  
  1708. local Joint = CylPart:clone();
  1709. Joint.Parent = Storage;
  1710. Joint.Size = Vector3.new(.7*Scale, 2*Scale, .7*Scale);
  1711. Joint.BrickColor = BrickColor.Black();
  1712.  
  1713. local Hold = BasePart:clone();
  1714. Hold.Parent = Storage;
  1715. Hold.BrickColor = BrickColor.Black();
  1716. Hold.Size = Vector3.new(2.2*Scale, .2*Scale, .75*Scale);
  1717.  
  1718. local Bolt = BasePart:clone();
  1719. Bolt.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale);
  1720. Bolt.Parent = Storage;
  1721. Bolt.BrickColor = BrickColor.Black();
  1722.  
  1723. local Bolt2 = BasePart:clone();
  1724. Bolt2.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale);
  1725. Bolt2.Parent = Storage;
  1726. Bolt2.BrickColor = BrickColor.Black();
  1727.  
  1728.  
  1729. local TurretToFrame = WeldP(TopFrame, TurretCasing, CFrame.new(0, 0, 1.4*Scale));
  1730. WeldP(TopFrame, CGreyStyle);
  1731. WeldP(TurretCasing, TurretFront, CFrame.new(0, 0, 2.8*Scale));
  1732. WeldP(TopFrame, Screw);
  1733. local BarrelWeld = WeldP(Barrel, TurretFront, CFrame.new(.3*Scale, -.2*Scale, 0), CFrame.Angles(math.pi/2, 0, 0));
  1734.  
  1735. WeldP(RedDot, TurretFront, CFrame.new(-.55*Scale, 0, -.15*Scale), CFrame.Angles(math.pi/2, 0, 0));
  1736.  
  1737. local RotateAxisY = WeldP(Bolt, TurretCasing, CFrame.Angles(0,0,0), CFrame.new(1.1*Scale, -.75*Scale, 1*Scale));
  1738.  
  1739. WeldP(Bolt, Hold, CFrame.new(-1.1*Scale, -.5*Scale, 0));
  1740.  
  1741. WeldP(Bolt2, Hold, CFrame.new(1.1*Scale, -.5*Scale, 0));
  1742.  
  1743. local RotateAxisX = WeldP(Hold, Joint, CFrame.new(0, -1*Scale, 0));
  1744.  
  1745.  
  1746.  
  1747. local Leg1 = BasePart:clone();
  1748. Leg1.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale);
  1749. Leg1.Parent = Storage;
  1750. Leg1.BrickColor = BrickColor.Black();
  1751.  
  1752.  
  1753. WeldP(Leg1, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.75*Scale, 0) * CFrame.Angles(math.pi/3, 0, math.pi));
  1754.  
  1755.  
  1756. local Leg2 = BasePart:clone();
  1757. Leg2.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale);
  1758. Leg2.Parent = Storage;
  1759. Leg2.BrickColor = BrickColor.Black();
  1760.  
  1761.  
  1762. WeldP(Leg2, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + -math.pi/6));
  1763.  
  1764.  
  1765. local Leg3 = BasePart:clone();
  1766. Leg3.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale);
  1767. Leg3.Parent = Storage;
  1768. Leg3.BrickColor = BrickColor.Black();
  1769.  
  1770.  
  1771. WeldP(Leg3, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + math.pi/6));
  1772.  
  1773. for i,v in pairs(Storage:children()) do
  1774. if v.Name== "Part" then
  1775. trans = 1
  1776. v.Transparency = 1
  1777. end
  1778. end
  1779.  
  1780. local InvisiBox = BasePart:clone();
  1781. InvisiBox.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0);
  1782. InvisiBox.Parent = Storage;
  1783. InvisiBox.Transparency = 1
  1784. InvisiBox.Name = 'box'
  1785. WeldP(InvisiBox, Joint, CFrame.new(0, -.2*Scale, .97*Scale));
  1786.  
  1787. local InvisiBox2 = BasePart:clone();
  1788. InvisiBox2.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0);
  1789. InvisiBox2.Parent = Arms;
  1790. InvisiBox2.Transparency = .9
  1791. InvisiBox2.Name = 'box'
  1792. InvisiBox2.CanCollide = false
  1793. InvisiBox2.BrickColor = TeamColor
  1794. InvisiBox2.Material = 'Neon'
  1795. WeldP(InvisiBox2, Joint, CFrame.new(0, -1.2*Scale, .97*Scale));
  1796.  
  1797. InvisiBox.CFrame = torso.CFrame * CFrame.new(0, 5.5*Scale, -2.9) * CFrame.Angles(0, math.pi, 0);
  1798.  
  1799. local Action = "Idle";
  1800.  
  1801. local Target = nil;
  1802.  
  1803. wait(1)
  1804.  
  1805. InvisiBox.Anchored = true
  1806.  
  1807. for i,v in pairs(Storage:children()) do
  1808. if v:IsA'Part' then
  1809. v.Locked = true
  1810. end
  1811. end
  1812. --//
  1813. --// SOUNDS
  1814. --//
  1815. for i,v in pairs(Storage:children()) do
  1816. if v.Name== "Part" then
  1817. trans = 1
  1818. v.Transparency = 1
  1819. end
  1820. end
  1821. for i,v in pairs(Storage:children()) do
  1822. if v.Name== "Part" then
  1823. trans = 1
  1824. v.Transparency = 1
  1825. for i = 1,11 do
  1826.  
  1827. trans = trans - .1
  1828. v.Transparency = trans
  1829. wait()
  1830. end
  1831. end
  1832. end
  1833. trans = 1
  1834.  
  1835. local OnFind = new("Sound", TopFrame);
  1836. OnFind.SoundId = "rbxassetid://10209260"
  1837. OnFind.Volume = 1
  1838.  
  1839.  
  1840. local OnFire = new("Sound", TopFrame);
  1841. OnFire.SoundId = "rbxassetid://10209257"
  1842. OnFire.Volume = 1
  1843.  
  1844. local OnEmpty = new("Sound", TopFrame);
  1845. OnEmpty.SoundId = "rbxassetid://10209225"
  1846. OnEmpty.Volume = 1
  1847.  
  1848. local Scanning = new("Sound", TopFrame);
  1849. Scanning.SoundId = "rbxassetid://258704234"
  1850. Scanning.Volume = 1
  1851.  
  1852. local Explode = new("Sound", TopFrame);
  1853. Explode.SoundId = "rbxassetid://10209236"
  1854. Explode.Volume = .5
  1855.  
  1856. local Move = new("Sound", TopFrame);
  1857. Move.SoundId = "rbxassetid://258704467";
  1858. Move.Volume = 1;
  1859.  
  1860.  
  1861.  
  1862.  
  1863.  
  1864. function FindShortest(Table)
  1865. local Current = Table[1]
  1866. local Final
  1867. for _,v in pairs(Table) do
  1868. if v[2] ~= Current[2] then
  1869. if v[1] < Current[1] then
  1870. Current = v
  1871. end
  1872. end
  1873. end
  1874. Final = Current
  1875. return Final
  1876. end
  1877.  
  1878. function GetNearbyPlayer()
  1879.  
  1880. local List = {}
  1881. for i,v in pairs(workspace:children()) do
  1882. if (v ~= nil) then
  1883. if (v:IsA'Model') then
  1884. if (v:findFirstChild'Torso' ~= nil) then
  1885. local rx, ry, rz = Hold.CFrame:toEulerAnglesXYZ();
  1886. if (v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude < 20 then
  1887. if (v ~= char) then
  1888. for x,z in next, v:children() do
  1889. if z:IsA'Humanoid' and z.Health > 0.01 then
  1890. table.insert(List, {(v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude, v})
  1891. end
  1892. end
  1893. end
  1894. end
  1895. end
  1896. end
  1897. end
  1898. end
  1899. if (FindShortest(List) ~= nil) then
  1900. return FindShortest(List)[2];
  1901. else
  1902. return nil;
  1903. end
  1904. end
  1905.  
  1906. local Health = Instance.new("Humanoid", Storage);
  1907. Health.MaxHealth = 150;
  1908. Health.Health = 150;
  1909.  
  1910.  
  1911.  
  1912. function RayC(Part, speed)
  1913. coroutine.wrap(function()
  1914. local Visual = BasePart:clone();
  1915. Visual.FormFactor = "Custom";
  1916. Visual.BrickColor = BrickColor.Yellow();
  1917. Visual.Size = Vector3.new(.2, 3, .2);
  1918. Visual.CFrame = Part.CFrame * CFrame.new(0, -1, 0);
  1919. Visual.Anchored = true;
  1920. Visual.CanCollide = false;
  1921. Visual.Locked = true
  1922.  
  1923.  
  1924. coroutine.wrap(function()
  1925.  
  1926. wait(.2)
  1927.  
  1928. wait(.1);
  1929. wait(.3)
  1930.  
  1931. end)()
  1932.  
  1933. Instance.new("SpecialMesh", Visual).MeshType = "Sphere";
  1934. Visual.Mesh.Scale = Vector3.new(.5, 1, .5);
  1935.  
  1936. local bulletpos = Visual.Position
  1937. local bulletvelocity = (Part.CFrame.p - bulletpos).unit*speed
  1938. local lastbulletpos = Visual.Position
  1939. Visual.Parent = Storage;
  1940. while game:service'RunService'.Stepped:wait() do
  1941.  
  1942. lastbulletpos = bulletpos
  1943. bulletpos = bulletpos + bulletvelocity
  1944. local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
  1945. local hit, hitpos = workspace:FindPartOnRay(RayCast, Storage, false, true)
  1946. if (Joint.Position - Visual.Position).magnitude > 1000 or Visual.Parent == nil then
  1947. Visual:Destroy();
  1948. break
  1949. end
  1950. Visual.Anchored = true
  1951. Visual.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0);
  1952. if hit then
  1953. if hit.Parent:IsA'Hat' then
  1954. if hit.Parent.Parent:IsA'Model' then
  1955. for x,z in next, hit.Parent.Parent:children() do
  1956. if z:IsA'Humanoid' then
  1957. z:TakeDamage(math.random(8,12));
  1958. end
  1959. end
  1960. end
  1961. else
  1962. if hit.Parent:IsA'Model' then
  1963. for x,z in next, hit.Parent:children() do
  1964. if z:IsA'Humanoid' then
  1965. z:TakeDamage(math.random(8,12));
  1966. end
  1967. end
  1968. end
  1969. end
  1970.  
  1971. Visual:Destroy();
  1972. break
  1973. end
  1974. end
  1975. end)()
  1976. end
  1977.  
  1978. lastTick = tick();
  1979. local db = false;
  1980. game:service'RunService'.RenderStepped:connect(function()
  1981. if Action == "DEAD" then return end;
  1982.  
  1983.  
  1984. if not Wrangler then
  1985. --//
  1986. --// AUTOMATED MODE, MOTION SENSOR WILL DETECT MOVEMENT
  1987. --//
  1988.  
  1989.  
  1990. --//
  1991. --// IF PLAYER USED WRANGLER, THERE IS A SHIELD WICH MUST BE REMOVED
  1992. --//
  1993.  
  1994. if (Storage:findFirstChild'Shield') then
  1995. Storage:findFirstChild'Shield':Destroy();
  1996. end
  1997.  
  1998. local LastTarget = Target;
  1999.  
  2000. --//
  2001. --// CHECK FOR NEARBY ENEMIES
  2002. --//
  2003. local Player = GetNearbyPlayer();
  2004. Target = Player;
  2005.  
  2006. --//
  2007. --// BEEP ON TARGET FOUND
  2008. --//
  2009. if (Target ~= LastTarget and Target ~= nil) then
  2010. Move.Pitch = 0.9 + math.random()/9;
  2011. Move:play();
  2012. OnFind:play();
  2013. Action = "Standby";
  2014. end
  2015.  
  2016. --//
  2017. --// IDLE
  2018. --//
  2019. if Action == "Idle" then
  2020. RotateAxisX.C1 = clerp(RotateAxisX.C1, CFrame.Angles(0, SharpSin(tick()*2)*.2, 0), .1);
  2021. RotateAxisY.C0 = clerp(RotateAxisY.C0, CFrame.new(), .1);
  2022. end
  2023.  
  2024.  
  2025. --//
  2026. --// SENTRY DEAD
  2027. --//
  2028.  
  2029. --//
  2030. --// IF PLAYER EXISTS, FIRE!
  2031. --//
  2032.  
  2033.  
  2034.  
  2035. if Action == "Standby" then
  2036. pcall(function()
  2037. local tor = Target.Torso.CFrame.p -- Target CFrame
  2038. local direction = InvisiBox.CFrame.lookVector -- Direction handling, welds mess up, just a workaround.
  2039. local heading = math.atan2(direction.x, direction.z)--
  2040. local RotY = math.deg(heading)
  2041. if RotY < 0 then
  2042. RotY = (360 - math.abs(RotY));
  2043. end
  2044. RotateAxisX.C1 = --Begin here
  2045. clerp(RotateAxisX.C1,
  2046. CFrame.new(
  2047.  
  2048. Vector3.new(), --The Pivot0 of pointing the weld.
  2049. Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here
  2050.  
  2051. * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0),
  2052. .1
  2053. );
  2054.  
  2055. local Point = Hold.CFrame:toObjectSpace(CFrame.new(Hold.CFrame.p,tor))*CFrame.Angles(0,math.rad(180),0)
  2056. local RX, RY, RZ = Point:toEulerAnglesXYZ()
  2057. if math.deg(RX) > 45 then
  2058. RX = math.rad(45)
  2059. elseif math.deg(RX) < -55 then
  2060. RX = math.rad(-55)
  2061. end
  2062. RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1)
  2063.  
  2064. end)
  2065. end
  2066. if Action == "Fire" then
  2067. pcall(function()
  2068. local tor = Target.Torso.CFrame.p;
  2069. local direction = InvisiBox.CFrame.lookVector
  2070. local heading = math.atan2(direction.x, direction.z)
  2071. local RotY = math.deg(heading)
  2072. if RotY < 0 then
  2073. RotY = (360 - math.abs(RotY));
  2074. end
  2075. RotateAxisX.C1 = --Begin here
  2076. clerp(RotateAxisX.C1,
  2077. CFrame.new(
  2078.  
  2079. Vector3.new(), --The Pivot0 of pointing the weld.
  2080. Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here
  2081.  
  2082. * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0),
  2083. .1
  2084. );
  2085.  
  2086. BarrelWeld.C0 = clerp(BarrelWeld.C0, CFrame.new())
  2087. local Point = Hold.CFrame:toObjectSpace(CFrame.new(Hold.CFrame.p,tor))*CFrame.Angles(0,math.rad(180),0)
  2088. local RX, RY, RZ = Point:toEulerAnglesXYZ()
  2089. if math.deg(RX) > 45 then
  2090. RX = math.rad(45)
  2091. elseif math.deg(RX) < -55 then
  2092. RX = math.rad(-55)
  2093. end
  2094. RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1)
  2095. end)
  2096. end
  2097.  
  2098. if (Target ~= nil) then
  2099. if Action == "Fire" or db then return end
  2100. if Action == "Standby" then
  2101. db = true
  2102. wait(.2);
  2103. end
  2104. Action = "Fire";
  2105. db = false
  2106. OnFire:play();
  2107.  
  2108. Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]);
  2109.  
  2110. local PointLight = Instance.new("PointLight", Barrel);
  2111. PointLight.Color = Color3.new(1,.8,0)
  2112. PointLight.Brightness = 6;
  2113. Particle.Enabled = true
  2114. game:service'Debris':AddItem(PointLight, .05);
  2115.  
  2116.  
  2117.  
  2118. RayC(Barrel, 20)
  2119.  
  2120.  
  2121.  
  2122.  
  2123. wait(.1)
  2124. Particle.Enabled = false
  2125. if (Target ~= nil) then
  2126. Action = "Standby";
  2127. else
  2128. Action = "Idle";
  2129. end
  2130. end
  2131.  
  2132. if tick() - lastTick > 2.5 and Target == nil then
  2133. lastTick = tick();
  2134. Scanning:play();
  2135. end
  2136. end
  2137.  
  2138. if (Health.Health < 0.0001 or RotateAxisX.Parent == nil) then
  2139. Action = "DEAD";
  2140. if db then return end
  2141. RotateAxisY:Destroy();
  2142. TurretToFrame:Destroy();
  2143. Joint:Destroy();
  2144. InvisiBox2:Destroy();
  2145. db = true
  2146. local expl = Instance.new("Explosion", Storage);
  2147.  
  2148. expl.BlastRadius = .3;
  2149. expl.BlastPressure = 2050000;
  2150. expl.Position = TopFrame.Position;
  2151. Explode:Play()
  2152. NoSentry = true
  2153. game:service'Debris':AddItem(Storage, 3);
  2154.  
  2155. end
  2156.  
  2157. end)
  2158. end
  2159.  
  2160.  
  2161.  
  2162. combo = 0
  2163. function strike(hit)
  2164. if hit and hit.Parent and hit.Parent.Name ~= char.Name then
  2165. local targetHumanoid = hit.Parent:FindFirstChild("Humanoid")
  2166. if targetHumanoid and targetHumanoid ~= char:FindFirstChild("Humanoid") then
  2167. if combo == 1 then
  2168. targetHumanoid:TakeDamage(slashDamage)
  2169. SwingH:Play()
  2170.  
  2171. end
  2172.  
  2173.  
  2174.  
  2175. end
  2176. end
  2177. end
  2178.  
  2179.  
  2180.  
  2181. Reaper5.Touched:connect(strike)
  2182. --------------------------------------------------------------------------------------------------------------------------
  2183. function AnimSit()
  2184. for i = 0, 1, 0.05 do
  2185.  
  2186. swait()
  2187. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2188. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2189. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1)
  2190. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.1)
  2191. RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2192. LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1)
  2193. end
  2194.  
  2195. end
  2196.  
  2197. function AnimSitHit1()
  2198. for i = 0, 1, 0.05 do
  2199.  
  2200. swait()
  2201. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  2202. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  2203. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1)
  2204. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(-5)), 0.08)
  2205. RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(10)), .1)
  2206. LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(50)), .1)
  2207. end
  2208.  
  2209. end
  2210.  
  2211.  
  2212. function AnimSitHit2()
  2213. for i = 0, 1, 0.05 do
  2214.  
  2215. swait()
  2216. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2217. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), .1)
  2218. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1)
  2219. RW.C0 = clerp(RW.C0, CFrame.new(1.55, 0.4, -.1) * angles(math.rad(40), math.rad(3 ), math.rad(-15)), 0.3)
  2220. RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2221. LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1)
  2222. end
  2223.  
  2224. end
  2225. --------------------------------------------------------------------------------------------------------------------------
  2226.  
  2227. function No1()
  2228. for i = 0, 1, 0.05 do
  2229.  
  2230. swait()
  2231. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2232. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(40)), .1)
  2233. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2234. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2235. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2236. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2237. end
  2238.  
  2239. end
  2240.  
  2241.  
  2242.  
  2243. function No2()
  2244. for i = 0, 1, 0.05 do
  2245.  
  2246. swait()
  2247. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2248. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-40)), .1)
  2249. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2250. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2251. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2252. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2253. end
  2254.  
  2255. end
  2256.  
  2257.  
  2258.  
  2259. --------------------------------------------------------------------------------------------------------------------------
  2260.  
  2261. function Yes1()
  2262. for i = 0, 1, 0.1 do
  2263.  
  2264. swait()
  2265. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2266. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), .1)
  2267. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2268. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2269. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2270. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2271. end
  2272.  
  2273. end
  2274.  
  2275.  
  2276.  
  2277. function Yes2()
  2278. for i = 0, 1, 0.1 do
  2279.  
  2280. swait()
  2281. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2282. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  2283. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2284. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2285. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2286. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2287. end
  2288.  
  2289. end
  2290.  
  2291.  
  2292.  
  2293. --------------------------------------------------------------------------------------------------------------------------
  2294. function AttackAnim1()
  2295. for i = 0, 1, 0.05 do
  2296. swait()
  2297. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  2298. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  2299. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(10)), 0.08)
  2300. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(10)), 0.3)
  2301. if Torsovelocity > 2 then
  2302. RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  2303. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  2304. elseif Torsovelocity < 1 then
  2305. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1)
  2306. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1)
  2307. end
  2308. end
  2309. end
  2310.  
  2311.  
  2312. function AttackAnim2()
  2313. for i = 0, 1, 0.05 do
  2314. swait()
  2315. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2)
  2316. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  2317. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(10), math.rad(-10)), 0.25)
  2318. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
  2319. if Torsovelocity > 2 then
  2320. RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  2321. LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  2322.  
  2323. elseif Torsovelocity < 1 then
  2324. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1)
  2325. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1)
  2326. end
  2327. end
  2328. end
  2329. --------------------------------------------------------------------------------------------------------------------------
  2330.  
  2331.  
  2332.  
  2333. function ShotAttackAnim1()
  2334. for i = 0, 1, 0.07 do
  2335. swait()
  2336.  
  2337. if Torsovelocity > 2 then
  2338. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2339. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2340. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2)
  2341. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2342. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2343. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2344.  
  2345.  
  2346.  
  2347. elseif Torsovelocity < 1 then
  2348.  
  2349.  
  2350. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2351. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2352. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2)
  2353. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2354. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2355. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2356.  
  2357.  
  2358. end
  2359. end
  2360. end
  2361.  
  2362.  
  2363.  
  2364.  
  2365.  
  2366. function ShotAttackAnim2()
  2367. for i = 0, 1, 0.05 do
  2368. swait()
  2369.  
  2370. if Torsovelocity > 2 then
  2371. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2372. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2373. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  2374. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  2375. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2376. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2377.  
  2378.  
  2379.  
  2380. elseif Torsovelocity < 1 then
  2381.  
  2382.  
  2383. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2384. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2385. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  2386. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  2387. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2388. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2389.  
  2390.  
  2391. end
  2392. end
  2393. end
  2394.  
  2395.  
  2396.  
  2397. function ShotAttackAnim3()
  2398. for i = 0, 1, 0.05 do
  2399. swait()
  2400.  
  2401. if Torsovelocity > 2 then
  2402. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2403. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2404. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2405. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2)
  2406. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2407. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2408.  
  2409.  
  2410.  
  2411. elseif Torsovelocity < 1 then
  2412.  
  2413.  
  2414. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2415. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2416. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2417. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2)
  2418. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2419. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2420.  
  2421.  
  2422. end
  2423. end
  2424. end
  2425.  
  2426. function ShotAttackAnim4()
  2427. for i = 0, 1, 0.05 do
  2428. swait()
  2429.  
  2430. if Torsovelocity > 2 then
  2431. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2432. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2433. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2434. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2)
  2435. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2436. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2437.  
  2438.  
  2439.  
  2440. elseif Torsovelocity < 1 then
  2441.  
  2442.  
  2443. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2444. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2445. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2446. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2)
  2447. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2448. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2449.  
  2450.  
  2451. end
  2452. end
  2453. end
  2454. --------------------------------------------------------------------------------------------------------------------------
  2455.  
  2456. function DanAni1()
  2457. for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do
  2458.  
  2459. swait()
  2460. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.4) * angles(math.rad(5), math.rad(-8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2)
  2461. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30) +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2)
  2462. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.25) * angles(math.rad(170), math.rad(0), math.rad(20)), MusThingHat.Mesh.Scale.Y*0.2)
  2463. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(90), math.rad(0), math.rad(-45)), MusThingHat.Mesh.Scale.Y*0.2)
  2464. RH.C0 = clerp(RH.C0, cn(1, -.2, -.4) * RHCF * angles(math.rad(-4), math.rad(-15), math.rad(-5)), MusThingHat.Mesh.Scale.Y*0.3)
  2465. LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(4), math.rad(5), math.rad(5)), MusThingHat.Mesh.Scale.Y*0.2)
  2466. end
  2467.  
  2468. end
  2469.  
  2470.  
  2471.  
  2472. function DanAni2()
  2473. for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do
  2474.  
  2475. swait()
  2476. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.5) * angles(math.rad(8), math.rad(8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2)
  2477. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30) +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2)
  2478. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.25) * angles(math.rad(180), math.rad(0), math.rad(25)), MusThingHat.Mesh.Scale.Y*0.2)
  2479. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(45)), MusThingHat.Mesh.Scale.Y*0.2)
  2480. RH.C0 = clerp(RH.C0, cn(1, -1, -.0) * RHCF * angles(math.rad(4), math.rad(-5), math.rad(-8)), MusThingHat.Mesh.Scale.Y*0.2)
  2481. LH.C0 = clerp(LH.C0, cn(-1, -.2, -.4) * LHCF * angles(math.rad(-4), math.rad(15), math.rad(8)), MusThingHat.Mesh.Scale.Y*0.3)
  2482. end
  2483.  
  2484.  
  2485. end
  2486.  
  2487.  
  2488.  
  2489. --------------------------------------------------------------------------------------------------------------------------
  2490.  
  2491. BuildNow = false
  2492.  
  2493. Shotuse = false
  2494.  
  2495. wait2 = false
  2496.  
  2497. mouse.KeyDown:connect(function(key)
  2498.  
  2499. if key == "g" and attack == false then
  2500. yes:Play()
  2501. head.face.Texture = "http://www.roblox.com/asset/?id=393521316"
  2502. humanoid.WalkSpeed = 0
  2503. attack = true
  2504. Yes1()
  2505. Yes2()
  2506. Yes1()
  2507. Yes2()
  2508. attack = false
  2509. humanoid.WalkSpeed = 16
  2510. head.face.Texture = "http://www.roblox.com/asset/?id=156600391"
  2511. end
  2512. end)
  2513.  
  2514.  
  2515. mouse.KeyDown:connect(function(key)
  2516. if key == "e" and attack == false then
  2517. if Wep == 1 then
  2518. Wep = 2
  2519. else
  2520. Wep = 1
  2521. end
  2522.  
  2523.  
  2524. end
  2525. end)
  2526.  
  2527. mouse.KeyDown:connect(function(key)
  2528. if key == "p" and attack == false then
  2529.  
  2530. Wep = 3
  2531.  
  2532.  
  2533.  
  2534. end
  2535. end)
  2536.  
  2537.  
  2538.  
  2539.  
  2540.  
  2541.  
  2542.  
  2543.  
  2544.  
  2545.  
  2546.  
  2547.  
  2548. equippedgun = true
  2549.  
  2550.  
  2551.  
  2552.  
  2553. coroutine.wrap(function()
  2554. while equippedgun do
  2555.  
  2556. if spread < 0 then spread = 0 end
  2557. if humanoid.Health == 0 then break end
  2558.  
  2559.  
  2560. game:service'RunService'.Stepped:wait()
  2561. end
  2562. end)()
  2563.  
  2564. mouse.Button1Down:connect(function()
  2565. if debounce then return end
  2566. if equippedgun2 == true and attack == false then
  2567. Shotuse = true
  2568. debounce = true
  2569.  
  2570. wait(.2)
  2571.  
  2572. sound:play()
  2573.  
  2574.  
  2575.  
  2576. coroutine.wrap(function()
  2577. wait(0.3)
  2578. for angle = 0, 4 do
  2579.  
  2580. wait()
  2581. end
  2582.  
  2583. wait(0.2)
  2584. sound2:play()
  2585.  
  2586.  
  2587. wait(0.1)
  2588. for move = 0, 3 do
  2589. if move > 2 then return end
  2590.  
  2591.  
  2592. wait(0.06)
  2593. end
  2594. end)()
  2595. spread = spread + 1
  2596. coroutine.wrap(function()
  2597. for bullitz = 0, 7 do
  2598. if bullitz > 6 then return end
  2599. rayCast2(300, 1, Reaper4)
  2600. GunParticle.Enabled = true
  2601. local PointLight = Instance.new("PointLight", Reaper4);
  2602. PointLight.Color = Color3.new(.2,.2,0)
  2603. PointLight.Brightness = 2;
  2604. game:service'Debris':AddItem(PointLight, .05);
  2605. end
  2606. end)()
  2607. coroutine.wrap(function()
  2608. for _ = 0, 50 do
  2609. pcall(function()
  2610. spread = spread - 0.03
  2611. end)
  2612. wait()
  2613. end
  2614. end)()
  2615. wait(1)
  2616. debounce = false
  2617. end
  2618.  
  2619. end)
  2620.  
  2621.  
  2622.  
  2623.  
  2624.  
  2625.  
  2626.  
  2627.  
  2628.  
  2629. mouse.Button1Down:connect(function(key)
  2630.  
  2631. if attack == false and Wep == 1 then
  2632. attack = true
  2633.  
  2634. AttackAnim1()
  2635. combo = 1
  2636. Swing:Play()
  2637. AttackAnim2()
  2638. attack = false
  2639. combo = 0
  2640. end
  2641. end)
  2642.  
  2643.  
  2644.  
  2645. mouse.KeyDown:connect(function(key)
  2646.  
  2647. if key == "f" and attack == false then
  2648. No:Play()
  2649. humanoid.WalkSpeed = 0
  2650. attack = true
  2651. No1()
  2652. No2()
  2653. attack = false
  2654. humanoid.WalkSpeed = 16
  2655. end
  2656. end)
  2657.  
  2658.  
  2659.  
  2660.  
  2661. mouse.KeyDown:connect(function(key)
  2662. if attack == false or DA == true then
  2663. if key == "r" and Wep == 3 then
  2664.  
  2665. if DA == false then
  2666. DA = true
  2667. RUS:Play()
  2668. attack=true
  2669. humanoid.WalkSpeed = 0
  2670. head.face.Texture = "http://www.roblox.com/asset/?id=393521316"
  2671. else
  2672. DA = false
  2673. RUS:Stop()
  2674. attack=false
  2675. humanoid.WalkSpeed = 16
  2676. head.face.Texture = "http://www.roblox.com/asset/?id=156600391"
  2677. end
  2678. end
  2679. end
  2680. end)
  2681.  
  2682.  
  2683.  
  2684. mouse.KeyDown:connect(function(key)
  2685.  
  2686. if key == "t" and attack == false then
  2687. Taunt:Play()
  2688. humanoid.WalkSpeed = 0
  2689. attack = true
  2690. No1()
  2691. Yes2()
  2692. attack = false
  2693. humanoid.WalkSpeed = 16
  2694. end
  2695. end)
  2696.  
  2697. mouse.KeyDown:connect(function(key)
  2698. if key == "z" then
  2699.  
  2700.  
  2701.  
  2702. if NoSentry == false and attack == false and wait2 == false then
  2703. wait2 = true
  2704. for i,v in pairs(script:children()) do
  2705. if (v:IsA'Model') then
  2706.  
  2707.  
  2708. for i,v in pairs(v:children()) do
  2709. if (v:IsA'Humanoid') then
  2710. v.Health = 0
  2711. end
  2712. end
  2713.  
  2714.  
  2715. end
  2716.  
  2717. NoSentry = true
  2718.  
  2719. end
  2720.  
  2721.  
  2722.  
  2723. end
  2724.  
  2725.  
  2726.  
  2727. if NoSentry == true and attack == false and wait2 == false and Wep == 1 then
  2728. attack = true
  2729. wait2 = true
  2730. humanoid.WalkSpeed = 0
  2731. AnimSit()
  2732. AnimSitHit1()
  2733. WSH = WSHM[math.random(1,#WSHM)]
  2734. HitM.SoundId = "rbxassetid://"..WSH
  2735. HitM:Play()
  2736. BuildNow = true
  2737. AnimSitHit2()
  2738. AnimSitHit1()
  2739. WSH = WSHM[math.random(1,#WSHM)]
  2740. HitM.SoundId = "rbxassetid://"..WSH
  2741. HitM:Play()
  2742. AnimSitHit2()
  2743. AnimSitHit1()
  2744. WSH = WSHM[math.random(1,#WSHM)]
  2745. HitM.SoundId = "rbxassetid://"..WSH
  2746. HitM:Play()
  2747. AnimSitHit2()
  2748. AnimSitHit1()
  2749. WSH = WSHM[math.random(1,#WSHM)]
  2750. HitM.SoundId = "rbxassetid://"..WSH
  2751. HitM:Play()
  2752. AnimSitHit2()
  2753. AnimSitHit1()
  2754. WSH = WSHM[math.random(1,#WSHM)]
  2755. HitM.SoundId = "rbxassetid://"..WSH
  2756. HitM:Play()
  2757. AnimSitHit2()
  2758. AnimSitHit1()
  2759. WSH = WSHM[math.random(1,#WSHM)]
  2760. HitM.SoundId = "rbxassetid://"..WSH
  2761. HitM:Play()
  2762. AnimSitHit2()
  2763. AnimSitHit1()
  2764. WSH = WSHM[math.random(1,#WSHM)]
  2765. HitM.SoundId = "rbxassetid://"..WSH
  2766. HitM:Play()
  2767. AnimSitHit2()
  2768. AnimSitHit1()
  2769. WSH = WSHM[math.random(1,#WSHM)]
  2770. HitM.SoundId = "rbxassetid://"..WSH
  2771. HitM:Play()
  2772. AnimSitHit2()
  2773. AnimSitHit1()
  2774. WSH = WSHM[math.random(1,#WSHM)]
  2775. HitM.SoundId = "rbxassetid://"..WSH
  2776. HitM:Play()
  2777. AnimSitHit2()
  2778. AnimSitHit1()
  2779. WSH = WSHM[math.random(1,#WSHM)]
  2780. HitM.SoundId = "rbxassetid://"..WSH
  2781. HitM:Play()
  2782. AnimSitHit2()
  2783. AnimSit()
  2784.  
  2785. humanoid.WalkSpeed = 16
  2786. attack = false
  2787. NoSentry = false
  2788.  
  2789. end
  2790. wait()
  2791.  
  2792. wait2 = false
  2793. end end)
  2794.  
  2795.  
  2796.  
  2797. humanoid.Died:connect(function()
  2798. Arms:Destroy()
  2799. end)
  2800.  
  2801. print([[
  2802.  
  2803.  
  2804. ----------------------------------------
  2805. Tf2 Engineer Class
  2806. ----------------------------------------
  2807. Script by: 123jl123
  2808. Sentry by: Madiik
  2809. TheBoozled gave me a Mesh and Sounds from tf2
  2810. ----------------------------------------
  2811. Dont leak and dont do it.....
  2812. ----------------------------------------
  2813. ]])
  2814.  
  2815. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  2816. MusThingHat.Mesh.Scale = Vector3.new(MusThingHat.Mesh.Scale.X, RUS.PlaybackLoudness / 160, MusThingHat.Mesh.Scale.Z)
  2817. end)
  2818.  
  2819. local mesh1anan = Instance.new("SpecialMesh")
  2820. mesh1anan.MeshType = Enum.MeshType.FileMesh
  2821. mesh1anan.Scale = Vector3.new(3,3,3)
  2822. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=521754610"
  2823. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=521754612"
  2824.  
  2825. Glow1 = Color3.new(1,1,1)
  2826. Glow2 = Color3.new(0,0,0)
  2827.  
  2828. GlowParticle = Instance.new("ParticleEmitter")
  2829. GlowParticle.LightEmission = 1
  2830.  
  2831. GlowParticle.Size = NumberSequence.new(0,2)
  2832. GlowParticle.Texture = "http://www.roblox.com/asset/?id=52620985"
  2833. GlowParticle.Transparency = NumberSequence.new(0,1)
  2834. GlowParticle.LockedToPart = false
  2835. GlowParticle.Lifetime = NumberRange.new(0.5)
  2836. GlowParticle.Rate= 25
  2837. GlowParticle.Speed =NumberRange.new(0)
  2838.  
  2839.  
  2840. function RainDucks()
  2841. local locationanan = char.Torso.CFrame
  2842. local tacoa = Instance.new("Part")
  2843. tacoa.Size = Vector3.new(.5,.5,.5)
  2844. tacoa.CanCollide = false
  2845. tacoa.RotVelocity = Vector3.new(math.random(0,6),math.random(0,6),math.random(0,6))
  2846. local meshanananan = mesh1anan:clone()
  2847. meshanananan.Parent = tacoa
  2848. meshanananan.Scale = Vector3.new(1,1,1)
  2849. tacoa.CFrame = locationanan * CFrame.new(math.random(-8,8),math.random(10,40),math.random(-8,8))
  2850. tacoa.Parent = workspace
  2851.  
  2852.  
  2853. game:GetService("Debris"):AddItem(tacoa,4)
  2854. local GP = GlowParticle:clone()
  2855. GP.Parent = tacoa
  2856. Glow1 = Color3.new(math.random(), math.random(), math.random())
  2857. GP.Color = ColorSequence.new(Glow1,Glow2)
  2858.  
  2859. end
  2860.  
  2861.  
  2862.  
  2863. --]]
  2864.  
  2865.  
  2866.  
  2867. while true do wait()
  2868. if BuildNow == true then
  2869. BuildNow = false
  2870.  
  2871. BuildSentry()
  2872. end
  2873. if Shotuse == true then
  2874. Shotuse = false
  2875. attack = true
  2876. ShotAttackAnim1()
  2877. GunParticle.Enabled = false
  2878. ShotAttackAnim2()
  2879. ShotAttackAnim3()
  2880. ShotAttackAnim4()
  2881. ShotAttackAnim3()
  2882. attack = false
  2883. end
  2884.  
  2885.  
  2886.  
  2887.  
  2888. if DA == true then
  2889. DanAni1()
  2890. RainDucks()
  2891. local PointLight = Instance.new("PointLight", Torso);
  2892. PointLight.Color = Color3.new(math.random(), math.random(), math.random())
  2893. PointLight.Brightness = 50;
  2894. PointLight.Range = MusThingHat.Mesh.Scale.Y*10;
  2895. game:service'Debris':AddItem(PointLight, .3);
  2896.  
  2897. DanAni2()
  2898. RainDucks()
  2899. local PointLight = Instance.new("PointLight", Torso);
  2900. PointLight.Color = Color3.new(math.random(), math.random(), math.random())
  2901. PointLight.Brightness = 50;
  2902. PointLight.Range = MusThingHat.Mesh.Scale.Y*10;
  2903. game:service'Debris':AddItem(PointLight, .3);
  2904.  
  2905.  
  2906.  
  2907. end
  2908.  
  2909.  
  2910.  
  2911.  
  2912.  
  2913.  
  2914. end
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