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Generically-Titled Fire Emblem Quest (Gen 2) Part 2 Summary

Nov 3rd, 2015
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  1. Part 2 Link: http://suptg.thisisnotatrueending.com/archive/43414263/
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  3. Part 2 Summary
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  5. -Leigh and Lloyd got into a bit of a fight that morning over Lloyd's cynical stance on the morality of their new bosses. Lloyd then wound up walking around and thinking about this before being attacked from behind! Thankfully, however, the attacker in question was Yone, an extremely weak staff-wielder, citing his desire to get revenge for Leigh and Lloyd robbing him and leaving him for dead a couple weeks before the story began. Revenge was not gotten, however, since Lloyd alone was strong enough to overpower him, and he was quickly wounded and knocked out by Leigh, having heard the commotion. Lloyd pondered what needed to be done about this boy who could tell Marrius' Group the truth about who they used to be, but after Leigh's visible disgust at the implication, he instead agreed to outright return him to camp so their healer could fix him up.
  6. -To make a long story short, Yancy was able to heal Yone when Marrius' Group arrived, quickly leaving the scene when he woke up... Albeit after hitting him for hitting on her, then healing THAT up. Yulea, the only one besides Lloyd present at his wakeup, pretty much immediately realized that Cane was telling the truth about Lloyd's criminal past, but being very nice, she gave him and Leigh the benefit of the doubt anyway.
  7. -Later, Marrius' Group was attacked by bonewalkers and wights on the way down the mountain, which also briefly featured Marrius giving Leigh some pointers on improving her fighting style and offering her further instruction at a later date. It was a harrowing fight where they were severely outnumbered, but they ultimately persevered without any losses... Though Yone was nearly killed trying to staff-bash a couple times, the last of which he was so far out that he could only be saved by a passing stranger named Valerie, who disappeared as quickly as she could return Yone to them.
  8. -The tables were turned when wimpy ol' Yone and Lloyd were the fastest movers on the sands due to their magical attunement, albeit still tired out by all the traveling. Marrius, Leigh, and Lyeim immediately went to the Group's headquarters while Yancy and Yulea gave Lloyd and Yone a tour of the city. Lloyd learned about Annas and had his opportunity to sell off the White Gem Gyo gave him. Yancy managed to intimidate a shopkeeper into giving her a great price for it on his behalf, jokingly demanding a significant cut.
  9. -Upon finally being shown to the Marrius' Group's headquarters, the group was introduced to Irene in a rather unpleasant manner-she teleported into Yone. She was able to get unstuck with another timely teleportation, but the poor guy fainted from the experience and Yancy gave her a tongue-lashing of an introduction, met with Yulea's defense. When Lloyd agreed, it was the final straw for whatever's been pissing off the troubadour, so everyone headed in. Though it's unclear whether it's a permanent arrangement or not, Yone and Lloyd room together that night.
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  11. Current party members
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  13. -Lloyd (Dark Mage) A pragmatic young man whose home settlement was destroyed by an undead horde. Left with nothing, he convinced his girlfriend that the two of them needed to become bandits, and a series of coincidences from there led to him joining a noble group of mercenaries.
  14. -Leigh (Mercenary) A strong young woman whose home settlement was destroyed by an undead horde. She was convinced to become a bandit by her boyfriend, but she still has a valiant soul, being enthusiastic about chances to do the right thing. A series of coincidences led to her joining a noble group of mercenaries.
  15. -Marrius (Hero) A famous mercenary company leader and the son of two other prolific sellswords. Despite not being particularly old, he has a mature air about him, and is by all reports a very nice guy.
  16. -Yulea (Cavalier) A green-armored, fair-haired mercenary with a heart as big as she is strong, preferring to wield lances upon her horse. Best friends with Yancy, who feels she's too nice for her own good. Can sometimes be slow on the uptake, but has an overall good head on her shoulders.
  17. -Yancy (Troubadour) A red-armored, brown-redheaded mercenary with a foul, boisterous demeanor, skilled with a sword and a staff alike. Best friends with Yulea, who insists she has a good heart. An admirer of muscles, she's constantly striving to improve herself, and can be snappy. The niece of Mage General Yancy, named after him by her... Interesting father.
  18. -Lyeim (Myrmidon) Half-garou, half-human, this guy was the newest member of Marrius' company prior to the appearance of Lloyd and Leigh. Overall, he's a nice, unassuming fellow, though he does have a slight dark side and can be insecure at times. The son of a beloved public figure in Neir, Stefyn, and the current leader of the Garou, Dama.
  19. -Yone (Priest) A young man (he can't be older than 19) with short, dark hair and a fiery red heart. Overconfident in his nonexistent strength and charms, he ended up joining Marrius' Group after unsuccessfully confronting Lloyd over his criminal past. Harbors a crush on Yancy, much to her disgust.
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  21. Former/absent party members (given the nature of Marrius' Group, this can temporarily happen a lot)
  22. None yet!
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  24. Deceased Allies
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  26. -Nicholas (Priest, died in thread 1) A righteous-hearted healer who called for the aid of Marrius' company when his town was overrun by the Ymir Group. After mistaking Lloyd and Leigh for members of Marrius' Group, he was killed by one of Cane's lackeys, dying without learning the truth about his town's "saviors," but at least the real deal showed up soon after.
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  28. Deceased Bosses
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  30. -Cane (Warrior, died in thread 1) A cruel woman hailing from far-off islands who apparently knows the pain of losing loved ones and drawn-out deaths, preferring to avert both when possible, albeit knowing it's sometimes unavoidable. She was the leader of the Ymir Group bandits, but apparently until recently was only its second-in-command. After a onesided-in-her-favor fight with Lloyd, she was stabbed in the nick of time by Leigh and finished off by Yulea.
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  32. Noteworthy Non-party Characters
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  34. -Gyo (Ice Dragon) Bearing a childlike, androgynous appearance, Gyo is, like most known manaketes, really several centuries old, but still considered an unworthy upstart by other Ice Authority representatives. Has only killed one Fire Dragon despite the authority's policy, and even that was in self-defense. All in all a pretty nice person, respected by settlers.
  35. -Mage General Yancy (????) The current leader of Heim, operating out of Elza Oasis, specifically its Tower of Longevity, like most Mage Generals before him. In his time as ruler, he improved Heim's infrastructure pretty nicely, though some of that has been undone by the random undead. He's currently looking for viable candidates to become spirit charmers.
  36. -Irene (Witch) A pupil of a former Mage General with an extremely curious mind. In particular, she is currently studying ways to allow human beings to warp around safely without the use of some extremely rare apparatus, though there have been... Mishaps, which apparently aren't unique in her studies. Though some accuse her of only being in Marrius' Group because of her... Impressive physique, she's still quite clever, good with administrative work, money, record-keeping, and generally being pleasant. She's comparable to a secretary-accountant and very supportive.
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  38. Noteworthy factions
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  40. -Ice Authority: Ruling the Tordo mountains with a frigid fist, this group of Ice Dragons led the nation mostly-undisturbed for years... Until recently, when zombies and the like have been raised in the past few years. Since then, their authority has weakened, and unsavory groups of humans have picked up the slack where they've been hit the hardest. They have a policy of exterminating Fire Dragons and Chameleons on sight, sentiments which most, but not all human settlers share.
  41. -Marrius' Group: A mercenary guild founded by the swordsman Marrius, quickly rising in fame. Typically only sending a few more members than deemed necessary on any given mission, they still have a very low mortality rate and generally report satisfaction. It's arguably more comparable to a mercenary's guild.
  42. -Ymir Group: A bunch of bandits who recently became led by Cane, though their former (and "real") leader has not been revealed. They were significantly weakened, cut up, and humiliated by their defeat in a settlement by members of Marrius' group.
  43. -Magical Senate: The governing body of the desert nation of Heim, headed by a Mage General approved by... Some means or another. Their actions are heavily responsible for the towns and cities of the harsh desert being surprisingly comfortable, secure places to live.
  44. -Undead: A type of monster that normally needs to be specifically summoned. Lately, however, they've been appearing literally at random throughout the nation, making travel a more dangerous thing once again. Despite the name, they do not appear to have ever truly been alive, only taking on forms resembling once-living things.
  45. -Garou Tribes: A race that is known for using beaststones to shift between a humanlike form and that of a large, menacing wolf in battle, currently led by a woman named Dama. People of mixed Garou ancestry sometimes can transform like this, but also sometimes can't.
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