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castfromhp

Commander Class

Mar 1st, 2013
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  1. Commander
  2. [CLASS]
  3. Prerequisites: Novice Charm, Leader
  4. 1 AP - Standard Action
  5. Target: Pokémon or Trainer
  6. Effect: The Target may immediately take a Standard Action with the At-Will Frequency.
  7.  
  8. Cast's Notes: The Commander Feature is in fact not League Legal. The idea behind it is you have to at least be in the midst of battle and able to influence it in order to create an opening for an ally to act. It's not something you can do by simply standing on the sidelines and watching, as you would be in a League match. Feel free to enforce this ruling with a rolled up newspaper if any players get the idea that they can use this to double their action economy in League matches.
  9.  
  10. Motivate
  11. Prerequisites: Commander
  12. 1 AP - Standard Action
  13. Target: Pokémon or Trainer
  14. Effect: Set all of the Target's negative Combat Stages to zero.
  15.  
  16. Snap Out of It!
  17. Prerequisites: Commander
  18. 1 AP - Free Action
  19. Trigger: An Ally makes a roll to cure or ignore a Status Affliction
  20. Effect: Add half of your Command Rank to the roll.
  21.  
  22. Leadership Aura
  23. Prerequisites: Commander
  24. Daily/10 - Full Action
  25. Target: Self
  26. Effect: For the next two rounds, whenever an Ally causes an Enemy to faint, gain an Inspiration Point. Inspiration Points can be spent as if they are Action Points, and are automatically spent first, but they are lost at the end of the encounter and can only be spent on Commander Features.
  27.  
  28. Confidence
  29. Prerequisites: 3 Commander Feats
  30. Static
  31. Effect: You gain the Confidence Ability.
  32.  
  33. Keep Fighting!
  34. Prerequisites: 3 Commander Feats
  35. Daily/15 - Standard Action, Interrupt
  36. Trigger: An Ally Trainer with over 1HP is reduced to 0HP or lower
  37. Effect: Make a Charm Check. That Ally's HP is reduced to 1 instead, and then gains Temporary HP equal to the result of your Charm Check.
  38.  
  39. I Believe in You!
  40. Prerequisites: 5 Commander Feats, Expert Charm
  41. X AP - Swift Action
  42. Trigger: Your Pokémon hits with a Damaging Move.
  43. Effect: Add Xd6 to the Damage Roll for the Move to a maximum of 6d6 at 6 AP spent. You must spend at least 3 AP to activate I Believe in You!.
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