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- Balance Patch Abridged
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- BT Zerker: More duration, not useful.
- Mayhem Zerker: Buff stacks have infinite duration now. Very useful. Overall damage increase of Ark Passive still a little lacking.
- Blue Gunlancer: Stacks last 20 seconds now instead of 6 seconds.
- Red Gunlancer: No longer consumes 100% extra shield gauge in Defensive Stance.
- Paladin: Can activate identity at 75% gauge now, effectively making the last 25% reserve stock (same as Bard treatment).
- Punisher Slayer: Buff lasts for full identity now. Still Bloodlust shackled, but less stress on using the skills afterwards.
- Predator Slayer: Buff reduced from 40% damage to 30%. However builds full stacks in 10 seconds instead of 30 seconds now.
- FI Wardancer: Buff identity skill has push immunity now.
- Taijutsu Scrapper: Earth Splitter identity skill had its range increased, gained push immunity, and has a new much flashier animation.
- Blue Glaivier: Identity skill has push immunity now.
- Red Glaivier: The buff skill doesn't have an animation anymore but supposedly can't be cast during other skills? Doesn't sound intended but who knows.
- Deathblow Striker: There's a special effect that plays when your skill is enhanced by 16x orbs. However that's kinda useless.
- Esoteric Striker: Gained 20% non-spender damage. Doesn't have to chain spenders back-to-back anymore. Has 10% more casting speed on spenders. Flat gauge gain per non-spender used (probably to push people away from spec build). Overall notable buff.
- CO Summoner: Damage pops 60% sooner but does 60% less damage and lower stagger. Stacks last a minute now. Did this change anything at all?
- EW Deadeye: No longer has time penalty on weapon swap buff. No longer has damage arbitrarily split on shotguns. Got back their two handgun skill slots.
- Pistoleer: Gained push immunity on Secret Weapon and the animation was notably improved.
- FPE Artillerist: Animation of Gunfire Mode greatly improved.
- Barrage Artillerist: Can have up to 6 turrets out during their Awakening burst now. Turrets shoot faster.
- Evolution Scouter: Can command iron man suit bot with shift key. Probably to force it to not attack during certain mechs.
- AT Scouter: Yellow and blue buffs last until you use a purple skill now. Battery no longer refreshed by 20% when recalling drone. :(
- TTH Gunslinger: Assault Sniper identity skill gained push immunity.
- Surge Blade: Fully stacks buff in 2 instead of 3 stacks.
- DI Shadowhunter: Can use identity after 60 hits instead of 100. Can't gain stacks after using it. Probably means they will manually turn off identity after using it (transform on, nuke, transform off cycle gameplay).
- PS Shadowhunter: Encroaching Fragment lasts 20 seconds instead of 15 seconds.
- Lunar Reaper: Stacks last 30 seconds instead of 15 seconds so they don't fall off during mechs.
- NE Souleater: Can use identity skill after 9 skills cast instead of 10 skills hit. Might lead to more people trying to cook the double X cycle in identity.
- Artist: 1 orb buff is always 10% and lasts for 5 seconds instead of 4. If you do a 2 orb buff it refunds 5% of the spent gauge. Healing orb range increased.
- WF Aeromancer: You can actually maintain Path of the Wind now! Good duration buff. Dividing Space had a slight improvement to animation.
- Drizzle Aeromancer: Stacks related to Sun Shower damage and buffing Dazzling Space no longer have a duration so there's less pressure during your identity.
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