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Nov 23rd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303. local p = game.Players.LocalPlayer
  304. local char = p.Character
  305. local hed = char.Head
  306. local LocalPlayer = p
  307.  
  308. local naeeym = Instance.new("BillboardGui",char)
  309. naeeym.Size = UDim2.new(0,100,0,40)
  310. naeeym.StudsOffset = Vector3.new(0,5,0)
  311. naeeym.Adornee = char.Head
  312. local tecks = Instance.new("TextLabel",naeeym)
  313. tecks.BackgroundTransparency = 1
  314. tecks.BorderSizePixel = 0
  315. tecks.Text = LocalPlayer.Name
  316. tecks.Font = "ArialBold"
  317. tecks.FontSize = "Size24"
  318. tecks.TextStrokeTransparency = 0
  319. tecks.TextStrokeColor3 = Color3.new(0,0,0)
  320. tecks.TextColor3 = Color3.new(255,255,255)
  321. tecks.Size = UDim2.new(1,0,0.5,0)
  322.  
  323. local Player = game.Players.localPlayer
  324. local Character = p.Character
  325. local LeftArm2 = Character["Left Arm"]
  326. local RightArm2 = Character["Right Arm"]
  327. local LeftLeg2 = Character["Left Leg"]
  328. local RightLeg2 = Character["Right Leg"]
  329. local Head2 = Character.Head
  330. local Torso2 = Character.Torso
  331.  
  332. --created by SoldierJoao
  333. --Credits to metabee for the knives edit
  334. cut = Instance.new("Sound", Character)
  335. cut.SoundId = "https://www.roblox.com/asset/?id=97095069"
  336. cut.Volume = 1.5
  337. thri = Instance.new("Sound", Character)
  338. thri.SoundId = "https://www.roblox.com/asset/?id=186311262"
  339. thri.Volume = 2.5
  340. WRY = Instance.new("Sound", Character)
  341. WRY.SoundId = "https://www.roblox.com/asset/?id=276152532"
  342. WRY.Volume = 5
  343.  
  344. local Players=game:service'Players'
  345. local Player=Players.LocalPlayer
  346. local Mouse=Player:GetMouse''
  347. local RenderStepped=game:service'RunService'.RenderStepped
  348.  
  349. local MeshId='http://www.roblox.com/asset?id=202083123'
  350. local TextureId='http://www.roblox.com/asset/?id=189436355'
  351.  
  352. local BeeSpeed= 100
  353.  
  354. local QHold=false
  355. local EHold=false
  356.  
  357. Mouse.Button1Down:connect(function()
  358. cut:Play()
  359. if Mouse.Target then
  360. local Bee=Instance.new('Part',Player.Character)
  361. Bee.CanCollide=false
  362. Bee.Size=Vector3.new(2,2,2)
  363. Bee.CFrame=Player.Character.Torso.CFrame
  364. local BeeMesh=Instance.new('SpecialMesh',Bee)
  365. BeeMesh.MeshType='FileMesh'
  366. BeeMesh.MeshId=MeshId
  367. BeeMesh.TextureId=TextureId
  368. BeeMesh.Scale=Vector3.new(1,1,1)
  369. local BodyVel=Instance.new('BodyVelocity',Bee)
  370. BodyVel.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  371. local BodyGyro=Instance.new('BodyGyro',Bee)
  372. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  373. BodyGyro.P=2e4
  374. coroutine.wrap(function()
  375. RenderStepped:connect(function()
  376. BodyGyro.cframe=CFrame.new(Bee.Position,Mouse.Hit.p)
  377. BodyVel.velocity=Bee.CFrame.lookVector*BeeSpeed
  378. end)
  379. end)()
  380. Bee.Touched:connect(function(p)
  381. if p.Parent~=Player.Character and p.Parent:FindFirstChild'Humanoid'then
  382. p.Parent:BreakJoints()
  383. Bee:Destroy''
  384. thri:Play()
  385. end
  386. end)
  387. end
  388. end)
  389.  
  390.  
  391. Mouse.KeyDown:connect(function(k)
  392. local Key=k:lower''
  393. if Key=='q'then
  394. QHold=true
  395. elseif Key=='e'then
  396. EHold=true
  397. end
  398. end)
  399.  
  400. Mouse.KeyUp:connect(function(k)
  401. local Key=k:lower''
  402. if Key=='q'then
  403. QHold=false
  404. elseif Key=='e'then
  405. EHold=false
  406. end
  407. end)
  408.  
  409. coroutine.wrap(function()
  410. RenderStepped:connect(function()
  411. if QHold then
  412. if BeeSpeed>0 then
  413. BeeSpeed=BeeSpeed-1
  414. end
  415. elseif EHold then
  416. BeeSpeed=BeeSpeed+1
  417. end
  418. end)
  419. end)()
  420.  
  421.  
  422.  
  423.  
  424. mse = Player:GetMouse()
  425.  
  426. sound = Instance.new("Sound", Character)
  427. sound.SoundId = "https://www.roblox.com/asset/?id=290807425"
  428. sound.Volume = 2.5
  429. sound2 = Instance.new("Sound", Character)
  430. sound2.SoundId = "https://www.roblox.com/asset/?id=290810519"
  431. sound2.Volume = 2.5
  432. sound3 = Instance.new("Sound", Character)
  433. sound3.SoundId = "https://www.roblox.com/asset/?id=290807377"
  434. sound3.Volume = 1.8
  435. sound4 = Instance.new("Sound", Character)
  436. sound4.SoundId = "https://www.roblox.com/asset/?id=290807397"
  437. sound4.Volume = 2
  438. TSTheme = Instance.new("Sound", Character)
  439. TSTheme.SoundId = "https://www.roblox.com/asset/?id=172374380"
  440. TSTheme.Volume = 2
  441. canworld = true
  442. mse.KeyDown:connect(function(key)
  443. key = key:lower()
  444. if key == "t" then
  445. if canworld == false then return end
  446. if canworld then
  447. canworld = false
  448. sound3:Play()
  449. tecks.Text = "THE WORLD STOP TIME!"
  450. wait(2)
  451. tecks.Text = LocalPlayer.Name
  452. sound:Play()
  453. sound4:Play()
  454. TSTheme:Play()
  455.  
  456. local function spawnpart()
  457. sphere = Instance.new("Part")
  458. --game.Debris:AddItem(sphere,3)
  459. local sm = Instance.new("SpecialMesh", sphere)
  460. sm.MeshType = "Sphere"
  461. sphere.Transparency = 0.5
  462. sphere.Anchored = true
  463. sphere.CanCollide = false
  464. sphere.Material = "Neon"
  465. sphere.BrickColor = BrickColor.new("Black")
  466. end
  467.  
  468. local function weld(lol)
  469. local weld = Instance.new("Weld", Player.Character.Torso)
  470. weld.Part0 = Player.Character.Torso
  471. weld.Part1 = lol
  472. weld.C0 = Player.Character.Torso.CFrame:inverse()
  473. weld.C1 = lol.CFrame:inverse()
  474. end
  475. wait()
  476. spawnpart()
  477. for i, v in pairs(game.Players:GetChildren()) do
  478. t = v.Character:FindFirstChild("Torso")
  479. if t then
  480. t.Anchored = true
  481. Player.Character:FindFirstChild("Torso").Anchored = false
  482. end
  483. RA = v.Character:FindFirstChild("Right Arm")
  484. if RA then
  485. RA.Anchored = true
  486. Player.Character:FindFirstChild("Right Arm").Anchored = false
  487. end
  488. LA = v.Character:FindFirstChild("Left Arm")
  489. if LA then
  490. LA.Anchored = true
  491. Player.Character:FindFirstChild("Left Arm").Anchored = false
  492. end
  493. RL = v.Character:FindFirstChild("Right Leg")
  494. if RL then
  495. RL.Anchored = true
  496. Player.Character:FindFirstChild("Right Leg").Anchored = false
  497. end
  498. LL = v.Character:FindFirstChild("Left Leg")
  499. if LL then
  500. LL.Anchored = true
  501. Player.Character:FindFirstChild("Left Leg").Anchored = false
  502. end
  503. end
  504. weld(sphere)
  505. cce = Instance.new("ColorCorrectionEffect", game.Lighting)
  506. cce.Saturation = -5
  507. --game.Debris:AddItem(cce, 5)
  508. sphere.Parent = Character.Torso
  509. for i = 1,3 do
  510. sphere.Size = sphere.Size + Vector3.new(50,50,50)
  511. wait()
  512. end
  513. wait()
  514. sphere:Destroy()
  515. BeeSpeed = 0
  516. cce.Saturation = -0.1
  517. wait(0.3)
  518. cce.Saturation = -0.2
  519. wait(0.3)
  520. cce.Saturation = -0.3
  521. wait(0.2)
  522. cce.Saturation = -1.5
  523. wait()
  524. end
  525. end
  526. end
  527. )
  528.  
  529. tecks.Text = LocalPlayer.Name
  530.  
  531. mse.KeyDown:connect(function(key)
  532. key = key:lower()
  533. if key == "y" then
  534. canworld = true
  535. tecks.Text = "Time continues moving again."
  536. sound2:Play()
  537. wait()
  538. BeeSpeed = 1
  539. cce.Saturation = -1.3
  540. wait(0.5)
  541. BeeSpeed = 1.2
  542. cce.Saturation = -0.5
  543. wait(0.5)
  544. BeeSpeed = 1.4
  545. cce.Saturation = -0.4
  546. wait(0.3)
  547. BeeSpeed = 1.5
  548. cce.Saturation = -0.2
  549. wait(0.2)
  550. cce.Saturation = 0
  551.  
  552. for i, v in pairs(game.Players:GetChildren()) do
  553. t = v.Character:FindFirstChild("Torso")
  554. if t then
  555. t.Anchored = false
  556. end
  557. RA = v.Character:FindFirstChild("Right Arm")
  558. if RA then
  559. RA.Anchored = false
  560. end
  561. LA = v.Character:FindFirstChild("Left Arm")
  562. if LA then
  563. LA.Anchored = false
  564. end
  565. RL = v.Character:FindFirstChild("Right Leg")
  566. if RL then
  567. RL.Anchored = false
  568. end
  569. LL = v.Character:FindFirstChild("Left Leg")
  570. if LL then
  571. LL.Anchored = false
  572. end
  573. end
  574. BeeSpeed = 100
  575. tecks.Text = LocalPlayer.Name
  576. TSTheme:Stop()
  577. end
  578. end)
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