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Jun 29th, 2020
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  1. f############################################
  2. # +---------------------------------------+#
  3. # | Config Revision 16 |#
  4. # +---------------------------------------+#
  5. ############################################
  6.  
  7. Basic:
  8. type: KEYCRATE
  9. animation: 'none'
  10. displayName: '&8[&b&lBasic &7&lCrate&8]'
  11. holographic:
  12. - '&bBasic Crate'
  13. - '&7This crate key can be purchased at store.fiercepvp.net'
  14. - '&a&lLEFT CLICK &fto view possible rewards.'
  15. - '&a&lRIGHT CLICK &fwhilst holding a key to open.'
  16. preview:
  17. enabled: true
  18. rows: 4
  19. buy:
  20. enabled: false
  21. cost: 0
  22. message:
  23. onOpen: ''
  24. broadcast: ''
  25. key:
  26. item: '351:12'
  27. enchantment: '34:10'
  28. name: '&b&lBasic &7&lKey'
  29. lore:
  30. - ''
  31. effect:
  32. onOpenEffects: 'happyVillager, BAT_TAKEOFF'
  33. dormantEffects: 'happyVillager'
  34. reward:
  35. minimumRewards: 3
  36. maximumRewards: 3
  37. rewards:
  38. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  39. - 'item:(ender_pearl 2), display:(ender_pearl 2 &b[Basic]_&fEnderpearls &3Possible_Rewards), chance:(50)'
  40. - 'item:(diamond_block 4), display:(diamond_block 4 &b[Basic]_&fDiamond_Blocks &3Possible_Rewards), chance:(50)'
  41. - 'item:(iron_block 4), display:(iron_block 4 &b[Basic]_&fIron_Blocks &3Possible_Rewards), chance:(50)'
  42. - 'item:(gold_block 4), display:(gold_block 4 &b[Basic]_&fGold_Blocks &3Possible_Rewards), chance:(50)'
  43. - 'item:(emerald_block 4), display:(emerald_block 4 &b[Basic]_&fEmerald_Blocks &3Possible_Rewards), chance:(50)'
  44. - 'item:(coal_block 4), display:(coal_block 4 &b[Basic]_&fCoal_Blocks &3Possible_Rewards), chance:(50)'
  45. - 'item:(370 2), display:(370 2 &fGhast_Tear &3Possible_Rewards), chance:(30)'
  46. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  47. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  48. - 'item:(384 16), display:(384 16 &eXP_Bottle &3Possible_Rewards), chance:(50)'
  49. - 'item:(iron_helmet 1 &b[Basic]_&fHelmet &7 0:1;34:3), display:(iron_helmet 1 &b[Basic]_&fHelmet &3Possible_Rewards 0:1;34:3), chance:(40)'
  50. - 'item:(iron_chestplate 1 &b[Basic]_&fChestplate &7 0:1;34:3), display:(iron_chestplate 1 &b[Basic]_&fChestplate &3Possible_Rewards 0:1;34:3), chance:(40)'
  51. - 'item:(diamond_sword 1 &b[Basic]_&fSword &7 16:1;21:3;34:3), display:(diamond_sword 1 &b[Basic]_&fSword &3Possible_Rewards 16:1;21:3;34:3), chance:(40)'
  52. - 'item:(iron_leggings 1 &b[Basic]_&fLeggings &7 0:1;34:3), display:(iron_leggings 1 &b[Basic]_&fLeggings &3Possible_Rewards 0:1;34:3), chance:(40)'
  53. - 'item:(iron_boots 1 &b[Basic]_&fBoots &7 0:1;34:3), display:(iron_boots 1 &b[Basic]_&fBoots &3Possible_Rewards 0:1;34:3), chance:(40)'
  54. - 'item:(372 12), display:(372 12 &cNether_Wart &3Possible_Rewards), chance:(50)'
  55. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  56. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  57. - 'item:(376 12), display:(376 12 &cFermented_Eye &3Possible_Rewards), chance:(30)'
  58. - 'item:(322 4), display:(322 4 &b[Basic]_&fCrapple &3Possible_Rewards), chance:(30)'
  59. - 'item:(396 12), display:(396 12 &6Golden_Carrot &3Possible_Rewards), chance:(30)'
  60. - 'item:(diamond_pickaxe 1 &b[Basic]_&fPickaxe &7 32:5;34:3;35:3), display:(diamond_pickaxe 1 &b[Basic]_&fPickaxe &3Possible_Rewards 32:5;34:3;35:3), chance:(40)'
  61. - 'item:(speckled_melon 12), display:(speckled_melon 12 &aGlistering_Melon &3Possible_Rewards), chance:(50)'
  62. - 'item:(289 12), display:(289 12 &aGunpowder &3Possible_Rewards), chance:(50)'
  63. - 'item:(glowstone_dust 12), display:(glowstone_dust 12 &eGlowstone &3Possible_Rewards), chance:(50)'
  64. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  65. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  66. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  67. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  68. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  69. - 'item:(slime_ball 12), display:(slime_ball 12 &aSlime_Balls &3Possible_Rewards), chance:(50)'
  70. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  71. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  72. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  73. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  74. Rare:
  75. type: KEYCRATE
  76. animation: 'none'
  77. displayName: '&8[&a&lRare &7&lCrate&8]'
  78. holographic:
  79. - '&aRare Crate'
  80. - '&7This crate key can be purchased at store.fiercepvp.net'
  81. - '&a&lLEFT CLICK &fto view possible rewards.'
  82. - '&a&lRIGHT CLICK &fwhilst holding a key to open.'
  83. preview:
  84. enabled: true
  85. rows: 4
  86. buy:
  87. enabled: false
  88. cost: 0
  89. message:
  90. onOpen: ''
  91. broadcast: ''
  92. key:
  93. item: '351:12'
  94. enchantment: '34:10'
  95. name: '&a&lRare &7&lKey'
  96. lore:
  97. - ''
  98. effect:
  99. onOpenEffects: 'happyVillager, BAT_TAKEOFF'
  100. dormantEffects: 'happyVillager'
  101. reward:
  102. minimumRewards: 3
  103. maximumRewards: 3
  104. rewards:
  105. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  106. - 'item:(ender_pearl 4), display:(ender_pearl 4 &a[Rare]_&fEnderpearls &3Possible_Rewards), chance:(50)'
  107. - 'item:(diamond_block 6), display:(diamond_block 6 &a[Rare]_&fDiamond_Blocks &3Possible_Rewards), chance:(50)'
  108. - 'item:(iron_block 6), display:(iron_block 6 &a[Rare]_&fIron_Blocks &3Possible_Rewards), chance:(50)'
  109. - 'item:(gold_block 6), display:(gold_block 6 &a[Rare]_&fGold_Blocks &3Possible_Rewards), chance:(50)'
  110. - 'item:(emerald_block 6), display:(emerald_block 6 &a[Rare]_&fEmerald_Blocks &3Possible_Rewards), chance:(50)'
  111. - 'item:(coal_block 6), display:(coal_block 6 &a[Rare]_&fCoal_Blocks &3Possible_Rewards), chance:(50)'
  112. - 'item:(370 4), display:(370 4 &fGhast_Tear &3Possible_Rewards), chance:(30)'
  113. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  114. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  115. - 'item:(384 24), display:(384 24 &eXP_Bottle &3Possible_Rewards), chance:(50)'
  116. - 'item:(iron_helmet 1 &a[Rare]_&fHelmet &7 0:1;34:3), display:(iron_helmet 1 &a[Rare]_&fHelmet &3Possible_Rewards 0:1;34:3), chance:(40)'
  117. - 'item:(iron_chestplate 1 &a[Rare]_&fChestplate &7 0:1;34:3), display:(iron_chestplate 1 &a[Rare]_&fChestplate &3Possible_Rewards 0:1;34:3), chance:(40)'
  118. - 'item:(diamond_sword 1 &a[Rare]_&fSword &7 16:1;21:3;34:3), display:(diamond_sword 1 &a[Rare]_&fSword &3Possible_Rewards 16:1;21:3;34:3), chance:(40)'
  119. - 'item:(iron_leggings 1 &a[Rare]_&fLeggings &7 0:1;34:3), display:(iron_leggings 1 &a[Rare]_&fLeggings &3Possible_Rewards 0:1;34:3), chance:(40)'
  120. - 'item:(iron_boots 1 &a[Rare]_&fBoots &7 0:1;34:3), display:(iron_boots 1 &a[Rare]_&fBoots &3Possible_Rewards 0:1;34:3), chance:(40)'
  121. - 'item:(372 16), display:(372 16 &cNether_Wart &3Possible_Rewards), chance:(50)'
  122. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  123. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  124. - 'item:(376 16), display:(376 16 &cFermented_Eye &3Possible_Rewards), chance:(30)'
  125. - 'item:(322 6), display:(322 6 &a[Rare]_&fCrapple &3Possible_Rewards), chance:(30)'
  126. - 'item:(396 16), display:(396 16 &6Golden_Carrot &3Possible_Rewards), chance:(30)'
  127. - 'item:(diamond_pickaxe 1 &a[Rare]_&fPickaxe &7 32:5;34:3;35:3), display:(diamond_pickaxe 1 &a[Rare]_&fPickaxe &3Possible_Rewards 32:5;34:3;35:3), chance:(40)'
  128. - 'item:(speckled_melon 12), display:(speckled_melon 12 &aGlistering_Melon &3Possible_Rewards), chance:(50)'
  129. - 'item:(289 16), display:(289 16 &aGunpowder &3Possible_Rewards), chance:(50)'
  130. - 'item:(glowstone_dust 16), display:(glowstone_dust 16 &eGlowstone &3Possible_Rewards), chance:(50)'
  131. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  132. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  133. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  134. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  135. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  136. - 'item:(slime_ball 16), display:(slime_ball 16 &aSlime_Balls &3Possible_Rewards), chance:(50)'
  137. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  138. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  139. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  140. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  141. Epic:
  142. type: KEYCRATE
  143. animation: 'none'
  144. displayName: '&8[&6&lEpic &7&lCrate&8]'
  145. holographic:
  146. - '&6Epic Crate'
  147. - '&7This crate key can be purchased at store.fiercepvp.net'
  148. - '&6&lLEFT CLICK &fto view possible rewards.'
  149. - '&6&lRIGHT CLICK &fwhilst holding a key to open.'
  150. preview:
  151. enabled: true
  152. rows: 4
  153. buy:
  154. enabled: false
  155. cost: 0
  156. message:
  157. onOpen: ''
  158. broadcast: ''
  159. key:
  160. item: '351:12'
  161. enchantment: '34:10'
  162. name: '&6&lEpic &7&lKey'
  163. lore:
  164. - ''
  165. effect:
  166. onOpenEffects: 'happyVillager, BAT_TAKEOFF'
  167. dormantEffects: 'happyVillager'
  168. reward:
  169. minimumRewards: 3
  170. maximumRewards: 3
  171. rewards:
  172. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  173. - 'item:(ender_pearl 6), display:(ender_pearl 6 &6[Epic]_&fEnderpearls &3Possible_Rewards), chance:(50)'
  174. - 'item:(diamond_block 8), display:(diamond_block 8 &6[Epic]_&fDiamond_Blocks &3Possible_Rewards), chance:(50)'
  175. - 'item:(iron_block 8), display:(iron_block 8 &6[Epic]_&fIron_Blocks &3Possible_Rewards), chance:(50)'
  176. - 'item:(gold_block 8), display:(gold_block 8 &6[Epic]_&fGold_Blocks &3Possible_Rewards), chance:(50)'
  177. - 'item:(emerald_block 8), display:(emerald_block 8 &6[Epic]_&fEmerald_Blocks &3Possible_Rewards), chance:(50)'
  178. - 'item:(coal_block 8), display:(coal_block 8 &6[Epic]_&fCoal_Blocks &3Possible_Rewards), chance:(50)'
  179. - 'item:(370 6), display:(370 6 &fGhast_Tear &3Possible_Rewards), chance:(30)'
  180. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  181. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  182. - 'item:(384 32), display:(384 32 &eXP_Bottle &3Possible_Rewards), chance:(50)'
  183. - 'item:(iron_helmet 1 &6[Epic]_&fHelmet &7 0:1;34:4), display:(iron_helmet 1 &6[Epic]_&fHelmet &3Possible_Rewards 0:1;34:4), chance:(40)'
  184. - 'item:(iron_chestplate 1 &6[Epic]_&fChestplate &7 0:1;34:4), display:(iron_chestplate 1 &6[Epic]_&fChestplate &3Possible_Rewards 0:1;34:4), chance:(40)'
  185. - 'item:(diamond_sword 1 &6[Epic]_&fSword &7 16:1;21:3;34:4), display:(diamond_sword 1 &6[Epic]_&fSword &3Possible_Rewards 16:1;21:3;34:4), chance:(40)'
  186. - 'item:(iron_leggings 1 &6[Epic]_&fLeggings &7 0:1;34:4), display:(iron_leggings 1 &6[Epic]_&fLeggings &3Possible_Rewards 0:1;34:4), chance:(40)'
  187. - 'item:(iron_boots 1 &6[Epic]_&fBoots &7 0:1;34:4), display:(iron_boots 1 &6[Epic]_&fBoots &3Possible_Rewards 0:1;34:4), chance:(40)'
  188. - 'item:(372 24), display:(372 24 &cNether_Wart &3Possible_Rewards), chance:(50)'
  189. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  190. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  191. - 'item:(376 24), display:(376 24 &cFermented_Eye &3Possible_Rewards), chance:(30)'
  192. - 'item:(322 8), display:(322 8 &6[Epic]_&fCrapple &3Possible_Rewards), chance:(30)'
  193. - 'item:(396 24), display:(396 24 &6Golden_Carrot &3Possible_Rewards), chance:(30)'
  194. - 'item:(diamond_pickaxe 1 &6[Epic]_&fPickaxe &7 32:5;34:4;35:3), display:(diamond_pickaxe 1 &6[Epic]_&fPickaxe &3Possible_Rewards 32:5;34:4;35:3), chance:(40)'
  195. - 'item:(speckled_melon 24), display:(speckled_melon 24 &6Glistering_Melon &3Possible_Rewards), chance:(50)'
  196. - 'item:(289 24), display:(289 24 &6Gunpowder &3Possible_Rewards), chance:(50)'
  197. - 'item:(glowstone_dust 24), display:(glowstone_dust 24 &eGlowstone &3Possible_Rewards), chance:(50)'
  198. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  199. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  200. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  201. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  202. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  203. - 'item:(slime_ball 24), display:(slime_ball 24 &6Slime_Balls &3Possible_Rewards), chance:(50)'
  204. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  205. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  206. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  207. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  208. Warrior:
  209. type: KEYCRATE
  210. animation: 'none'
  211. displayName: '&8[&dWarrior &7&lCrate&8]'
  212. holographic:
  213. - '&d&lWarrior Crate'
  214. - '&7This crate key can be purchased at store.fiercepvp.net'
  215. - '&a&lLEFT CLICK &fto view possible rewards.'
  216. - '&a&lRIGHT CLICK &fwhilst holding a key to open.'
  217. preview:
  218. enabled: true
  219. rows: 2
  220. buy:
  221. enabled: false
  222. cost: 0
  223. message:
  224. onOpen: ''
  225. broadcast: ''
  226. key:
  227. item: 'Tripwire_Hook'
  228. enchantment: '34:10'
  229. name: '&d&lWarrior &7&lKey'
  230. lore:
  231. - ''
  232. effect:
  233. onOpenEffects: 'happyVillager, BAT_TAKEOFF'
  234. dormantEffects: 'happyVillager'
  235. reward:
  236. minimumRewards: 4
  237. maximumRewards: 5
  238. rewards:
  239. - 'item:(iron_helmet 1 &b&l&nWarrior_iron_helmet &7 0:2;1:4;34:3;3:4;4:4), display:(iron_helmet 1 &b&l&nWarrior_iron_helmet &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  240. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  241. - 'item:(gold_helmet 1 &e&l&nWarrior_Bard_Helmet &7 0:2;1:4;34:3;3:4;4:4), display:(gold_helmet 1 &e&l&nWarrior_Bard_Helmet &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  242. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  243. - 'item:(chainmail_helmet 1 &f&l&nWarrior_Rogue_Helmet &7 0:2;1:4;34:3;3:4;4:4), display:(chainmail_helmet 1 &f&l&nWarrior_Rogue_Helmet &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  244. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  245. - 'item:(leather_helmet 1 &d&l&nWarrior_Archer_Helmet &7 0:2;1:4;34:3;3:4;4:4), display:(leather_helmet 1 &d&l&nWarrior_Archer_Helmet &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  246. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  247. - 'item:(iron_helmet 1 &7&l&nWarrior_Miner_Helmet &7 0:2;1:4;34:3;3:4;4:4), display:(iron_helmet 1 &7&l&nWarrior_Miner_Helmet &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  248. - 'item:(iron_chestplate 1 &b&l&nWarrior_iron_chestplate &7 0:2;1:4;34:3;3:4;4:4), display:(iron_chestplate 1 &b&l&nWarrior_iron_chestplate &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  249. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  250. - 'item:(gold_chestplate 1 &e&l&nWarrior_Bard_Chestplate &7 0:2;1:4;34:3;3:4;4:4), display:(gold_chestplate 1 &e&l&nWarrior_Bard_Chestplate &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  251. - 'item:(diamond_sword 1 &b&l&nWarrior_Sword &7 16:2;17:4;18:4;34:4;21:4), display:(diamond_sword 1 &b&l&nWarrior_Sword &3Possible_Rewards 16:2;17:4;18:4;34:4;21:4), chance:(50)'
  252. - 'item:(chainmail_chestplate 1 &f&l&nWarrior_Rogue_Chestplate &7 0:2;1:4;34:3;3:4;4:4), display:(chainmail_chestplate 1 &f&l&nWarrior_Rogue_Chestplate &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  253. - 'item:(bow 1 &d&l&nWarrior_Bow &7 48:4;50:2;34:4;51:1), display:(bow 1 &d&l&nWarrior_Bow &3Possible_Rewards 48:4;50:2;34:4;51:1), chance:(50)'
  254. - 'item:(leather_chestplate 1 &d&l&nWarrior_Archer_Chestplate &7 0:2;1:4;34:3;3:4;4:4), display:(leather_chestplate 1 &d&l&nWarrior_Archer_Chestplate &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  255. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  256. - 'item:(iron_chestplate 1 &7&l&nWarrior_Miner_Chestplate &7 0:2;1:4;34:3;3:4;4:4), display:(iron_chestplate 1 &7&l&nWarrior_Miner_Chestplate &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  257. - 'item:(iron_leggings 1 &b&l&nWarrior_iron_leggings &7 0:2;1:4;34:3;3:4;4:4), display:(iron_leggings 1 &b&l&nWarrior_iron_leggings &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  258. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  259. - 'item:(gold_leggings 1 &e&l&nWarrior_Bard_Leggings &7 0:2;1:4;34:3;3:4;4:4), display:(gold_leggings 1 &e&l&nWarrior_Bard_Leggings &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  260. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  261. - 'item:(chainmail_leggings 1 &f&l&nWarrior_Rogue_Leggings &7 0:2;1:4;34:3;3:4;4:4), display:(chainmail_leggings 1 &f&l&nWarrior_Rogue_Leggings &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  262. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  263. - 'item:(leather_leggings 1 &d&l&nWarrior_Archer_Leggings &7 0:2;1:4;34:3;3:4;4:4), display:(leather_leggings 1 &d&l&nWarrior_Archer_Leggings &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  264. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  265. - 'item:(iron_leggings 1 &7&l&nWarrior_Miner_Leggings &7 0:2;1:4;34:3;3:4;4:4), display:(iron_leggings 1 &7&l&nWarrior_Miner_Leggings &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  266. - 'item:(iron_boots 1 &b&l&nWarrior_iron_boots &7 0:2;1:4;34:3;3:4;4:4;2:4), display:(iron_boots 1 &b&l&nWarrior_iron_boots &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4;2:4), chance:(50)'
  267. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  268. - 'item:(gold_boots 1 &e&l&nWarrior_Bard_Boots &7 0:2;1:4;34:3;3:4;4:4;2:4), display:(gold_boots 1 &e&l&nWarrior_Bard_Boots &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4;2:4), chance:(50)'
  269. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  270. - 'item:(chainmail_boots 1 &f&l&nWarrior_Rogue_Boots &7 0:2;1:4;34:3;3:4;4:4;2:4), display:(chainmail_boots 1 &f&l&nWarrior_Rogue_Boots &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4;2:4), chance:(50)'
  271. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  272. - 'item:(leather_boots 1 &d&l&nWarrior_Archer_Boots &7 0:2;1:4;34:3;3:4;4:4;2:4), display:(leather_boots 1 &d&l&nWarrior_Archer_Boots &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4;2:4), chance:(50)'
  273. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  274. - 'item:(iron_boots 1 &7&l&nWarrior_Miner_Boots &7 0:2;1:4;34:3;3:4;4:4;2:4), display:(iron_boots 1 &7&l&nWarrior_Miner_Boots &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4;2:4), chance:(50)'
  275. Chance:
  276. type: ROULETTEKEYCRATE
  277. animation: 'none'
  278. displayName: '&8[&4Chance &7&lCrate&8]'
  279. holographic:
  280. - '&4&lChance Crate'
  281. - '&7This crate key can be purchased at store.fiercepvp.net'
  282. - '&a&lLEFT CLICK &fto view possible rewards.'
  283. - '&a&lRIGHT CLICK &fwhilst holding a key to open.'
  284. preview:
  285. enabled: true
  286. buy:
  287. enabled: false
  288. cost: 0
  289. message:
  290. onOpen: ''
  291. broadcast: ''
  292. key:
  293. item: 'Tripwire_hook'
  294. enchantment: '34:10'
  295. name: '&4&lChance &fKey'
  296. lore:
  297. - ''
  298. effect:
  299. onOpenEffects: ''
  300. dormantEffects: ''
  301. reward:
  302. minimumRewards: 1
  303. maximumRewards: 1
  304. rewards:
  305. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  306. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  307. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  308. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  309. - 'cmd:(/coupon give %player% god 1), display:(351:1 1 &4&LGod_&7Rank), Chance:(7), broadcast:(&8[&4&lChance&8] &3&l%player% &fhas won &4&lGOD RANK &7(lifetime) &ffrom a &4&lChance Crate)'
  310. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  311. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  312. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  313. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  314. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  315. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  316. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  317. - 'cmd:(/coupon give %player% legend 1), display:(351:14 1 &6&LLegend_&7Rank), Chance:(10), broadcast:(&8[&4&lChance&8] &3&l%player% &fhas won &6&lLegend Rank &7(lifetime) &ffrom a &4&lChance Crate)'
  318. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  319. - 'cmd:(/coupon give %player% king 1), display:(351:12 1 &9&LKing_&7Rank), Chance:(20), broadcast:(&8[&4&lChance&8] &3&l%player% &fhas won &9&lKing Rank &7(lifetime) &ffrom a &4&lChance Crate)'
  320. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  321. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  322. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  323. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  324. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  325. - 'cmd:(/coupon give %player% master 1), display:(351:7 1 &f&lMaster_&7Rank), Chance:(60), broadcast:(&8[&4&lChance&8] &3&l%player% &fhas won &f&lMaster Rank &7(lifetime) &ffrom a &4&lChance Crate)'
  326. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  327. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  328. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  329. - 'cmd:(/coupon give %player% dragon 1), display:(351:11 1 &e&lDragon_&7Rank), Chance:(50), broadcast:(&8[&4&lChance&8] &3&l%player% &fhas won &e&lDragon Rank &7(lifetime) &ffrom a &4&lChance Crate)'
  330. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  331. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  332. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  333. - 'cmd:(/coupon give %player% diamond 1), display:(310 1 &b&LDiamond_&7GKit), Chance:(50), broadcast:(&8[&4&lChance&8] &3&l%player% &fhas won &b&lDiamond Kit &7(lifetime) &ffrom a &4&lChance Crate)'
  334. - 'cmd:(/coupon give %player% archer 1), display:(298 1 &d&lArcher_&7GKit), Chance:(50), broadcast:(&8[&4&lChance&8] &3&l%player% &fhas won &d&lArcher Kit &7(lifetime) &ffrom a &4&lChance Crate)'
  335. - 'cmd:(/coupon give %player% ghost 1), display:(406 1 &f&lGhost&7_GKit), Chance:(50), broadcast:(&8[&4&lChance&8] &3&l%player% &fhas won &f&lGhost Kit &7(lifetime) &ffrom a &4&lChance Crate)'
  336. - 'cmd:(/coupon give %player% assassin 1), display:(346 1 &3&lAssassin_&7GKit), Chance:(50), broadcast:(&8[&4&lChance&8] &3&l%player% &fhas won &3&lAssassin Kit &7(lifetime) &ffrom a &4&lChance Crate)'
  337. - 'cmd:(/coupon give %player% healer 1), display:(261 1 &e&LHealer_&7GKit), Chance:(50), broadcast:(&8[&4&lChance&8] &3&l%player% &fhas won &e&lHealer Kit &7(lifetime) &ffrom a &4&lChance Crate)'
  338. - 'cmd:(/coupon give %player% rogue 1), display:(302 1 &8&LRogue_&7GKit), Chance:(50), broadcast:(&8[&4&lChance&8] &3&l%player% &fhas won &8&lRogue Kit &7(lifetime) &ffrom a &4&lChance Crate)'
  339. - 'cmd:(/coupon give %player% bard 1), display:(314 1 &6&LBard_&7GKit), Chance:(50), broadcast:(&8[&4&lChance&8] &3&l%player% &fhas won &6&lBard Kit &7(lifetime) &ffrom a &4&lChance Crate)'
  340. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  341. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  342. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  343. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  344. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  345. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  346. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  347. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  348. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  349. - 'item:(160:4 1 &7), display:(160:7 1 &7), Chance:(0)'
  350. Ability:
  351. type: KEYCRATE
  352. animation: 'none'
  353. displayName: '&8[&3&lAbility &7&lCrate&8]'
  354. holographic:
  355. - '&3&lAbility Crate'
  356. - '&7This crate key can be purchased at store.fiercepvp.net'
  357. - '&a&lLEFT CLICK &fto view possible rewards.'
  358. - '&a&lRIGHT CLICK &fwhilst holding a key to open.'
  359. preview:
  360. enabled: true
  361. rows: 3
  362. buy:
  363. enabled: false
  364. cost: 0
  365. message:
  366. onOpen: ''
  367. broadcast: ''
  368. key:
  369. item: '351:6'
  370. enchantment: '34:10'
  371. name: '&3&lAbility &7&lKey'
  372. lore:
  373. - ''
  374. effect:
  375. onOpenEffects: 'happyVillager, BAT_TAKEOFF'
  376. dormantEffects: 'happyVillager'
  377. reward:
  378. minimumRewards: 1
  379. maximumRewards: 1
  380. rewards:
  381. - 'item:(160:4 1 &7), display:(160:7 1 &7), chance:(0)'
  382. - 'item:(160:4 1 &7), display:(160:7 1 &7), chance:(0)'
  383. - 'cmd:(ability give rocket %player% 4), display:(401 4 &a&lRocket), chance:(10)'
  384. - 'item:(279 1 &cUnstoppable_Axe &7 32:10;34:10), display:(279 1 &cUnstopabble_Axe &7 32:10;34:10), chance:(40)'
  385. - 'cmd:(ability give ninja_star %player% 1), display:(399 1 &6&lNinja_Star), chance:(1)'
  386. - 'item:(278 1 &cUnstoppable_Pickaxe &7 32:10;34:10), display:(278 1 &cUnstopabble_Pickaxe &7 32:10;34:10), chance:(40)'
  387. - 'cmd:(ability give refill_chest %player% 1), display:(379 1 &6&lRefill_Chest), chance:(10)'
  388. - 'item:(160:4 1 &7), display:(160:7 1 &7), chance:(0)'
  389. - 'item:(160:4 1 &7), display:(160:7 1 &7), chance:(0)'
  390. - 'cmd:(ability give refill_chest %player% 1), display:(379 1 &6&lRefill_Chest), chance:(0)'
  391. - 'cmd:(ability give second_chance %player% 3), display:(288 3 &d&lSecond_Chance), chance:(15)'
  392. - 'cmd:(ability give switcher_ball 8), display:(332 8 &9&lSwitchers), chance:(5)'
  393. - 'cmd:(ability give freeze_gun %player% 1), display:(293 1 &f&lFreeze_Gun), chance:(15)'
  394. - 'cmd:(ability give invis_dust %player% 2), display:(351 2 &3&lInvis_Dust), chance:(10)'
  395. - 'cmd:(ability give block_egg %player% 4), display:(344 1 &4Block_Egg), chance:(15)'
  396. - 'cmd:(ability give randomizer %player% 1), display:(263 1 &9Randomizer), chance:(15)'
  397. - 'cmd:(ability give cocaine %player% 4), display:(353 4 &fCocaine), chance:(15)'
  398. - 'cmd:(ability give pocket_bard %player% 3), display:(377 3 &6Pocket_Bard), chance:(15)'
  399. - 'item:(160:4 1 &7), display:(160:7 1 &7), chance:(0)'
  400. - 'item:(160:4 1 &7), display:(160:7 1 &7), chance:(0)'
  401. - 'cmd:(ability give cooldown_bow %player% 1), display:(261 1 &5Cooldown_Bow), chance:(15)'
  402. - 'cmd:(ability give rotation_stick %player% 1), display:(280 1 &e&lRotation_Stick), chance:(15)'
  403. - 'item:(341 1 &2Knockback_&aSlime &7 16:1;20:1;19:1), display:(341 1 &2Knockback_&aSlime &3Possible_Rewards 16:1;20:1;19:1), chance:(40)'
  404. - 'cmd:(ability give disarmer_axe 1), display:(286 1 &c&lDisarmer_Axe), chance:(5)'
  405. - 'cmd:(ability give icaro_feather 3), display:(288 3 &f&lIcaro_Feather), chance:(0)'
  406. - 'item:(160:4 1 &7), display:(160:7 1 &7), chance:(0)'
  407. - 'item:(160:4 1 &7), display:(160:7 1 &7), chance:(0)'
  408. 2020:
  409. type: KEYCRATE
  410. animation: 'none'
  411. displayName: '&8[&6&l2020 &7&lCrate&8]'
  412. displayItem: ''
  413. holographic:
  414. - '&6&l2020 Crate'
  415. - '&7This crate key can be purchased at store.fiercepvp.net'
  416. - '&a&lLEFT CLICK &fto view possible rewards.'
  417. - '&a&lRIGHT CLICK &fwhilst holding a key to open.'
  418. preview:
  419. enabled: true
  420. rows: 2
  421. buy:
  422. enabled: false
  423. cost: 0
  424. message:
  425. onOpen: ''
  426. broadcast: ''
  427. key:
  428. item: 'Tripwire_Hook'
  429. enchantment: '34:10'
  430. name: '&6&l2020 &7&lKey'
  431. lore:
  432. - ''
  433. effect:
  434. onOpenEffects: 'happyVillager, BAT_TAKEOFF'
  435. dormantEffects: 'happyVillager'
  436. reward:
  437. minimumRewards: 3
  438. maximumRewards: 4
  439. rewards:
  440. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  441. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  442. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  443. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  444. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  445. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  446. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  447. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  448. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  449. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  450. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  451. - 'item:(iron_helmet 1 &6&l2020_&7Helmet &aImplants_V 0:2;34:4;3:4;1:4;4:4), display:(iron_helmet 1 &6&l2020_&7Helmet &aImplants_V 0:2;34:3;3:4;1:4;4:4), chance:(40)'
  452. - 'item:(iron_chestplate 1 &6&l2020_&7Chestplate &aFireResistance_I 0:2;34:4;3:4;1:4;4:4), display:(iron_chestplate 1 &6&l2020_&7Chestplate &aFireResistance_I 0:2;34:3;3:4;1:4;4:4), chance:(40)'
  453. - 'item:(diamond_sword 1 &6&l2020_&7Sword &cNutrition_I 16:2;34:4;20:2), display:(diamond_sword 1 &6&l2020_&7Sword &cNutrition_I 16:2;34:3;20:2), chance:(40)'
  454. - 'item:(iron_leggings 1 &6&l2020_&7Leggings &aRecover_I 0:2;34:4;3:4;1:4;4:4), display:(iron_leggings 1 &6&l2020_&7Leggings &aRecover_I 0:2;34:3;3:4;1:4;4:4), chance:(40)'
  455. - 'item:(iron_boots 1 &6&l2020_&7Boots &aSpeed_II 0:2;34:4;3:4;1:4;4:4;2:4), display:(iron_boots 1 &6&l2020_&7Boots &aSpeed_II 0:2;34:3;3:4;1:4;4:4;2:5), chance:(40)'
  456. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  457. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  458. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  459. - 'item:(138 5 &7), display:(138 5 &7), chance:(40)'
  460. - 'item:(30 64 &7), display:(30 64 &7), chance:(0)'
  461. - 'item:(368 32), display:(368 32 &fEnder_Pearl), chance:(40)'
  462. - 'item:(iron_block 16), display:(iron_block 16 &FIron_Blocks), chance:(40)'
  463. - 'item:(gold_block 16), display:(gold_block 16 &FGold_Blocks), chance:(40)'
  464. - 'item:(emerald_block 16), display:(emerald_block 16 &FEmerald_Blocks), chance:(40)'
  465. - 'item:(diamond_block 16), display:(diamond_block 16 &FDiamond_Blocks), chance:(40)'
  466. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  467. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  468. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  469. - 'item:(322 16 &7), display:(322 16 &7), chance:(40)'
  470. - 'cmd:(/cr givekey %player% Ability 3), display:(131 3 &3&lAbility_&7Crate_key), chance:(1), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &3&lAbility Key &7(x3) &ffrom a &6&l2020 Crate)'
  471. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  472. - 'cmd:(/cr givekey %player% 2020 3), display:(131 3 &6&l2020_&7Crate_key), chance:(2), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &6&l2020 Key &7(x3) &ffrom a &6&l2020 Crate)'
  473. - 'item:(322:1 2 &7), display:(322:1 2 &7), chance:(40)'
  474. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  475. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  476. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  477. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  478. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  479. - 'cmd:(/coupon give %player% King 1), display:(351:14 1 &5&lKing_&7Rank), chance:(0.2), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &5&lKing &7Rank &ffrom a &6&l2020 Crate)'
  480. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  481. - 'cmd:(/coupon give %player% Champion 1), display:(351:12 1 &c&lChampion_&7Rank), chance:(0.1), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &c&lChampion &7Rank &ffrom a &6&l2020 Crate)'
  482. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  483. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  484. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  485. Event:
  486. type: KEYCRATE
  487. animation: 'none'
  488. displayName: '&8[&9Event &7&lCrate&8]'
  489. displayItem: ''
  490. holographic:
  491. - '&9&lEvent &fCrate'
  492. preview:
  493. enabled: true
  494. rows: 2
  495. buy:
  496. enabled: false
  497. cost: 0
  498. message:
  499. onOpen: ''
  500. broadcast: ''
  501. key:
  502. item: 'Tripwire_Hook'
  503. enchantment: '34:10'
  504. name: '&9&lEVENT&b &7&lKey'
  505. lore:
  506. - ''
  507. effect:
  508. onOpenEffects: 'happyVillager, BAT_TAKEOFF'
  509. dormantEffects: 'happyVillager'
  510. reward:
  511. minimumRewards: 3
  512. maximumRewards: 4
  513. rewards:
  514. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  515. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  516. - 'item:(368 32), display:(368 32 &9Enderpearl), chance:(0)'
  517. - 'cmd:(/cr givekey %player% Ability 3), display:(131 3 &3&lAbility_&7Crate_key), chance:(3), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &3&lAbility Key &7(x3) &ffrom a &9&lEVENT&b Crate)'
  518. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  519. - 'cmd:(/cr givekey %player% 2020 3), display:(131 3 &6&l2020_&7Crate_key), chance:(3), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &6&l2020 Key &7(x3) &ffrom a &9&lEVENT&b Crate)'
  520. - 'item:(368 32), display:(368 32 &9Enderpearl), chance:(0)'
  521. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  522. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  523. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  524. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  525. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  526. - 'item:(iron_helmet 1 &3&l&nEVENT&b_&b&lDiamond_&fHelmet &7 0:3), display:(iron_helmet 1 &3&l&nEVENT&b_&b&lDiamond_&fHelmet &3 0:3), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &3&lDiamond Helmet &7(P3) &ffrom a &9&lEVENT&b Crate), chance:(20)'
  527. - 'item:(emerald_block 32), display:(emerald_block 32 &FDiamond_Blocks), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &a&lEmerald Blocks &7(x32) &ffrom a &9&lEVENT&b Crate), chance:(40)'
  528. - 'item:(iron_helmet 1 &3&l&nEVENT&b_&b&lDiamond_&fHelmet &aImplants_V 0:2;34:4;3:4;1:4;4:4), display:(iron_helmet 1 &3&l&nEVENT&b_&b&lDiamond_&fHelmet &aImplants_V 0:2;34:3;3:4;1:4;4:4), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &3&lDiamond Helmet &7(P2) &ffrom a &9&lEVENT&b Crate), chance:(40)'
  529. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  530. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  531. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  532. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  533. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  534. - 'item:(diamond_sword 1 &3&l&nEVENT&b_&b&lDiamond_&fSharpness &7 16:3), display:(diamond_sword 1 &3&l&nEVENT&b_&b&lDiamond_&fSharpness &7 16:3), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &3&lEvent Sharpness &7(S3) &ffrom a &9&lEVENT&b Crate), chance:(15)'
  535. - 'item:(iron_chestplate 1 &3&l&nEVENT&b_&b&lDiamond_&fChestplate &7 0:3), display:(iron_chestplate 1 &3&l&nEVENT&b_&b&lDiamond_&fChestplate &3 0:3), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &3&lDiamond Chestplate &7(P3) &ffrom a &9&lEVENT&b Crate), chance:(20)'
  536. - 'item:(gold_block 32), display:(gold_block 32 &FGold_Blocks), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &6&lGold Blocks &7(x32) &ffrom a &9&lEVENT&b Crate), chance:(40)'
  537. - 'item:(iron_chestplate 1 &3&l&nEVENT&b_&b&lDiamond_&fChestplate &aFireResistance_I 0:2;34:4;3:4;1:4;4:4), display:(iron_chestplate 1 &3&l&nEVENT&b_&b&lDiamond_&fChestplate &aFireResistance_I 0:2;34:3;3:4;1:4;4:4), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &3&lDiamond Chestplate &7(P2) &ffrom a &9&lEVENT&b Crate), chance:(40)'
  538. - 'item:(diamond_sword 1 &3&l&nEVENT&b_&b&lDiamond_&fFire &cNutrition_I 16:2;20:2), display:(diamond_sword 1 &3&l&nEVENT&b_&b&lDiamond_&fFire &cNutrition_I 16:2;20:2), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &3&lEvent Fire &7(S2) &ffrom a &9&lEVENT&b Crate), chance:(40)'
  539. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  540. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  541. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  542. - 'item:(322 32), display:(322 32 &3&lEvent_&fCrapple), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &e&lCrapples &7(x32) &ffrom a &9&lEVENT&b Crate), chance:(30)'
  543. - 'cmd:(ability give disarmer_axe %player% 1), display:(286 1 &c&lDisarmer_Axe), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &c&lDisarmer Axe &ffrom a &9&lEVENT&b Crate), chance:(5)'
  544. - 'item:(iron_leggings 1 &3&l&nEVENT&b_&b&lDiamond_&fLeggings &7 0:3), display:(iron_leggings 1 &3&l&nEVENT&b_&b&lDiamond_&fLeggings &3 0:3), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &3&lDiamond Leggings &7(P3) &ffrom a &9&lEVENT&b Crate), chance:(20)'
  545. - 'item:(iron_block 32), display:(iron_block 32 &FIron_Blocks), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &f&lIron Blocks &7(x32) &ffrom a &9&lEVENT&b Crate), chance:(40)'
  546. - 'item:(iron_leggings 1 &3&l&nEVENT&b_&b&lDiamond_&fLeggings &aRecover_I 0:2;34:4;3:4;1:4;4:4), display:(iron_leggings 1 &3&l&nEVENT&b_&b&lDiamond_&fLeggings &aRecover_I 0:2;34:3;3:4;1:4;4:4), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &3&lDiamond Leggings &7(P2) &ffrom a &9&lEVENT&b Crate), chance:(40)'
  547. - 'cmd:(ability give ninja_star %player% 1), display:(399 1 &6&lNinja_Star), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &6&lNinja Ability &ffrom a &9&lEVENT&b Crate), chance:(2)'
  548. - 'item:(322:1 4), display:(322:1 4 &9&lEvent_&fGapple), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &6&lGapple &7(x4) &ffrom a &9&lEVENT&b Crate), chance:(20)'
  549. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  550. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  551. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  552. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  553. - 'item:(iron_boots 1 &3&l&nEVENT&b_&b&lDiamond_&fBoots &7 0:3;2:4), display:(iron_boots 1 &3&l&nEVENT&b_&b&lDiamond_&fBoots &3 0:3;2:4), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &3&lDiamond Boots &7(P3) &ffrom a &9&lEVENT&b Crate), chance:(20)'
  554. - 'item:(diamond_block 32), display:(diamond_block 32 &FDiamond_Blocks), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &b&lDiamond Blocks &7(x32) &ffrom a &9&lEVENT&b Crate), chance:(40)'
  555. - 'item:(iron_boots 1 &3&l&nEVENT&b_&b&lDiamond_&fBoots &aSpeed_II 0:2;34:4;3:4;1:4;4:4;2:4), display:(iron_boots 1 &3&l&nEVENT&b_&b&lDiamond_&fBoots &aSpeed_II 0:2;34:3;3:4;1:4;4:4;2:5), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &3&lDiamond Boots &7(P2) &ffrom a &9&lEVENT&b Crate), chance:(40)'
  556. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  557. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  558. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  559. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  560. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  561. - 'item:(368 32), display:(368 32 &9Enderpearl), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &9&lEnderpearls &7(x32) &ffrom a &9&lEVENT&b Crate), chance:(25)'
  562. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  563. - 'item:(book 1 &a&l$3_store_voucher_&7[ts.fiercepvp.net] &7 34:3), display:(book 1 &a&l$3_store_voucher_&7[ts.fiercepvp.net] &7 34:3), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &aStore Voucher &7($3) &ffrom a &9&lEVENT&b Crate), chance:(0.1)'
  564. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  565. - 'item:(368 32), display:(368 32 &9Enderpearl), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &9&lEnderpearls &7(x32) &ffrom a &9&lEVENT&b Crate), chance:(25)'
  566. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  567. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  568. Summer:
  569. type: KEYCRATE
  570. animation: 'none'
  571. displayName: '&8[&6&lSummer &7&lCrate&8]'
  572. displayItem: ''
  573. holographic:
  574. - '&6&lSummer &fCrate'
  575. - '&7This crate key can be purchased at store.fiercepvp.net'
  576. - '&a&lLEFT CLICK &fto view possible rewards.'
  577. - '&a&lRIGHT CLICK &fwhilst holding a key to open.'
  578. preview:
  579. enabled: true
  580. rows: 2
  581. buy:
  582. enabled: false
  583. cost: 0
  584. message:
  585. onOpen: ''
  586. broadcast: ''
  587. key:
  588. item: 'Tripwire_Hook'
  589. enchantment: '34:10'
  590. name: '&6&lSummer &7&lKey'
  591. lore:
  592. - ''
  593. effect:
  594. onOpenEffects: 'happyVillager, BAT_TAKEOFF'
  595. dormantEffects: 'happyVillager'
  596. reward:
  597. minimumRewards: 3
  598. maximumRewards: 4
  599. rewards:
  600. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  601. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  602. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  603. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  604. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  605. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  606. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  607. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  608. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  609. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  610. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  611. - 'cmd:(/cr givekey %player% Ability 5), display:(131 5 &3&lAbility_&7Crate_key), chance:(1), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &3&lAbility Key &7(x3) &ffrom a &6&lSummer Crate)'
  612. - 'item:(diamond_block 64), display:(diamond_block 64 &FDiamond_Blocks), chance:(40)'
  613. - 'cmd:(/coupon give %player% God 1), display:(351:12 1 &4&lGod_&7Rank), chance:(0.01), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &4&lGod &7Rank &ffrom a &6&lSummer Crate)'
  614. - 'item:(iron_block 64), display:(iron_block 64 &FIron_Blocks), chance:(40)'
  615. - 'cmd:(/cr givekey %player% Summer 5), display:(131 5 &6&lSummer_&7Crate_key), chance:(1), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &6&lSummer Key &7(x3) &ffrom a &6&lSummer Crate)'
  616. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  617. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  618. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  619. - 'item:(368 64), display:(368 64 &fEnder_Pearl), chance:(40)'
  620. - 'item:(iron_helmet 1 &6&lSummer_&7Helmet &aImplants_V 0:2;34:4;3:4;1:4;4:4), display:(iron_helmet 1 &6&lSummer_&7Helmet &aImplants_V 0:2;34:3;3:4;1:4;4:4), chance:(40)'
  621. - 'item:(iron_chestplate 1 &6&lSummer_&7Chestplate &aFireResistance_I 0:2;34:4;3:4;1:4;4:4), display:(iron_chestplate 1 &6&lSummer_&7Chestplate &aFireResistance_I 0:2;34:3;3:4;1:4;4:4), chance:(40)'
  622. - 'item:(diamond_sword 1 &6&lSummer_&7Sword &cNutrition_I 16:2;34:4;20:2), display:(diamond_sword 1 &6&lSummer_&7Sword &cNutrition_I 16:2;34:3;20:2), chance:(40)'
  623. - 'item:(iron_leggings 1 &6&lSummer_&7Leggings &aRecover_I 0:2;34:4;3:4;1:4;4:4), display:(iron_leggings 1 &6&lSummer_&7Leggings &aRecover_I 0:2;34:3;3:4;1:4;4:4), chance:(40)'
  624. - 'item:(iron_boots 1 &6&lSummer_&7Boots &aSpeed_II 0:2;34:4;3:4;1:4;4:4;2:4), display:(iron_boots 1 &6&lSummer_&7Boots &aSpeed_II 0:2;34:3;3:4;1:4;4:4;2:5), chance:(40)'
  625. - 'item:(368 64), display:(368 64 &fEnder_Pearl), chance:(40)'
  626. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  627. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  628. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  629. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  630. - 'item:(emerald_block 64), display:(emerald_block 64 &FEmerald_Blocks), chance:(40)'
  631. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  632. - 'item:(gold_block 64), display:(gold_block 64 &FGold_Blocks), chance:(40)'
  633. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  634. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  635. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  636. - 'item:(339 1 &2$&a5_store_voucher), display:(339 1 &2$&a5_store_voucher), chance:(1), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &a&lStore Voucher &7($5) &ffrom a &6&lSummer Crate)'
  637. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  638. - 'cmd:(ability give disarmer_axe %player% 1), display:(286 1 &c&lDisarmer_Axe), chance:(5), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &c&lDisarmer Axe &ffrom a &6&lSummer Crate)'
  639. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  640. - 'item:(339 1 &2$&a15_store_voucher), display:(339 1 &2$&a15_store_voucher), chance:(0.1), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &a&lStore Voucher &7($15) &ffrom a &6&lSummer Crate)'
  641. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  642. - 'cmd:(ability give ninja_star %player% 1), display:(399 1 &6&lNinja_Star), chance:(1), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &6&lNinja Star &ffrom a &6&lSummer Crate)'
  643. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  644. - 'item:(339 1 &2$&a30_store_voucher), display:(339 1 &2$&a30_store_voucher), chance:(0.01), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &a&lStore Voucher &7($30) &ffrom a &6&lSummer Crate)'
  645. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  646. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  647. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  648. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  649. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  650. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  651. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  652. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  653. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  654. Partner:
  655. type: KEYCRATE
  656. animation: 'none'
  657. displayName: '&8[&2&lPartner &7&lCrate&8]'
  658. displayItem: ''
  659. holographic:
  660. - '&2&lPartner &fCrate'
  661. - '&7support your favourite content creator at store.fiercepvp.net'
  662. - '&a&lLEFT CLICK &fto view possible rewards.'
  663. - '&a&lRIGHT CLICK &fwhilst holding a key to open.'
  664. preview:
  665. enabled: true
  666. rows: 2
  667. buy:
  668. enabled: false
  669. cost: 0
  670. message:
  671. onOpen: ''
  672. broadcast: ''
  673. key:
  674. item: 'Tripwire_Hook'
  675. enchantment: '34:10'
  676. name: '&2&lPartner &7&lKey'
  677. lore:
  678. - ''
  679. effect:
  680. onOpenEffects: 'happyVillager, BAT_TAKEOFF'
  681. dormantEffects: 'happyVillager'
  682. reward:
  683. minimumRewards: 3
  684. maximumRewards: 4
  685. rewards:
  686. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  687. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  688. - 'cmd:(/airdrop give %player% Airdrop2 1), display:(23 1 &f**_&d&lAirdrop_&f**), chance:(1), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &d&lAirdrop &ffrom a &2&lPartner Crate)'
  689. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  690. - 'cmd:(/coupon give %player% God 1), display:(351:12 1 &4&lGod_&7Rank), chance:(0.01), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &4&lGod &7Rank &ffrom a &2&lPartner Crate)'
  691. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  692. - 'cmd:(/cr givekey %player% Partner 1), display:(131 1 &2&lPartner_&7Crate_key), chance:(5), broadcast:(&8[&3Crates&8] &b&l%player% &fwon &2&lPartner Key &7(x1) &ffrom a &2&lPartner Crate)'
  693. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  694. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  695. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  696. - 'cmd:(ability give switcher_ball %player% 16), display:(332 16 &9Switcher &7 34:10), chance:(10)'
  697. - 'cmd:(ability give freeze_gun %player% 1), display:(293 1 &f&lFreeze_Gun), chance:(15)'
  698. - 'item:(chainmail_helmet 1 &f&l&nPartner_Rogue_Helmet &7 0:2;1:4;34:3;3:4;4:4), display:(chainmail_helmet 1 &f&l&nPartner_Rogue_Helmet &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  699. - 'item:(iron_helmet 1 &2&lPartner_&7Helmet &aImplants_V 0:2;34:4;3:4;1:4;4:4), display:(iron_helmet 1 &2&lPartner_&7Helmet &aImplants_V 0:2;34:3;3:4;1:4;4:4), chance:(40)'
  700. - 'item:(gold_helmet 1 &e&l&nPartner_Bard_Helmet &7 0:2;1:4;34:3;3:4;4:4), display:(gold_helmet 1 &e&l&nPartner_Bard_Helmet &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  701. - 'cmd:(ability give disarmer_axe %player% 1), display:(286 1 &c&lDisarmer_Axe), chance:(5)'
  702. - 'cmd:(ability give block_egg %player% 16), display:(344 16 &4Block_Egg &7 34:10), chance:(15)'
  703. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  704. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  705. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  706. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  707. - 'item:(chainmail_chestplate 1 &f&l&nPartner_Rogue_Chestplate &7 0:2;1:4;34:3;3:4;4:4), display:(chainmail_chestplate 1 &f&l&nPartner_Rogue_Chestplate &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  708. - 'item:(iron_chestplate 1 &2&lPartner_&7Chestplate &aFireResistance_I 0:2;34:4;3:4;1:4;4:4), display:(iron_chestplate 1 &2&lPartner_&7Chestplate &aFireResistance_I 0:2;34:3;3:4;1:4;4:4), chance:(40)'
  709. - 'item:(gold_chestplate 1 &e&l&nPartner_Bard_Chestplate &7 0:2;1:4;34:3;3:4;4:4), display:(gold_chestplate 1 &e&l&nPartner_Bard_Chestplate &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  710. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  711. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  712. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  713. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  714. - 'item:(diamond_block 16), display:(diamond_block 16 &FDiamond_Blocks), chance:(40)'
  715. - 'item:(iron_block 16), display:(iron_block 16 &FIron_Blocks), chance:(40)'
  716. - 'item:(chainmail_leggings 1 &f&l&nPartner_Rogue_Leggings &7 0:2;1:4;34:3;3:4;4:4), display:(chainmail_leggings 1 &f&l&nPartner_Rogue_Leggings &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  717. - 'item:(iron_leggings 1 &2&lPartner_&7Leggings &aRecover_I 0:2;34:4;3:4;1:4;4:4), display:(iron_leggings 1 &2&lPartner_&7Leggings &aRecover_I 0:2;34:3;3:4;1:4;4:4), chance:(40)'
  718. - 'item:(gold_leggings 1 &e&l&nPartner_Bard_Leggings &7 0:2;1:4;34:3;3:4;4:4), display:(gold_leggings 1 &e&l&nPartner_Bard_Leggings &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4), chance:(50)'
  719. - 'item:(emerald_block 16), display:(emerald_block 16 &FEmerald_Blocks), chance:(40)'
  720. - 'item:(gold_block 16), display:(gold_block 16 &FGold_Blocks), chance:(40)'
  721. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  722. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  723. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  724. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  725. - 'item:(chainmail_boots 1 &f&l&nPartner_Rogue_Boots &7 0:2;1:4;34:3;3:4;4:4;2:4), display:(chainmail_boots 1 &f&l&nPartner_Rogue_Boots &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4;2:4), chance:(50)'
  726. - 'item:(iron_boots 1 &2&lPartner_&7Boots &aSpeed_II 0:2;34:4;3:4;1:4;4:4;2:4), display:(iron_boots 1 &2&lPartner_&7Boots &aSpeed_II 0:2;34:3;3:4;1:4;4:4;2:5), chance:(40)'
  727. - 'item:(gold_boots 1 &e&l&nPartner_Bard_Boots &7 0:2;1:4;34:3;3:4;4:4;2:4), display:(gold_boots 1 &e&l&nPartner_Bard_Boots &3Possible_Rewards 0:2;1:4;34:3;3:4;4:4;2:4), chance:(50)'
  728. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  729. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  730. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  731. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  732. - 'item:(diamond_sword 1 &2&lPartner_&7Sword &cNutrition_I 16:2;34:4;20:2), display:(diamond_sword 1 &2&lPartner_&7Sword &cNutrition_I 16:2;34:3;20:2), chance:(40)'
  733. - 'item:(322 32), display:(322 32 &2[Partner]_&fCrapple &3Possible_Rewards), chance:(30)'
  734. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  735. - 'item:(368 64), display:(368 64 &fEnder_Pearl), chance:(40)'
  736. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  737. - 'item:(322:1 4), display:(322:1 4 &2[Partner]_&fGapple &3Possible_Rewards), chance:(10)'
  738. - 'item:(diamond_pickaxe 1 &2[Partner]_&fPickaxe &7 32:6;34:3;35:3), display:(diamond_pickaxe 1 &2[Partner]_&fPickaxe &3Possible_Rewards 32:6;34:3;35:3), chance:(40)'
  739. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  740. Koth:
  741. type: KEYCRATE
  742. animation: 'none'
  743. displayName: '&8[&9&lKoth &7&lCrate&8]'
  744. holographic:
  745. - '&9Koth Crate'
  746. - '&a&lLEFT CLICK &fto view possible rewards.'
  747. - '&a&lRIGHT CLICK &fwhilst holding a key to open.'
  748. preview:
  749. enabled: true
  750. rows: 6
  751. buy:
  752. enabled: false
  753. cost: 0
  754. message:
  755. onOpen: ''
  756. broadcast: ''
  757. key:
  758. item: '131'
  759. enchantment: '34:10'
  760. name: '&9&lKoth &7&lKey'
  761. lore:
  762. - ''
  763. effect:
  764. onOpenEffects: 'happyVillager, BAT_TAKEOFF'
  765. dormantEffects: 'happyVillager'
  766. reward:
  767. minimumRewards: 3
  768. maximumRewards: 3
  769. rewards:
  770. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  771. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  772. - 'item:(322:1 4), display:(322:1 4 &fGapple &3Possible_Rewards), chance:(10)'
  773. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  774. - 'item:(iron_helmet 1 &9[Koth]_&fHelmet &7 0:3), display:(iron_helmet 1 &9[Koth]_&fHelmet &3Possible_Rewards 0:3), chance:(40)'
  775. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  776. - 'item:(322 16), display:(322 16 &9[Koth]_&fCrapple &3Possible_Rewards), chance:(30)'
  777. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  778. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  779. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  780. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  781. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  782. - 'item:(diamond_pickaxe 1 &9[Koth]_&fPickaxe &7 32:5;34:3;35:3), display:(diamond_pickaxe 1 &9[Koth]_&fPickaxe &3Possible_Rewards 32:5;34:3;35:3), chance:(40)'
  783. - 'item:(iron_chestplate 1 &9[Koth]_&fChestplate &7 0:2), display:(iron_chestplate 1 &9[Koth]_&fChestplate &3Possible_Rewards 0:2), chance:(40)'
  784. - 'item:(diamond_pickaxe 1 &9[Koth]_&fPickaxe &7 32:5;34:3;33:1), display:(diamond_pickaxe 1 &9[Koth]_&fPickaxe &3Possible_Rewards 32:5;34:3;33:1), chance:(40)'
  785. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  786. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  787. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  788. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  789. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  790. - 'item:(diamond_block 16), display:(diamond_block 16 &9[Koth]_&fDiamond_Blocks &3Possible_Rewards), chance:(50)'
  791. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  792. - 'item:(iron_leggings 1 &9[Koth]_&fLeggings &7 0:2), display:(iron_leggings 1 &9[Koth]_&fLeggings &3Possible_Rewards 0:2), chance:(40)'
  793. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  794. - 'item:(gold_block 16), display:(gold_block 16 &9[Koth]_&fGold_Blocks &3Possible_Rewards), chance:(50)'
  795. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  796. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  797. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  798. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  799. - 'item:(iron_block 16), display:(iron_block 16 &9[Koth]_&fIron_Blocks &3Possible_Rewards), chance:(50)'
  800. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  801. - 'item:(iron_boots 1 &9[Koth]_&fBoots &7 0:3), display:(iron_boots 1 &9[Koth]_&fBoots &3Possible_Rewards 0:3 ), chance:(40)'
  802. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  803. - 'item:(emerald_block 16), display:(emerald_block 16 &9[Koth]_&fEmerald_Blocks &3Possible_Rewards), chance:(50)'
  804. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  805. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  806. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  807. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  808. - 'item:(ender_pearl 32), display:(ender_pearl 32 &9[Koth]_&fEnderpearls &3Possible_Rewards), chance:(50)'
  809. - 'item:(diamond_sword 1 &9[Koth]_&fSword &7 16:3), display:(diamond_sword 1 &9[Koth]_&fSword &3Possible_Rewards 16:3), chance:(10)'
  810. - 'item:(diamond_sword 1 &9[Koth]_&fSword &7 16:2;21:5;34:5), display:(diamond_sword 1 &9[Koth]_&fSword &3Possible_Rewards 16:2;21:5;34:5), chance:(40)'
  811. - 'item:(diamond_sword 1 &9[Koth]_&fSword &7 16:2;20:1), display:(diamond_sword 1 &9[Koth]_&fSword &3Possible_Rewards 16:2;20:1), chance:(40)'
  812. - 'item:(ender_pearl 32), display:(ender_pearl 32 &9[Koth]_&fEnderpearls &3Possible_Rewards), chance:(0)'
  813. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  814. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  815. Palace:
  816. type: KEYCRATE
  817. animation: 'none'
  818. displayName: '&8[&d&lPalace &7&lCrate&8]'
  819. holographic:
  820. - '&dPalace Crate'
  821. - '&a&lLEFT CLICK &fto view possible rewards.'
  822. - '&a&lRIGHT CLICK &fwhilst holding a key to open.'
  823. preview:
  824. enabled: true
  825. rows: 6
  826. buy:
  827. enabled: false
  828. cost: 0
  829. message:
  830. onOpen: ''
  831. broadcast: ''
  832. key:
  833. item: '131'
  834. enchantment: '34:10'
  835. name: '&d&lPalace &7&lKey'
  836. lore:
  837. - ''
  838. effect:
  839. onOpenEffects: 'happyVillager, BAT_TAKEOFF'
  840. dormantEffects: 'happyVillager'
  841. reward:
  842. minimumRewards: 3
  843. maximumRewards: 3
  844. rewards:
  845. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  846. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  847. - 'item:(322:1 6), display:(322:1 6 &fGapple &3Possible_Rewards), chance:(10)'
  848. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  849. - 'item:(iron_helmet 1 &d[Palace]_&fHelmet &7 0:3;34:3), display:(iron_helmet 1 &d[Palace]_&fHelmet &3Possible_Rewards 0:3;34:3), chance:(40)'
  850. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  851. - 'item:(322 24), display:(322 24 &d[Palace]_&fCrapple &3Possible_Rewards), chance:(30)'
  852. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  853. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  854. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  855. - 'cmd:(/cr givekey %player% Ability 3), display:(131 3 &3&lAbility_&7Crate_key), chance:(3)'
  856. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  857. - 'item:(diamond_pickaxe 1 &d[Palace]_&fPickaxe &7 32:5;34:3;35:4), display:(diamond_pickaxe 1 &d[Palace]_&fPickaxe &3Possible_Rewards 32:5;34:3;35:3), chance:(40)'
  858. - 'item:(iron_chestplate 1 &d[Palace]_&fChestplate &7 0:2;34:3), display:(iron_chestplate 1 &d[Palace]_&fChestplate &3Possible_Rewards 0:2;34:3), chance:(40)'
  859. - 'item:(diamond_pickaxe 1 &d[Palace]_&fPickaxe &7 32:5;34:3;33:1), display:(diamond_pickaxe 1 &d[Palace]_&fPickaxe &3Possible_Rewards 32:5;34:3;33:1), chance:(40)'
  860. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  861. - 'cmd:(/cr givekey %player% Summer 3), display:(131 3 &6&lSummer_&7Crate_key), chance:(1)'
  862. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  863. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  864. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  865. - 'item:(diamond_block 24), display:(diamond_block 24 &d[Palace]_&fDiamond_Blocks &3Possible_Rewards), chance:(50)'
  866. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  867. - 'item:(iron_leggings 1 &d[Palace]_&fLeggings &7 0:2;34:3), display:(iron_leggings 1 &d[Palace]_&fLeggings &3Possible_Rewards 0:2;34:3), chance:(40)'
  868. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  869. - 'item:(gold_block 24), display:(gold_block 24 &d[Palace]_&fGold_Blocks &3Possible_Rewards), chance:(50)'
  870. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  871. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  872. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  873. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  874. - 'item:(iron_block 24), display:(iron_block 24 &d[Palace]_&fIron_Blocks &3Possible_Rewards), chance:(50)'
  875. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  876. - 'item:(iron_boots 1 &d[Palace]_&fBoots &7 0:3;34:3), display:(iron_boots 1 &d[Palace]_&fBoots &3Possible_Rewards 0:3;34:3), chance:(40)'
  877. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  878. - 'item:(emerald_block 24), display:(emerald_block 24 &d[Palace]_&fEmerald_Blocks &3Possible_Rewards), chance:(50)'
  879. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  880. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  881. - 'cmd:(ability give disarmer_axe 1), display:(286 1 &c&lDisarmer_Axe), chance:(5)'
  882. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  883. - 'item:(ender_pearl 32), display:(ender_pearl 32 &d[Palace]_&fEnderpearls &3Possible_Rewards), chance:(50)'
  884. - 'item:(diamond_sword 1 &d[Palace]_&fSword &7 16:3), display:(diamond_sword 1 &d[Palace]_&fSword &3Possible_Rewards 16:3), chance:(10)'
  885. - 'item:(diamond_sword 1 &d[Palace]_&fSword &7 16:2;21:5;34:5), display:(diamond_sword 1 &d[Palace]_&fSword &3Possible_Rewards 16:2;21:5;34:5), chance:(40)'
  886. - 'item:(diamond_sword 1 &d[Palace]_&fSword &7 16:2;20:1), display:(diamond_sword 1 &d[Palace]_&fSword &3Possible_Rewards 16:2;20:1), chance:(40)'
  887. - 'item:(ender_pearl 32), display:(ender_pearl 32 &d[Palace]_&fEnderpearls &3Possible_Rewards), chance:(0)'
  888. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  889. - 'cmd:(ability give ninja_star %player% 1), display:(399 1 &6&lNinja_Star), chance:(1)'
  890. Conquest:
  891. type: KEYCRATE
  892. animation: 'none'
  893. displayName: '&8[&9&lConquest &7&lCrate&8]'
  894. holographic:
  895. - '&9Conquest Crate'
  896. - '&a&lLEFT CLICK &fto view possible rewards.'
  897. - '&a&lRIGHT CLICK &fwhilst holding a key to open.'
  898. preview:
  899. enabled: true
  900. rows: 6
  901. buy:
  902. enabled: false
  903. cost: 0
  904. message:
  905. onOpen: ''
  906. broadcast: ''
  907. key:
  908. item: '131'
  909. enchantment: '34:10'
  910. name: '&9&lConquest &7&lKey'
  911. lore:
  912. - ''
  913. effect:
  914. onOpenEffects: 'happyVillager, BAT_TAKEOFF'
  915. dormantEffects: 'happyVillager'
  916. reward:
  917. minimumRewards: 3
  918. maximumRewards: 3
  919. rewards:
  920. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  921. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  922. - 'item:(322:1 6), display:(322:1 6 &fGapple &3Possible_Rewards), chance:(10)'
  923. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  924. - 'item:(iron_helmet 1 &9[Conquest]_&fHelmet &7 0:2;34:3), display:(iron_helmet 1 &9[Conquest]_&fHelmet &3Possible_Rewards 0:2;34:3), chance:(40)'
  925. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  926. - 'item:(322 24), display:(322 24 &9[Conquest]_&fCrapple &3Possible_Rewards), chance:(30)'
  927. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  928. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  929. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  930. - 'cmd:(/cr givekey %player% Ability 3), display:(131 3 &3&lAbility_&7Crate_key), chance:(3)'
  931. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  932. - 'item:(diamond_pickaxe 1 &9[Conquest]_&fPickaxe &7 32:5;34:3;35:4), display:(diamond_pickaxe 1 &9[Conquest]_&fPickaxe &3Possible_Rewards 32:5;34:3;35:3), chance:(40)'
  933. - 'item:(iron_chestplate 1 &9[Conquest]_&fChestplate &7 0:3;34:3), display:(iron_chestplate 1 &9[Conquest]_&fChestplate &3Possible_Rewards 0:3;34:3), chance:(40)'
  934. - 'item:(diamond_pickaxe 1 &9[Conquest]_&fPickaxe &7 32:5;34:3;33:1), display:(diamond_pickaxe 1 &9[Conquest]_&fPickaxe &3Possible_Rewards 32:5;34:3;33:1), chance:(40)'
  935. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  936. - 'cmd:(/cr givekey %player% Summer 3), display:(131 3 &6&lSummer_&7Crate_key), chance:(1)'
  937. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  938. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  939. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  940. - 'item:(diamond_block 18), display:(diamond_block 18 &9[Conquest]_&fDiamond_Blocks &3Possible_Rewards), chance:(50)'
  941. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  942. - 'item:(iron_leggings 1 &9[Conquest]_&fLeggings &7 0:3;34:3), display:(iron_leggings 1 &9[Conquest]_&fLeggings &3Possible_Rewards 0:3;34:3), chance:(40)'
  943. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  944. - 'item:(gold_block 18), display:(gold_block 18 &9[Conquest]_&fGold_Blocks &3Possible_Rewards), chance:(50)'
  945. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  946. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  947. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  948. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  949. - 'item:(iron_block 18), display:(iron_block 18 &9[Conquest]_&fIron_Blocks &3Possible_Rewards), chance:(50)'
  950. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  951. - 'item:(iron_boots 1 &9[Conquest]_&fBoots &7 0:2;34:3), display:(iron_boots 1 &9[Conquest]_&fBoots &3Possible_Rewards 0:2;34:3), chance:(40)'
  952. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  953. - 'item:(emerald_block 18), display:(emerald_block 18 &9[Conquest]_&fEmerald_Blocks &3Possible_Rewards), chance:(50)'
  954. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  955. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  956. - 'cmd:(ability give block_egg %player% 4), display:(344 4 &4Block_Egg), chance:(15)'
  957. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  958. - 'item:(ender_pearl 32), display:(ender_pearl 32 &9[Conquest]_&fEnderpearls &3Possible_Rewards), chance:(50)'
  959. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  960. - 'item:(diamond_sword 1 &9[Conquest]_&fSword &7 16:3;34:1), display:(diamond_sword 1 &9[Conquest]_&fSword &3Possible_Rewards 16:3;34:1), chance:(10)'
  961. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  962. - 'item:(ender_pearl 32), display:(ender_pearl 32 &9[Conquest]_&fEnderpearls &3Possible_Rewards), chance:(0)'
  963. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  964. - 'cmd:(ability give switcher_ball 8), display:(332 8 &9&lSwitchers), chance:(5)'
  965. Dragon:
  966. type: KEYCRATE
  967. animation: 'none'
  968. displayName: '&8[&5&lDragon &7&lCrate&8]'
  969. holographic:
  970. - '&5Dragon Crate'
  971. - '&a&lLEFT CLICK &fto view possible rewards.'
  972. - '&a&lRIGHT CLICK &fwhilst holding a key to open.'
  973. preview:
  974. enabled: true
  975. rows: 6
  976. buy:
  977. enabled: false
  978. cost: 0
  979. message:
  980. onOpen: ''
  981. broadcast: ''
  982. key:
  983. item: '131'
  984. enchantment: '34:10'
  985. name: '&5&lDragon &7&lKey'
  986. lore:
  987. - ''
  988. effect:
  989. onOpenEffects: 'happyVillager, BAT_TAKEOFF'
  990. dormantEffects: 'happyVillager'
  991. reward:
  992. minimumRewards: 3
  993. maximumRewards: 3
  994. rewards:
  995. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  996. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  997. - 'item:(322:1 1), display:(322:1 1 &fGapple &3Possible_Rewards), chance:(10)'
  998. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  999. - 'item:(iron_helmet 1 &5[Dragon]_&fHelmet &7 0:2;34:3), display:(iron_helmet 1 &5[Dragon]_&fHelmet &3Possible_Rewards 0:2;34:3), chance:(40)'
  1000. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1001. - 'item:(322 24), display:(322 24 &5[Dragon]_&fCrapple &3Possible_Rewards), chance:(30)'
  1002. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1003. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1004. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1005. - 'cmd:(/cr givekey %player% Ability 1), display:(131 1 &3&lAbility_&7Crate_key), chance:(3)'
  1006. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1007. - 'item:(diamond_pickaxe 1 &5[Dragon]_&fPickaxe &7 32:5;34:3;35:4), display:(diamond_pickaxe 1 &5[Dragon]_&fPickaxe &3Possible_Rewards 32:5;34:3;35:3), chance:(40)'
  1008. - 'item:(iron_chestplate 1 &5[Dragon]_&fChestplate &7 0:2;34:3), display:(iron_chestplate 1 &5[Dragon]_&fChestplate &3Possible_Rewards 0:2;34:3), chance:(40)'
  1009. - 'item:(diamond_pickaxe 1 &5[Dragon]_&fPickaxe &7 32:5;34:3;33:1), display:(diamond_pickaxe 1 &5[Dragon]_&fPickaxe &3Possible_Rewards 32:5;34:3;33:1), chance:(40)'
  1010. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1011. - 'cmd:(/cr givekey %player% Summer 1), display:(131 1 &6&lSummer_&7Crate_key), chance:(1)'
  1012. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1013. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1014. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1015. - 'item:(diamond_block 9), display:(diamond_block 9 &5[Dragon]_&fDiamond_Blocks &3Possible_Rewards), chance:(50)'
  1016. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1017. - 'item:(iron_leggings 1 &5[Dragon]_&fLeggings &7 0:2;34:3), display:(iron_leggings 1 &5[Dragon]_&fLeggings &3Possible_Rewards 0:2;34:3), chance:(40)'
  1018. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1019. - 'item:(gold_block 9), display:(gold_block 9 &5[Dragon]_&fGold_Blocks &3Possible_Rewards), chance:(50)'
  1020. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1021. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1022. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1023. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1024. - 'item:(iron_block 9), display:(iron_block 9 &5[Dragon]_&fIron_Blocks &3Possible_Rewards), chance:(50)'
  1025. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1026. - 'item:(iron_boots 1 &5[Dragon]_&fBoots &7 0:2;34:3), display:(iron_boots 1 &5[Dragon]_&fBoots &3Possible_Rewards 0:2;34:3), chance:(40)'
  1027. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1028. - 'item:(emerald_block 9), display:(emerald_block 9 &5[Dragon]_&fEmerald_Blocks &3Possible_Rewards), chance:(50)'
  1029. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1030. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1031. - 'cmd:(ability give cooldown_bow %player% 1), display:(261 1 &5Cooldown_Bow), chance:(5)'
  1032. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1033. - 'item:(ender_pearl 32), display:(ender_pearl 16 &5[Dragon]_&fEnderpearls &3Possible_Rewards), chance:(50)'
  1034. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1035. - 'item:(bow 1 &5[Dragon]_&fBow &7 48:5;50:2;34:5;51:1), display:(bow 1 &5[Dragon]_&fSword &3Possible_Rewards 48:5;50:2;34:5;51:1), chance:(10)'
  1036. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1037. - 'item:(ender_pearl 32), display:(ender_pearl 16 &5[Dragon]_&fEnderpearls &3Possible_Rewards), chance:(0)'
  1038. - 'item:(160:4 1 &7 34:1), display:(160:8 1 &7), chance:(0)'
  1039. - 'cmd:(ability give rotation_stick %player% 1), display:(280 1 &e&lRotation_Stick), chance:(5)'
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