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steerofdoom

ta config med

Oct 7th, 2013
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  1. [SystemSettings]
  2. bUseMaxQualityMode=False
  3. bUseTextureStreaming=False
  4. StaticDecals=False
  5. DynamicDecals=False
  6. UnbatchedDecals=True
  7. DecalCullDistanceScale=1.000000
  8. DynamicLights=False
  9. DynamicLightEnvUpdateScale=1
  10. NVParticleDownsampling=True
  11. NVParticleDownsamplingThreshold=100.0
  12. NVParticleBlur=True
  13. NVParticleBlurMaxRadiusScale=8.0
  14. NVOpacityShadows=True
  15. NVOpaqueOpacityShadows=True
  16. NVOpacityShadowResolution=128
  17. NvMeshComplexityThreshold=0
  18. AmbientOcclusionQuality=0
  19. FogDensity=0.15
  20. Bloomdensity=0.15
  21. DynamicShadows=False
  22. LightEnvironmentShadows=True
  23. CompositeDynamicLights=True
  24. SHSecondaryLighting=True
  25. DirectionalLightmaps=True
  26. MotionBlur=False
  27. MotionBlurPause=False
  28. MotionBlurSkinning=-1
  29. DepthOfField=True
  30. DiffusionDepthOfField=False
  31. SM5DiffusionNearBlurScale=0.600000
  32. SM5DiffusionFarBlurScale=0.350000
  33. BokehDepthOfField=False
  34. AmbientOcclusion=False
  35. Bloom=False
  36. UseHighQualityBloom=False
  37. bAllowLightShafts=False
  38. LightShafts=False
  39. Distortion=False
  40. FilteredDistortion=False
  41. DropParticleDistortion=True
  42. bAllowDownsampledTranslucency=False
  43. SpeedTreeLeaves=False
  44. SpeedTreeFronds=False
  45. LensFlares=False
  46. FogVolumes=False
  47. UseVsync=False
  48. Fullscreen=True
  49. AllowD3D10=False
  50. AllowD3D11=False
  51. AllowRadialBlur=False
  52. AllowSubsurfaceScattering=False
  53. ParticleScoreCutoff=800
  54. ParticleObscureScoreCutoff=15
  55. SkeletalMeshLODBias=2
  56. ParticleLODBias=0
  57. DetailMode=0
  58. bForceCPUAccessToGPUSkinVerts=true
  59. ShadowFilterQualityBias=1
  60. MaxAnisotropy=1
  61. MaxMultisamples=1
  62. bAllowD3D9MSAA=False
  63. EnableSoftwareOcclusion=False
  64. EnableGPUOcclusionQueries=False
  65. EnableDepthPrePass=False
  66. UseHighQualityLightShaftRendering=False
  67. EnableHDAO=False
  68. HDAOHighQuality=False
  69. bAllowTemporalAA=False
  70. TemporalAA_MinDepth=600.000000
  71. TemporalAA_StartDepthVelocityScale=200.000000
  72. MinShadowResolution=32
  73. MinPreShadowResolution=8
  74. MaxShadowResolution=64
  75. MaxWholeSceneDominantShadowResolution=1
  76. ShadowFadeResolution=8
  77. PreShadowFadeResolution=8
  78. ShadowFadeExponent=0.100000
  79. PlayerShadowFadeResolution=18
  80. ResX=1920
  81. ResY=1080
  82. EnableFXAA=False
  83. SceneCaptureStreamingMultiplier=1.000000
  84. ShadowTexelsPerPixel=3.00000
  85. PreShadowResolutionFactor=1.000000
  86. bAllowBetterModulatedShadows=False
  87. bAllowWholeSceneDominantShadows=True
  88. Borderless=False
  89. MassiveLODDistanceBias=0.250000
  90. StaticMeshLODDistanceBias=0.250000
  91. SkeletalMeshLODDistanceBias=0.250000
  92. ParticleSystemLODDistanceBias=0.250000
  93. CullDistanceBias=0.250000
  94. PostProcessingLevel=0
  95. bForceCPUAccessToGPUSkinVerts=false
  96. AllowImageReflectionShadowing=False
  97. AllowImageReflections=True
  98. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=256,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen4)
  99. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen4)
  100. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen4)
  101. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=768,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_Sharpen4)
  102. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=768,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_Sharpen4)
  103. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=768,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_Sharpen4)
  104. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_Sharpen4)
  105. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_Sharpen4)
  106. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=point,MipFilter=linear,MipGenSettings=TMGS_Sharpen4)
  107. TEXTUREGROUP_Vehicle=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_Sharpen4)
  108. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_Sharpen4)
  109. TEXTUREGROUP_VehicleSpecular=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_Sharpen4)
  110. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_Sharpen4)
  111. TEXTUREGROUP_Effects=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  112. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  113. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=64,LODBias=1,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  114. TEXTUREGROUP_UI=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_Sharpen4)
  115. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Sharpen4)
  116. TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=point,MipFilter=point,MipGenSettings=TMGS_Sharpen4)
  117. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_Sharpen4)
  118. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_Sharpen4)
  119. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=128,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Sharpen4)
  120. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=64,MaxLODSize=128,LODBias=0,MinMagFilter=point,MipFilter=point,MipGenSettings=TMGS_Sharpen4)
  121. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Sharpen4)
  122. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Sharpen4)
  123. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  124. TEXTUREGROUP_ColorLookupTable=(MinLODSize=128,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  125. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  126. m_TrShadowLODGroup=0
  127. m_TrTextureLODGroup=2
  128. OnlyStreamInTextures=True
  129. FloatingPointRenderTargets=False
  130. bEnableForegroundShadowsOnWorld=False
  131. bEnableForegroundSelfShadowing=False
  132. Trianiso=False
  133. EnableHighPolyChars=False
  134. OneFrameThreadLag=True
  135. bAllowHighDetailPhysics=false
  136. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  137. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  138. MaxProcBuildingLODColorTextureSize=256
  139. MaxProcBuildingLODLightingTextureSize=128
  140. UseProcBuildingLODTextureCropping=True
  141. ForcePowerOfTwoProcBuildingLODTextures=True
  142. bCombineSimilarMappings=False
  143. MaxRMSDForCombiningMappings=2.0
  144. ImageReflectionTextureSize=1
  145. PrimitiveProbablyVisibleTime=8.0
  146. PercentUnoccludedRequeries=0.125
  147. MaxOcclusionPixelsFraction=0.1
  148. PhysXGpuHeapSize=16
  149. PhysXMeshCacheSize=8
  150. bShouldGenerateSimpleLightmaps=TRUE
  151. bUseNormalMapsForSimpleLightMaps=TRUE
  152. EnableMatineePostProcessMaterialParam=False
  153. MaxParticleResize=0
  154. MaxParticleResizeWarn=0
  155.  
  156. [TribesGame.TrAudioSettings]
  157. m_nVolumeMaster=80
  158. m_nVolumeEffects=50
  159. m_nVolumeMusic=0
  160. m_nVolumeVoice=70
  161.  
  162. [WinDrv.WindowsClient]
  163. DisplayGamma=2.5
  164.  
  165. [TribesGame.TrGameEngine]
  166. bSmoothFrameRate=True
  167. MinSmoothedFrameRate=001
  168. MinDesiredFps=1
  169. MinDesiredFrameRate=1
  170. MaxDesiredFps=145
  171. MaxSmoothedFrameRate=90
  172. AllowScreenDoorFade=False
  173. AllowNvidiaStereo3d=False
  174. bForceStaticTerrain=True
  175.  
  176. [Engine.GameViewportClient]
  177. bUseHardwareCursorWhenWindowed=False
  178.  
  179. [TribesGame.TrDevice]
  180. m_bTinyWeaponsEnabled=True
  181.  
  182. [Engine.Engine]
  183. bForceStaticTerrain=True
  184.  
  185. [Engine.ISVHacks]
  186. bInitializeShadersOnDemand=False
  187. DisableATITextureFilterOptimizationChecks=True
  188. UseMinimalNVIDIADriverShaderOptimization=True
  189. PumpWindowMessagesWhenRenderThreadStalled=False
  190.  
  191. [Engine.SeqAct_Interp]
  192. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=False,bAllowLightShafts=False)
  193.  
  194. [TextureStreaming]
  195. PoolSize=9999999999
  196. MemoryMargin=20
  197. MemoryLoss=0
  198. HysteresisLimit=20
  199. DropMipLevelsLimit=16
  200. StopIncreasingLimit=20
  201. StopStreamingLimit=12
  202. MinEvictSize=12
  203. MinFudgeFactor=1.0
  204. FudgeFactorIncreaseRateOfChange=1.2
  205. FudgeFactorDecreaseRateOfChange=-0.6
  206. MinRequestedMipsToConsider=11
  207. MinTimeToGuaranteeMinMipCount=4
  208. MaxTimeToGuaranteeMinMipCount=10
  209. UseTextureFileCache=False
  210. LoadMapTimeLimit=12.5
  211. LightmapStreamingFactor=0.11
  212. ShadowmapStreamingFactor=0.11
  213. MaxLightmapRadius=1200.0
  214. MaxShadowmapRadius=1200
  215. AllowStreamingLightmaps=true
  216. TextureFileCacheBulkDataAlignment=1
  217. UsePriorityStreaming=False
  218. bAllowSwitchingStreamingSystem=True
  219. UseDynamicStreaming=True
  220. bEnableAsyncDefrag=False
  221. bEnableAsyncReallocation=False
  222. MaxDefragRelocations=256
  223. MaxDefragDownShift=128
  224.  
  225. [XAudio2.XAudio2Device]
  226. AudioPoolsize=0
  227. MaxChannels=32
  228. m_bEnableBassBoost=false
  229.  
  230. [TribesGame.TrPlayerController]
  231. m_bEnableChatFilter=False
  232. m_bShowHUDObjectives=false
  233. m_bShowHUDNotifications=true
  234. m_bShowHUDFriendStateNotifications=False
  235. m_bEnableOverheadDamageIndicators=False
  236. m_bShowHUDObjectives=False
  237. m_bShowHUDReticule=True
  238. m_bShowHUDCredits=True
  239. m_bShowHUDAccolades=False
  240. m_bShowHUDBadges=False
  241. m_bShowHUDScores=True
  242. m_bShowHUDHealthBar=true
  243. m_bShowHUDVisor=False
  244. m_bShowHUDChat=true
  245. m_bShowHUDCombatLog=true
  246. m_bShowHUDKillbox=True
  247. m_bShowHUDDeathcam=true
  248. m_bShowHUDHeroText=True
  249. m_bShowHUDPromptPanel=true
  250. m_bShowHUDRespawnTimer=true
  251. m_bShowHUDSkiBars=true
  252. m_bShowHUDFriendColoring=true
  253. m_WhisperFilter=0
  254. m_bShowHUDCracks=False
  255. EnableAlienFX=false
  256. m_bAnimMenu=false
  257. m_bAllowSimulatedProjectiles=True
  258.  
  259. [TribesGame.TrEntryPlayerController]
  260. m_bEnableChatFilter=false
  261. m_bShowHUDObjectives=true
  262. m_bShowHUDNotifications=true
  263. m_bShowHUDFriendStateNotifications=true
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