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Robloxian_Scripter

Dead Banisher FE

Mar 22nd, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88.  
  89.  
  90. --//====================================================\\--
  91. --|| CREATED BY NAMECLAN EDITED BY HELLRAZOR198
  92. --\\====================================================//--
  93.  
  94. script:ClearAllChildren()
  95. wait(0.2)
  96.  
  97. game.StarterGui:SetCore("SendNotification", {
  98. Title = "Made by Hellrazor198";
  99. Text = "Loading Banisher Edit";
  100. Duration = 5;
  101. Button1 = "Ok";
  102. Button2 = "Whatever";
  103. })
  104. Player = owner
  105. Character = Player.Character
  106. local txt = Instance.new("BillboardGui", Character)
  107. txt.Adornee = Character.Head
  108. txt.Name = "_status"
  109. txt.Size = UDim2.new(2, 0, 1.2, 0)
  110. txt.StudsOffset = Vector3.new(-9, 8, 0)
  111. local text = Instance.new("TextLabel", txt)
  112. text.Size = UDim2.new(10, 0, 7, 0)
  113. text.FontSize = "Size12"
  114. text.TextScaled = true
  115. text.TextTransparency = 0
  116. text.BackgroundTransparency = 1
  117. text.TextTransparency = 0
  118. text.TextStrokeTransparency = 0
  119. text.TextColor3 = Color3.fromRGB(39,70,45)
  120. text.Font = "Antique"
  121. text.Text = "RAZOR OF HELL"
  122. Player = owner
  123. PlayerGui = Player.PlayerGui
  124. Cam = workspace.CurrentCamera
  125. Backpack = Player.Backpack
  126. Character = Player.Character
  127. Humanoid = Character.Humanoid
  128. RootPart = Character["HumanoidRootPart"]
  129. Torso = Character["Torso"]
  130. Head = Character["Head"]
  131. RightArm = Character["Right Arm"]
  132. LeftArm = Character["Left Arm"]
  133. RightLeg = Character["Right Leg"]
  134. LeftLeg = Character["Left Leg"]
  135. RootJoint = RootPart["RootJoint"]
  136. Neck = Torso["Neck"]
  137. RightShoulder = Torso["Right Shoulder"]
  138. LeftShoulder = Torso["Left Shoulder"]
  139. RightHip = Torso["Right Hip"]
  140. LeftHip = Torso["Left Hip"]
  141. local TIME = 0
  142. local sick1 = Instance.new("Sound",Torso)
  143. sick1.SoundId = "rbxassetid://264224187"
  144. sick1.Looped = true
  145. sick1.Pitch = 1
  146. sick1.Volume = 4
  147. sick1:Play()
  148.  
  149. IT = Instance.new
  150. CF = CFrame.new
  151. VT = Vector3.new
  152. RAD = math.rad
  153. C3 = Color3.new
  154. UD2 = UDim2.new
  155. BRICKC = BrickColor.new
  156. ANGLES = CFrame.Angles
  157. EULER = CFrame.fromEulerAnglesXYZ
  158. COS = math.cos
  159. ACOS = math.acos
  160. SIN = math.sin
  161. ASIN = math.asin
  162. ABS = math.abs
  163. MRANDOM = math.random
  164. FLOOR = math.floor
  165.  
  166. --//=================================\\
  167. --|| USEFUL VALUES
  168. --\\=================================//
  169.  
  170. Animation_Speed = 3
  171. local FORCERESET = false
  172. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  173. local Speed = 25
  174. local SIZE = 1
  175. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  176. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  177. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  178. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  179. local DAMAGEMULTIPLIER = 1
  180. local ANIM = "Idle"
  181. local ATTACK = false
  182. local WHITELIST = {}
  183. local EQUIPPED = false
  184. local HOLD = false
  185. local COMBO = 1
  186. Player_Size = 1 --Size of the player.
  187. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  188. local Rooted = false
  189. local SINE = 0
  190. local KEYHOLD = false
  191. local CHANGE = 2 / Animation_Speed
  192. local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
  193. local WALKINGANIM = false
  194. local VALUE1 = false
  195. local VALUE2 = "DeadBanish"
  196. VALUE2 = "DarkBanish"
  197. local MODE = "DeadBanish"
  198. Player_Size = 1 --Size of the player.
  199. local ROBLOXIDLEANIMATION = IT("Animation")
  200. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  201. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  202. --ROBLOXIDLEANIMATION.Parent = Humanoid
  203. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  204. WEAPONGUI.Name = "BanishV3Gui"
  205. local Weapon = IT("Model")
  206. Weapon.Name = "Adds"
  207. local Effects = IT("Folder", Weapon)
  208. Effects.Name = "Effects"
  209. local HITPOS = nil
  210. local HITFLOOR = nil
  211. local ANIMATOR = Humanoid.Animator
  212. local ANIMATE = Character:FindFirstChild("Animate")
  213. local UNANCHOR = true
  214. local TOBANISH = {}
  215. local INTRO = false
  216. local TRANSFORMED = false
  217. local INSTANT = false
  218. script.Parent = PlayerGui
  219.  
  220. --//=================================\\
  221. --\\=================================//
  222.  
  223. --//=================================\\
  224. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  225. --\\=================================//
  226.  
  227. ArtificialHB = Instance.new("BindableEvent", script)
  228. ArtificialHB.Name = "ArtificialHB"
  229.  
  230. script:WaitForChild("ArtificialHB")
  231.  
  232. frame = Frame_Speed
  233. tf = 0
  234. allowframeloss = false
  235. tossremainder = false
  236. lastframe = tick()
  237. script.ArtificialHB:Fire()
  238.  
  239. game:GetService("RunService").Heartbeat:connect(function(s, p)
  240. tf = tf + s
  241. if tf >= frame then
  242. if allowframeloss then
  243. script.ArtificialHB:Fire()
  244. lastframe = tick()
  245. else
  246. for i = 1, math.floor(tf / frame) do
  247. script.ArtificialHB:Fire()
  248. end
  249. lastframe = tick()
  250. end
  251. if tossremainder then
  252. tf = 0
  253. else
  254. tf = tf - frame * math.floor(tf / frame)
  255. end
  256. end
  257. end)
  258.  
  259. --//=================================\\
  260. --\\=================================//
  261.  
  262. --//=================================\\
  263. --|| SOME FUNCTIONS
  264. --\\=================================//
  265.  
  266. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  267. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  268. end
  269.  
  270. function PositiveAngle(NUMBER)
  271. if NUMBER >= 0 then
  272. NUMBER = 0
  273. end
  274. return NUMBER
  275. end
  276.  
  277. function NegativeAngle(NUMBER)
  278. if NUMBER <= 0 then
  279. NUMBER = 0
  280. end
  281. return NUMBER
  282. end
  283.  
  284. function Swait(NUMBER)
  285. if NUMBER == 0 or NUMBER == nil then
  286. ArtificialHB.Event:wait()
  287. else
  288. for i = 1, NUMBER do
  289. ArtificialHB.Event:wait()
  290. end
  291. end
  292. end
  293.  
  294. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  295. local NEWMESH = IT(MESH)
  296. if MESH == "SpecialMesh" then
  297. NEWMESH.MeshType = MESHTYPE
  298. if MESHID ~= "nil" and MESHID ~= "" then
  299. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  300. end
  301. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  302. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  303. end
  304. end
  305. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  306. NEWMESH.Scale = SCALE
  307. NEWMESH.Parent = PARENT
  308. return NEWMESH
  309. end
  310.  
  311. function FacialShadow()
  312. local SHADOWS = {}
  313. for i = 1, 16 do
  314. local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  315. FACE.Color = C3(0, 0, 0)
  316. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  317. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0))
  318. table.insert(SHADOWS, FACE)
  319. end
  320. local function UNDO()
  321. for i = 1, #SHADOWS do
  322. SHADOWS[i]:remove()
  323. end
  324. end
  325. return UNDO
  326. end
  327.  
  328. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  329. local NEWPART = IT("Part")
  330. NEWPART.formFactor = FORMFACTOR
  331. NEWPART.Reflectance = REFLECTANCE
  332. NEWPART.Transparency = TRANSPARENCY
  333. NEWPART.CanCollide = false
  334. NEWPART.Locked = true
  335. NEWPART.Anchored = true
  336. if ANCHOR == false then
  337. NEWPART.Anchored = false
  338. end
  339. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  340. NEWPART.Name = NAME
  341. NEWPART.Size = SIZE
  342. NEWPART.Position = Torso.Position
  343. NEWPART.Material = MATERIAL
  344. NEWPART:BreakJoints()
  345. NEWPART.Parent = PARENT
  346. return NEWPART
  347. end
  348.  
  349. local function weldBetween(a, b)
  350. local weldd = Instance.new("ManualWeld")
  351. weldd.Part0 = a
  352. weldd.Part1 = b
  353. weldd.C0 = CFrame.new()
  354. weldd.C1 = b.CFrame:inverse() * a.CFrame
  355. weldd.Parent = a
  356. return weldd
  357. end
  358.  
  359.  
  360. function QuaternionFromCFrame(cf)
  361. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  362. local trace = m00 + m11 + m22
  363. if trace > 0 then
  364. local s = math.sqrt(1 + trace)
  365. local recip = 0.5 / s
  366. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  367. else
  368. local i = 0
  369. if m11 > m00 then
  370. i = 1
  371. end
  372. if m22 > (i == 0 and m00 or m11) then
  373. i = 2
  374. end
  375. if i == 0 then
  376. local s = math.sqrt(m00 - m11 - m22 + 1)
  377. local recip = 0.5 / s
  378. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  379. elseif i == 1 then
  380. local s = math.sqrt(m11 - m22 - m00 + 1)
  381. local recip = 0.5 / s
  382. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  383. elseif i == 2 then
  384. local s = math.sqrt(m22 - m00 - m11 + 1)
  385. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  386. end
  387. end
  388. end
  389.  
  390. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  391. local xs, ys, zs = x + x, y + y, z + z
  392. local wx, wy, wz = w * xs, w * ys, w * zs
  393. local xx = x * xs
  394. local xy = x * ys
  395. local xz = x * zs
  396. local yy = y * ys
  397. local yz = y * zs
  398. local zz = z * zs
  399. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  400. end
  401.  
  402. function QuaternionSlerp(a, b, t)
  403. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  404. local startInterp, finishInterp;
  405. if cosTheta >= 0.0001 then
  406. if (1 - cosTheta) > 0.0001 then
  407. local theta = ACOS(cosTheta)
  408. local invSinTheta = 1 / SIN(theta)
  409. startInterp = SIN((1 - t) * theta) * invSinTheta
  410. finishInterp = SIN(t * theta) * invSinTheta
  411. else
  412. startInterp = 1 - t
  413. finishInterp = t
  414. end
  415. else
  416. if (1 + cosTheta) > 0.0001 then
  417. local theta = ACOS(-cosTheta)
  418. local invSinTheta = 1 / SIN(theta)
  419. startInterp = SIN((t - 1) * theta) * invSinTheta
  420. finishInterp = SIN(t * theta) * invSinTheta
  421. else
  422. startInterp = t - 1
  423. finishInterp = t
  424. end
  425. end
  426. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  427. end
  428.  
  429. function Clerp(a, b, t)
  430. local qa = {QuaternionFromCFrame(a)}
  431. local qb = {QuaternionFromCFrame(b)}
  432. local ax, ay, az = a.x, a.y, a.z
  433. local bx, by, bz = b.x, b.y, b.z
  434. local _t = 1 - t
  435. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  436. end
  437.  
  438. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  439. local frame = IT("Frame")
  440. frame.BackgroundTransparency = TRANSPARENCY
  441. frame.BorderSizePixel = BORDERSIZEPIXEL
  442. frame.Position = POSITION
  443. frame.Size = SIZE
  444. frame.BackgroundColor3 = COLOR
  445. frame.BorderColor3 = BORDERCOLOR
  446. frame.Name = NAME
  447. frame.Parent = PARENT
  448. return frame
  449. end
  450.  
  451. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  452. local label = IT("TextLabel")
  453. label.BackgroundTransparency = 1
  454. label.Size = UD2(1, 0, 1, 0)
  455. label.Position = UD2(0, 0, 0, 0)
  456. label.TextColor3 = TEXTCOLOR
  457. label.TextStrokeTransparency = STROKETRANSPARENCY
  458. label.TextTransparency = TRANSPARENCY
  459. label.FontSize = TEXTFONTSIZE
  460. label.Font = TEXTFONT
  461. label.BorderSizePixel = BORDERSIZEPIXEL
  462. label.TextScaled = false
  463. label.Text = TEXT
  464. label.Name = NAME
  465. label.Parent = PARENT
  466. return label
  467. end
  468.  
  469. function NoOutlines(PART)
  470. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  471. end
  472.  
  473. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  474. local NEWWELD = IT(TYPE)
  475. NEWWELD.Part0 = PART0
  476. NEWWELD.Part1 = PART1
  477. NEWWELD.C0 = C0
  478. NEWWELD.C1 = C1
  479. NEWWELD.Parent = PARENT
  480. return NEWWELD
  481. end
  482.  
  483. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  484. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  485. local mesh
  486. if KIND == "Base" then
  487. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  488. elseif KIND == "Thin" then
  489. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  490. elseif KIND == "Round" then
  491. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  492. end
  493. wave.CFrame = CFRAME
  494. coroutine.resume(coroutine.create(function(PART)
  495. for i = 1, WAIT do
  496. Swait()
  497. mesh.Scale = mesh.Scale + GROW / 10
  498. wave.Transparency = wave.Transparency + 0.5 / WAIT
  499. if wave.Transparency > 0.99 then
  500. wave:remove()
  501. end
  502. end
  503. end))
  504. end
  505.  
  506. local S = IT("Sound")
  507. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  508. local NEWSOUND = nil
  509. coroutine.resume(coroutine.create(function()
  510. NEWSOUND = S:Clone()
  511. NEWSOUND.Parent = PARENT
  512. NEWSOUND.Volume = VOLUME
  513. NEWSOUND.Pitch = PITCH
  514. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  515. NEWSOUND:play()
  516. if DOESLOOP == true then
  517. NEWSOUND.Looped = true
  518. else
  519. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  520. NEWSOUND:remove()
  521. end
  522. end))
  523. return NEWSOUND
  524. end
  525.  
  526. function CFrameFromTopBack(at, top, back)
  527. local right = top:Cross(back)
  528. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  529. end
  530.  
  531. local Particle = IT("ParticleEmitter",nil)
  532. Particle.Enabled = false
  533. Particle.LightEmission = 0.2
  534. Particle.Rate = 150
  535. Particle.ZOffset = 1
  536. Particle.Rotation = NumberRange.new(-10, 10)
  537.  
  538. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  539. function ParticleEmitter(Table)
  540. local PRTCL = Particle:Clone()
  541. local Color1 = Table.Color1 or C3(1,1,1)
  542. local Color2 = Table.Color2 or C3(1,1,1)
  543. local Speed = Table.Speed or 5
  544. local Drag = Table.Drag or 0
  545. local Size1 = Table.Size1 or 1
  546. local Size2 = Table.Size2 or 5
  547. local Lifetime1 = Table.Lifetime1 or 1
  548. local Lifetime2 = Table.Lifetime2 or 1.5
  549. local Parent = Table.Parent or Torso
  550. local Emit = Table.Emit or 100
  551. local Offset = Table.Offset or 360
  552. local Acel = Table.Acel or VT(0,0,0)
  553. local Enabled = Table.Enabled or false
  554. local Texture = Table.Texture or "281983280"
  555. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  556. local Trans1 = Table.Transparency1 or 0
  557. local Trans2 = Table.Transparency2 or 0
  558. PRTCL.Parent = Parent
  559. PRTCL.RotSpeed = RotS
  560. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  561. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  562. PRTCL.Color = ColorSequence.new(Color1,Color2)
  563. PRTCL.Size = NumberSequence.new(Size1,Size2)
  564. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  565. PRTCL.Speed = NumberRange.new(Speed)
  566. PRTCL.VelocitySpread = Offset
  567. PRTCL.Drag = Drag
  568. PRTCL.Acceleration = Acel
  569. if Enabled == false then
  570. PRTCL:Emit(Emit)
  571. Debris:AddItem(PRTCL,Lifetime2)
  572. else
  573. PRTCL.Enabled = true
  574. end
  575. return PRTCL
  576. end
  577.  
  578. function MakeForm1(PART,TYPE)
  579. if TYPE == "Cyl" then
  580. local MSH = IT("CylinderMesh",PART)
  581. elseif TYPE == "Ball" then
  582. local MSH = IT("SpecialMesh",PART)
  583. MSH.MeshType = "Sphere"
  584. elseif TYPE == "Wedge" then
  585. local MSH = IT("SpecialMesh",PART)
  586. MSH.MeshType = "Wedge"
  587. end
  588. end
  589.  
  590. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  591. function WACKYEFFECT(Table)
  592. local TYPE = (Table.EffectType or "Sphere")
  593. local SIZE = (Table.Size or VT(1,1,1))
  594. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  595. local TRANSPARENCY = (Table.Transparency or 0)
  596. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  597. local CFRAME = (Table.CFrame or Torso.CFrame)
  598. local MOVEDIRECTION = (Table.MoveToPos or nil)
  599. local ROTATION1 = (Table.RotationX or 0)
  600. local ROTATION2 = (Table.RotationY or 0)
  601. local ROTATION3 = (Table.RotationZ or 0)
  602. local MATERIAL = (Table.Material or "Neon")
  603. local COLOR = (Table.Color or C3(1,1,1))
  604. local TIME = (Table.Time or 45)
  605. local SOUNDID = (Table.SoundID or nil)
  606. local SOUNDPITCH = (Table.SoundPitch or nil)
  607. local SOUNDVOLUME = (Table.SoundVolume or nil)
  608. coroutine.resume(coroutine.create(function()
  609. local PLAYSSOUND = false
  610. local SOUND = nil
  611. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  612. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  613. PLAYSSOUND = true
  614. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  615. end
  616. EFFECT.Color = COLOR
  617. local MSH = nil
  618. if TYPE == "Sphere" then
  619. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  620. elseif TYPE == "Block" then
  621. MSH = IT("BlockMesh",EFFECT)
  622. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  623. elseif TYPE == "Wave" then
  624. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  625. elseif TYPE == "Ring" then
  626. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  627. elseif TYPE == "Slash" then
  628. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  629. elseif TYPE == "Round Slash" then
  630. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  631. elseif TYPE == "Swirl" then
  632. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  633. elseif TYPE == "Skull" then
  634. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  635. elseif TYPE == "Crystal" then
  636. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  637. end
  638. if MSH ~= nil then
  639. local MOVESPEED = nil
  640. if MOVEDIRECTION ~= nil then
  641. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  642. end
  643. local GROWTH = SIZE - ENDSIZE
  644. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  645. if TYPE == "Block" then
  646. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  647. else
  648. EFFECT.CFrame = CFRAME
  649. end
  650. for LOOP = 1, TIME+1 do
  651. Swait()
  652. MSH.Scale = MSH.Scale - GROWTH/TIME
  653. if TYPE == "Wave" then
  654. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  655. end
  656. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  657. if TYPE == "Block" then
  658. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  659. else
  660. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  661. end
  662. if MOVEDIRECTION ~= nil then
  663. local ORI = EFFECT.Orientation
  664. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  665. EFFECT.Orientation = ORI
  666. end
  667. end
  668. if PLAYSSOUND == false then
  669. EFFECT:remove()
  670. else
  671. SOUND.Stopped:Connect(function()
  672. EFFECT:remove()
  673. end)
  674. end
  675. else
  676. if PLAYSSOUND == false then
  677. EFFECT:remove()
  678. else
  679. repeat Swait() until SOUND.Playing == false
  680. EFFECT:remove()
  681. end
  682. end
  683. end))
  684. end
  685.  
  686. function MakeForm(PART,TYPE)
  687. if TYPE == "Cyl" then
  688. local MSH = IT("CylinderMesh",PART)
  689. elseif TYPE == "Ball" then
  690. local MSH = IT("SpecialMesh",PART)
  691. MSH.MeshType = "Sphere"
  692. elseif TYPE == "Wedge" then
  693. local MSH = IT("SpecialMesh",PART)
  694. MSH.MeshType = "Wedge"
  695. end
  696. end
  697.  
  698. function SpawnTrail(FROM,TO,BIG)
  699. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  700. MakeForm(TRAIL,"Cyl")
  701. local DIST = (FROM - TO).Magnitude
  702. if BIG == true then
  703. TRAIL.Size = VT(0.5,DIST,0.5)
  704. else
  705. TRAIL.Size = VT(0.25,DIST,0.25)
  706. end
  707. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  708. coroutine.resume(coroutine.create(function()
  709. for i = 1, 5 do
  710. Swait()
  711. TRAIL.Transparency = TRAIL.Transparency + 0.1
  712. end
  713. TRAIL:remove()
  714. end))
  715. end
  716.  
  717. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  718. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  719. local mesh = IT("SpecialMesh",wave)
  720. mesh.MeshType = "Sphere"
  721. mesh.Scale = SIZE
  722. mesh.Offset = VT(0,0,0)
  723. wave.CFrame = CFRAME
  724. coroutine.resume(coroutine.create(function(PART)
  725. for i = 1, WAIT do
  726. Swait()
  727. mesh.Scale = mesh.Scale + GROW
  728. wave.Transparency = wave.Transparency + (1/WAIT)
  729. if wave.Transparency > 0.99 then
  730. wave:remove()
  731. end
  732. end
  733. end))
  734. end
  735.  
  736. function MagicSphereCo(SIZE,WAIT,CFRAME,COLOR,GROW)
  737. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  738. local mesh = IT("SpecialMesh",wave)
  739. mesh.MeshType = "Sphere"
  740. mesh.Scale = SIZE
  741. mesh.Offset = VT(0,0,0)
  742. wave.CFrame = CFRAME
  743. coroutine.resume(coroutine.create(function(PART)
  744. for i = 1, WAIT do
  745. Swait()
  746. mesh.Scale = mesh.Scale + GROW
  747. wave.Transparency = wave.Transparency + (1/WAIT)
  748. if wave.Transparency > 0.99 then
  749. wave:remove()
  750. end
  751. end
  752. end))
  753. end
  754.  
  755. Debris = game:GetService("Debris")
  756.  
  757. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  758. local DIRECTION = CF(StartPos,EndPos).lookVector
  759. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  760. end
  761.  
  762. function turnto(position)
  763. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  764. end
  765.  
  766. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  767. local TORSO = Torso
  768. local HUM = Humanoid
  769. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  770. coroutine.wrap(function()
  771. VT = Vector3.new
  772. MRANDOM = math.random
  773. local A = TIME
  774. local B = INTENSITY
  775. local C = true
  776. local HUMANOID = Humanoid
  777. local TIMER = A or 35
  778. local SHAKE = B or 5
  779. local FADE = C or true
  780. if HUMANOID then
  781. local FADER = SHAKE / TIMER
  782. for i = 1, TIMER do
  783. wait()
  784. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  785. end
  786. HUMANOID.CameraOffset = VT(0, 0, 0)
  787. end
  788.  
  789. end)()
  790. end
  791. end
  792.  
  793. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  794. function WACKYEFFECT(Table)
  795. local TYPE = (Table.EffectType or "Sphere")
  796. local SIZE = (Table.Size or VT(1,1,1))
  797. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  798. local TRANSPARENCY = (Table.Transparency or 0)
  799. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  800. local CFRAME = (Table.CFrame or Torso.CFrame)
  801. local MOVEDIRECTION = (Table.MoveToPos or nil)
  802. local ROTATION1 = (Table.RotationX or 0)
  803. local ROTATION2 = (Table.RotationY or 0)
  804. local ROTATION3 = (Table.RotationZ or 0)
  805. local MATERIAL = (Table.Material or "Neon")
  806. local COLOR = (Table.Color or C3(1,1,1))
  807. local TIME = (Table.Time or 45)
  808. local SOUNDID = (Table.SoundID or nil)
  809. local SOUNDPITCH = (Table.SoundPitch or nil)
  810. local SOUNDVOLUME = (Table.SoundVolume or nil)
  811. coroutine.resume(coroutine.create(function()
  812. local PLAYSSOUND = false
  813. local SOUND = nil
  814. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
  815. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  816. PLAYSSOUND = true
  817. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  818. end
  819. EFFECT.Color = COLOR
  820. local MSH = nil
  821. if TYPE == "Sphere" then
  822. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  823. elseif TYPE == "Block" then
  824. MSH = IT("BlockMesh",EFFECT)
  825. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  826. elseif TYPE == "Wave" then
  827. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  828. elseif TYPE == "Ring" then
  829. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  830. elseif TYPE == "Slash" then
  831. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  832. elseif TYPE == "Round Slash" then
  833. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  834. elseif TYPE == "Swirl" then
  835. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  836. elseif TYPE == "Skull" then
  837. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  838. elseif TYPE == "Crystal" then
  839. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  840. end
  841. if MSH ~= nil then
  842. local MOVESPEED = nil
  843. if MOVEDIRECTION ~= nil then
  844. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  845. end
  846. local GROWTH = SIZE - ENDSIZE
  847. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  848. if TYPE == "Block" then
  849. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  850. else
  851. EFFECT.CFrame = CFRAME
  852. end
  853. for LOOP = 1, TIME+1 do
  854. Swait()
  855. MSH.Scale = MSH.Scale - GROWTH/TIME
  856. if TYPE == "Wave" then
  857. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  858. end
  859. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  860. if TYPE == "Block" then
  861. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  862. else
  863. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  864. end
  865. if MOVEDIRECTION ~= nil then
  866. local ORI = EFFECT.Orientation
  867. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  868. EFFECT.Orientation = ORI
  869. end
  870. end
  871. if PLAYSSOUND == false then
  872. EFFECT:remove()
  873. else
  874. SOUND.Stopped:Connect(function()
  875. EFFECT:remove()
  876. end)
  877. end
  878. else
  879. if PLAYSSOUND == false then
  880. EFFECT:remove()
  881. else
  882. repeat Swait() until SOUND.Playing == false
  883. EFFECT:remove()
  884. end
  885. end
  886. end))
  887. end
  888.  
  889. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  890. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  891. local mesh = IT("BlockMesh",wave)
  892. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  893. coroutine.resume(coroutine.create(function(PART)
  894. for i = 1, WAIT do
  895. Swait()
  896. mesh.Scale = mesh.Scale + GROW
  897. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  898. wave.Transparency = wave.Transparency + (0.5/WAIT)
  899. if wave.Transparency > 0.99 then
  900. wave:remove()
  901. end
  902. end
  903. end))
  904. end
  905.  
  906. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  907. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  908. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  909. wave.CFrame = CFRAME
  910. coroutine.resume(coroutine.create(function(PART)
  911. for i = 1, WAIT do
  912. Swait()
  913. mesh.Scale = mesh.Scale + GROW
  914. if DOESROT == true then
  915. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  916. end
  917. wave.Transparency = wave.Transparency + 0.5 / WAIT
  918. if wave.Transparency > 0.99 then
  919. wave:remove()
  920. end
  921. end
  922. end))
  923. end
  924.  
  925. local DECAL = IT("Decal")
  926. function MakeRing()
  927. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Lime green"), "MagicRing", VT(0, 0, 0), true)
  928. local MSH= IT("BlockMesh", RING)
  929. local TOP = DECAL:Clone()
  930. local BOTTOM = DECAL:Clone()
  931. TOP.Parent = RING
  932. BOTTOM.Parent = RING
  933. TOP.Face = "Top"
  934. BOTTOM.Face = "Bottom"
  935. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  936. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  937. local function REMOVE()
  938. coroutine.resume(coroutine.create(function()
  939. local SIZE = MSH.Scale.X
  940. for i = 1, 35 do
  941. Swait()
  942. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  943. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  944. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  945. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  946. end
  947. RING:remove()
  948. end))
  949. end
  950. return RING, MSH, REMOVE
  951. end
  952.  
  953. --//=================================\\
  954. --|| WEAPON CREATION
  955. --\\=================================//
  956.  
  957. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.3,0.3,0.3),false)
  958. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  959. local Eye3 = CreatePart(3, Character, "Neon", 0, 0.5, "Lime green", "Eye", VT(0.5,0.5,0.29),false)
  960. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  961.  
  962. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.3,0.3,0.3),false)
  963. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  964. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Lime green", "Eye", VT(0.5,0.5,0.29),false)
  965. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  966.  
  967. local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,0.1,0.31),false)
  968. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  969.  
  970. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  971. PRT.Color = C3(0,0,0)
  972. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  973. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  974. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  975. PRT.Color = C3(0,0,0)
  976.  
  977. function R_RANDOM(CFRAME,DIST)
  978. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  979. end
  980.  
  981. local LASTPART = Head
  982. for i = 1, 20 do
  983. local MATH = (1-(i/25))
  984. if LASTPART == Head then
  985. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.21*MATH,0.21,0.21*MATH),false)
  986. local HORNWELD1 = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.2, 0.6, -0.25) * ANGLES(RAD(-55), RAD(5), RAD(-15)), CF(0, 0, 0))
  987. LASTPART = Horn
  988. Horn.Color = C3((i*3-3)/0,0,0)
  989. else
  990. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.13*MATH,0.13,0.13*MATH),false)
  991. local HORNWELD2 = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(-0.1), RAD(0)), CF(0, 0, 0))
  992. LASTPART = Horn
  993. Horn.Color = C3((i*3-3)/0,127,0)
  994. end
  995. end
  996. local LASTPART = Head
  997. for i = 1, 20 do
  998. local MATH = (1-(i/25))
  999. if LASTPART == Head then
  1000. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.21*MATH,0.21,0.21*MATH),false)
  1001. local HORNWELD4 = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.2, 0.6, -0.25) * ANGLES(RAD(-55), RAD(-5), RAD(15)), CF(0, 0, 0))
  1002. LASTPART = Horn
  1003. Horn.Color = C3((i*3-3)/0,0,0)
  1004. else
  1005. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.13*MATH,0.13,0.13*MATH),false)
  1006. local HORNWELD3 = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(0.1), RAD(0)), CF(0, 0, 0))
  1007. LASTPART = Horn
  1008. Horn.Color = C3((i*3-3)/0,127,0)
  1009. end
  1010. end
  1011. local Particle = IT("ParticleEmitter",nil)
  1012. Particle.Enabled = false
  1013. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1014. Particle.LightEmission = 0.5
  1015. Particle.Rate = 150
  1016. Particle.ZOffset = 0.2
  1017. Particle.Rotation = NumberRange.new(-180, 180)
  1018. Particle.RotSpeed = NumberRange.new(-180, 180)
  1019. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1020. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  1021.  
  1022. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1023. function ParticleEmitter(Table)
  1024. local PRTCL = Particle:Clone()
  1025. local Speed = Table.Speed or 5
  1026. local Drag = Table.Drag or 0
  1027. local Size1 = Table.Size1 or 1
  1028. local Size2 = Table.Size2 or 5
  1029. local Lifetime1 = Table.Lifetime1 or 1
  1030. local Lifetime2 = Table.Lifetime2 or 1.5
  1031. local Parent = Table.Parent or Torso
  1032. local Emit = Table.Emit or 100
  1033. local Offset = Table.Offset or 360
  1034. local Acel = Table.Acel or VT(0,0,0)
  1035. local Enabled = Table.Enabled or false
  1036. PRTCL.Parent = Parent
  1037. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1038. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1039. PRTCL.Speed = NumberRange.new(Speed)
  1040. PRTCL.VelocitySpread = Offset
  1041. PRTCL.Drag = Drag
  1042. PRTCL.Acceleration = Acel
  1043. if Enabled == false then
  1044. PRTCL:Emit(Emit)
  1045. Debris:AddItem(PRTCL,Lifetime2)
  1046. else
  1047. PRTCL.Enabled = true
  1048. end
  1049. return PRTCL
  1050. end
  1051.  
  1052. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Wistband part", VT(1.015,0.15,1.015),false)
  1053. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1054. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.035,0.1,1.035),false)
  1055. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1056. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.035,0.1,1.035),false)
  1057. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.45, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1058. MakeForm(part,"Wedge")
  1059. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.025,0.05,1.025),false)
  1060. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.22, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1061. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.025,0.1,1.025),false)
  1062. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1063. MakeForm(part,"Wedge")
  1064. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(0.8,0.05,0.8),false)
  1065. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.5, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1066. MakeForm(part,"Cyl")
  1067. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Wistband part", VT(0.81,0.05,0.81),false)
  1068. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.49, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1069. MakeForm(part,"Cyl")
  1070. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Lime green", "Wistband part", VT(0.5,0.05,0.5),false)
  1071. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.51, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1072. MakeForm(part,"Cyl")
  1073. local blade = CreatePart(3, Weapon, "Marble", 0, 0, "Black", "Wistband part", VT(0.5,0.05,0.5),false)
  1074. local armweld = CreateWeldOrSnapOrMotor("Weld", blade, RightArm, blade, CF(0.52, -0.306, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1075. CreateMesh("SpecialMesh", blade, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
  1076. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Wistband part", VT(0.2,0.05,0.2),false)
  1077. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1078. MakeForm(part,"Ball")
  1079. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(0.15,0.06,0.15),false)
  1080. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1081. MakeForm(part,"Ball")
  1082. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Wistband part", VT(0.1,0.07,0.1),false)
  1083. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1084. MakeForm(part,"Ball")
  1085.  
  1086. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1087. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1088. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1089. MakeForm(Part,"Wedge")
  1090. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1091. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1092. MakeForm(Part,"Wedge")
  1093. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1094. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1095. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1096. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1097. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1098. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1099. MakeForm(Part,"Cyl")
  1100. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1101. for i = 1, 8 do
  1102. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1103. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1104. end
  1105. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1106. MakeForm(Part,"Cyl")
  1107. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1108. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1109. MakeForm(Part,"Ball")
  1110. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1111. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1112. MakeForm(Part,"Wedge")
  1113. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1114. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1115. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1116. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1117. MakeForm(Part,"Cyl")
  1118. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1119. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1120. MakeForm(Part,"Cyl")
  1121. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1122. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1123. MakeForm(Part,"Cyl")
  1124. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1125. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1126. MakeForm(Part,"Wedge")
  1127. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1128. local LASTPART = Handle
  1129. for i = 1, 10 do
  1130. if LASTPART == Handle then
  1131. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1132. LASTPART = Part
  1133. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1134. else
  1135. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1136. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1137. LASTPART = Part
  1138. end
  1139. end
  1140.  
  1141. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1142. MakeForm(Barrel,"Cyl")
  1143. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1144. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1145. MakeForm(Part,"Cyl")
  1146. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1147. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1148. MakeForm(Part,"Wedge")
  1149. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1150. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1151. MakeForm(Hole,"Cyl")
  1152. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1153. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1154. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -1.0, 0.7), CF(0, 0, 0))
  1155. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.5))
  1156. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1157. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.0, 0.7), CF(0, 0, 0))
  1158. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.5))
  1159. coroutine.resume(coroutine.create(function()
  1160. while wait() do
  1161. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(4), RAD(6))
  1162. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(-3), RAD(-5))
  1163. end
  1164. end))
  1165. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1166. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1167. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0.7), CF(0, 0, 0))
  1168. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.3,0.3,1.2), VT(0,0,0.2))
  1169. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1170. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -1.3, 0.7), CF(0, 0, 0))
  1171. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.4,0.4,0.4), VT(0,0,0.2))
  1172. coroutine.resume(coroutine.create(function()
  1173. while wait() do
  1174. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(3), RAD(3), RAD(5))
  1175. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(-3), RAD(-3), RAD(-5))
  1176. end
  1177. end))
  1178.  
  1179. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1180. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1181.  
  1182. for _, c in pairs(Weapon:GetDescendants()) do
  1183. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1184. c.Material = "Glass"
  1185. c.Color = C3(0,0,0)
  1186. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1187. c.Color = C3(0,1,0)
  1188. c.Material = "Neon"
  1189. end
  1190. end
  1191.  
  1192. Weapon.Parent = Character
  1193. for _, c in pairs(Weapon:GetChildren()) do
  1194. if c.ClassName == "Part" then
  1195. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1196. end
  1197. end
  1198.  
  1199. local SKILLTEXTCOLOR = C3(0,1,0)
  1200. local SKILLFONT = "Cartoon"
  1201. local SKILLTEXTSIZE = 4
  1202.  
  1203. local ATTACKSDEADBANISH = {"Z - Bullet","X - Nuke","C - Roar"}
  1204. local ATTACKSDARKBANISH = {"Z - Ultimate Bullet","X - Soul Dark","C - HAHAHA"}
  1205. local GOODUI = {}
  1206. local BADUI = {}
  1207.  
  1208. for i = 1, #ATTACKSDEADBANISH do
  1209. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1210. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "["..ATTACKSDEADBANISH[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1211. SKILL3TEXT.TextXAlignment = "Right"
  1212. table.insert(GOODUI,SKILL3TEXT)
  1213. end
  1214.  
  1215. for i = 1, #ATTACKSDARKBANISH do
  1216. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1217. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "["..ATTACKSDARKBANISH[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  1218. SKILL4TEXT.TextXAlignment = "Left"
  1219. table.insert(BADUI,SKILL4TEXT)
  1220. end
  1221.  
  1222. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1223. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[F - ????]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1224. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.112, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1225. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1226.  
  1227. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[T - TAUNT]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1228. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "EDIT BY HELLRAZOR198)(", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1229.  
  1230.  
  1231.  
  1232. function printbye(Name)
  1233. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1234. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1235. end
  1236.  
  1237. workspace.ChildAdded:connect(function(instance)
  1238. for BANISH = 1, #TOBANISH do
  1239. if TOBANISH[BANISH] ~= nil then
  1240. if instance.Name == TOBANISH[BANISH] then
  1241. coroutine.resume(coroutine.create(function()
  1242. printbye(instance.Name)
  1243. instance:ClearAllChildren()
  1244. Debris:AddItem(instance,0.0005)
  1245. end))
  1246. end
  1247. end
  1248. end
  1249. end)
  1250.  
  1251. --//=================================\\
  1252. --|| TRANSFORMATIONS
  1253. --\\=================================//
  1254.  
  1255. function Switch()
  1256. ATTACK = true
  1257. Rooted = true
  1258. if MODE == "DeadBanish" then
  1259. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1260. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1261. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1262. coroutine.resume(coroutine.create(function()
  1263. local POS = RootPart.Position
  1264. for i = 1, 5 do
  1265. WACKYEFFECT({
  1266. Time = 65,
  1267. EffectType = "Sphere",
  1268. Size = VT(2, 2, 2),
  1269. Size2 = VT(0, 0, 500),
  1270. Transparency = 1,
  1271. Transparency2 = 0,
  1272. CFrame = CF(POS),
  1273. MoveToPos = nil,
  1274. RotationX = MRANDOM(-2, 2),
  1275. RotationY = MRANDOM(-12, 12),
  1276. RotationZ = MRANDOM(-2, 2),
  1277. Material = "Neon",
  1278. Color = C3(0, 1, 0),
  1279. SoundID = nil,
  1280. SoundPitch = nil,
  1281. SoundVolume = nil
  1282. })
  1283. end
  1284. wait(1)
  1285. SHAKECAM(POS, 45, 15, 15)
  1286. WACKYEFFECT({
  1287. Time = 85,
  1288. EffectType = "Sphere",
  1289. Size = VT(120, 120, 120),
  1290. Size2 = VT(350, 350, 350),
  1291. Transparency = 0,
  1292. Transparency2 = 1,
  1293. CFrame = CF(POS),
  1294. MoveToPos = nil,
  1295. RotationX = 0,
  1296. RotationY = 0,
  1297. RotationZ = 0,
  1298. Material = "Neon",
  1299. Color = C3(0, 1, 0),
  1300. SoundID = nil,
  1301. SoundPitch = 1,
  1302. SoundVolume = 10
  1303. })
  1304. for i = 1, 20 do
  1305. WACKYEFFECT({
  1306. Time = 85,
  1307. EffectType = "Sphere",
  1308. Size = VT(120, 120, 120),
  1309. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1310. Transparency = 0.8,
  1311. Transparency2 = 1,
  1312. CFrame = CF(POS),
  1313. MoveToPos = nil,
  1314. RotationX = 0,
  1315. RotationY = 0,
  1316. RotationZ = 0,
  1317. Material = "Neon",
  1318. Color = C3(0, 1, 0),
  1319. SoundID = nil,
  1320. SoundPitch = 1,
  1321. SoundVolume = 10
  1322. })
  1323. WACKYEFFECT({
  1324. Time = 100,
  1325. EffectType = "Wave",
  1326. Size = VT(25, 2, 25),
  1327. Size2 = VT(400, 0, 400) * 1.2,
  1328. Transparency = 0,
  1329. Transparency2 = 1,
  1330. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1331. MoveToPos = nil,
  1332. RotationX = 0,
  1333. RotationY = 0,
  1334. RotationZ = 0,
  1335. Material = "Neon",
  1336. Color = C3(0, 1, 0),
  1337. SoundID = nil,
  1338. SoundPitch = nil,
  1339. SoundVolume = nil
  1340. })
  1341. end
  1342. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1343. for i = 1, 5 do
  1344. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1345. WACKYEFFECT({
  1346. Time = 120,
  1347. EffectType = "Wave",
  1348. Size = VT(150, 2, 150),
  1349. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1350. Transparency = 0,
  1351. Transparency2 = 1,
  1352. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1353. MoveToPos = nil,
  1354. RotationX = 0,
  1355. RotationY = 0,
  1356. RotationZ = 0,
  1357. Material = "Neon",
  1358. Color = C3(0, 1, 0),
  1359. SoundID = nil,
  1360. SoundPitch = nil,
  1361. SoundVolume = nil
  1362. })
  1363. end
  1364. end))
  1365. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1366. CreateSound("1238240145", Torso, 6, 1)
  1367. for i=0, 3.5, 0.1 / Animation_Speed do
  1368. Swait()
  1369. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1373. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1375. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  1376. end
  1377. MODE = "DarkBanish"
  1378. elseif MODE == "DarkBanish" then
  1379. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  1380. CreateSound(147722227, Torso, 4, 1.3, false)
  1381. for i=0, 0.3, 0.1 / Animation_Speed do
  1382. Swait()
  1383. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. end
  1390. MODE = "DeadBanish"
  1391. end
  1392. ATTACK = false
  1393. Rooted = false
  1394. end
  1395.  
  1396. --//=================================\\
  1397. --|| DAMAGING
  1398. --\\=================================//
  1399.  
  1400. function R15Ragdoll(character,KeepArms)
  1401. character:BreakJoints()
  1402. coroutine.resume(coroutine.create(function()
  1403. recurse(character, function(_,v)
  1404. if v:IsA("Attachment") then
  1405. v.Axis = Vector3.new(0, 1, 0)
  1406. v.SecondaryAxis = Vector3.new(0, 0, 1)
  1407. v.Rotation = Vector3.new(0, 0, 0)
  1408. end
  1409. end)
  1410. for _,child in next,character:GetChildren() do
  1411. if child:IsA("Accoutrement") then
  1412. for _,part in next,child:GetChildren() do
  1413. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  1414. local attachment1 = part:FindFirstChildOfClass("Attachment")
  1415. local attachment0 = getAttachment0(character,attachment1.Name)
  1416. if attachment0 and attachment1 then
  1417. local constraint = Instance.new("HingeConstraint")
  1418. constraint.Attachment0 = attachment0
  1419. constraint.Attachment1 = attachment1
  1420. constraint.LimitsEnabled = true
  1421. constraint.UpperAngle = 0
  1422. constraint.LowerAngle = 0
  1423. constraint.Parent = character
  1424. end
  1425. ArtificialHitbox(part)
  1426. elseif part.Name == "HumanoidRootPart" then
  1427. part:remove()
  1428. end
  1429. end
  1430. end
  1431. end
  1432.  
  1433. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  1434. {"LimitsEnabled",true};
  1435. {"UpperAngle",5};
  1436. })
  1437. if character:FindFirstChild("Head") then
  1438. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  1439. {"LimitsEnabled",true};
  1440. {"UpperAngle",15};
  1441. })
  1442. end
  1443.  
  1444. local handProperties = {
  1445. {"LimitsEnabled", true};
  1446. {"UpperAngle",0};
  1447. {"LowerAngle",0};
  1448. }
  1449. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  1450. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  1451.  
  1452. local shinProperties = {
  1453. {"LimitsEnabled", true};
  1454. {"UpperAngle", 0};
  1455. {"LowerAngle", -75};
  1456. }
  1457. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  1458. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  1459.  
  1460. local footProperties = {
  1461. {"LimitsEnabled", true};
  1462. {"UpperAngle", 15};
  1463. {"LowerAngle", -45};
  1464. }
  1465. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1466. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1467. if KeepArms == true then
  1468. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1469. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1470. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1471. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1472. end
  1473. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1474. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1475. Debris:AddItem(character,5)
  1476. end))
  1477. end
  1478.  
  1479. function Ragdoll(Character2,CharTorso,KeepArms)
  1480. coroutine.resume(coroutine.create(function()
  1481. Character2:BreakJoints()
  1482. local hum = Character2:findFirstChild("Humanoid")
  1483. hum:remove()
  1484. local function Scan(ch)
  1485. local e
  1486. for e = 1,#ch do
  1487. Scan(ch[e]:GetChildren())
  1488. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1489. ch[e]:remove()
  1490. end
  1491. end
  1492. end
  1493. local NEWHUM = IT("Humanoid")
  1494. NEWHUM.Name = "Corpse"
  1495. NEWHUM.Health = 0
  1496. NEWHUM.MaxHealth = 0
  1497. NEWHUM.PlatformStand = true
  1498. NEWHUM.Parent = Character2
  1499. NEWHUM.DisplayDistanceType = "None"
  1500.  
  1501. local ch = Character2:GetChildren()
  1502. local i
  1503. for i = 1,#ch do
  1504. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1505. ch[i]:remove()
  1506. end
  1507. end
  1508.  
  1509. local Torso2 = Character2.Torso
  1510. local movevector = Vector3.new()
  1511.  
  1512. if Torso2 then
  1513. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1514. local Head = Character2:FindFirstChild("Head")
  1515. if Head then
  1516. local Neck = Instance.new("Weld")
  1517. Neck.Name = "Neck"
  1518. Neck.Part0 = Torso2
  1519. Neck.Part1 = Head
  1520. Neck.C0 = CFrame.new(0, 1.5, 0)
  1521. Neck.C1 = CFrame.new()
  1522. Neck.Parent = Torso2
  1523.  
  1524. end
  1525. local Limb = Character2:FindFirstChild("Right Arm")
  1526. if Limb and KeepArms == true then
  1527.  
  1528. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1529. local Joint = Instance.new("Glue")
  1530. Joint.Name = "RightShoulder"
  1531. Joint.Part0 = Torso2
  1532. Joint.Part1 = Limb
  1533. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1534. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1535. Joint.Parent = Torso2
  1536.  
  1537. local B = Instance.new("Part")
  1538. B.TopSurface = 0
  1539. B.BottomSurface = 0
  1540. B.formFactor = "Symmetric"
  1541. B.Size = Vector3.new(1, 1, 1)
  1542. B.Transparency = 1
  1543. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1544. B.Parent = Character2
  1545. local W = Instance.new("Weld")
  1546. W.Part0 = Limb
  1547. W.Part1 = B
  1548. W.C0 = CFrame.new(0, -0.5, 0)
  1549. W.Parent = Limb
  1550.  
  1551. end
  1552. local Limb = Character2:FindFirstChild("Left Arm")
  1553. if Limb and KeepArms == true then
  1554.  
  1555. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1556. local Joint = Instance.new("Glue")
  1557. Joint.Name = "LeftShoulder"
  1558. Joint.Part0 = Torso2
  1559. Joint.Part1 = Limb
  1560. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1561. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1562. Joint.Parent = Torso2
  1563.  
  1564. local B = Instance.new("Part")
  1565. B.TopSurface = 0
  1566. B.BottomSurface = 0
  1567. B.formFactor = "Symmetric"
  1568. B.Size = Vector3.new(1, 1, 1)
  1569. B.Transparency = 1
  1570. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1571. B.Parent = Character2
  1572. local W = Instance.new("Weld")
  1573. W.Part0 = Limb
  1574. W.Part1 = B
  1575. W.C0 = CFrame.new(0, -0.5, 0)
  1576. W.Parent = Limb
  1577.  
  1578. end
  1579. local Limb = Character2:FindFirstChild("Right Leg")
  1580. if Limb then
  1581.  
  1582. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1583. local Joint = Instance.new("Glue")
  1584. Joint.Name = "RightHip"
  1585. Joint.Part0 = Torso2
  1586. Joint.Part1 = Limb
  1587. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1588. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1589. Joint.Parent = Torso2
  1590.  
  1591. local B = Instance.new("Part")
  1592. B.TopSurface = 0
  1593. B.BottomSurface = 0
  1594. B.formFactor = "Symmetric"
  1595. B.Size = Vector3.new(1, 1, 1)
  1596. B.Transparency = 1
  1597. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1598. B.Parent = Character2
  1599. local W = Instance.new("Weld")
  1600. W.Part0 = Limb
  1601. W.Part1 = B
  1602. W.C0 = CFrame.new(0, -0.5, 0)
  1603. W.Parent = Limb
  1604.  
  1605. end
  1606. local Limb = Character2:FindFirstChild("Left Leg")
  1607. if Limb then
  1608.  
  1609. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1610. local Joint = Instance.new("Glue")
  1611. Joint.Name = "LeftHip"
  1612. Joint.Part0 = Torso2
  1613. Joint.Part1 = Limb
  1614. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1615. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1616. Joint.Parent = Torso2
  1617.  
  1618. local B = Instance.new("Part")
  1619. B.TopSurface = 0
  1620. B.BottomSurface = 0
  1621. B.formFactor = "Symmetric"
  1622. B.Size = Vector3.new(1, 1, 1)
  1623. B.Transparency = 1
  1624. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1625. B.Parent = Character2
  1626. local W = Instance.new("Weld")
  1627. W.Part0 = Limb
  1628. W.Part1 = B
  1629. W.C0 = CFrame.new(0, -0.5, 0)
  1630. W.Parent = Limb
  1631.  
  1632. end
  1633. --[
  1634. local Bar = Instance.new("Part")
  1635. Bar.TopSurface = 0
  1636. Bar.BottomSurface = 0
  1637. Bar.formFactor = "Symmetric"
  1638. Bar.Size = Vector3.new(1, 1, 1)
  1639. Bar.Transparency = 1
  1640. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1641. Bar.Parent = Character2
  1642. local Weld = Instance.new("Weld")
  1643. Weld.Part0 = Torso2
  1644. Weld.Part1 = Bar
  1645. Weld.C0 = CFrame.new(0, 0.5, 0)
  1646. Weld.Parent = Torso2
  1647. --]]
  1648. end
  1649. Character2.Parent = workspace
  1650. Debris:AddItem(Character2,5)
  1651.  
  1652. return Character2,Torso2
  1653. end))
  1654. end
  1655.  
  1656. function ApplyDamage(Humanoid,Damage)
  1657. Damage = Damage * DAMAGEMULTIPLIER
  1658. if Humanoid.Health < 2000 then
  1659. if Humanoid.Health - Damage > 0 then
  1660. Humanoid.Health = Humanoid.Health - Damage
  1661. else
  1662. Humanoid.Parent:BreakJoints()
  1663. end
  1664. else
  1665. Humanoid.Parent:BreakJoints()
  1666. end
  1667. end
  1668.  
  1669. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1670. local dmg = math.random(min,max)
  1671. for i,v in ipairs(workspace:GetChildren()) do
  1672. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1673. local body = v:GetChildren()
  1674. for part = 1, #body do
  1675. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1676. if(body[part].Position - position).Magnitude < radius then
  1677. if v.ClassName == "Model" then
  1678. if v:FindFirstChild("Humanoid") then
  1679. if v.Humanoid.Health ~= 0 then
  1680. if CanBeDodgedByJumping == true then
  1681. if body[part].Position.Y < position.Y+5 then
  1682. if math.random(1,100) < critrate+1 then
  1683. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1684. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1685. else
  1686. v.Humanoid.Health = v.Humanoid.Health - dmg
  1687. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1688. end
  1689. local defence = Instance.new("BoolValue",v)
  1690. defence.Name = ("HitBy"..Player.Name)
  1691. end
  1692. else
  1693. if beserk == true then
  1694. v.Humanoid.Health = 0
  1695. end
  1696. if math.random(1,100) < critrate+1 then
  1697. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1698. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1699. else
  1700. v.Humanoid.Health = v.Humanoid.Health - dmg
  1701. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1702. end
  1703. local defence = Instance.new("BoolValue",v)
  1704. defence.Name = ("HitBy"..Player.Name)
  1705. end
  1706. end
  1707. end
  1708. end
  1709. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1710. end
  1711. end
  1712. end
  1713. end
  1714. if v:FindFirstChild("HitBy"..Player.Name) then
  1715. v:FindFirstChild("HitBy"..Player.Name):remove()
  1716. end
  1717. end
  1718. end
  1719.  
  1720. function Banish(Foe)
  1721. if Foe then
  1722. coroutine.resume(coroutine.create(function()
  1723. --if game.Players:FindFirstChild(Foe.Name) then
  1724. table.insert(TOBANISH,Foe.Name)
  1725. printbye(Foe.Name)
  1726. --end
  1727. Foe.Archivable = true
  1728. local CLONE = Foe:Clone()
  1729. Foe:Destroy()
  1730. CLONE.Parent = Effects
  1731. CLONE:BreakJoints()
  1732. local MATERIALS = {"Glass","Neon"}
  1733. for _, c in pairs(CLONE:GetDescendants()) do
  1734. if c:IsA("BasePart") then
  1735. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1736. CreateSound(340722848, c, 10, 1, false)
  1737. end
  1738. c.Anchored = true
  1739. c.Transparency = c.Transparency + 0.2
  1740. c.Material = MATERIALS[MRANDOM(1,2)]
  1741. c.Color = C3(0,1,0)
  1742. if c.ClassName == "MeshPart" then
  1743. c.TextureID = ""
  1744. end
  1745. if c:FindFirstChildOfClass("SpecialMesh") then
  1746. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1747. end
  1748. if c:FindFirstChildOfClass("Decal") then
  1749. c:FindFirstChildOfClass("Decal"):remove()
  1750. end
  1751. c.Name = "Banished"
  1752. c.CanCollide = false
  1753. else
  1754. c:remove()
  1755. end
  1756. end
  1757. local A = false
  1758. for i = 1, 35 do
  1759. if A == false then
  1760. A = true
  1761. elseif A == true then
  1762. A = false
  1763. end
  1764. for _, c in pairs(CLONE:GetDescendants()) do
  1765. if c:IsA("BasePart") then
  1766. c.Anchored = true
  1767. c.Material = MATERIALS[MRANDOM(1,2)]
  1768. c.Transparency = c.Transparency + 0.8/35
  1769. if A == false then
  1770. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1771. elseif A == true then
  1772. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1773. end
  1774. end
  1775. end
  1776. Swait()
  1777. end
  1778. CLONE:remove()
  1779. end))
  1780. end
  1781. end
  1782.  
  1783. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1784. local CHILDREN = workspace:GetDescendants()
  1785. for index, CHILD in pairs(CHILDREN) do
  1786. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1787. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1788. if HUM then
  1789. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1790. if TORSO then
  1791. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1792. if ISBANISH == true then
  1793. Banish(CHILD)
  1794. else
  1795. if ISBANISH == "Gravity" then
  1796. HUM.PlatformStand = true
  1797. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1798. local grav = Instance.new("BodyPosition",TORSO)
  1799. grav.D = 15
  1800. grav.P = 20000
  1801. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1802. grav.position = TORSO.Position
  1803. grav.Name = "V3BanishForce"..Player.Name
  1804. else
  1805. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1806. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1807. end
  1808. else
  1809. HUM.PlatformStand = false
  1810. end
  1811. end
  1812. elseif ISBANISH == "Gravity" then
  1813. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1814. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1815. HUM.PlatformStand = false
  1816. end
  1817. end
  1818. end
  1819. end
  1820. end
  1821. end
  1822. end
  1823.  
  1824. function ApplyAoED(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1825. for index, CHILD in pairs(workspace:GetDescendants()) do
  1826. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1827. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1828. if HUM then
  1829. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1830. if TORSO then
  1831. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1832. if INSTAKILL == true then
  1833. CHILD:BreakJoints()
  1834. else
  1835. local DMG = MRANDOM(MINDMG,MAXDMG)
  1836. ApplyDamage(HUM,DMG)
  1837. end
  1838. if FLING > 0 then
  1839. for _, c in pairs(CHILD:GetChildren()) do
  1840. if c:IsA("BasePart") then
  1841. local bv = Instance.new("BodyVelocity")
  1842. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1843. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1844. bv.Parent = c
  1845. Debris:AddItem(bv,0.05)
  1846. end
  1847. end
  1848. end
  1849. end
  1850. end
  1851. end
  1852. end
  1853. end
  1854. end
  1855.  
  1856. function StatLabel(CFRAME, TEXT, COLOR)
  1857. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1858. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1859. local BODYGYRO = IT("BodyGyro", STATPART)
  1860. game:GetService("Debris"):AddItem(STATPART ,5)
  1861. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1862. BILLBOARDGUI.Adornee = STATPART
  1863. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1864. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1865. BILLBOARDGUI.AlwaysOnTop = false
  1866. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1867. TEXTLABEL.BackgroundTransparency = 1
  1868. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1869. TEXTLABEL.Text = TEXT
  1870. TEXTLABEL.Font = SKILLFONT
  1871. TEXTLABEL.FontSize="Size42"
  1872. TEXTLABEL.TextColor3 = COLOR
  1873. TEXTLABEL.TextStrokeTransparency = 0
  1874. TEXTLABEL.TextScaled = true
  1875. TEXTLABEL.TextWrapped = true
  1876. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1877. for i = 1, 50 do
  1878. Swait()
  1879. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1880. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1881. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1882. end
  1883. THEPART.Parent = nil
  1884. end),STATPART, TEXTLABEL)
  1885. end
  1886.  
  1887. --//=================================\\
  1888. --|| ATTACK FUNCTIONS AND STUFF
  1889. --\\=================================//
  1890.  
  1891. function Intro()
  1892. EQUIPPED = true
  1893. ATTACK = true
  1894. Rooted = true
  1895. if Rooted == false then
  1896. Disable_Jump = false
  1897. Humanoid.WalkSpeed = Speed
  1898. elseif Rooted == true then
  1899. Disable_Jump = true
  1900. Humanoid.WalkSpeed = 0
  1901. end
  1902. coroutine.resume(coroutine.create(function()
  1903. Swait()
  1904. for _, c in pairs(Handle:GetChildren()) do
  1905. if c.ClassName == "Part" then
  1906. if c.Material ~= Enum.Material.Neon then
  1907. c.Transparency = c.Transparency - 0.01
  1908. end
  1909. c.Color = C3(0,1,0)
  1910. end
  1911. end
  1912. for i=0, 0.5, 0.1 / Animation_Speed do
  1913. Swait()
  1914. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1920. end
  1921. end))
  1922. wait(1)
  1923. local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1924. for i = 1, 250 do
  1925. Swait()
  1926. local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18))
  1927. local TIMER = MRANDOM(20, 80)
  1928. WACKYEFFECT({
  1929. Time = TIMER,
  1930. EffectType = "Sphere",
  1931. Size = VT(0, 1, 0),
  1932. Size2 = VT(0, 45, 0),
  1933. Transparency = 0,
  1934. Transparency2 = 0,
  1935. CFrame = AREA,
  1936. MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0),
  1937. RotationX = 0,
  1938. RotationY = 0,
  1939. RotationZ = 0,
  1940. Material = "Neon",
  1941. Color = C3(0, 1, 0),
  1942. SoundID = nil,
  1943. SoundPitch = 0.8,
  1944. SoundVolume = 5
  1945. })
  1946. end
  1947. CreateSound("1238240145", Torso, 6, 1)
  1948. for i=0, 3.5, 0.1 / Animation_Speed do
  1949. Swait()
  1950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1956. end
  1957. ATTACK = false
  1958. Rooted = false
  1959. end
  1960.  
  1961. function Over()
  1962. ATTACK = true
  1963. Rooted = true
  1964. FORCEIDLE = true
  1965. for i = 1, 5 do
  1966. Swait()
  1967. end
  1968. local ORIGINPOS = RootPart.Position
  1969. CreateSound(1447872444, Torso, 10, 1.2, false)
  1970. for i = 1, 25 do
  1971. Swait()
  1972. coroutine.resume(coroutine.create(function()
  1973. local POS = RootPart.Position
  1974. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1975. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(25+i,0,25+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1976. wait(0.3)
  1977. ApplyAoED(POS,25+i,15,25,25,false)
  1978. end))
  1979. RootPart.CFrame = RootPart.CFrame*CF(0,0,5)
  1980. end
  1981. FORCEIDLE = false
  1982. local BUILDUP = true
  1983. coroutine.resume(coroutine.create(function()
  1984. repeat
  1985. Swait()
  1986. if ATTACK == false then
  1987. break
  1988. end
  1989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1993. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1995. until BUILDUP == false
  1996. repeat
  1997. Swait()
  1998. if ATTACK == false then
  1999. break
  2000. end
  2001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2005. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2007. until ATTACK == false
  2008. end))
  2009. wait(0.5)
  2010. BUILDUP = false
  2011. coroutine.resume(coroutine.create(function()
  2012. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(ORIGINPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = CHARGE, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/1.2})
  2013. for i = 1, 5 do
  2014. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(ORIGINPOS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2015. end
  2016. wait(1.3)
  2017. for i = 1, 6 do
  2018. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(85+(i*3),85+(i*3),85+(i*3)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,25,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = ROUGHBLAST, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  2019. end
  2020. for i = 1, 25 do
  2021. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(325,1,325), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2022. end
  2023. ApplyAoED(ORIGINPOS,85,35,85,125,false)
  2024. end))
  2025. wait(0.4)
  2026. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2027. ATTACK = false
  2028. Rooted = false
  2029. end
  2030.  
  2031. function ShotU()
  2032. ATTACK = true
  2033. Rooted = false
  2034. for i=0, 0.1, 0.1 / Animation_Speed do
  2035. Swait()
  2036. turnto(Mouse.Hit.p)
  2037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2038. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2043. end
  2044. repeat
  2045. for i=0, 0.1, 0.1 / Animation_Speed do
  2046. Swait()
  2047. turnto(Mouse.Hit.p)
  2048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2049. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2054. end
  2055. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2056. SpawnTrail(Hole.Position,POS)
  2057. if HIT ~= nil then
  2058. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2059. Banish(HIT.Parent)
  2060. end
  2061. end
  2062. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,1,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  2063. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2064. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2065. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2066. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  2067. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  2068. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  2069. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2070. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2071. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2072. for i=0, 0.1, 0.1 / Animation_Speed do
  2073. Swait()
  2074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2075. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(10), RAD(90), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-90), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2080. end
  2081. until KEYHOLD == false
  2082. ATTACK = false
  2083. Rooted = false
  2084. end
  2085.  
  2086. function Shot()
  2087. ATTACK = true
  2088. Rooted = false
  2089. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2090. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2091. for i=0, 0.4, 0.1 / Animation_Speed do
  2092. Swait()
  2093. turnto(Mouse.Hit.p)
  2094. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2095. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2098. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2100. end
  2101. repeat
  2102. for i=0, 0.2, 0.1 / Animation_Speed do
  2103. Swait()
  2104. turnto(Mouse.Hit.p)
  2105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2106. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2111. end
  2112. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2113. SpawnTrail(Hole.Position,POS)
  2114. if HIT ~= nil then
  2115. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2116. Banish(HIT.Parent)
  2117. end
  2118. end
  2119. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,1,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  2120. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2121. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2122. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2123. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  2124. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  2125. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 3})
  2126. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2127. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2128. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2129. for i=0, 0.3, 0.1 / Animation_Speed do
  2130. Swait()
  2131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2132. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(10), RAD(90), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-90), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2137. end
  2138. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2139. until KEYHOLD == false
  2140. ATTACK = false
  2141. Rooted = false
  2142. end
  2143.  
  2144. function Darkness()
  2145. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  2146. ATTACK = true
  2147. Rooted = true
  2148. local GYRO = IT("BodyGyro",RootPart)
  2149. GYRO.D = 25
  2150. GYRO.P = 20000
  2151. GYRO.MaxTorque = VT(0,4000000,0)
  2152. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2153. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2154. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2155. CreateSound(429459101,Torso,5,1.5,false)
  2156. local GYROING = true
  2157. coroutine.resume(coroutine.create(function()
  2158. repeat
  2159. Swait()
  2160. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2161. until GYROING == false
  2162. GYRO:Remove()
  2163. end))
  2164. for i=0, 1, 0.1 / Animation_Speed do
  2165. Swait()
  2166. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2170. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  2172. end
  2173. for i = 1, 13 do
  2174. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  2175. end
  2176. CreateSound(1368637781,Torso,5,1.5,false)
  2177. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,1,0), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2178. GYROING = false
  2179. coroutine.resume(coroutine.create(function()
  2180. coroutine.resume(coroutine.create(function()
  2181. for i=1, 25 do
  2182. Swait()
  2183. RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25)
  2184. end
  2185. end))
  2186. repeat
  2187. Swait()
  2188. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  2190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2192. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  2193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  2194. until ATTACK == false
  2195. end))
  2196. coroutine.resume(coroutine.create(function()
  2197. local BULLETCFRAME = RootPart.CFrame
  2198. local EXPLODED = false
  2199. coroutine.resume(coroutine.create(function()
  2200. repeat
  2201. Swait()
  2202. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(10,10,10), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2203. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(25,25,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2204. until EXPLODED == true
  2205. end))
  2206. for i=1, 50 do
  2207. Swait()
  2208. BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15))
  2209. local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character)
  2210. if RAY then
  2211. ApplyAoED(BULLETCFRAME.p,25,12,54,350,false)
  2212. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  2213. break
  2214. end
  2215. end
  2216. wait(0.5)
  2217. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2218. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  2219. for E = 1, 3 do
  2220. for i = 1, 5 do
  2221. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,1,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  2222. end
  2223. end
  2224. ApplyAoED(BULLETCFRAME.p,125,25,75,250,false)
  2225. EXPLODED = true
  2226. for i = 1, 15 do
  2227. Swait()
  2228. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,1,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2229. end
  2230. end))
  2231. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2232. ATTACK = false
  2233. Rooted = false
  2234. end
  2235. coroutine.resume(coroutine.create(function()
  2236. local POS = RootPart.Position
  2237. wait(0.2)
  2238. for i = 1, 5 do
  2239. WACKYEFFECT({
  2240. Time = 65,
  2241. EffectType = "Sphere",
  2242. Size = VT(2, 2, 2),
  2243. Size2 = VT(0, 0, 500),
  2244. Transparency = 1,
  2245. Transparency2 = 0,
  2246. CFrame = CF(POS),
  2247. MoveToPos = nil,
  2248. RotationX = MRANDOM(-2, 2),
  2249. RotationY = MRANDOM(-12, 12),
  2250. RotationZ = MRANDOM(-2, 2),
  2251. Material = "Neon",
  2252. Color = C3(0, 1, 0),
  2253. SoundID = nil,
  2254. SoundPitch = nil,
  2255. SoundVolume = nil
  2256. })
  2257. end
  2258. wait(1)
  2259. SHAKECAM(POS, 45, 15, 15)
  2260. ApplyAoE(POS, 450, true)
  2261. WACKYEFFECT({
  2262. Time = 85,
  2263. EffectType = "Sphere",
  2264. Size = VT(120, 120, 120),
  2265. Size2 = VT(350, 350, 350),
  2266. Transparency = 0,
  2267. Transparency2 = 1,
  2268. CFrame = CF(POS),
  2269. MoveToPos = nil,
  2270. RotationX = 0,
  2271. RotationY = 0,
  2272. RotationZ = 0,
  2273. Material = "Neon",
  2274. Color = C3(0, 1, 0),
  2275. SoundID = nil,
  2276. SoundPitch = 1,
  2277. SoundVolume = 10
  2278. })
  2279. for i = 1, 20 do
  2280. WACKYEFFECT({
  2281. Time = 85,
  2282. EffectType = "Sphere",
  2283. Size = VT(120, 120, 120),
  2284. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2285. Transparency = 0.8,
  2286. Transparency2 = 1,
  2287. CFrame = CF(POS),
  2288. MoveToPos = nil,
  2289. RotationX = 0,
  2290. RotationY = 0,
  2291. RotationZ = 0,
  2292. Material = "Neon",
  2293. Color = C3(0, 1, 0),
  2294. SoundID = nil,
  2295. SoundPitch = 1,
  2296. SoundVolume = 10
  2297. })
  2298. WACKYEFFECT({
  2299. Time = 100,
  2300. EffectType = "Wave",
  2301. Size = VT(25, 2, 25),
  2302. Size2 = VT(400, 0, 400) * 1.2,
  2303. Transparency = 0,
  2304. Transparency2 = 1,
  2305. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2306. MoveToPos = nil,
  2307. RotationX = 0,
  2308. RotationY = 0,
  2309. RotationZ = 0,
  2310. Material = "Neon",
  2311. Color = C3(0, 1, 0),
  2312. SoundID = nil,
  2313. SoundPitch = nil,
  2314. SoundVolume = nil
  2315. })
  2316. end
  2317. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2318. for i = 1, 5 do
  2319. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2320. WACKYEFFECT({
  2321. Time = 120,
  2322. EffectType = "Wave",
  2323. Size = VT(150, 2, 150),
  2324. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2325. Transparency = 0,
  2326. Transparency2 = 1,
  2327. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2328. MoveToPos = nil,
  2329. RotationX = 0,
  2330. RotationY = 0,
  2331. RotationZ = 0,
  2332. Material = "Neon",
  2333. Color = C3(0, 1, 0),
  2334. SoundID = nil,
  2335. SoundPitch = nil,
  2336. SoundVolume = nil
  2337. })
  2338. end
  2339. end))
  2340. CHARGE = true
  2341. end
  2342.  
  2343. function AttackTemplate()
  2344. ATTACK = true
  2345. Rooted = false
  2346. for i=0, 1, 0.1 / Animation_Speed do
  2347. Swait()
  2348. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2354. end
  2355. ATTACK = false
  2356. Rooted = false
  2357. end
  2358.  
  2359. function Taunt()
  2360. ATTACK = true
  2361. Rooted = true
  2362. local VIOLENCE = 1
  2363. FORCEIDLE = true
  2364. FORCEIDLE = false
  2365. if VIOLENCE <= 10 then
  2366. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2367. for i=0, 1, 0.1 / Animation_Speed do
  2368. Swait()
  2369. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2373. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2375. end
  2376. local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 10, 1, false)
  2377. repeat Swait() until TAUNT.TimeLength > 0
  2378. repeat
  2379. Swait()
  2380. ApplyAoE(Head.Position,15,0,0,200,false)
  2381. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2382. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2383. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2384. TAUNT.Parent = Head
  2385. Swait()
  2386. TAUNT.Parent = Head
  2387. local CHILDREN = workspace:GetDescendants()
  2388. for index, CHILD in pairs(CHILDREN) do
  2389. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2390. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2391. if HUM then
  2392. local TORSO = CHILD:FindFirstChild("Head")
  2393. if TORSO then
  2394. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  2395. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2396. TORSO:remove()
  2397. if CHILD:FindFirstChild("Torso") then
  2398. Ragdoll(CHILD,Torso,true)
  2399. elseif CHILD:FindFirstChild("UpperTorso") then
  2400. R15Ragdoll(CHILD,true)
  2401. end
  2402. end
  2403. end
  2404. end
  2405. end
  2406. end
  2407. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2411. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2413. until TAUNT.TimePosition > TAUNT.TimeLength - 2
  2414. end
  2415. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2416. ATTACK = false
  2417. Rooted = false
  2418. end
  2419.  
  2420. function Tuk()
  2421. ATTACK = true
  2422. Rooted = true
  2423. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2424. CreateSound("1238240145", Torso, 6, 0.9)
  2425. CreateSound(363808674, Torso, 6, 1, false)
  2426. for i=0, 0.6, 0.1 / Animation_Speed do
  2427. Swait()
  2428. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2434. end
  2435. CreateSound(363808674, Torso, 6, 1, false)
  2436. for i=0, 0.6, 0.1 / Animation_Speed do
  2437. Swait()
  2438. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2442. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2443. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2444. end
  2445. CreateSound(363808674, Torso, 6, 1, false)
  2446. for i=0, 0.6, 0.1 / Animation_Speed do
  2447. Swait()
  2448. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2449. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2450. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2451. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2452. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2453. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2454. end
  2455. CreateSound(363808674, Torso, 6, 1, false)
  2456. for i=0, 0.6, 0.1 / Animation_Speed do
  2457. Swait()
  2458. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2462. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2464. end
  2465. CreateSound(363808674, Torso, 6, 1, false)
  2466. for i=0, 0.6, 0.1 / Animation_Speed do
  2467. Swait()
  2468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2474. end
  2475. CreateSound(363808674, Torso, 6, 1, false)
  2476. for i=0, 0.6, 0.1 / Animation_Speed do
  2477. Swait()
  2478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2484. end
  2485. MagicSphere(VT(0,0,0),15,Head.CFrame,"Lime green",VT(2,2,2))
  2486. ATTACK = false
  2487. Rooted = false
  2488. end
  2489.  
  2490. function HAHAHA()
  2491. ATTACK = true
  2492. Rooted = true
  2493. UNANCHOR = false
  2494. RootPart.Anchored = true
  2495. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2496. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2497. for i=0, 0.5, 0.1 / Animation_Speed do
  2498. Swait()
  2499. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0))
  2500. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2501. end
  2502. CreateSound("1238240145", Torso, 6, 1)
  2503. for i=0, 3.5, 0.1 / Animation_Speed do
  2504. Swait()
  2505. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2506. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2513. end
  2514. for i = 1, 10 do
  2515. Swait()
  2516. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0))
  2517. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2518. end
  2519. local ORIGIN = RootPart.Position
  2520. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  2521. for i=0, 1, 0.1 / Animation_Speed do
  2522. Swait()
  2523. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0))
  2524. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2525. end
  2526. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2527. CreateSound(147722227, Torso, 4, 1.3, false)
  2528. for i=0, 0.3, 0.1 / Animation_Speed do
  2529. Swait()
  2530. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2531. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2532. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2533. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2534. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2535. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2536. end
  2537. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Lime green",VT(2,2,2))
  2538. UNANCHOR = true
  2539. RootPart.Anchored = false
  2540. for i = 1, 10 do
  2541. Swait()
  2542. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0))
  2543. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5))
  2544. end
  2545. ATTACK = false
  2546. Rooted = false
  2547. end
  2548.  
  2549. --//=================================\\
  2550. --|| ASSIGN THINGS TO KEYS
  2551. --\\=================================//
  2552.  
  2553. function MouseDown(Mouse)
  2554. if ATTACK == false then
  2555. end
  2556. end
  2557.  
  2558. function MouseUp(Mouse)
  2559. HOLD = false
  2560. end
  2561.  
  2562. function KeyDown(Key)
  2563. KEYHOLD = true
  2564. if Key == "z" and ATTACK == false then
  2565. if MODE == "DeadBanish" then
  2566. Shot()
  2567. elseif MODE == "DarkBanish" then
  2568. ShotU()
  2569. end
  2570. end
  2571.  
  2572. if Key == "x" and ATTACK == false then
  2573. if MODE == "DeadBanish" then
  2574. Darkness()
  2575. elseif MODE == "DarkBanish" then
  2576. Over()
  2577. end
  2578. end
  2579.  
  2580. if Key == "t" and ATTACK == false then
  2581. Tuk()
  2582. end
  2583.  
  2584. if Key == "f" and ATTACK == false then
  2585. Switch()
  2586. end
  2587.  
  2588. if Key == "c" and ATTACK == false then
  2589. if MODE == "DeadBanish" then
  2590. Taunt()
  2591. elseif MODE == "DarkBanish" then
  2592. HAHAHA()
  2593. end
  2594. end
  2595.  
  2596. if Key == "x" and ATTACK == false then
  2597. end
  2598. end
  2599.  
  2600. function KeyUp(Key)
  2601. KEYHOLD = false
  2602. end
  2603.  
  2604. Mouse.Button1Down:connect(function(NEWKEY)
  2605. MouseDown(NEWKEY)
  2606. end)
  2607. Mouse.Button1Up:connect(function(NEWKEY)
  2608. MouseUp(NEWKEY)
  2609. end)
  2610. Mouse.KeyDown:connect(function(NEWKEY)
  2611. KeyDown(NEWKEY)
  2612. end)
  2613. Mouse.KeyUp:connect(function(NEWKEY)
  2614. KeyUp(NEWKEY)
  2615. end)
  2616.  
  2617. --//=================================\\
  2618. --\\=================================//
  2619.  
  2620.  
  2621. function unanchor()
  2622. for _, c in pairs(Character:GetChildren()) do
  2623. if c:IsA("BasePart") and c ~= RootPart then
  2624. c.Anchored = false
  2625. end
  2626. end
  2627. for _, c in pairs(Handle:GetChildren()) do
  2628. if c.ClassName == "Part" then
  2629. c.Anchored = false
  2630. end
  2631. end
  2632. for _, c in pairs(Weapon:GetChildren()) do
  2633. if c.ClassName == "Part" then
  2634. c.Anchored = false
  2635. end
  2636. end
  2637. for _, c in pairs(Weapon:GetChildren()) do
  2638. if c:IsA("BasePart") and c ~= RootPart then
  2639. c.Anchored = false
  2640. end
  2641. end
  2642. if UNANCHOR == true then
  2643. RootPart.Anchored = false
  2644. else
  2645. RootPart.Anchored = true
  2646. end
  2647. end
  2648.  
  2649.  
  2650. --//=================================\\
  2651. --|| WRAP THE WHOLE SCRIPT UP
  2652. --\\=================================//
  2653.  
  2654. Humanoid.Changed:connect(function(Jump)
  2655. if Jump == "Jump" and (Disable_Jump == true) then
  2656. Humanoid.Jump = false
  2657. end
  2658. end)
  2659.  
  2660. local CONNECT = nil
  2661.  
  2662. while true do
  2663. Swait()
  2664. ANIMATE.Parent = nil
  2665. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2666. Humanoid = IT("Humanoid",Character)
  2667. end
  2668. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2669. v:Stop();
  2670. end
  2671. SINE = SINE + CHANGE
  2672. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2673. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2674. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2675. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2676. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2677. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2678. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2679. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2680. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2681. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2682. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2683. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2684. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2685. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2686. end
  2687. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2688. ANIM = "Jump"
  2689. if ATTACK == false then
  2690. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2696. end
  2697. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2698. ANIM = "Fall"
  2699. if ATTACK == false then
  2700. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2701. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2702. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2703. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2704. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2705. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2706. end
  2707. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2708. ANIM = "Idle"
  2709. if ATTACK == false then
  2710. if MODE == "DeadBanish" then
  2711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2712. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.35 * Player_Size, -0.9 * Player_Size) * ANGLES(RAD(17), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.35 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(32), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2715. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2717. elseif MODE == "DarkBanish" then
  2718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2719. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2722. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2724. end
  2725. end
  2726. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2727. ANIM = "Walk"
  2728. if ATTACK == false then
  2729. if MODE == "DeadBanish" then
  2730. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2731. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2735. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2736. elseif MODE == "DarkBanish" then
  2737. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2739. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2740. end
  2741. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  2742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  2743. end
  2744. end
  2745. unanchor()
  2746. Humanoid.MaxHealth = "inf"
  2747. Humanoid.Health = "inf"
  2748. if Rooted == false then
  2749. Disable_Jump = false
  2750. Humanoid.WalkSpeed = Speed
  2751. elseif Rooted == true then
  2752. Disable_Jump = true
  2753. Humanoid.WalkSpeed = 0
  2754. end
  2755. for _, c in pairs(Cam:GetChildren()) do
  2756. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  2757. c:remove()
  2758. end
  2759. end
  2760. for LIST = 1, #WHITELIST do
  2761. if WHITELIST[LIST] ~= nil then
  2762. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  2763. if CHARACTER then
  2764. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  2765. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  2766. if TORSO then
  2767. CreateSound(201858045, Cam, 3, 1)
  2768. local GUI = Instance.new("BillboardGui",Cam)
  2769. GUI.Name = WHITELIST[LIST]
  2770. GUI.Size = UDim2.new(5,0,5,0)
  2771. GUI.Adornee = TORSO
  2772. local GUI2 = IT("ImageLabel",GUI)
  2773. GUI2.BackgroundTransparency = 1
  2774. GUI2.BorderSizePixel = 0
  2775. GUI2.ImageTransparency = 1
  2776. GUI2.Size = UDim2.new(1,0,1,0)
  2777. GUI2.SizeConstraint = "RelativeYY"
  2778. GUI.AlwaysOnTop = true
  2779. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  2780. end
  2781. else
  2782. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  2783. if GUI.ImageLabel.ImageTransparency <= 1 then
  2784. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  2785. end
  2786. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  2787. if TORSO then
  2788. GUI.Adornee = TORSO
  2789. end
  2790. end
  2791. else
  2792. if Cam:FindFirstChild(WHITELIST[LIST]) then
  2793. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  2794. end
  2795. end
  2796. else
  2797. if Cam:FindFirstChild(WHITELIST[LIST]) then
  2798. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  2799. end
  2800. table.remove(WHITELIST,LIST)
  2801. end
  2802. end
  2803. if Head:FindFirstChild("face") then
  2804. Head.face.Texture = "rbxassetid://2505524494"
  2805. end
  2806. for _, c in pairs(Character:GetDescendants()) do
  2807. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2808. c.Material = "Neon"
  2809. c.Color = C3(0,0.1,0)
  2810. if c:FindFirstChildOfClass("SpecialMesh") then
  2811. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2812. end
  2813. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2814. c.Color = C3(0,1,0)
  2815. c.Material = "Neon"
  2816. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2817. c:remove()
  2818. end
  2819. end
  2820. for _, c in pairs(Handle:GetChildren()) do
  2821. if c.ClassName == "Part" then
  2822. if c.Material ~= Enum.Material.Neon then
  2823. c.Transparency = 0
  2824. end
  2825. c.Color = C3(0,1,0)
  2826. if c:FindFirstChild("PE") then
  2827. c.PE.Enabled = true
  2828. end
  2829. end
  2830. end
  2831. MagicSphere(VT(0,0,0), 7, CF(RootPart.CFrame * CF(0, -2.9, 0).p, RootPart.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 1, 0), VT(1, 0.1, 0.1))
  2832. MagicSphere(VT(0,0,0), 3, CF(Hole.CFrame * CF(0, 0.1, 0).p, Hole.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 1, 0), VT(1, 0.1, 0.1))
  2833. if Character:FindFirstChildOfClass("Accessory") then
  2834. Character:FindFirstChildOfClass("Accessory"):remove()
  2835. elseif Character:FindFirstChildOfClass("Hat") then
  2836. Character:FindFirstChildOfClass("Hat"):remove()
  2837. end
  2838. armweld.C1 = Clerp(armweld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(SINE*10), RAD(0)), 0.15 / Animation_Speed)
  2839. MagicBlock(0.1,10,blade.CFrame*CF(MRANDOM(-20,20)/100,0,MRANDOM(-20,20)/100),"Lime green",VT(0.1,0.1,0.1))
  2840. MagicBlock(0.3,30,Head.CFrame*CF(MRANDOM(-20,20)/100,0,MRANDOM(-20,20)/100),"Lime green",VT(0.1,0.1,0.1))
  2841. SKILL2FRAME.Rotation = MRANDOM(-5,5)/2
  2842. SKILL3FRAME.Rotation = MRANDOM(-5,5)/2
  2843. EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  2844. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  2845. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  2846. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  2847. if MODE == "DeadBanish" then
  2848. for E = 1, #GOODUI do
  2849. GOODUI[E].TextStrokeTransparency = 0
  2850. GOODUI[E].TextTransparency = 0
  2851. end
  2852. for E = 1, #BADUI do
  2853. BADUI[E].TextStrokeTransparency = 1
  2854. BADUI[E].TextTransparency = 0.5
  2855. end
  2856. elseif MODE == "DarkBanish" then
  2857. for E = 1, #GOODUI do
  2858. GOODUI[E].TextStrokeTransparency = 1
  2859. GOODUI[E].TextTransparency = 0.5
  2860. end
  2861. for E = 1, #BADUI do
  2862. BADUI[E].TextStrokeTransparency = 0
  2863. BADUI[E].TextTransparency = 0
  2864. end
  2865. end
  2866. end
  2867. if EQUIPPED == false then
  2868. Intro()
  2869. end
  2870. if VALUE2 == "DarkBanish" and VALUE1 == false then
  2871. local FRAME = CF(VT(Torso.Position.X+MRANDOM(-15,15),Torso.Position.Y,Torso.Position.Z+MRANDOM(-15,15)))
  2872. AoEDamage(FRAME.p,4,3,6,0,false,3,1.2,false)
  2873. AoEDamage(blade.Position,5,35,35,25,false,3,1.2,false)
  2874. MagicSphere(VT(0.6,0.6,0.6),15,FRAME,"Lime green",VT(0.1,6,0.1),0)
  2875. MagicSphere(VT(0.2,0.2,0.2),15,FRAME,"Black",VT(0.1,6,0.1),0)
  2876. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Lime green",VT(0.3,0.3,0.6),0)
  2877. MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Black",VT(0.3,0.3,3),0)
  2878. end
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