duplicat

GUNNER LEAK

Apr 16th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6. Edit By NameClan
  7. ------------------------------
  8.  
  9.  
  10. script:ClearAllChildren()
  11. wait(0.2)
  12.  
  13. Player = game:GetService("Players").LocalPlayer
  14. PlayerGui = Player.PlayerGui
  15. Cam = workspace.CurrentCamera
  16. Backpack = Player.Backpack
  17. Character = Player.Character
  18. Humanoid = Character.Humanoid
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. Mouse = Player:GetMouse()
  23. RightArm = Character["Right Arm"]
  24. LeftArm = Character["Left Arm"]
  25. RightLeg = Character["Right Leg"]
  26. LeftLeg = Character["Left Leg"]
  27. RootJoint = RootPart["RootJoint"]
  28. Neck = Torso["Neck"]
  29. RightShoulder = Torso["Right Shoulder"]
  30. LeftShoulder = Torso["Left Shoulder"]
  31. RightHip = Torso["Right Hip"]
  32. LeftHip = Torso["Left Hip"]
  33. local TIME = 0
  34. local sick = Instance.new("Sound",Torso)
  35.  
  36. IT = Instance.new
  37. CF = CFrame.new
  38. VT = Vector3.new
  39. RAD = math.rad
  40. C3 = Color3.new
  41. UD2 = UDim2.new
  42. BRICKC = BrickColor.new
  43. ANGLES = CFrame.Angles
  44. EULER = CFrame.fromEulerAnglesXYZ
  45. COS = math.cos
  46. ACOS = math.acos
  47. SIN = math.sin
  48. ASIN = math.asin
  49. ABS = math.abs
  50. MRANDOM = math.random
  51. FLOOR = math.floor
  52.  
  53. --//=================================\\
  54. --|| USEFUL VALUES
  55. --\\=================================//
  56.  
  57. Animation_Speed = 3
  58. local FORCERESET = false
  59. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  60. local Speed = 16
  61. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  62. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  63. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  64. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  65. local DAMAGEMULTIPLIER = 1
  66. local ANIM = "Idle"
  67. local ATTACK = false
  68. local EQUIPPED = false
  69. local HOLD = false
  70. local COMBO = 1
  71. local Rooted = false
  72. local SINE = 0
  73. local KEYHOLD = false
  74. local CHANGE = 2 / Animation_Speed
  75. local WALKINGANIM = false
  76. local VALUE1 = false
  77. local VALUE2 = false
  78. local Player_Size = 1
  79. local ROBLOXIDLEANIMATION = IT("Animation")
  80. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  81. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  82. --ROBLOXIDLEANIMATION.Parent = Humanoid
  83. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  84. WEAPONGUI.Name = "BanishV3Gui"
  85. local Weapon = IT("Model")
  86. Weapon.Name = "Adds"
  87. local Effects = IT("Folder", Weapon)
  88. Effects.Name = "Effects"
  89. local Weapon2 = IT("Model")
  90. Weapon2.Name = "Adds"
  91. local Effects = IT("Folder", Weapon2)
  92. Effects.Name = "Effects"
  93. local Weapon3 = IT("Model")
  94. Weapon3.Name = "Adds"
  95. local Effects = IT("Folder", Weapon2)
  96. Effects.Name = "Effects"
  97. local ANIMATOR = Humanoid.Animator
  98. local ANIMATE = Character:FindFirstChild("Animate")
  99. local UNANCHOR = true
  100. local TOBANISH = {}
  101. script.Parent = PlayerGui
  102. local sick = Instance.new("Sound",Character)
  103. sick.Parent = Torso
  104. sick.Playing = true
  105. sick.Looped = true
  106. sick.Volume = 1
  107. sick.Pitch = 0.9
  108. sick.TimePosition = 25
  109. sick.SoundId = "rbxassetid://1534595017"
  110.  
  111. --//=================================\\
  112. --\\=================================//
  113.  
  114.  
  115. --//=================================\\
  116. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  117. --\\=================================//
  118.  
  119. ArtificialHB = Instance.new("BindableEvent", script)
  120. ArtificialHB.Name = "ArtificialHB"
  121.  
  122. script:WaitForChild("ArtificialHB")
  123.  
  124. frame = Frame_Speed
  125. tf = 0
  126. allowframeloss = false
  127. tossremainder = false
  128. lastframe = tick()
  129. script.ArtificialHB:Fire()
  130.  
  131. game:GetService("RunService").Heartbeat:connect(function(s, p)
  132. tf = tf + s
  133. if tf >= frame then
  134. if allowframeloss then
  135. script.ArtificialHB:Fire()
  136. lastframe = tick()
  137. else
  138. for i = 1, math.floor(tf / frame) do
  139. script.ArtificialHB:Fire()
  140. end
  141. lastframe = tick()
  142. end
  143. if tossremainder then
  144. tf = 0
  145. else
  146. tf = tf - frame * math.floor(tf / frame)
  147. end
  148. end
  149. end)
  150.  
  151. --//=================================\\
  152. --\\=================================//
  153.  
  154. --//=================================\\
  155. --|| SOME FUNCTIONS
  156. --\\=================================//
  157.  
  158. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  159. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  160. end
  161.  
  162. function PositiveAngle(NUMBER)
  163. if NUMBER >= 0 then
  164. NUMBER = 0
  165. end
  166. return NUMBER
  167. end
  168.  
  169. function NegativeAngle(NUMBER)
  170. if NUMBER <= 0 then
  171. NUMBER = 0
  172. end
  173. return NUMBER
  174. end
  175.  
  176. function Swait(NUMBER)
  177. if NUMBER == 0 or NUMBER == nil then
  178. ArtificialHB.Event:wait()
  179. else
  180. for i = 1, NUMBER do
  181. ArtificialHB.Event:wait()
  182. end
  183. end
  184. end
  185.  
  186. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  187. local NEWMESH = IT(MESH)
  188. if MESH == "SpecialMesh" then
  189. NEWMESH.MeshType = MESHTYPE
  190. if MESHID ~= "nil" and MESHID ~= "" then
  191. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  192. end
  193. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  194. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  195. end
  196. end
  197. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  198. NEWMESH.Scale = SCALE
  199. NEWMESH.Parent = PARENT
  200. return NEWMESH
  201. end
  202.  
  203. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  204. local NEWPART = IT("Part")
  205. NEWPART.formFactor = FORMFACTOR
  206. NEWPART.Reflectance = REFLECTANCE
  207. NEWPART.Transparency = TRANSPARENCY
  208. NEWPART.CanCollide = false
  209. NEWPART.Locked = true
  210. NEWPART.Anchored = true
  211. if ANCHOR == false then
  212. NEWPART.Anchored = false
  213. end
  214. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  215. NEWPART.Name = NAME
  216. NEWPART.Size = SIZE
  217. NEWPART.Position = Torso.Position
  218. NEWPART.Material = MATERIAL
  219. NEWPART:BreakJoints()
  220. NEWPART.Parent = PARENT
  221. return NEWPART
  222. end
  223.  
  224. local function weldBetween(a, b)
  225. local weldd = Instance.new("ManualWeld")
  226. weldd.Part0 = a
  227. weldd.Part1 = b
  228. weldd.C0 = CFrame.new()
  229. weldd.C1 = b.CFrame:inverse() * a.CFrame
  230. weldd.Parent = a
  231. return weldd
  232. end
  233.  
  234.  
  235. function QuaternionFromCFrame(cf)
  236. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  237. local trace = m00 + m11 + m22
  238. if trace > 0 then
  239. local s = math.sqrt(1 + trace)
  240. local recip = 0.5 / s
  241. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  242. else
  243. local i = 0
  244. if m11 > m00 then
  245. i = 1
  246. end
  247. if m22 > (i == 0 and m00 or m11) then
  248. i = 2
  249. end
  250. if i == 0 then
  251. local s = math.sqrt(m00 - m11 - m22 + 1)
  252. local recip = 0.5 / s
  253. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  254. elseif i == 1 then
  255. local s = math.sqrt(m11 - m22 - m00 + 1)
  256. local recip = 0.5 / s
  257. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  258. elseif i == 2 then
  259. local s = math.sqrt(m22 - m00 - m11 + 1)
  260. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  261. end
  262. end
  263. end
  264.  
  265. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  266. local xs, ys, zs = x + x, y + y, z + z
  267. local wx, wy, wz = w * xs, w * ys, w * zs
  268. local xx = x * xs
  269. local xy = x * ys
  270. local xz = x * zs
  271. local yy = y * ys
  272. local yz = y * zs
  273. local zz = z * zs
  274. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  275. end
  276.  
  277. function QuaternionSlerp(a, b, t)
  278. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  279. local startInterp, finishInterp;
  280. if cosTheta >= 0.0001 then
  281. if (1 - cosTheta) > 0.0001 then
  282. local theta = ACOS(cosTheta)
  283. local invSinTheta = 1 / SIN(theta)
  284. startInterp = SIN((1 - t) * theta) * invSinTheta
  285. finishInterp = SIN(t * theta) * invSinTheta
  286. else
  287. startInterp = 1 - t
  288. finishInterp = t
  289. end
  290. else
  291. if (1 + cosTheta) > 0.0001 then
  292. local theta = ACOS(-cosTheta)
  293. local invSinTheta = 1 / SIN(theta)
  294. startInterp = SIN((t - 1) * theta) * invSinTheta
  295. finishInterp = SIN(t * theta) * invSinTheta
  296. else
  297. startInterp = t - 1
  298. finishInterp = t
  299. end
  300. end
  301. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  302. end
  303.  
  304. function Clerp(a, b, t)
  305. local qa = {QuaternionFromCFrame(a)}
  306. local qb = {QuaternionFromCFrame(b)}
  307. local ax, ay, az = a.x, a.y, a.z
  308. local bx, by, bz = b.x, b.y, b.z
  309. local _t = 1 - t
  310. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  311. end
  312.  
  313. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  314. local frame = IT("Frame")
  315. frame.BackgroundTransparency = TRANSPARENCY
  316. frame.BorderSizePixel = BORDERSIZEPIXEL
  317. frame.Position = POSITION
  318. frame.Size = SIZE
  319. frame.BackgroundColor3 = COLOR
  320. frame.BorderColor3 = BORDERCOLOR
  321. frame.Name = NAME
  322. frame.Parent = PARENT
  323. return frame
  324. end
  325.  
  326. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  327. local label = IT("TextLabel")
  328. label.BackgroundTransparency = 1
  329. label.Size = UD2(1, 0, 1, 0)
  330. label.Position = UD2(0, 0, 0, 0)
  331. label.TextColor3 = TEXTCOLOR
  332. label.TextStrokeTransparency = STROKETRANSPARENCY
  333. label.TextTransparency = TRANSPARENCY
  334. label.FontSize = TEXTFONTSIZE
  335. label.Font = TEXTFONT
  336. label.BorderSizePixel = BORDERSIZEPIXEL
  337. label.TextScaled = false
  338. label.Text = TEXT
  339. label.Name = NAME
  340. label.Parent = PARENT
  341. return label
  342. end
  343.  
  344. function NoOutlines(PART)
  345. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  346. end
  347.  
  348. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  349. local NEWWELD = IT(TYPE)
  350. NEWWELD.Part0 = PART0
  351. NEWWELD.Part1 = PART1
  352. NEWWELD.C0 = C0
  353. NEWWELD.C1 = C1
  354. NEWWELD.Parent = PARENT
  355. return NEWWELD
  356. end
  357.  
  358. local S = IT("Sound")
  359. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  360. local NEWSOUND = nil
  361. coroutine.resume(coroutine.create(function()
  362. NEWSOUND = S:Clone()
  363. NEWSOUND.Parent = PARENT
  364. NEWSOUND.Volume = VOLUME
  365. NEWSOUND.Pitch = PITCH
  366. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  367. NEWSOUND:play()
  368. if DOESLOOP == true then
  369. NEWSOUND.Looped = true
  370. else
  371. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  372. NEWSOUND:remove()
  373. end
  374. end))
  375. return NEWSOUND
  376. end
  377.  
  378. function CFrameFromTopBack(at, top, back)
  379. local right = top:Cross(back)
  380. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  381. end
  382.  
  383. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  384. function WACKYEFFECT(Table)
  385. local TYPE = (Table.EffectType or "Sphere")
  386. local SIZE = (Table.Size or VT(1,1,1))
  387. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  388. local TRANSPARENCY = (Table.Transparency or 0)
  389. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  390. local CFRAME = (Table.CFrame or Torso.CFrame)
  391. local MOVEDIRECTION = (Table.MoveToPos or nil)
  392. local ROTATION1 = (Table.RotationX or 0)
  393. local ROTATION2 = (Table.RotationY or 0)
  394. local ROTATION3 = (Table.RotationZ or 0)
  395. local MATERIAL = (Table.Material or "Neon")
  396. local COLOR = (Table.Color or C3(1,1,1))
  397. local TIME = (Table.Time or 45)
  398. local SOUNDID = (Table.SoundID or nil)
  399. local SOUNDPITCH = (Table.SoundPitch or nil)
  400. local SOUNDVOLUME = (Table.SoundVolume or nil)
  401. coroutine.resume(coroutine.create(function()
  402. local PLAYSSOUND = false
  403. local SOUND = nil
  404. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  405. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  406. PLAYSSOUND = true
  407. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  408. end
  409. EFFECT.Color = COLOR
  410. local MSH = nil
  411. if TYPE == "Sphere" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  413. elseif TYPE == "Block" then
  414. MSH = IT("BlockMesh",EFFECT)
  415. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  416. elseif TYPE == "Wave" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  418. elseif TYPE == "Ring" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  420. elseif TYPE == "Slash" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  422. elseif TYPE == "Round Slash" then
  423. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  424. elseif TYPE == "Swirl" then
  425. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  426. elseif TYPE == "Skull" then
  427. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  428. elseif TYPE == "Crystal" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  430. end
  431. if MSH ~= nil then
  432. local MOVESPEED = nil
  433. if MOVEDIRECTION ~= nil then
  434. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  435. end
  436. local GROWTH = SIZE - ENDSIZE
  437. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  438. if TYPE == "Block" then
  439. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  440. else
  441. EFFECT.CFrame = CFRAME
  442. end
  443. for LOOP = 1, TIME+1 do
  444. Swait()
  445. MSH.Scale = MSH.Scale - GROWTH/TIME
  446. if TYPE == "Wave" then
  447. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  448. end
  449. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  450. if TYPE == "Block" then
  451. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  452. else
  453. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  454. end
  455. if MOVEDIRECTION ~= nil then
  456. local ORI = EFFECT.Orientation
  457. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  458. EFFECT.Orientation = ORI
  459. end
  460. end
  461. if PLAYSSOUND == false then
  462. EFFECT:remove()
  463. else
  464. SOUND.Stopped:Connect(function()
  465. EFFECT:remove()
  466. end)
  467. end
  468. else
  469. if PLAYSSOUND == false then
  470. EFFECT:remove()
  471. else
  472. repeat Swait() until SOUND.Playing == false
  473. EFFECT:remove()
  474. end
  475. end
  476. end))
  477. end
  478.  
  479. function MakeForm(PART,TYPE)
  480. if TYPE == "Cyl" then
  481. local MSH = IT("CylinderMesh",PART)
  482. elseif TYPE == "Ball" then
  483. local MSH = IT("SpecialMesh",PART)
  484. MSH.MeshType = "Sphere"
  485. elseif TYPE == "Wedge" then
  486. local MSH = IT("SpecialMesh",PART)
  487. MSH.MeshType = "Wedge"
  488. end
  489. end
  490.  
  491. function SpawnTrail(FROM,TO,BIG)
  492. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  493. MakeForm(TRAIL,"Cyl")
  494. local DIST = (FROM - TO).Magnitude
  495. if BIG == true then
  496. TRAIL.Size = VT(0.5,DIST,0.5)
  497. else
  498. TRAIL.Size = VT(0.25,DIST,0.25)
  499. end
  500. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  501. coroutine.resume(coroutine.create(function()
  502. for i = 1, 5 do
  503. Swait()
  504. TRAIL.Transparency = TRAIL.Transparency + 0.1
  505. end
  506. TRAIL:remove()
  507. end))
  508. end
  509.  
  510. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  511. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  512. local mesh = nil
  513. if KIND == "Base" then
  514. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  515. elseif KIND == "Thin" then
  516. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  517. elseif KIND == "Round" then
  518. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  519. end
  520. wave.CFrame = CFRAME
  521. coroutine.resume(coroutine.create(function(PART)
  522. for i = 1, WAIT do
  523. Swait()
  524. mesh.Scale = mesh.Scale + GROW/10
  525. wave.Transparency = wave.Transparency + (0.5/WAIT)
  526. if wave.Transparency > 0.99 then
  527. wave:remove()
  528. end
  529. end
  530. end))
  531. end
  532.  
  533. function Epic(SHAKE,TIMER)
  534. coroutine.resume(coroutine.create(function()
  535. local FADER = SHAKE/TIMER
  536. for i = 1, TIMER do
  537. wait()
  538. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  539. end
  540. Humanoid.CameraOffset = VT(0,0,0)
  541. end))
  542. end
  543.  
  544. Debris = game:GetService("Debris")
  545.  
  546. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  547. local DIRECTION = CF(StartPos,EndPos).lookVector
  548. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  549. end
  550.  
  551. function turnto(position)
  552. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  553. end
  554.  
  555. --//=================================\\
  556. --|| WEAPON CREATION
  557. --\\=================================//
  558.  
  559. local Particle = IT("ParticleEmitter",nil)
  560. Particle.Enabled = false
  561. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  562. Particle.LightEmission = 0.5
  563. Particle.Rate = 150
  564. Particle.ZOffset = 0.2
  565. Particle.Rotation = NumberRange.new(-180, 180)
  566. Particle.RotSpeed = NumberRange.new(-180, 180)
  567. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  568. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  569.  
  570. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  571. function ParticleEmitter(Table)
  572. local PRTCL = Particle:Clone()
  573. local Speed = Table.Speed or 5
  574. local Drag = Table.Drag or 0
  575. local Size1 = Table.Size1 or 1
  576. local Size2 = Table.Size2 or 5
  577. local Lifetime1 = Table.Lifetime1 or 1
  578. local Lifetime2 = Table.Lifetime2 or 1.5
  579. local Parent = Table.Parent or Torso
  580. local Emit = Table.Emit or 100
  581. local Offset = Table.Offset or 360
  582. local Acel = Table.Acel or VT(0,0,0)
  583. local Enabled = Table.Enabled or false
  584. PRTCL.Parent = Parent
  585. PRTCL.Size = NumberSequence.new(Size1,Size2)
  586. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  587. PRTCL.Speed = NumberRange.new(Speed)
  588. PRTCL.VelocitySpread = Offset
  589. PRTCL.Drag = Drag
  590. PRTCL.Acceleration = Acel
  591. if Enabled == false then
  592. PRTCL:Emit(Emit)
  593. Debris:AddItem(PRTCL,Lifetime2)
  594. else
  595. PRTCL.Enabled = true
  596. end
  597. return PRTCL
  598. end
  599.  
  600. armor = Instance.new("Part")
  601. armormesh = Instance.new("SpecialMesh")
  602. armor.Anchored = false
  603. armor.CanCollide = false
  604. armor.Size = Vector3.new(1.4, 0.7, 1.3)
  605. armor.BrickColor = BrickColor.new("Black")
  606. armor.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  607. armor.Material = Enum.Material.SmoothPlastic
  608. armor.Color = Color3.new(0.105882, 0.164706, 0.207843)
  609. armor.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  610. armor.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  611. armor.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  612. armor.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  613. armor.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  614. armor.Parent = Character
  615. armor.CFrame = CFrame.new(-87.19, 0.42, -26.37) * CFrame.Angles(0, 0, 0)
  616. armormesh.MeshId = "rbxassetid://840131767"
  617. armormesh.MeshType = Enum.MeshType.FileMesh
  618. armormesh.Parent = armor
  619. local wlf4 = Instance.new("Weld",armor)
  620. wlf4.Part0 = armor
  621. wlf4.Part1 = Torso
  622. wlf4.C0 = wlf4.C0 * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
  623. wlf4.C1 = CFrame.new(0,0,0)
  624.  
  625.  
  626. local BC = Character["Body Colors"]
  627. BC.HeadColor = BrickColor.new("Really black")
  628. BC.LeftArmColor = BrickColor.new("Really black")
  629. BC.LeftLegColor = BrickColor.new("Really black")
  630. BC.RightArmColor = BrickColor.new("Really black")
  631. BC.RightLegColor = BrickColor.new("Really black")
  632. BC.TorsoColor = BrickColor.new("Really black")
  633.  
  634.  
  635. Humanoid.MaxHealth = math.huge
  636.  
  637.  
  638.  
  639.  
  640. for i,v in pairs(Character:children()) do
  641. if v:IsA("Hat") then
  642. v:Destroy()
  643. end
  644. end
  645. for i,v in pairs(Character:children()) do
  646. if v:IsA("Accessory") then
  647. v:Destroy()
  648. end
  649. end
  650. for i,v in pairs(Character:children()) do
  651. if v:IsA("Hair") then
  652. v:Destroy()
  653. end
  654. end
  655.  
  656. Reaper = Instance.new("Model")
  657. Reaper.Parent = Player.Character
  658. Reaper.Name = "Reaper"
  659. rh = Instance.new("Part")
  660. rh.Parent = Reaper
  661. rh.BrickColor = BrickColor.new("Really red")
  662. rh.Locked = true
  663. rh.CanCollide = false
  664. mesh = Instance.new("SpecialMesh")
  665. rh.formFactor = "Symmetric"
  666. mesh.MeshType = "FileMesh"
  667. mesh.MeshId = "http://www.roblox.com/asset/?id=112643970"
  668. mesh.TextureId = "http://www.roblox.com/asset/?id=1018233493"
  669. mesh.Parent = rh
  670. mesh.Scale = Vector3.new(1.1,1.1,1.1)
  671. local weld = Instance.new("Weld")
  672. weld.Parent = rh
  673. rh.Transparency = 0
  674. weld.Part0 = rh
  675. weld.Part1 = Player.Character.Head
  676. weld.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0)
  677.  
  678. local part = CreatePart(3, Weapon3, "Fabric", 0, 0, "Lily white", "Wistband part", VT(1.015,2,1.015),false)
  679. local Caac = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  680. local part = CreatePart(3, Weapon3, "Fabric", 0, 0, "Lily white", "Wistband part", VT(1.015,2,1.015),false)
  681. local Caac = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  682.  
  683. local part = CreatePart(3, Weapon3, "Fabric", 0, 0, "Lily white", "Wistband part", VT(1.015,2,1.015),false)
  684. local Caac = CreateWeldOrSnapOrMotor("Weld", part, LeftLeg, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  685. local part = CreatePart(3, Weapon3, "Fabric", 0, 0, "Lily white", "Wistband part", VT(1.015,2,1.015),false)
  686. local Caac = CreateWeldOrSnapOrMotor("Weld", part, RightLeg, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  687.  
  688.  
  689. local Gun = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Gun", VT(0, 0, 0),false)
  690. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
  691. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  692.  
  693. ---
  694. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  695. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0.5, -0.7), CF(0, 0, 0))
  696. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  697.  
  698. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  699. local GEARWELD3 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.5, -0.7), CF(0, 0, 0))
  700. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  701. coroutine.resume(coroutine.create(function()
  702. while wait() do
  703. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 25)))
  704. GEARWELD3.C0 = GEARWELD3.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - -25 * SIN(SINE / 25)))
  705. end
  706. end))
  707. ---
  708.  
  709. ---
  710. local Part = CreatePart(3, Weapon2, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  711. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0.5, -0.7), CF(0, 0, 0))
  712. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  713.  
  714. local Part = CreatePart(3, Weapon2, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  715. local GEARWELD3 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.5, -0.7), CF(0, 0, 0))
  716. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  717. coroutine.resume(coroutine.create(function()
  718. while wait() do
  719. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 25)))
  720. GEARWELD3.C0 = GEARWELD3.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - -25 * SIN(SINE / 25)))
  721. end
  722. end))
  723. ---
  724.  
  725. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  726. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, -0.5, -0.7), CF(0, 0, 0))
  727. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  728.  
  729. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  730. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, -0.5, -0.7), CF(0, 0, 0))
  731. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  732. coroutine.resume(coroutine.create(function()
  733. while wait() do
  734. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 25)))
  735. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - -25 * SIN(SINE / 25)))
  736. end
  737. end))
  738.  
  739. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  740.  
  741. for _, c in pairs(Weapon:GetDescendants()) do
  742. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  743. c.Material = "Neon"
  744. c.Color = C3(1,0,0)
  745. elseif c.ClassName == "Part" and c.Name == "Eye" then
  746. c.Color = C3(1,0,0)
  747. c.Material = "Neon"
  748. end
  749. end
  750.  
  751. for _, c in pairs(Weapon2:GetDescendants()) do
  752. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  753. c.Material = "Neon"
  754. c.Color = C3(0,0,2)
  755. elseif c.ClassName == "Part" and c.Name == "Eye" then
  756. c.Color = C3(0,0,2)
  757. c.Material = "Neon"
  758. end
  759. end
  760.  
  761. Weapon3.Parent = Character
  762. for _, c in pairs(Weapon3:GetChildren()) do
  763. if c.ClassName == "Part" then
  764. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  765. end
  766. end
  767.  
  768. Weapon2.Parent = Character
  769. for _, c in pairs(Weapon2:GetChildren()) do
  770. if c.ClassName == "Part" then
  771. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  772. end
  773. end
  774.  
  775. Weapon.Parent = Character
  776. for _, c in pairs(Weapon:GetChildren()) do
  777. if c.ClassName == "Part" then
  778. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  779. end
  780. end
  781.  
  782. local SKILLTEXTCOLOR = C3(1,0,0)
  783. local SKILLFONT = "Cartoon"
  784. local SKILLTEXTSIZE = 7
  785.  
  786. Humanoid.Died:connect(function()
  787. ATTACK = true
  788. end)
  789.  
  790. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  791. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  792. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  793. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  794. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  795. ]]
  796. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] [X] [C] [V] [T]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  797. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  798. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  799. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  800. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  801. ]]
  802. function printbye(Name)
  803. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  804. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  805. end
  806.  
  807. workspace.ChildAdded:connect(function(instance)
  808. for BANISH = 1, #TOBANISH do
  809. if TOBANISH[BANISH] ~= nil then
  810. if instance.Name == TOBANISH[BANISH] then
  811. coroutine.resume(coroutine.create(function()
  812. printbye(instance.Name)
  813. instance:ClearAllChildren()
  814. Debris:AddItem(instance,0.0005)
  815. end))
  816. end
  817. end
  818. end
  819. end)
  820.  
  821. --//=================================\\
  822. --|| DAMAGING
  823. --\\=================================//
  824.  
  825. function Banish(Foe)
  826. if Foe then
  827. coroutine.resume(coroutine.create(function()
  828. --if game.Players:FindFirstChild(Foe.Name) then
  829. table.insert(TOBANISH,Foe.Name)
  830. printbye(Foe.Name)
  831. --end
  832. Foe.Archivable = true
  833. local CLONE = Foe:Clone()
  834. Foe:Destroy()
  835. CLONE.Parent = Effects
  836. CLONE:BreakJoints()
  837. local MATERIALS = {"Glass","Neon"}
  838. for _, c in pairs(CLONE:GetDescendants()) do
  839. if c:IsA("BasePart") then
  840. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  841. CreateSound(340722848, c, 10, 1, false)
  842. end
  843. c.Anchored = true
  844. c.Transparency = c.Transparency + 0.2
  845. c.Material = MATERIALS[MRANDOM(1,2)]
  846. c.Color = C3(1,0,0)
  847. if c.ClassName == "MeshPart" then
  848. c.TextureID = ""
  849. end
  850. if c:FindFirstChildOfClass("SpecialMesh") then
  851. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  852. end
  853. if c:FindFirstChildOfClass("Decal") then
  854. c:FindFirstChildOfClass("Decal"):remove()
  855. end
  856. c.Name = "Banished"
  857. c.CanCollide = false
  858. else
  859. c:remove()
  860. end
  861. end
  862. local A = false
  863. for i = 1, 35 do
  864. if A == false then
  865. A = true
  866. elseif A == true then
  867. A = false
  868. end
  869. for _, c in pairs(CLONE:GetDescendants()) do
  870. if c:IsA("BasePart") then
  871. c.Anchored = true
  872. c.Material = MATERIALS[MRANDOM(1,2)]
  873. c.Transparency = c.Transparency + 0.8/35
  874. if A == false then
  875. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  876. elseif A == true then
  877. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  878. end
  879. end
  880. end
  881. Swait()
  882. end
  883. CLONE:remove()
  884. end))
  885. end
  886. end
  887.  
  888. function ApplyAoE(POSITION,RANGE,ISBANISH)
  889. local CHILDREN = workspace:GetDescendants()
  890. for index, CHILD in pairs(CHILDREN) do
  891. if CHILD.ClassName == "Model" and CHILD ~= Character then
  892. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  893. if HUM then
  894. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  895. if TORSO then
  896. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  897. if ISBANISH == true then
  898. Banish(CHILD)
  899. else
  900. if ISBANISH == "Gravity" then
  901. HUM.PlatformStand = true
  902. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  903. local grav = Instance.new("BodyPosition",TORSO)
  904. grav.D = 15
  905. grav.P = 20000
  906. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  907. grav.position = TORSO.Position
  908. grav.Name = "V3BanishForce"..Player.Name
  909. else
  910. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  911. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  912. end
  913. else
  914. HUM.PlatformStand = false
  915. end
  916. end
  917. elseif ISBANISH == "Gravity" then
  918. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  919. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  920. HUM.PlatformStand = false
  921. end
  922. end
  923. end
  924. end
  925. end
  926. end
  927. end
  928.  
  929. Debris = game:GetService("Debris")
  930.  
  931. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  932. local DIRECTION = CF(StartPos,EndPos).lookVector
  933. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  934. end
  935.  
  936. function turnto(position)
  937. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  938. end
  939.  
  940. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  941. if FLOOR ~= nil then
  942. coroutine.resume(coroutine.create(function()
  943. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  944. PART.CFrame = CF(POSITION)
  945. for i = 1, 45 do
  946. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  947. RingPiece.Material = FLOOR.Material
  948. RingPiece.Color = FLOOR.Color
  949. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  950. Debris:AddItem(RingPiece,SWAIT)
  951. end
  952. PART:remove()
  953. end))
  954. end
  955. end
  956.  
  957. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
  958. if FLOOR ~= nil then
  959. for i = 1, AMOUNT do
  960. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
  961. DEBREE.Material = FLOOR.Material
  962. DEBREE.Color = FLOOR.Color
  963. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  964. if DOES360 == true then
  965. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  966. else
  967. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  968. end
  969. coroutine.resume(coroutine.create(function()
  970. Swait(15)
  971. DEBREE.Parent = workspace
  972. DEBREE.CanCollide = true
  973. Debris:AddItem(DEBREE,SWAIT)
  974. end))
  975. end
  976. end
  977. end
  978.  
  979. function SpawnTrail(FROM,TO)
  980. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  981. MakeForm(TRAIL,"Cyl")
  982. local DIST = (FROM - TO).Magnitude
  983. TRAIL.Size = VT(0.1,DIST,0.1)
  984. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  985. coroutine.resume(coroutine.create(function()
  986. for i = 1, 5 do
  987. Swait()
  988. TRAIL.Transparency = TRAIL.Transparency + 0.1
  989. end
  990. TRAIL:remove()
  991. end))
  992. end
  993.  
  994. local Decal = IT("Decal")
  995. function SpawnBulletHole(POSITION)
  996. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  997. local decal = Decal:Clone()
  998. decal.Parent = O1
  999. decal.Face = "Top"
  1000. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  1001. local decal2 = Decal:Clone()
  1002. decal2.Parent = O1
  1003. decal2.Face = "Bottom"
  1004. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  1005. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  1006. Debris:AddItem(O1,5)
  1007. end
  1008.  
  1009. function BulletDetection(FROM,TO)
  1010. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1011. coroutine.resume(coroutine.create(function()
  1012. if AIMHIT ~= nil then
  1013. if AIMHIT.Parent ~= Character then
  1014. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1015. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  1016. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  1017. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  1018. if AIMHIT.Parent.ClassName == "Accessory" then
  1019. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  1020. AIMHIT.Parent.Parent:BreakJoints()
  1021. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  1022. getbloody(AIMHIT.Parent.Parent.Head,15)
  1023. AIMHIT.Parent.Parent.Head:remove()
  1024. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  1025. end
  1026. else
  1027. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
  1028. end
  1029. elseif AIMHIT.Name == "Head" then
  1030. getbloody(AIMHIT,15)
  1031. AIMHIT.Parent:BreakJoints()
  1032. AIMHIT:remove()
  1033. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  1034. end
  1035. end
  1036. else
  1037. CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  1038. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  1039. end
  1040. end
  1041. end
  1042. end))
  1043. return AIMHIT,AIMPOS,NORMAL
  1044. end
  1045.  
  1046. local asd = Instance.new("ParticleEmitter")
  1047. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1048. asd.LightEmission = .1
  1049. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1050. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
  1051. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1052. asd.Transparency = bbb
  1053. asd.Size = aaa
  1054. asd.ZOffset = .9
  1055. asd.Acceleration = Vector3.new(0, -15, 0)
  1056. asd.LockedToPart = false
  1057. asd.EmissionDirection = "Back"
  1058. asd.Lifetime = NumberRange.new(1, 2)
  1059. asd.Rotation = NumberRange.new(-100, 100)
  1060. asd.RotSpeed = NumberRange.new(-100, 100)
  1061. asd.Speed = NumberRange.new(10)
  1062. asd.Enabled = false
  1063. asd.VelocitySpread = 999
  1064.  
  1065. function getbloody(victim,amount)
  1066. local PART = IT("Part",Effects)
  1067. PART.Transparency = 1
  1068. PART.Size = victim.Size
  1069. PART.Anchored = true
  1070. PART.CanCollide = false
  1071. PART.CFrame = CF(victim.Position)
  1072. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1073. Debris:AddItem(PART,5)
  1074. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1075. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1076. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1077. local prtcl = asd:Clone()
  1078. prtcl.Parent = PART
  1079. prtcl:Emit(amount*10)
  1080. end
  1081.  
  1082.  
  1083. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1084. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1085. defence.Name = ("HitBy"..Player.Name)
  1086. game:GetService("Debris"):AddItem(defence, 0.001)
  1087. Damage = Damage * DAMAGEMULTIPLIER
  1088. if Humanoid.Health ~= 0 then
  1089. local CritChance = MRANDOM(1,100)
  1090. if Damage > Humanoid.Health then
  1091. Damage = math.ceil(Humanoid.Health)
  1092. if Damage == 0 then
  1093. Damage = 0.1
  1094. end
  1095. end
  1096. Humanoid.Health = Humanoid.Health - Damage
  1097. end
  1098. end
  1099.  
  1100. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  1101. local dmg = math.random(min,max)
  1102. for i,v in ipairs(workspace:GetChildren()) do
  1103. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1104. local body = v:GetChildren()
  1105. for part = 1, #body do
  1106. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1107. if(body[part].Position - position).Magnitude < radius then
  1108. if v.ClassName == "Model" then
  1109. if v:FindFirstChildOfClass("Humanoid") then
  1110. if CanBeDodgedByJumping == true then
  1111. if body[part].Position.Y < position.Y+5 then
  1112. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1113. end
  1114. else
  1115. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1116. end
  1117. local bv = Instance.new("BodyVelocity")
  1118. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1119. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1120. bv.Parent = body[part]
  1121. Debris:AddItem(bv,0.2)
  1122. end
  1123. end
  1124. end
  1125. end
  1126. end
  1127. end
  1128. if v:FindFirstChild("HitBy"..Player.Name) then
  1129. v:FindFirstChild("HitBy"..Player.Name):remove()
  1130. end
  1131. end
  1132. end
  1133.  
  1134. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1135. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1136. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  1137. wave.CFrame = CFRAME
  1138. coroutine.resume(coroutine.create(function(PART)
  1139. for i = 1, WAIT do
  1140. Swait()
  1141. mesh.Scale = mesh.Scale + GROW
  1142. wave.Transparency = wave.Transparency + (1/WAIT)
  1143. if wave.Transparency > 0.99 then
  1144. wave:remove()
  1145. end
  1146. end
  1147. end))
  1148. end
  1149.  
  1150. function StatLabel(CFRAME, TEXT, COLOR)
  1151. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1152. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1153. local BODYGYRO = IT("BodyGyro", STATPART)
  1154. game:GetService("Debris"):AddItem(STATPART ,5)
  1155. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1156. BILLBOARDGUI.Adornee = STATPART
  1157. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1158. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1159. BILLBOARDGUI.AlwaysOnTop = false
  1160. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1161. TEXTLABEL.BackgroundTransparency = 1
  1162. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1163. TEXTLABEL.Text = TEXT
  1164. TEXTLABEL.Font = SKILLFONT
  1165. TEXTLABEL.FontSize="Size42"
  1166. TEXTLABEL.TextColor3 = COLOR
  1167. TEXTLABEL.TextStrokeTransparency = 0
  1168. TEXTLABEL.TextScaled = true
  1169. TEXTLABEL.TextWrapped = true
  1170. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1171. for i = 1, 10 do
  1172. Swait()
  1173. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1174. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  1175. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1176. end
  1177. THEPART.Parent = nil
  1178. end),STATPART, TEXTLABEL)
  1179. end
  1180.  
  1181.  
  1182. --//=================================\\
  1183. --|| ATTACK FUNCTIONS AND STUFF
  1184. --\\=================================//
  1185.  
  1186. function Shot()
  1187. ATTACK = true
  1188. Rooted = false
  1189. local GYRO = IT("BodyGyro",RootPart)
  1190. GYRO.D = 750
  1191. GYRO.P = 20000
  1192. GYRO.MaxTorque = VT(0,40000000,0)
  1193. repeat
  1194. for i=0, 0.5, 0.1 / Animation_Speed do
  1195. Swait()
  1196. turnto(Mouse.Hit.p)
  1197. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1198. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 18)) * ANGLES(RAD(0), RAD(0), RAD(70)), 1 / Animation_Speed)
  1199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 18)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  1200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 18), 0) * ANGLES(RAD(0), RAD(0 - -10.5 * SIN(SINE / 16)), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1202. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. end
  1205. GYRO:remove()
  1206. CreateSound(696483710, Gun, 5, 1, false)
  1207. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
  1208. SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
  1209. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1210. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1211. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1212. Epic(4,4)
  1213. for i=0, 0.3, 0.1 / Animation_Speed do
  1214. Swait()
  1215. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 18)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 1 / Animation_Speed)
  1216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 18)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  1217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, 0) * ANGLES(RAD(87), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 18), 0) * ANGLES(RAD(0), RAD(0 - -10.5 * SIN(SINE / 16)), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1219. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. end
  1222. until KEYHOLD == false
  1223. ATTACK = false
  1224. Rooted = false
  1225. end
  1226.  
  1227. function Dash()
  1228. ATTACK = true
  1229. Rooted = true
  1230. MagicSphere(VT(3,3,3),45,CF(Torso.Position),SKILLTEXTCOLOR,VT(1,1,1))
  1231. CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10)
  1232. AoEDamage(Torso.Position,25,15,20,15,2,2,false)
  1233. for i=0, 1, 0.1 / Animation_Speed do
  1234. Swait()
  1235. Slice("Thin",0.4,15,Gun.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-0.01,0,-0.01))
  1236. AoEDamage(Torso.Position,15,2,2,15,2,2,false)
  1237. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1238. if HITFLOOR then
  1239. AoEDamage(Torso.Position,25,1,1,15,2,2,true)
  1240. Slice("Thin",0.4,75,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really blue",VT(-0.001,0,-0.001))
  1241. Slice("Round",0.4,75,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really red",VT(-0.01,0,-0.01))
  1242. end
  1243. RootPart.CFrame = RootPart.CFrame * CF(0,0,-4)
  1244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1248. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(-5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1250. end
  1251. ATTACK = false
  1252. Rooted = false
  1253. end
  1254.  
  1255. function Shooting()
  1256. ATTACK = true
  1257. Rooted = false
  1258. for i=0, 2, 0.1 / Animation_Speed do
  1259. Swait()
  1260. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1264. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1266. end
  1267. for i=0, 2, 0.1 / Animation_Speed do
  1268. Swait()
  1269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1273. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1275. end
  1276. for i=0, 0.3, 0.1 / Animation_Speed do
  1277. Swait()
  1278. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1282. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1284. end
  1285. Epic(4,4)
  1286. CreateSound(696483710, Gun, 5, 1, false)
  1287. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1288. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1289. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1290. for i=0, 2, 0.1 / Animation_Speed do
  1291. Swait()
  1292. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1297. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1299. end
  1300. for i=0, 3, 0.1 / Animation_Speed do
  1301. Swait()
  1302. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1306. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1308. end
  1309. for i=0, 0.3, 0.1 / Animation_Speed do
  1310. Swait()
  1311. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1315. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1317. end
  1318. Epic(4,4)
  1319. CreateSound(696483710, Gun, 5, 1, false)
  1320. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1321. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1322. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1323. for i=0, 0.3, 0.1 / Animation_Speed do
  1324. Swait()
  1325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1329. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1331. end
  1332. for i=0, 0.3, 0.1 / Animation_Speed do
  1333. Swait()
  1334. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1338. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1340. end
  1341. Epic(4,4)
  1342. CreateSound(142213099, Torso, 5, 1, false)
  1343. CreateSound(696483710, Gun, 5, 1, false)
  1344. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1345. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1346. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1347. for i=0, 0.3, 0.1 / Animation_Speed do
  1348. Swait()
  1349. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1353. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1355. end
  1356. for i=0, 0.3, 0.1 / Animation_Speed do
  1357. Swait()
  1358. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1361. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1362. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1364. end
  1365. Epic(4,4)
  1366. CreateSound(696483710, Gun, 5, 1, false)
  1367. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1368. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1369. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1370. for i=0, 0.3, 0.1 / Animation_Speed do
  1371. Swait()
  1372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1376. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1378. end
  1379. for i=0, 0.3, 0.1 / Animation_Speed do
  1380. Swait()
  1381. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1385. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1387. end
  1388. Epic(4,4)
  1389. CreateSound(696483710, Gun, 5, 1, false)
  1390. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1391. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1392. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1393. for i=0, 0.3, 0.1 / Animation_Speed do
  1394. Swait()
  1395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1401. end
  1402. for i=0, 0.3, 0.1 / Animation_Speed do
  1403. Swait()
  1404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1408. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1410. end
  1411. Epic(4,4)
  1412. CreateSound(696483710, Gun, 5, 1, false)
  1413. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1414. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1415. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1416. for i=0, 0.3, 0.1 / Animation_Speed do
  1417. Swait()
  1418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1422. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1424. end
  1425. for i=0, 0.3, 0.1 / Animation_Speed do
  1426. Swait()
  1427. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1431. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1433. end
  1434. Epic(4,4)
  1435. CreateSound(696483710, Gun, 5, 1, false)
  1436. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1437. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1438. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1439. for i=0, 0.3, 0.1 / Animation_Speed do
  1440. Swait()
  1441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1447. end
  1448. for i=0, 0.3, 0.1 / Animation_Speed do
  1449. Swait()
  1450. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1454. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1456. end
  1457. Epic(4,4)
  1458. CreateSound(696483710, Gun, 5, 1, false)
  1459. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1460. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1461. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1462. for i=0, 0.3, 0.1 / Animation_Speed do
  1463. Swait()
  1464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1468. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1470. end
  1471. for i=0, 0.3, 0.1 / Animation_Speed do
  1472. Swait()
  1473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1477. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1479. end
  1480. Epic(4,4)
  1481. CreateSound(696483710, Gun, 5, 1, false)
  1482. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1483. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1484. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1485. for i=0, 0.3, 0.1 / Animation_Speed do
  1486. Swait()
  1487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1491. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1493. end
  1494. for i=0, 0.3, 0.1 / Animation_Speed do
  1495. Swait()
  1496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1500. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1502. end
  1503. Epic(4,4)
  1504. CreateSound(696483710, Gun, 5, 1, false)
  1505. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1506. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1507. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1508. for i=0, 0.3, 0.1 / Animation_Speed do
  1509. Swait()
  1510. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1511. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1514. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1516. end
  1517. for i=0, 0.3, 0.1 / Animation_Speed do
  1518. Swait()
  1519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1523. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1525. end
  1526. Epic(4,4)
  1527. CreateSound(696483710, Gun, 5, 1, false)
  1528. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1529. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1530. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1531. for i=0, 0.3, 0.1 / Animation_Speed do
  1532. Swait()
  1533. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1537. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1538. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1539. end
  1540. for i=0, 0.3, 0.1 / Animation_Speed do
  1541. Swait()
  1542. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1546. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1548. end
  1549. Epic(4,4)
  1550. CreateSound(696483710, Gun, 5, 1, false)
  1551. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1552. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1553. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1554. for i=0, 0.3, 0.1 / Animation_Speed do
  1555. Swait()
  1556. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1557. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1559. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1560. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1561. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1562. end
  1563. for i=0, 0.3, 0.1 / Animation_Speed do
  1564. Swait()
  1565. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1568. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1569. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1570. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1571. end
  1572. Epic(4,4)
  1573. CreateSound(696483710, Gun, 5, 1, false)
  1574. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1575. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1576. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1577. for i=0, 0.3, 0.1 / Animation_Speed do
  1578. Swait()
  1579. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1580. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1581. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1583. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1584. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1585. end
  1586. CreateSound(833855896, Torso, 10, 0.8, false)
  1587. CreateSound(2103404398, Torso, 10, 0.8, false)
  1588. Epic(10,10)
  1589. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1590. MagicSphere(VT(30,30,30),80,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1591. MagicSphere(VT(30,10,10),80,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1592. CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10)
  1593. WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(250,250,250), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1594. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(80,80,80), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1595. AoEDamage(HITPOS,99999,999999,999999,999999,999999,999999,true)
  1596. AoEDamage(HITPOS,99999,999999,999999,999999,999999,999999,false)
  1597. for i = 1, 7 do
  1598. Slice("Thin",0.4,55,CF(HITPOS+VT(0,5,0),HITPOS+VT(0,5,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-48,48)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-48,48))),"Really blue",VT(0.1,0,0.1))
  1599. Slice("Round",0.4,65,CF(HITPOS+VT(0,5,0),HITPOS+VT(0,5,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really blue",VT(0.1,0,0.1))
  1600. end
  1601. RootPart.CFrame = RootPart.CFrame * CF(0,0,-10)
  1602. ATTACK = false
  1603. Rooted = false
  1604. end
  1605.  
  1606. function AttackTemplate()
  1607. ATTACK = true
  1608. Rooted = false
  1609. for i=0, 1, 0.1 / Animation_Speed do
  1610. Swait()
  1611. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1617. end
  1618. ATTACK = false
  1619. Rooted = false
  1620. end
  1621.  
  1622. function boom()
  1623. ATTACK = true
  1624. Rooted = false
  1625. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1626. if HITFLOOR ~= nil then
  1627. CreateSound(1371567007, Torso, 10, 1, false)
  1628. for i=0, 3, 0.1 / Animation_Speed do
  1629. Swait()
  1630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(20)), 1 / Animation_Speed)
  1631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1634. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.6) * ANGLES(RAD(-20), RAD(90), RAD(0)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. end
  1637. for i=0, 0.3, 0.1 / Animation_Speed do
  1638. Swait()
  1639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-12), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-12), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1643. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1645. end
  1646. CreateSound(833855896, Torso, 10, 1, false)
  1647. CreateSound(2103404398, Torso, 10, 1, false)
  1648. Epic(4,4)
  1649. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1650. MagicSphere(VT(3,3,3),80,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1651. MagicSphere(VT(3,1,1),80,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1652. CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10)
  1653. WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1654. AoEDamage(HITPOS,75,999,999,15,2,2,true)
  1655. AoEDamage(HITPOS,75,999,999,15,2,2,false)
  1656. for i = 1, 7 do
  1657. Slice("Thin",0.4,55,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-48,48)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-48,48))),"Really blue",VT(0.1,0,0.1))
  1658. Slice("Round",0.4,65,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really blue",VT(0.1,0,0.1))
  1659. end
  1660. ATTACK = false
  1661. Rooted = false
  1662. end
  1663. end
  1664.  
  1665. function Taunt()
  1666. ATTACK = true
  1667. Rooted = false
  1668. for i=0, 1, 0.1 / Animation_Speed do
  1669. Swait()
  1670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)), 0.15 / Animation_Speed)
  1672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1676. end
  1677. CreateSound(1272009124, Torso, 10, 1)
  1678. for i=0, 0.3, 0.1 / Animation_Speed do
  1679. Swait()
  1680. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(30)), 1 / Animation_Speed)
  1682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1683. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1686. end
  1687. for i=0, 0.3, 0.1 / Animation_Speed do
  1688. Swait()
  1689. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(30)), 1 / Animation_Speed)
  1691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1693. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1695. end
  1696. for i=0, 0.3, 0.1 / Animation_Speed do
  1697. Swait()
  1698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(30)), 1 / Animation_Speed)
  1700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1704. end
  1705. ATTACK = false
  1706. Rooted = false
  1707. end
  1708.  
  1709. --//=================================\\
  1710. --|| ASSIGN THINGS TO KEYS
  1711. --\\=================================//
  1712.  
  1713. function MouseDown(Mouse)
  1714. if ATTACK == false then
  1715. end
  1716. end
  1717.  
  1718. function MouseUp(Mouse)
  1719. HOLD = false
  1720. end
  1721.  
  1722. function KeyDown(Key)
  1723. KEYHOLD = true
  1724. if Key == "z" and ATTACK == false then
  1725. Shot()
  1726. end
  1727.  
  1728. if Key == "t" and ATTACK == false then
  1729. Taunt()
  1730. end
  1731.  
  1732. if Key == "x" and ATTACK == false then
  1733. boom()
  1734. end
  1735.  
  1736. if Key == "c" and ATTACK == false then
  1737. Dash()
  1738. end
  1739.  
  1740. if Key == "v" and ATTACK == false then
  1741. Shooting()
  1742. end
  1743. end
  1744.  
  1745. function KeyUp(Key)
  1746. KEYHOLD = false
  1747. end
  1748.  
  1749. Mouse.Button1Down:connect(function(NEWKEY)
  1750. MouseDown(NEWKEY)
  1751. end)
  1752. Mouse.Button1Up:connect(function(NEWKEY)
  1753. MouseUp(NEWKEY)
  1754. end)
  1755. Mouse.KeyDown:connect(function(NEWKEY)
  1756. KeyDown(NEWKEY)
  1757. end)
  1758. Mouse.KeyUp:connect(function(NEWKEY)
  1759. KeyUp(NEWKEY)
  1760. end)
  1761.  
  1762. --//=================================\\
  1763. --\\=================================//
  1764.  
  1765.  
  1766. function unanchor()
  1767. if UNANCHOR == true then
  1768. g = Character:GetChildren()
  1769. for i = 1, #g do
  1770. if g[i].ClassName == "Part" then
  1771. g[i].Anchored = false
  1772. end
  1773. end
  1774. end
  1775. end
  1776.  
  1777.  
  1778. --//=================================\\
  1779. --|| WRAP THE WHOLE SCRIPT UP
  1780. --\\=================================//
  1781.  
  1782. Humanoid.Changed:connect(function(Jump)
  1783. if Jump == "Jump" and (Disable_Jump == true) then
  1784. Humanoid.Jump = false
  1785. end
  1786. end)
  1787.  
  1788. local CONNECT = nil
  1789.  
  1790. while true do
  1791. Swait()
  1792. ANIMATE.Parent = nil
  1793. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1794. Humanoid = IT("Humanoid",Character)
  1795. end
  1796. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1797. v:Stop();
  1798. end
  1799. SINE = SINE + CHANGE
  1800. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1801. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1802. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1803. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1804. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight * Player_Size, Character)
  1805. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1806. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1807. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1808. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1809. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1810. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1811. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1812. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1813. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1814. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1815. end
  1816. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1817. ANIM = "Jump"
  1818. if ATTACK == false then
  1819. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1823. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1825. end
  1826. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1827. ANIM = "Fall"
  1828. if ATTACK == false then
  1829. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1835. end
  1836. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1837. ANIM = "Idle"
  1838. if ATTACK == false then
  1839. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 18)) * ANGLES(RAD(5 * COS(SINE / 18)), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 18)), RAD(5 * COS(SINE / 18)), RAD(30)), 0.15 / Animation_Speed)
  1841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 18), 0) * ANGLES(RAD(0), RAD(0 - 10.5 * SIN(SINE / 16)), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 18), 0) * ANGLES(RAD(0), RAD(0 - -10.5 * SIN(SINE / 16)), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1843. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(5 * COS(SINE / 18)), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(5 * COS(SINE / 18)), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1845. end
  1846. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1847. ANIM = "Walk"
  1848. if ATTACK == false then
  1849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-15-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(15+7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1853. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1855. end
  1856. end
  1857. if HITFLOOR ~= nil then
  1858. Slice("Thin",0.4,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really blue",VT(0.001,0,0.001))
  1859. Slice("Round",0.4,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Maroon",VT(0,0,0))
  1860. end
  1861. unanchor()
  1862. Humanoid.MaxHealth = "inf"
  1863. Humanoid.Health = "inf"
  1864. if Rooted == false then
  1865. Disable_Jump = false
  1866. Humanoid.WalkSpeed = Speed
  1867. elseif Rooted == true then
  1868. Disable_Jump = true
  1869. Humanoid.WalkSpeed = 0
  1870. end
  1871. end
  1872.  
  1873. --//=================================\\
  1874. --\\=================================//
  1875.  
  1876.  
  1877.  
  1878.  
  1879.  
  1880. --//====================================================\\--
  1881. --|| END OF SCRIPT
  1882. --\\====================================================//--
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