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- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local ScreenGui = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local topf = Instance.new("Frame")
- local TOP = Instance.new("TextLabel")
- local exit = Instance.new("TextButton")
- local cREDT = Instance.new("Frame")
- local by = Instance.new("TextLabel")
- local farmauto = Instance.new("TextButton")
- local unlimited = Instance.new("TextButton")
- local openf = Instance.new("Frame")
- local open = Instance.new("TextButton")
- --Properties:
- ScreenGui.Parent = game.CoreGui
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Main.Name = "Main"
- Main.Parent = ScreenGui
- Main.BackgroundColor3 = Color3.new(1, 0.929412, 0.152941)
- Main.Position = UDim2.new(0.384259254, 0, 0.354581654, 0)
- Main.Size = UDim2.new(0, 250, 0, 145)
- Main.Active = true
- Main.Visible = false
- Main.Draggable = true
- topf.Name = "topf"
- topf.Parent = Main
- topf.BackgroundColor3 = Color3.new(1, 0.333333, 0)
- topf.Size = UDim2.new(0, 250, 0, 32)
- TOP.Name = "TOP"
- TOP.Parent = topf
- TOP.BackgroundColor3 = Color3.new(1, 1, 1)
- TOP.BackgroundTransparency = 1
- TOP.Size = UDim2.new(0, 250, 0, 32)
- TOP.Font = Enum.Font.GothamBlack
- TOP.Text = "BABFT FARMER"
- TOP.TextColor3 = Color3.new(1, 1, 1)
- TOP.TextSize = 14
- TOP.TextWrapped = true
- exit.Name = "exit"
- exit.Parent = topf
- exit.BackgroundColor3 = Color3.new(1, 1, 1)
- exit.BackgroundTransparency = 1
- exit.Position = UDim2.new(0.896000028, 0, 0.09375, 0)
- exit.Size = UDim2.new(0, 26, 0, 25)
- exit.Font = Enum.Font.GothamBlack
- exit.Text = "X"
- exit.TextColor3 = Color3.new(0.988235, 0.988235, 0.988235)
- exit.TextSize = 14
- exit.MouseButton1Down:connect(function()
- Main.Visible = false
- openf.Visible = true
- end)
- cREDT.Name = "cREDYT"
- cREDT.Parent = Main
- cREDT.BackgroundColor3 = Color3.new(1, 0.333333, 0)
- cREDT.Position = UDim2.new(0, 0, 0.862068832, 0)
- cREDT.Size = UDim2.new(0, 250, 0, 20)
- by.Name = "by"
- by.Parent = cREDT
- by.BackgroundColor3 = Color3.new(1, 1, 1)
- by.BackgroundTransparency = 1
- by.Size = UDim2.new(0, 250, 0, 20)
- by.Font = Enum.Font.SourceSans
- by.Text = "Gui By Sky Hacks"
- by.TextColor3 = Color3.new(1, 1, 1)
- by.TextSize = 14
- farmauto.Name = "farmauto"
- farmauto.Parent = Main
- farmauto.BackgroundColor3 = Color3.new(0.980392, 0.32549, 0)
- farmauto.Position = UDim2.new(0.180000007, 0, 0.324137926, 0)
- farmauto.Size = UDim2.new(0, 159, 0, 21)
- farmauto.Font = Enum.Font.GothamBlack
- farmauto.Text = "AutoFarm"
- farmauto.TextColor3 = Color3.new(1, 1, 1)
- farmauto.TextSize = 14
- unlimited.Name = "unlimited"
- unlimited.Parent = Main
- unlimited.BackgroundColor3 = Color3.new(0.980392, 0.32549, 0)
- unlimited.Position = UDim2.new(0.180000007, 0, 0.565517247, 0)
- unlimited.Size = UDim2.new(0, 159, 0, 21)
- unlimited.Font = Enum.Font.GothamBlack
- unlimited.Text = "UnlimitedItem"
- unlimited.TextColor3 = Color3.new(1, 1, 1)
- unlimited.TextSize = 14
- openf.Name = "openf"
- openf.Parent = ScreenGui
- openf.BackgroundColor3 = Color3.new(1, 0.972549, 0.160784)
- openf.Position = UDim2.new(0, 0, 0.641434252, 0)
- openf.Size = UDim2.new(0, 71, 0, 23)
- open.Name = "open"
- open.Parent = openf
- open.BackgroundColor3 = Color3.new(1, 1, 1)
- open.BackgroundTransparency = 1
- open.Size = UDim2.new(0, 71, 0, 23)
- open.Font = Enum.Font.GothamBlack
- open.Text = "Open"
- open.TextColor3 = Color3.new(1, 1, 1)
- open.TextSize = 14
- open.TextStrokeTransparency = 0
- open.MouseButton1Down:connect(function()
- openf.Visible = false
- Main.Visible = true
- end)
- --scripts:
- unlimited.MouseButton1Down:connect(function()
- local Plr = game:GetService("Players").LocalPlayer
- local Mouse = Plr:GetMouse()
- local Block = ""
- local iBlock = nil
- local ED = true
- local CON = Color3.new(0.0588235, 0.203922, 0.0509804)
- local COFF = Color3.new(0.203922, 0.0588235, 0.0588235)
- local BuildABoatForTreasure = Instance.new("ScreenGui")
- local BTN = Instance.new("TextButton")
- local function RV()
- local res = ""
- for i = 1, 20 do
- res = res .. string.char(math.random(97, 122))
- end
- return res
- end
- BuildABoatForTreasure.Name = RV()
- BuildABoatForTreasure.Parent = game.CoreGui
- BuildABoatForTreasure.ResetOnSpawn = false
- BTN.Name = RV()
- BTN.Parent = BuildABoatForTreasure
- BTN.BackgroundColor3 = CON
- BTN.BackgroundTransparency = 0.30000001192093
- BTN.BorderColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- BTN.BorderSizePixel = 2
- BTN.Position = UDim2.new(0, 0, 0.819734335, 0)
- BTN.Size = UDim2.new(0, 73, 0, 19)
- BTN.Font = Enum.Font.Code
- BTN.Text = " ENABLED"
- BTN.TextColor3 = Color3.new(1, 1, 1)
- BTN.TextSize = 16
- BTN.TextXAlignment = Enum.TextXAlignment.Left
- BTN.MouseButton1Down:Connect(function()
- if ED then
- ED = false
- BTN.BackgroundColor3 = COFF
- BTN.Text = " DISABLED"
- BTN.Size = UDim2.new(0, 80, 0, 19)
- else
- ED = true
- BTN.BackgroundColor3 = CON
- BTN.Text = " ENABLED"
- BTN.Size = UDim2.new(0, 73, 0, 19)
- end
- end)
- local function refresh()
- while wait(2)do
- if ED then
- for i,v in pairs(game.Workspace:GetChildren())do
- if v:FindFirstChild("Tag") then
- if v:FindFirstChild("Tag").Value == "" then
- iBlock = v
- end
- end
- end
- for i,b in pairs(game.Players.LocalPlayer.PlayerGui.BuildGui.ScrollingFrame.BlocksFrame:GetChildren())do
- if b.Name == "Selected" or b.Name == "UIGridLayout" or b.Name == "GamePadSelectLocalScript" then else
- b.Visible = true
- end
- end
- end
- end
- end
- local function GetNum()
- return game.Players.LocalPlayer.PlayerGui.BuildGui.ScrollingFrame.BlocksFrame[Block].Amount.Value
- end
- local this = Instance.new("Model", game.Workspace)
- this.Name = RV()
- local this2 = Instance.new("Part", this)
- this2.Name = "PPart"
- Mouse.Button1Down:connect(function()
- if game.Workspace[Plr.Name]:FindFirstChild("BuildingTool")and ED then
- Block = game.Players.LocalPlayer.PlayerGui.BuildGui.ScrollingFrame.BlocksFrame.Selected.Value
- game.Workspace[Plr.Name]:FindFirstChild("BuildingTool").RF:InvokeServer(unpack({Block, GetNum(), this.PPart, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), 3, true, 17, iBlock:GetModelCFrame()}))
- end
- end)
- Plr:GetMouse().KeyDown:connect(function(key)
- if key == 'q' and ED then
- if Mouse.Target then
- Plr.Character.HumanoidRootPart.CFrame = CFrame.new(Mouse.Hit.x, Mouse.Hit.y + 5, Mouse.Hit.z)
- end
- end
- end)
- refresh()
- --Scelt got this do you! but not a real owner of it thought.
- end)
- farmauto.MouseButton1Down:connect(function()
- _G.farm = true
- local times = 0
- while _G.farm == true do
- local T = game.Players.LocalPlayer.Character.HumanoidRootPart
- local BV = Instance.new('BodyVelocity', T)
- BV.Velocity = Vector3.new('0,-0.1,0')
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-49.705349, 50, -496.427887)
- print('Initiating ' .. times)
- while T.CFrame.Z < 9513.75293 do
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- T.CFrame = T.CFrame + Vector3.new(0,0,0.1)
- wait()
- end
- T.BodyVelocity:Destroy()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-61, -351, 9524)
- wait (0.5)
- print('completed ' .. times)
- times = tonumber(times + 1)
- wait(5)
- print('wait end')
- end
- end)
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