G4U55

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Feb 1st, 2021
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  1. V1.1.1.0 CHANGELOG
  2.  
  3. CONTENT
  4.  
  5. Added Ginetta G40 to GT5 series
  6. Added Ginetta G40 Cup series
  7.  
  8. GENERAL
  9.  
  10. LiveTrack now maintains rubber state between sessions.on a race weekend (rather than resetting to a "green" track at the start of every session)
  11. Reduced base grip from a green track & increased grip range to max grip state
  12.  
  13. UI & HUD
  14.  
  15. Added option for German localization
  16. Fixed wrong description on 'Edit HUD' menu option
  17. Adjusted size and layout of ICM strategy menu to make current strategy more readable
  18. Fixed scrollbar on Start Championship list
  19. Fixed incorrect heavy fog icon
  20. Fixed Race sessions showing practice length on lobby detail page
  21. Fixed Add session start time to lobby detail page
  22. Remove stray icon from formation lap info HUD element
  23. Fixed text alignment of Retired/Pit indicator on replay/spectator leaderboards
  24. Added missing translations for some recently released tracks
  25. Added missing Edit Hud Description, Drive layout, FFB Damping translations
  26. Fixed PIT text overflowing container on HUD leaderboard in some languages
  27. Fixed issue where simulate/retirement screen could become unresponsive when choosing no during exit confirmation.
  28. Adjusted loading screen gradient to provide more positive feedback at lower levels
  29. Added leaderboard class icon for GT40Cup, Group A, JCW, TC60
  30.  
  31. PHYSICS
  32.  
  33. Further differential & driveline fine tuning; further reduced crankshaft mass (reduces overall engine inertia); reduced axle shaft mass & slightly reduced wheel bearing losses (slightly increases top speed & improves differential functionality)
  34. Further tire tread adjustments for all cars (generally less speed sensitivity, slightly sharper peak slip angles)
  35. Revised tire grip falloff rates when under and over optimal operating temperature, & added rates to several tires that didn´t feature substantial falloff rates
  36. Further revisions to rain tire compounds
  37. Slightly reduced efficiency of slicks on wet surface
  38. Slightly increased tire automatic preheating ratio before race starts
  39. Adjusted optimal temperature ranges for carbon & steel brakes
  40. Adjusted brake heating & cooling rates for all cars
  41. GT3 cars now use steel brakes instead of carbon ceramic
  42. Revised Kart / superkart physics (tires, driveline)
  43. Fixed errors in front tire tread for Fusca Classic FL
  44. Fixed error on Super V8 Hard tire compound
  45. Replaced Roco tire physics to better match the one from its P3 opponents
  46. Slightly adjusted F-Classic G3M1 torque curve
  47. Moved default brake bias slightly rearwards for F1 cars, Porsches, P1 cars (require setup reset)
  48. Minor Procar Group A, Caterham, Porsche Cup & Superkart revisions (require setup reset)
  49. Minor F-V10 G1 / Mclaren MP4-12 aero corrections to front wing yaw & pitch sensivity
  50. Minor adjustments to default FFB (communicates rear end better from vehicle yaw rate developing on turn in and countersteer on rear tyres sliding)
  51. Improved FFB damping function: it´s now non-linear with very little effect in small /slow steering inputs, more on really fast & bigger inputs
  52. Reduced effects of tire flatspots on FFB
  53.  
  54. AI
  55.  
  56. Added parameter to callibrate AI traction off the line on a wet surface vs player
  57. Added parameter to control how far ahead AI cars factor lapped cars ahead per type of car
  58. Adjusted AI performance on wet (both on slicks and wet tires), correcting some generally large discrepancies in each case
  59. General AI performance callibration pass for all cars
  60. Further adjustments to AI throttle application for various cars
  61. Further adjustments to AI aggression scalars per car
  62. Further reduced AI lateral jerkiness/weaving/abruptness
  63. General AI callibration for various cars
  64. Bumped AI aggression scalars, reduced AI extra awareness with human scalars to better exploit latest AI code developments & better raceability
  65.  
  66. AUDIO
  67.  
  68. Sprint Race: Improved off-throttle pops, further polished engine sound loops
  69. Caterham Academy: Improved off-throttle pops, further polished engine sound loops
  70.  
  71. TRACKS
  72.  
  73. Spa: Minor art pass
  74. VIR: Rebuilt collision walls to latest tandards; fixed disappearing pit guy for north pitlane layouts
  75. Velo Citta: Added terrain shadow casters; minor corrections & fixes
  76. Hockenheim: Reduced road mesh noise; Minor bug fixes; Updated TV cameras & added VR cameras to all layouts
  77. Reduced road mesh noise forGoiania, Jerez, Velopark
  78. Interlagos Historic: Minor bug fixes
  79. Cascais: Reduced road mesh noise; Fixed a few LOD pop issues
  80. Montreal Modern:Reduced road mesh noise; minor bug fixes
  81. Brands Hatch: Reduced road mesh noise; minor bug fixes
  82. Spielberg:Reduced road mesh noise, minor bug fixes
  83. Adjusted drone animations & removed excessive number on some tracks
  84.  
  85. VEHICLES
  86.  
  87. Added 8 new Chevette skins (10 in total)
  88. Added street tire tread for external model of Camaro SS, McLaren F1, Ultima GTR, Copa Fusca, Opala 79 and Opala OldStock
  89. Corrected headlights effect for Mclaren F1 GTR & BMW M6 GT3
  90. Fixed kart LODs to avoid visible opponents legs popping
  91. Further brake glow range adjustment to better match physics heating & cooling rates
  92. F301 and F309: Improved cockpit windshield glass material and rain drops
  93. Sprintrace: Added boot and wing to cockpit
  94. Mini: Fixed wipers not working in cockpit view; Improved cockpit carbon material
  95. Further adjusted backfire parameters (less backfiring when lifting off throttle)
  96. Added visible onboard brake glow for cars with visible brake discs from cockpit
  97. Gol Classic B: Corrected wrong number #94 now #65; 3 teammate skins added
  98. Ginetta G40 Cup / GT5 livery updates to #05 #10 #28 #32 #38
  99. Porsche 991 Cup 2: Fixed small glitch in cockpit model
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