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Apr 1st, 2017
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  1. 23:02:27 L 04/01/2017 - 17:02:27: Spewing edict counts:
  2. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>worldspawn
  3. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>soundent
  4. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>player_manager
  5. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>emp_player_team_manager_nf
  6. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>emp_player_team_manager_be
  7. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>commander_manager_nf
  8. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>commander_manager_imp
  9. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>emp_vehicle_manager_nf
  10. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>emp_vehicle_manager_be
  11. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>research_manager
  12. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>ai_network
  13. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>env_fog_controller
  14. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>emp_info_params
  15. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>prop_physics
  16. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>shadow_control
  17. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>func_lod
  18. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>scene_manager
  19. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>env_tonemap_controller
  20. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>water_lod_control
  21. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>emp_nf_commander
  22. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>emp_imp_commander
  23. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>emp_building_imp_barracks
  24. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>emp_building_nf_barracks
  25. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>trigger_hurt
  26. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>emp_comm_restrict
  27. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>emp_info_map_overview
  28. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>emp_building_nf_refinery
  29. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>emp_eng_radar
  30. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>emp_building_armory
  31. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>weapon_emp_nf_sticky_grenade
  32. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>weapon_emp_imp_explosive_grenade
  33. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>weapon_emp_nf_50cal
  34. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>weapon_emp_nf_concussion_grenade
  35. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>weapon_emp_nf_hmg
  36. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>weapon_emp_nf_sticky_stun_grenade
  37. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>weapon_emp_nf_shotgun
  38. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>emp_imp_health_crate
  39. 23:02:27 L 04/01/2017 - 17:02:27: (0.05%) 1<TAB>emp_imp_mine_grenade_projectile
  40. 23:02:27 L 04/01/2017 - 17:02:27: (0.10%) 2<TAB>emp_nf_ammo_crate
  41. 23:02:27 L 04/01/2017 - 17:02:27: (0.10%) 2<TAB>emp_building_refinery
  42. 23:02:27 L 04/01/2017 - 17:02:27: (0.10%) 2<TAB>emp_building_repairstation
  43. 23:02:27 L 04/01/2017 - 17:02:27: (0.10%) 2<TAB>emp_predicted_missile
  44. 23:02:27 L 04/01/2017 - 17:02:27: (0.10%) 2<TAB>weapon_emp_imp_sticky_grenade
  45. 23:02:27 L 04/01/2017 - 17:02:27: (0.10%) 2<TAB>emp_nf_mine_grenade_projectile
  46. 23:02:27 L 04/01/2017 - 17:02:27: (0.10%) 2<TAB>weapon_emp_imp_sticky_stun_grenade
  47. 23:02:27 L 04/01/2017 - 17:02:27: (0.10%) 2<TAB>weapon_emp_nf_rifle
  48. 23:02:27 L 04/01/2017 - 17:02:27: (0.10%) 2<TAB>emp_building_radar
  49. 23:02:27 L 04/01/2017 - 17:02:27: (0.10%) 2<TAB>emp_nf_sticky_grenade_projectile
  50. 23:02:27 L 04/01/2017 - 17:02:27: (0.10%) 2<TAB>weapon_emp_imp_smg2
  51. 23:02:27 L 04/01/2017 - 17:02:27: (0.10%) 2<TAB>weapon_emp_imp_rifle3
  52. 23:02:27 L 04/01/2017 - 17:02:27: (0.10%) 2<TAB>weapon_emp_nf_smg3
  53. 23:02:27 L 04/01/2017 - 17:02:27: (0.10%) 2<TAB>weapon_emp_imp_binoculars
  54. 23:02:27 L 04/01/2017 - 17:02:27: (0.10%) 2<TAB>weapon_emp_nf_smg2
  55. 23:02:27 L 04/01/2017 - 17:02:27: (0.10%) 2<TAB>weapon_emp_nf_scout_rifle
  56. 23:02:27 L 04/01/2017 - 17:02:27: (0.10%) 2<TAB>weapon_emp_nf_binoculars
  57. 23:02:27 L 04/01/2017 - 17:02:27: (0.15%) 3<TAB>emp_imp_ammo_crate
  58. 23:02:27 L 04/01/2017 - 17:02:27: (0.15%) 3<TAB>emp_building_vehiclefactory
  59. 23:02:27 L 04/01/2017 - 17:02:27: (0.15%) 3<TAB>weapon_emp_imp_machinepistol
  60. 23:02:27 L 04/01/2017 - 17:02:27: (0.15%) 3<TAB>env_soundscape_triggerable
  61. 23:02:27 L 04/01/2017 - 17:02:27: (0.15%) 3<TAB>emp_building_imp_refinery
  62. 23:02:27 L 04/01/2017 - 17:02:27: (0.15%) 3<TAB>emp_building_vehiclefactory_panel
  63. 23:02:27 L 04/01/2017 - 17:02:27: (0.15%) 3<TAB>emp_eng_camera
  64. 23:02:27 L 04/01/2017 - 17:02:27: (0.15%) 3<TAB>weapon_emp_nf_explosive_grenade
  65. 23:02:27 L 04/01/2017 - 17:02:27: (0.15%) 3<TAB>weapon_emp_nf_mine_grenade
  66. 23:02:27 L 04/01/2017 - 17:02:27: (0.15%) 3<TAB>weapon_emp_imp_rifle2
  67. 23:02:27 L 04/01/2017 - 17:02:27: (0.15%) 3<TAB>weapon_emp_nf_rpg
  68. 23:02:27 L 04/01/2017 - 17:02:27: (0.15%) 3<TAB>weapon_emp_nf_mortar
  69. 23:02:27 L 04/01/2017 - 17:02:27: (0.15%) 3<TAB>emp_info_player_imp
  70. 23:02:27 L 04/01/2017 - 17:02:27: (0.15%) 3<TAB>env_rockettrail
  71. 23:02:27 L 04/01/2017 - 17:02:27: (0.15%) 3<TAB>weapon_emp_imp_mine_grenade
  72. 23:02:27 L 04/01/2017 - 17:02:27: (0.15%) 3<TAB>weapon_emp_imp_rpg
  73. 23:02:27 L 04/01/2017 - 17:02:27: (0.15%) 3<TAB>weapon_emp_imp_mortar
  74. 23:02:27 L 04/01/2017 - 17:02:27: (0.20%) 4<TAB>sdk_team_manager
  75. 23:02:27 L 04/01/2017 - 17:02:27: (0.20%) 4<TAB>ambient_generic
  76. 23:02:27 L 04/01/2017 - 17:02:27: (0.20%) 4<TAB>env_muzzleflash
  77. 23:02:27 L 04/01/2017 - 17:02:27: (0.20%) 4<TAB>sdk_ragdoll
  78. 23:02:27 L 04/01/2017 - 17:02:27: (0.20%) 4<TAB>emp_server_missile
  79. 23:02:27 L 04/01/2017 - 17:02:27: (0.20%) 4<TAB>env_explosion
  80. 23:02:27 L 04/01/2017 - 17:02:27: (0.24%) 5<TAB>func_rotating
  81. 23:02:27 L 04/01/2017 - 17:02:27: (0.24%) 5<TAB>info_particle_system
  82. 23:02:27 L 04/01/2017 - 17:02:27: (0.24%) 5<TAB>emp_eng_crate
  83. 23:02:27 L 04/01/2017 - 17:02:27: (0.24%) 5<TAB>weapon_emp_nf_shot_pistol
  84. 23:02:27 L 04/01/2017 - 17:02:27: (0.29%) 6<TAB>emp_eng_restrict
  85. 23:02:27 L 04/01/2017 - 17:02:27: (0.34%) 7<TAB>env_fire
  86. 23:02:27 L 04/01/2017 - 17:02:27: (0.34%) 7<TAB>emp_resource_point
  87. 23:02:27 L 04/01/2017 - 17:02:27: (0.34%) 7<TAB>emp_cap_point
  88. 23:02:27 L 04/01/2017 - 17:02:27: (0.34%) 7<TAB>_firesmoke
  89. 23:02:27 L 04/01/2017 - 17:02:27: (0.34%) 7<TAB>emp_predicted_shell
  90. 23:02:27 L 04/01/2017 - 17:02:27: (0.39%) 8<TAB>emp_eng_map_brush
  91. 23:02:27 L 04/01/2017 - 17:02:27: (0.39%) 8<TAB>emp_building_barracks
  92. 23:02:27 L 04/01/2017 - 17:02:27: (0.44%) 9<TAB>weapon_emp_imp_pistol2
  93. 23:02:27 L 04/01/2017 - 17:02:27: (0.49%) 10<TAB>func_areaportalwindow
  94. 23:02:27 L 04/01/2017 - 17:02:27: (0.49%) 10<TAB>weapon_emp_nf_smg1
  95. 23:02:27 L 04/01/2017 - 17:02:27: (0.68%) 14<TAB>emp_building_mgturret
  96. 23:02:27 L 04/01/2017 - 17:02:27: (0.68%) 14<TAB>weapon_emp_imp_pistol1
  97. 23:02:27 L 04/01/2017 - 17:02:27: (0.73%) 15<TAB>weapon_emp_nf_seismic_grenade
  98. 23:02:27 L 04/01/2017 - 17:02:27: (0.73%) 15<TAB>weapon_emp_nf_engineer_kit
  99. 23:02:27 L 04/01/2017 - 17:02:27: (0.73%) 15<TAB>trigger_soundscape
  100. 23:02:27 L 04/01/2017 - 17:02:27: (0.78%) 16<TAB>weapon_emp_imp_smg1
  101. 23:02:27 L 04/01/2017 - 17:02:27: (0.88%) 18<TAB>
  102. 23:02:27 L 04/01/2017 - 17:02:27: (0.88%) 18<TAB>weapon_emp_imp_seismic_grenade
  103. 23:02:27 L 04/01/2017 - 17:02:27: (0.88%) 18<TAB>weapon_emp_imp_engineer_kit
  104. 23:02:27 L 04/01/2017 - 17:02:27: (0.93%) 19<TAB>env_soundscape
  105. 23:02:27 L 04/01/2017 - 17:02:27: (0.93%) 19<TAB>weapon_emp_nf_pistol
  106. 23:02:27 L 04/01/2017 - 17:02:27: (1.12%) 23<TAB>emp_vehicle
  107. 23:02:27 L 04/01/2017 - 17:02:27: (1.22%) 25<TAB>emp_tank_turret
  108. 23:02:27 L 04/01/2017 - 17:02:27: (1.22%) 25<TAB>emp_tank_cannon
  109. 23:02:27 L 04/01/2017 - 17:02:27: (1.51%) 31<TAB>env_sprite
  110. 23:02:27 L 04/01/2017 - 17:02:27: (1.71%) 35<TAB>emp_cap_model
  111. 23:02:27 L 04/01/2017 - 17:02:27: (1.76%) 36<TAB>emp_info_player_NF
  112. 23:02:27 L 04/01/2017 - 17:02:27: (1.90%) 39<TAB>prop_dynamic
  113. 23:02:27 L 04/01/2017 - 17:02:27: (1.95%) 40<TAB>emp_info_player_Imp
  114. 23:02:27 L 04/01/2017 - 17:02:27: (2.15%) 44<TAB>emp_building_mlturret
  115. 23:02:27 L 04/01/2017 - 17:02:27: (2.68%) 55<TAB>func_brush
  116. 23:02:27 L 04/01/2017 - 17:02:27: (2.93%) 60<TAB>player
  117. 23:02:27 L 04/01/2017 - 17:02:27: (2.93%) 60<TAB>predicted_viewmodel
  118. 23:02:27 L 04/01/2017 - 17:02:27: (4.69%) 96<TAB>func_breakable
  119. 23:02:27 L 04/01/2017 - 17:02:27: (8.54%) 175<TAB>emp_eng_walls
  120. 23:02:27 L 04/01/2017 - 17:02:27: (8.93%) 183<TAB>emp_building_vehicle_physbox
  121. 23:02:27 L 04/01/2017 - 17:02:27: (11.18%) 229<TAB>point_spotlight
  122. 23:02:27 L 04/01/2017 - 17:02:27: (11.18%) 229<TAB>spotlight_end
  123. 23:02:27 L 04/01/2017 - 17:02:27: (11.18%) 229<TAB>beam
  124. 23:02:27 L 04/01/2017 - 17:02:27: Total edicts: 2049
  125. 23:02:27 L 04/01/2017 - 17:02:27: Engine error: ED_Alloc: no free edicts
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