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- local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local window = library.CreateLib("Sugarlipsgirl234's Retribution", "Sentinel")
- local misc = window:NewTab("Miscallenous")
- local manor = window:NewTab("Manor")
- local miscCategory = misc:NewSection("Miscallenous")
- local manorCategory = manor:NewSection("Manor")
- local Player = game.Players.LocalPlayerlocal library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local window = library.CreateLib("Sugarlipsgirl234's Retribution", "Sentinel")
- local misc = window:NewTab("Miscallenous")
- local manor = window:NewTab("Manor")
- local miscCategory = misc:NewSection("Miscallenous")
- local manorCategory = manor:NewSection("Manor")
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local shopPurchase = game.ReplicatedStorage.ShopPurchase;
- local shopCategory = misc:NewSection("Shop")
- local deleteMeteor = miscCategory:NewToggle("DestroyMeteor", "", function(state)
- _G.Meteor = true
- while _G.Meteor do
- for _,v in pairs(workspace:GetChildren()) do
- if v.Name == "Meteor" then
- v:Destroy()
- end
- end
- wait()
- end
- end)
- local deleteCoal = miscCategory:NewToggle("DestroyCoal", "", function(state)
- workspace.DescendantAdded:Connect(function(d)
- if d.Name == "Coal" or d.Name == "coal" then
- d:Destroy()
- end
- end)
- _G.Coal = state
- while _G.Coal do
- for _,v in pairs(workspace:GetChildren()) do
- if v.Name == "Coal" or v.Name == "coal" then
- v:Destroy()
- end
- end
- wait()
- end
- end)
- local destroyIcicle = miscCategory:NewToggle("DestroyIcicle", "", function(state)
- workspace.DescendantAdded:Connect(function(d)
- if d.Name == "spike" or d.Name == "Spike" then
- d:Destroy()
- end
- end)
- _G.Spike = state
- while _G.Spike do
- for _,v in pairs(workspace.Plates:GetDescendants()) do
- if v.Name == "Spike" or v.Name == "spike" then
- v:Destroy()
- end
- end
- wait()
- end
- end)
- local deleteCorruptPortal = miscCategory:NewButton("DestroyCorruptPortal", "", function()
- for _,v in pairs(workspace:GetDescendants()) do
- if v:IsA("BasePart") and v.Name == "Portal" and v.Color == Color3.new(255, 102, 204) then
- v:Destroy()
- end
- end
- end)
- local resetOrbitalFluteStrike = miscCategory:NewButton("ResetOrbitalFluteStrikeCooldown", "", function()
- local args = {
- [1] = 0
- }
- game:GetService("Players").LocalPlayer.Character.Flute.Remote:FireServer(unpack(args))
- end)
- local antiInfect = miscCategory:NewToggle("Anti Infection", "", function(state)
- _G.AntiZombie = state
- while _G.AntiZombie do
- wait()
- for _,v in pairs(game.Players:GetPlayers()) do
- local isZombie = v.Character.Humanoid:FindFirstChild("isZombie") or v:FindFirstChild("isZombie")
- if isZombie then
- isZombie:Destroy()
- end
- end
- end
- end)
- local antiSweeper = miscCategory:NewButton("anti sweeper", "", function()
- for _,v in pairs(workspace:GetDescendants()) do
- if v.Name == "Spinner" then
- v:Destroy()
- end
- end
- end)
- local escapeBlackHole = miscCategory:NewButton("Leave Black Hole", "", function()
- local escape = game.Workspace:FindFirstChild("Portal"):FindFirstChild("EscapePortal")
- if escape then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = escape.CFrame
- end
- end)
- local giveDunceHat = miscCategory:NewButton("Give Dunce Hat", "", function()
- local args = {
- [1] = "False"
- }
- game:GetService("ReplicatedStorage").EventRemotes.MathTest:FireServer(unpack(args))
- end)
- local spamEatHotDogs = miscCategory:NewToggle("Spam Eat Hotdogs", "Needs hotdog", function(state)
- _G.HotDog = state
- while _G.HotDog do
- local hotdog = game.Players.LocalPlayer.Backpack:FindFirstChild("HotDog") or game.Players.LocalPlayer.Character:FindFirstChild("HotDog")
- if hotdog then
- hotdog.EatRemote:FireServer()
- end
- wait()
- end
- end)
- local openClose = miscCategory:NewButton("Open/Close Doors", "", function()
- for _,v in pairs(workspace:GetDescendants()) do
- if v:IsA("ClickDetector") then
- fireclickdetector(v)
- end
- end
- end)
- local easter = shopCategory:NewButton("BuyEaster", "", function()
- ShopPurchase:FireServer(1,"Easter")
- end)
- local ornament = shopCategory:NewButton("BuyOrnament", "", function()
- ShopPurchase:FireServer(1,"Ornament")
- end)
- local furniture = shopCategory:NewButton("BuyFurniture", "", function()
- ShopPurchase:FireServer(1,"Furniture")
- end)
- local house = shopCategory:NewButton("HouseChest", "", function()
- ShopPurchase:FireServer(1,"HouseChest")
- end)
- local furniture = shopCategory:NewButton("EggPets", "", function()
- ShopPurchase:FireServer(1,"EggPets")
- end)
- local furniture = shopCategory:NewButton("Death", "", function()
- ShopPurchase:FireServer(1,"Death")
- end)
- local ON = false
- local loopBeat = miscCategory:NewToggle("LoopBeatObby", "", function(state)
- ON = state
- while state==true do
- if ON == false then return end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(65, 128.95, -119.5)
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1, 14.53, -17)
- end
- end)
- local obby = miscCategory:NewButton("BeatObby", "", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(65, 128.95, -119.5)
- end)
- local spleef = miscCategory:NewButton("GotoSpleef", "", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1, 14.53, -17)
- end)
- local hideInSafety = miscCategory:NewButton("GotoSafety", "", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2000,2000,2000)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
- end)
- local spamClickWeapon = miscCategory:NewToggle("Spam Click (With Weapon)", "Nothing", function(state)
- _G.True = state
- while _G.True do
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") and v:FindFirstChild("Event") then
- v:FindFirstChild("Event"):FireServer()
- end
- end
- wait()
- end
- end)
- local spleefCategory = miscCategory:NewToggle("Delete Spleef Tiles (GameMode)", "Nothing", function(state)
- _G.Enabled = state
- while _G.Enabled do
- wait()
- for _,v in pairs(workspace["spleef gamemode"]:GetChildren()) do
- firetouchinterest(game.Players.LocalPlayer.Character["HumanoidRootPart"],v, 0)
- end
- end
- end)
- local userInputService=game:GetService("UserInputService")
- local fly2 = miscCategory:NewToggle("Fly Without Jetpack", "", function(state)
- _G.Fly = state
- while _G.Fly do
- if game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then
- game.ReplicatedStorage.EventRemotes.ForceFly:FireServer((game.Players.LocalPlayer.Character.Humanoid.Torso.Position - game.Workspace.CurrentCamera.CFrame.Position).unit)
- else
- game.ReplicatedStorage.EventRemotes.ForceFly:FireServer(Vector3.new(0,0,0))
- end;
- wait()
- end
- end)
- local godmode = miscCategory:NewToggle("Godmode", "", function(state)
- _G.Godmode = state
- while _G.Godmode do
- local retardargs = {
- ["dir"] = Vector3.new(0,0,0), -- The pos doesnt matter
- ["origin"] = Vector3.new(0,0,0), -- The pos doesnt matter
- ["shooter"] = game:GetService("Players").LocalPlayer -- Change to any player if LP doesnt work
- }
- game:GetService'ReplicatedStorage'["damageMe"]:FireServer(-math.huge, retardargs)
- wait()
- end
- end)
- local toggle = miscCategory:NewButton("Anti Projectile Damage (Breaks Godmode)","Nothing", function()
- local mt = getrawmetatable(game)
- make_writeable(mt)
- local namecall = mt.__namecall
- mt.__namecall = newcclosure(function(self, ...)
- local method = getnamecallmethod()
- local args = {...}
- if method == "FireServer" and tostring(self) == "damageMe" or tostring(self) == "GhasterBlaster" then
- return
- end
- return namecall(self, table.unpack(args))
- end)
- end)
- local mines = manorCategory:NewButton("Mines","Nothing", function()
- for i = 0,100 do
- workspace.Plates.Reward.remote:FireServer(2)
- end
- end)
- local safety = miscCategory:NewToggle("SafeFromDeathNote", "", function(state)
- while true do wait() safeFromNote = state end
- end)
- local killAll = miscCategory:NewButton("KillAll(Deathnote)", "Needs Deathnote", function()
- if safeFromNote then
- local deathnote = game.Players.Backpack:FindFirstChild("DeathNote") or game.Players.Character:FindFirstChild("DeathNote")
- if deathnote then
- deathnote.Parent = game.Players.LocalPlayer.Character
- for _,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer then
- deathnote.Kill:FireServer(v)
- end
- end
- end
- else
- if deathnote then
- deathnote.Parent = game.Players.LocalPlayer.Character
- for _,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer then
- deathnote.Kill:FireServer(v)
- end
- end
- end
- end
- end)
- local drop100 = manorCategory:NewButton("Drop100 Mines", "", function()
- for i = 0,100 do
- workspace.Plates.Reward.remote:FireServer(2)
- end
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Character
- v:Activate()
- end
- end
- end)
- local immortality = manorCategory:NewButton("Immortal","Nothing", function()
- workspace.Plates.Reward.remote:FireServer(1)
- end)
- local autoWin = manorCategory:NewButton("Autowin","Nothing", function()
- for i = 0,10000000 do
- workspace.Plates.Reward.remote:FireServer(3)
- wait(0.00000000000000000000000000000000000000000001)
- end
- end)
- local stealHealth = manorCategory:NewButton("StealHealth","Nothing", function()
- workspace.Plates.Reward.remote:FireServer(3)
- end)
- local potionSpam = miscCategory:NewButton("SpamPotions", "Spams Potions (Gives you immortality", function(state)
- -- Script generated by SimpleSpy - credits to exx#9394
- local args = {
- [1] = true
- }
- game:GetService("ReplicatedStorage").EventRemotes.Potion:FireServer(unpack(args))
- end)
- local jetPackSpam = miscCategory:NewToggle("SpamFly", "Requires Jetpack", function(state)
- _G.Jetpack = state
- if _G.Jetpack then
- -- Script generated by SimpleSpy - credits to exx#9394
- local args = {
- [1] = "Fly"
- }
- game:GetService("Players").LocalPlayer.Character.Jetpack.Fly:FireServer(unpack(args))
- wait()
- end
- if not _G.Jetpack then
- -- Script generated by SimpleSpy - credits to exx#9394
- local args = {
- [1] = "Land"
- }
- game:GetService("Players").LocalPlayer.Character.Jetpack.Fly:FireServer(unpack(args))
- end
- end)
- local craftWithout = miscCategory:NewButton("CraftGODSwordWithoutWeapons", "Crafts god sword without the weapons (Need Anvil on map)", function()
- local args = {
- [1] = "Bat",
- [2] = "Acceleration Coil",
- [3] = "Sith lightsaber"
- }
- game:GetService("ReplicatedStorage").EventRemotes.ForgeUltimateSword:FireServer(unpack(args))
- end)
- local dropMines = miscCategory:NewButton("DropAllMines", "DropsAllMines", function()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Character
- v:Activate()
- end
- end
- end)
- local autoGiveGifts = miscCategory:NewButton("GiveSantaGifts", "Gives Santa Gifts", function()
- for _,v in pairs(game.Players:GetPlayers()) do
- local args = {
- [1] = workspace.Plates[v.Name]
- }
- game:GetService("Players").LocalPlayer.Character.RemoteEvent:FireServer(unpack(args))
- end
- end)
- local killBunnyBoss = miscCategory:NewToggle("Kill Bunny Boss", "Kills Bunny Boss", function(state)
- _G.Kill = true
- while _G.Kill do
- local args = {
- [1] = Vector3.new(0.5938100218772888, 5.110641956329346, 100.0250015258789)
- }
- local found = game.Players.Backpack:FindFirstChild("Crossbow")
- if found then
- found.Parent = game.Players.LocalPlayer.Character
- end
- game:GetService("Players").LocalPlayer.Character.Crossbow.work.remote:FireServer(unpack(args))
- wait()
- end
- end)
- local Character = Player.Character
- local shopPurchase = game.ReplicatedStorage.ShopPurchase;
- local shopCategory = misc:NewSection("Shop")
- local deleteMeteor = miscCategory:NewToggle("DestroyMeteor", "", function(state)
- _G.Meteor = true
- while _G.Meteor do
- for _,v in pairs(workspace:GetChildren()) do
- if v.Name == "Meteor" then
- v:Destroy()
- end
- end
- wait()
- end
- end)
- local deleteCoal = miscCategory:NewToggle("DestroyCoal", "", function(state)
- workspace.DescendantAdded:Connect(function(d)
- if d.Name == "Coal" or d.Name == "coal" then
- d:Destroy()
- end
- end)
- _G.Coal = state
- while _G.Coal do
- for _,v in pairs(workspace:GetChildren()) do
- if v.Name == "Coal" or v.Name == "coal" then
- v:Destroy()
- end
- end
- wait()
- end
- end)
- local destroyIcicle = miscCategory:NewToggle("DestroyIcicle", "", function(state)
- workspace.DescendantAdded:Connect(function(d)
- if d.Name == "spike" or d.Name == "Spike" then
- d:Destroy()
- end
- end)
- _G.Spike = state
- while _G.Spike do
- for _,v in pairs(workspace.Plates:GetDescendants()) do
- if v.Name == "Spike" or v.Name == "spike" then
- v:Destroy()
- end
- end
- wait()
- end
- end)
- local deleteCorruptPortal = miscCategory:NewButton("DestroyCorruptPortal", "", function()
- for _,v in pairs(workspace:GetDescendants()) do
- if v:IsA("BasePart") and v.Name == "Portal" and v.Color == Color3.new(255, 102, 204) then
- v:Destroy()
- end
- end
- end)
- local resetOrbitalFluteStrike = miscCategory:NewButton("ResetOrbitalFluteStrikeCooldown", "", function()
- local args = {
- [1] = 0
- }
- game:GetService("Players").LocalPlayer.Character.Flute.Remote:FireServer(unpack(args))
- end)
- local antiInfect = miscCategory:NewToggle("Anti Infection", "", function(state)
- _G.AntiZombie = state
- while _G.AntiZombie do
- wait()
- for _,v in pairs(game.Players:GetPlayers()) do
- local isZombie = v.Character.Humanoid:FindFirstChild("isZombie") or v:FindFirstChild("isZombie")
- if isZombie then
- isZombie:Destroy()
- end
- end
- end
- end)
- local antiSweeper = miscCategory:NewButton("anti sweeper", "", function()
- for _,v in pairs(workspace:GetDescendants()) do
- if v.Name == "Spinner" then
- v:Destroy()
- end
- end
- end)
- local escapeBlackHole = miscCategory:NewButton("Leave Black Hole", "", function()
- local escape = game.Workspace:FindFirstChild("Portal"):FindFirstChild("EscapePortal")
- if escape then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = escape.CFrame
- end
- end)
- local giveDunceHat = miscCategory:NewButton("Give Dunce Hat", "", function()
- local args = {
- [1] = "False"
- }
- game:GetService("ReplicatedStorage").EventRemotes.MathTest:FireServer(unpack(args))
- end)
- local spamEatHotDogs = miscCategory:NewToggle("Spam Eat Hotdogs", "Needs hotdog", function(state)
- _G.HotDog = state
- while _G.HotDog do
- local hotdog = game.Players.LocalPlayer.Backpack:FindFirstChild("HotDog") or game.Players.LocalPlayer.Character:FindFirstChild("HotDog")
- if hotdog then
- hotdog.EatRemote:FireServer()
- end
- wait()
- end
- end)
- local openClose = miscCategory:NewButton("Open/Close Doors", "", function()
- for _,v in pairs(workspace:GetDescendants()) do
- if v:IsA("ClickDetector") then
- fireclickdetector(v)
- end
- end
- end)
- local easter = shopCategory:NewButton("BuyEaster", "", function()
- ShopPurchase:FireServer(1,"Easter")
- end)
- local ornament = shopCategory:NewButton("BuyOrnament", "", function()
- ShopPurchase:FireServer(1,"Ornament")
- end)
- local furniture = shopCategory:NewButton("BuyFurniture", "", function()
- ShopPurchase:FireServer(1,"Furniture")
- end)
- local house = shopCategory:NewButton("HouseChest", "", function()
- ShopPurchase:FireServer(1,"HouseChest")
- end)
- local furniture = shopCategory:NewButton("EggPets", "", function()
- ShopPurchase:FireServer(1,"EggPets")
- end)
- local furniture = shopCategory:NewButton("Death", "", function()
- ShopPurchase:FireServer(1,"Death")
- end)
- local ON = false
- local loopBeat = miscCategory:NewToggle("LoopBeatObby", "", function(state)
- ON = state
- while state==true do
- if ON == false then return end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(65, 128.95, -119.5)
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1, 14.53, -17)
- end
- end)
- local obby = miscCategory:NewButton("BeatObby", "", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(65, 128.95, -119.5)
- end)
- local spleef = miscCategory:NewButton("GotoSpleef", "", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1, 14.53, -17)
- end)
- local hideInSafety = miscCategory:NewButton("GotoSafety", "", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2000,2000,2000)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
- end)
- local spamClickWeapon = miscCategory:NewToggle("Spam Click (With Weapon)", "Nothing", function(state)
- _G.True = state
- while _G.True do
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") and v:FindFirstChild("Event") then
- v:FindFirstChild("Event"):FireServer()
- end
- end
- wait()
- end
- end)
- local spleefCategory = miscCategory:NewToggle("Delete Spleef Tiles (GameMode)", "Nothing", function(state)
- _G.Enabled = state
- while _G.Enabled do
- wait()
- for _,v in pairs(workspace["spleef gamemode"]:GetChildren()) do
- firetouchinterest(game.Players.LocalPlayer.Character["HumanoidRootPart"],v, 0)
- end
- end
- end)
- local userInputService=game:GetService("UserInputService")
- local fly2 = miscCategory:NewToggle("Fly Without Jetpack", "", function(state)
- _G.Fly = state
- while _G.Fly do
- if game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then
- game.ReplicatedStorage.EventRemotes.ForceFly:FireServer((game.Players.LocalPlayer.Character.Humanoid.Torso.Position - game.Workspace.CurrentCamera.CFrame.Position).unit)
- else
- game.ReplicatedStorage.EventRemotes.ForceFly:FireServer(Vector3.new(0,0,0))
- end;
- wait()
- end
- end)
- local godmode = miscCategory:NewToggle("Godmode", "", function(state)
- _G.Godmode = state
- while _G.Godmode do
- local retardargs = {
- ["dir"] = Vector3.new(0,0,0), -- The pos doesnt matter
- ["origin"] = Vector3.new(0,0,0), -- The pos doesnt matter
- ["shooter"] = game:GetService("Players").LocalPlayer -- Change to any player if LP doesnt work
- }
- game:GetService'ReplicatedStorage'["damageMe"]:FireServer(-math.huge, retardargs)
- wait()
- end
- end)
- local toggle = miscCategory:NewButton("Anti Projectile Damage (Breaks Godmode)","Nothing", function()
- local mt = getrawmetatable(game)
- make_writeable(mt)
- local namecall = mt.__namecall
- mt.__namecall = newcclosure(function(self, ...)
- local method = getnamecallmethod()
- local args = {...}
- if method == "FireServer" and tostring(self) == "damageMe" or tostring(self) == "GhasterBlaster" then
- return
- end
- return namecall(self, table.unpack(args))
- end)
- end)
- local mines = manorCategory:NewButton("Mines","Nothing", function()
- for i = 0,100 do
- workspace.Plates.Reward.remote:FireServer(2)
- end
- end)
- local safety = miscCategory:NewToggle("SafeFromDeathNote", "", function(state)
- while true do wait() safeFromNote = state end
- end)
- local killAll = miscCategory:NewButton("KillAll(Deathnote)", "Needs Deathnote", function()
- if safeFromNote then
- local deathnote = game.Players.Backpack:FindFirstChild("DeathNote") or game.Players.Character:FindFirstChild("DeathNote")
- if deathnote then
- deathnote.Parent = game.Players.LocalPlayer.Character
- for _,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer then
- deathnote.Kill:FireServer(v)
- end
- end
- end
- else
- if deathnote then
- deathnote.Parent = game.Players.LocalPlayer.Character
- for _,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer then
- deathnote.Kill:FireServer(v)
- end
- end
- end
- end
- end)
- local drop100 = manorCategory:NewButton("Drop100 Mines", "", function()
- for i = 0,100 do
- workspace.Plates.Reward.remote:FireServer(2)
- end
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Character
- v:Activate()
- end
- end
- end)
- local immortality = manorCategory:NewButton("Immortal","Nothing", function()
- workspace.Plates.Reward.remote:FireServer(1)
- end)
- local autoWin = manorCategory:NewButton("Autowin","Nothing", function()
- for i = 0,10000000 do
- workspace.Plates.Reward.remote:FireServer(3)
- wait(0.00000000000000000000000000000000000000000001)
- end
- end)
- local stealHealth = manorCategory:NewButton("StealHealth","Nothing", function()
- workspace.Plates.Reward.remote:FireServer(3)
- end)
- local potionSpam = miscCategory:NewButton("SpamPotions", "Spams Potions (Gives you immortality", function(state)
- -- Script generated by SimpleSpy - credits to exx#9394
- local args = {
- [1] = true
- }
- game:GetService("ReplicatedStorage").EventRemotes.Potion:FireServer(unpack(args))
- end)
- local jetPackSpam = miscCategory:NewToggle("SpamFly", "Requires Jetpack", function(state)
- _G.Jetpack = state
- if _G.Jetpack then
- -- Script generated by SimpleSpy - credits to exx#9394
- local args = {
- [1] = "Fly"
- }
- game:GetService("Players").LocalPlayer.Character.Jetpack.Fly:FireServer(unpack(args))
- wait()
- end
- if not _G.Jetpack then
- -- Script generated by SimpleSpy - credits to exx#9394
- local args = {
- [1] = "Land"
- }
- game:GetService("Players").LocalPlayer.Character.Jetpack.Fly:FireServer(unpack(args))
- end
- end)
- local craftWithout = miscCategory:NewButton("CraftGODSwordWithoutWeapons", "Crafts god sword without the weapons (Need Anvil on map)", function()
- local args = {
- [1] = "Bat",
- [2] = "Acceleration Coil",
- [3] = "Sith lightsaber"
- }
- game:GetService("ReplicatedStorage").EventRemotes.ForgeUltimateSword:FireServer(unpack(args))
- end)
- local dropMines = miscCategory:NewButton("DropAllMines", "DropsAllMines", function()
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Character
- v:Activate()
- end
- end
- end)
- local autoGiveGifts = miscCategory:NewButton("GiveSantaGifts", "Gives Santa Gifts", function()
- for _,v in pairs(game.Players:GetPlayers()) do
- local args = {
- [1] = workspace.Plates[v.Name]
- }
- game:GetService("Players").LocalPlayer.Character.RemoteEvent:FireServer(unpack(args))
- end
- end)
- local killBunnyBoss = miscCategory:NewToggle("Kill Bunny Boss", "Kills Bunny Boss", function(state)
- _G.Kill = true
- while _G.Kill do
- local args = {
- [1] = Vector3.new(0.5938100218772888, 5.110641956329346, 100.0250015258789)
- }
- local found = game.Players.Backpack:FindFirstChild("Crossbow")
- if found then
- found.Parent = game.Players.LocalPlayer.Character
- end
- game:GetService("Players").LocalPlayer.Character.Crossbow.work.remote:FireServer(unpack(args))
- wait()
- end
- end)
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