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- The return of a great, amazing, turbotastic meme: Rain flying. It was bad in gen 6, but now that there's a flying type Pokemon that can summon the rain, its chance of losing to opposing teams went from 100% to 99%. Note that the descriptions of these Pokemon get pretty long. Without further ado, here is the amazing team.
- Johnny Killshit (Pelipper) (M) @ Leftovers
- Ability: Drizzle
- EVs: 252 HP / 252 Def / 4 SpD
- Bold Nature
- - Scald
- - Defog
- - Roost
- - U-turn
- [spoiler="FLYING BIRD"]The reason I considered remaking this team in generation 7. The fact that Pelipper summons the rain in gen 7 is amazing to it, and it's part sflying type, too, so I'm able to use it. Scald is the main attacking move. It destroys stall Pokemon with its burn when I can't really go into anything else like Alolan Muk, Klefki, Chansey (though it won't do much damage), and more, even when it's coming from Pelipper's eh special attack. It's also the only move Pelipper has to attack. The burn chance also beats setup sweepers like Mimikyu and Scizor, though if the Pokemon is a mon that only needs one turn to setup like Azumarill, it REALLY has to rely on luck to get that burn. Defog was chosen over the other usual choice (Hurricane) because of flying's weakness to Stealth Rock, which every Pokemon but Skarmory is weak to. U-Turn is for obvious reasons, to evade Pokemon or to pivot. Usually I'll be switching out, but if Pelipper is faster than a mon (which is unlikely due to Pelipper's low speed, but still happens), U-Turn is used to scout. Roost is used to heal from things like hazard damage, enemy attacks, and more. I chose a physically defensive spread because most rock attacks are physical and it can try to take a hit, and it'll be killed from any electric type attack anyway. Plus, then it can easily switch into Pokemon like Azumarill, Weavile, Darmanitan, and more. Here are some calcs to showcase physical Pelipper's bulk, and show that it's no slouch, either.
- [spoiler="Calcs"][b]Against Scizor[/b]
- +2 252+ Atk Life Orb Scizor Superpower vs. 252 HP / 252+ Def Pelipper: 134-159 (41.3 - 49%) -- guaranteed 3HKO after Leftovers recovery
- +2 252+ Atk Life Orb Scizor Bug Bite vs. 252 HP / 252+ Def Pelipper: 101-120 (31.1 - 37%) -- guaranteed 4HKO after Leftovers recovery
- +4 252+ Atk Life Orb Scizor Superpower vs. 252 HP / 252+ Def Pelipper: 201-237 (62 - 73.1%) -- guaranteed 2HKO after Leftovers recovery
- 0 SpA Pelipper Scald vs. 248 HP / 252 SpD Scizor in Rain: 114-135 (33.2 - 39.3%) -- 14.1% chance to 3HKO after Leftovers recovery
- 0 SpA Pelipper Scald vs. 0 HP / 4 SpD Scizor in Rain: 150-177 (53.3 - 62.9%) -- guaranteed 2HKO
- [b]Against Mimikyu[/b]
- +2 252 Atk Life Orb Mimikyu Play Rough vs. 252 HP / 252+ Def Pelipper: 214-253 (66 - 78%) -- guaranteed 2HKO after Leftovers recovery
- +2 252 Atk Life Orb Mimikyu Shadow Claw vs. 252 HP / 252+ Def Pelipper: 168-199 (51.8 - 61.4%) -- 94.5% chance to 2HKO after Leftovers recovery
- 0 SpA Pelipper Scald vs. 0 HP / 4 SpD Mimikyu in Rain: 118-141 (47 - 56.1%) -- 78.5% chance to 2HKO
- +4 252 Atk Life Orb Mimikyu Play Rough vs. 252 HP / 252+ Def Pelipper: 320-378 (98.7 - 116.6%) -- 93.8% chance to OHKO
- +4 252 Atk Life Orb Mimikyu Shadow Claw vs. 252 HP / 252+ Def Pelipper: 251-296 (77.4 - 91.3%) -- guaranteed 2HKO after Leftovers recovery
- Mimikyu would kick Pelipper's ass, but especially if the Mimikyu user gets greedy, Pelipper can withstand a hit to Scald it and then get out, and maybe even burn. This is only if Pelipper has to stay in.
- [b]Against Infernape[/b]
- 252 Atk Life Orb Infernape Thunder Punch vs. 252 HP / 252+ Def Pelipper: 265-312 (81.7 - 96.2%) -- guaranteed 2HKO after Leftovers recovery
- 252 Atk Life Orb Infernape Close Combat vs. 252 HP / 252+ Def Pelipper: 78-94 (24 - 29%) -- possible 5HKO after Leftovers recovery
- 252 SpA Life Orb Infernape Grass Knot (60 BP) vs. 252 HP / 4 SpD Pelipper: 97-116 (29.9 - 35.8%) -- guaranteed 4HKO after Leftovers recovery
- 252 Atk Life Orb Infernape Gunk Shot vs. 252 HP / 252+ Def Pelipper: 105-125 (32.4 - 38.5%) -- 3.8% chance to 3HKO after Leftovers recovery
- 0 SpA Pelipper Scald vs. 0 HP / 0 SpD Infernape in Rain: 330-390 (112.6 - 133.1%) -- guaranteed OHKO
- What I find most impressive is that Pelipper can withstand a Thunder Punch from non-attack boosted Infernape. Pelipper can withstand a x4 attack from Infernape if it has good physical defense. It can then just retaliate right back with a Scald and kill.
- [b]Against Terrakion[/b]
- 252 Atk Terrakion Stone Edge vs. 252 HP / 252+ Def Pelipper: 236-278 (72.8 - 85.8%) -- guaranteed 2HKO after Leftovers recovery
- 252 Atk Terrakion Rock Slide vs. 252 HP / 252+ Def Pelipper: 176-210 (54.3 - 64.8%) -- guaranteed 2HKO after Leftovers recovery
- 0 SpA Pelipper Scald vs. 0 HP / 0 SpD Terrakion in Rain: 272-324 (84.2 - 100.3%) -- 6.3% chance to OHKO
- Though there is a low chance of Scald KOing, it can still take a Stone Edge and severely lower Terrakion's HP. Though this team in general is fucked by rock it still holds up against fighting.
- [b]Against Darmanitan[/b]
- 252 Atk Darmanitan Rock Slide vs. 252 HP / 252+ Def Pelipper: 124-148 (38.2 - 45.6%) -- guaranteed 3HKO after Leftovers recovery
- 252 Atk Darmanitan Flare Blitz vs. 252 HP / 252+ Def Pelipper in Rain: 37-44 (11.4 - 13.5%) -- possibly the worst move ever
- 252+ Atk Choice Band Darmanitan Rock Slide vs. 252 HP / 252+ Def Pelipper: 204-242 (62.9 - 74.6%) -- guaranteed 2HKO after Leftovers recovery
- 0 SpA Pelipper Scald vs. 0 HP / 4 SpD Darmanitan in Rain: 398-470 (113.3 - 133.9%) -- guaranteed OHKO
- Pelipper can switch into any of Darmanitan's moves (unless it's Adamant, uses Choice Band, AND uses Rock Slide, though CB is not a set usually used), and hit with a Scald back without dying, assuming Pelipper isn't critted.[/spoiler][/spoiler]
- urmum is legend slot (Thundurus) @ Life Orb
- Ability: Prankster
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk / 30 Def
- - Hidden Power [Ice]
- - Thunder
- - Nasty Plot
- - Focus Blast
- Big DeeNite (Dragonite) (M) @ Lum Berry
- Ability: Multiscale
- EVs: 248 HP / 8 Atk / 252 SpA
- Mild Nature
- - Dragon Claw
- - Hurricane
- - Thunder
- - Surf
- Gayarados (Gyarados) (M) @ Lum Berry
- Ability: Intimidate
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Bounce
- - Waterfall
- - Dragon Dance
- - Ice Fang
- Crap, Mega Evolve! (Yanmega) (F) @ Choice Specs
- Ability: Tinted Lens
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Ancient Power
- - Bug Buzz
- - Air Slash
- - Giga Drain
- FUCK YALLS (Skarmory) (M) @ Leftovers
- Ability: Sturdy
- EVs: 252 HP / 252 Def / 4 Spe
- Impish Nature
- - Brave Bird
- - Roost
- - Stealth Rock
- - Whirlwind
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