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Enchi

forum thing

Aug 7th, 2017
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  1. The return of a great, amazing, turbotastic meme: Rain flying. It was bad in gen 6, but now that there's a flying type Pokemon that can summon the rain, its chance of losing to opposing teams went from 100% to 99%. Note that the descriptions of these Pokemon get pretty long. Without further ado, here is the amazing team.
  2.  
  3. Johnny Killshit (Pelipper) (M) @ Leftovers  
  4. Ability: Drizzle  
  5. EVs: 252 HP / 252 Def / 4 SpD  
  6. Bold Nature  
  7. - Scald  
  8. - Defog  
  9. - Roost  
  10. - U-turn  
  11.  
  12. [spoiler="FLYING BIRD"]The reason I considered remaking this team in generation 7. The fact that Pelipper summons the rain in gen 7 is amazing to it, and it's part sflying type, too, so I'm able to use it. Scald is the main attacking move. It destroys stall Pokemon with its burn when I can't really go into anything else like Alolan Muk, Klefki, Chansey (though it won't do much damage), and more, even when it's coming from Pelipper's eh special attack. It's also the only move Pelipper has to attack. The burn chance also beats setup sweepers like Mimikyu and Scizor, though if the Pokemon is a mon that only needs one turn to setup like Azumarill, it REALLY has to rely on luck to get that burn. Defog was chosen over the other usual choice (Hurricane) because of flying's weakness to Stealth Rock, which every Pokemon but Skarmory is weak to. U-Turn is for obvious reasons, to evade Pokemon or to pivot. Usually I'll be switching out, but if Pelipper is faster than a mon (which is unlikely due to Pelipper's low speed, but still happens), U-Turn is used to scout. Roost is used to heal from things like hazard damage, enemy attacks, and more. I chose a physically defensive spread because most rock attacks are physical and it can try to take a hit, and it'll be killed from any electric type attack anyway. Plus, then it can easily switch into Pokemon like Azumarill, Weavile, Darmanitan, and more. Here are some calcs to showcase physical Pelipper's bulk, and show that it's no slouch, either.
  13.  
  14. [spoiler="Calcs"][b]Against Scizor[/b]
  15. +2 252+ Atk Life Orb Scizor Superpower vs. 252 HP / 252+ Def Pelipper: 134-159 (41.3 - 49%) -- guaranteed 3HKO after Leftovers recovery
  16. +2 252+ Atk Life Orb Scizor Bug Bite vs. 252 HP / 252+ Def Pelipper: 101-120 (31.1 - 37%) -- guaranteed 4HKO after Leftovers recovery
  17. +4 252+ Atk Life Orb Scizor Superpower vs. 252 HP / 252+ Def Pelipper: 201-237 (62 - 73.1%) -- guaranteed 2HKO after Leftovers recovery
  18. 0 SpA Pelipper Scald vs. 248 HP / 252 SpD Scizor in Rain: 114-135 (33.2 - 39.3%) -- 14.1% chance to 3HKO after Leftovers recovery
  19. 0 SpA Pelipper Scald vs. 0 HP / 4 SpD Scizor in Rain: 150-177 (53.3 - 62.9%) -- guaranteed 2HKO
  20.  
  21. [b]Against Mimikyu[/b]
  22. +2 252 Atk Life Orb Mimikyu Play Rough vs. 252 HP / 252+ Def Pelipper: 214-253 (66 - 78%) -- guaranteed 2HKO after Leftovers recovery
  23. +2 252 Atk Life Orb Mimikyu Shadow Claw vs. 252 HP / 252+ Def Pelipper: 168-199 (51.8 - 61.4%) -- 94.5% chance to 2HKO after Leftovers recovery
  24. 0 SpA Pelipper Scald vs. 0 HP / 4 SpD Mimikyu in Rain: 118-141 (47 - 56.1%) -- 78.5% chance to 2HKO
  25. +4 252 Atk Life Orb Mimikyu Play Rough vs. 252 HP / 252+ Def Pelipper: 320-378 (98.7 - 116.6%) -- 93.8% chance to OHKO
  26. +4 252 Atk Life Orb Mimikyu Shadow Claw vs. 252 HP / 252+ Def Pelipper: 251-296 (77.4 - 91.3%) -- guaranteed 2HKO after Leftovers recovery
  27. Mimikyu would kick Pelipper's ass, but especially if the Mimikyu user gets greedy, Pelipper can withstand a hit to Scald it and then get out, and maybe even burn. This is only if Pelipper has to stay in.
  28.  
  29. [b]Against Infernape[/b]
  30. 252 Atk Life Orb Infernape Thunder Punch vs. 252 HP / 252+ Def Pelipper: 265-312 (81.7 - 96.2%) -- guaranteed 2HKO after Leftovers recovery
  31. 252 Atk Life Orb Infernape Close Combat vs. 252 HP / 252+ Def Pelipper: 78-94 (24 - 29%) -- possible 5HKO after Leftovers recovery
  32. 252 SpA Life Orb Infernape Grass Knot (60 BP) vs. 252 HP / 4 SpD Pelipper: 97-116 (29.9 - 35.8%) -- guaranteed 4HKO after Leftovers recovery
  33. 252 Atk Life Orb Infernape Gunk Shot vs. 252 HP / 252+ Def Pelipper: 105-125 (32.4 - 38.5%) -- 3.8% chance to 3HKO after Leftovers recovery
  34. 0 SpA Pelipper Scald vs. 0 HP / 0 SpD Infernape in Rain: 330-390 (112.6 - 133.1%) -- guaranteed OHKO
  35. What I find most impressive is that Pelipper can withstand a Thunder Punch from non-attack boosted Infernape. Pelipper can withstand a x4 attack from Infernape if it has good physical defense. It can then just retaliate right back with a Scald and kill.
  36.  
  37. [b]Against Terrakion[/b]
  38. 252 Atk Terrakion Stone Edge vs. 252 HP / 252+ Def Pelipper: 236-278 (72.8 - 85.8%) -- guaranteed 2HKO after Leftovers recovery
  39. 252 Atk Terrakion Rock Slide vs. 252 HP / 252+ Def Pelipper: 176-210 (54.3 - 64.8%) -- guaranteed 2HKO after Leftovers recovery
  40. 0 SpA Pelipper Scald vs. 0 HP / 0 SpD Terrakion in Rain: 272-324 (84.2 - 100.3%) -- 6.3% chance to OHKO
  41. Though there is a low chance of Scald KOing, it can still take a Stone Edge and severely lower Terrakion's HP. Though this team in general is fucked by rock it still holds up against fighting.
  42.  
  43. [b]Against Darmanitan[/b]
  44. 252 Atk Darmanitan Rock Slide vs. 252 HP / 252+ Def Pelipper: 124-148 (38.2 - 45.6%) -- guaranteed 3HKO after Leftovers recovery
  45. 252 Atk Darmanitan Flare Blitz vs. 252 HP / 252+ Def Pelipper in Rain: 37-44 (11.4 - 13.5%) -- possibly the worst move ever
  46. 252+ Atk Choice Band Darmanitan Rock Slide vs. 252 HP / 252+ Def Pelipper: 204-242 (62.9 - 74.6%) -- guaranteed 2HKO after Leftovers recovery
  47. 0 SpA Pelipper Scald vs. 0 HP / 4 SpD Darmanitan in Rain: 398-470 (113.3 - 133.9%) -- guaranteed OHKO
  48. Pelipper can switch into any of Darmanitan's moves (unless it's Adamant, uses Choice Band, AND uses Rock Slide, though CB is not a set usually used), and hit with a Scald back without dying, assuming Pelipper isn't critted.[/spoiler][/spoiler]
  49.  
  50.  
  51. urmum is legend slot (Thundurus) @ Life Orb  
  52. Ability: Prankster  
  53. EVs: 252 SpA / 4 SpD / 252 Spe  
  54. Timid Nature  
  55. IVs: 0 Atk / 30 Def  
  56. - Hidden Power [Ice]  
  57. - Thunder  
  58. - Nasty Plot  
  59. - Focus Blast  
  60.  
  61. Big DeeNite (Dragonite) (M) @ Lum Berry  
  62. Ability: Multiscale  
  63. EVs: 248 HP / 8 Atk / 252 SpA  
  64. Mild Nature  
  65. - Dragon Claw  
  66. - Hurricane  
  67. - Thunder  
  68. - Surf  
  69.  
  70. Gayarados (Gyarados) (M) @ Lum Berry  
  71. Ability: Intimidate  
  72. EVs: 252 Atk / 4 SpD / 252 Spe  
  73. Adamant Nature  
  74. - Bounce  
  75. - Waterfall  
  76. - Dragon Dance  
  77. - Ice Fang  
  78.  
  79. Crap, Mega Evolve! (Yanmega) (F) @ Choice Specs  
  80. Ability: Tinted Lens  
  81. EVs: 252 SpA / 4 SpD / 252 Spe  
  82. Timid Nature  
  83. IVs: 0 Atk  
  84. - Ancient Power  
  85. - Bug Buzz  
  86. - Air Slash  
  87. - Giga Drain  
  88.  
  89. FUCK YALLS (Skarmory) (M) @ Leftovers  
  90. Ability: Sturdy  
  91. EVs: 252 HP / 252 Def / 4 Spe  
  92. Impish Nature  
  93. - Brave Bird  
  94. - Roost  
  95. - Stealth Rock  
  96. - Whirlwind
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