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- Alright, after about three days worth of work I now have discovered that my original assumption that the larger red and blue reagents were stronger, more “Condensed” versions of the small orbs was correct. After a bit of work I am starting to think there is some sort of link between the alchemical chemistry set and these reagents. The chemistry set has five “Input” slots and one “Output” slot, and many of the items here need just five items... I will need to ask Magus about trying this with the orb that formed the set inside.
- Well, I am apparently now a blood mage. Magus and Tiberius told us details about some of the items we had been finding around our new home, from the weak blood orb that help create the alchemical chemistry set(Which Bella later used to tame her new demon friend. After everything I have heard about them, he is remarkably civil.) to the altar behind the house and in the basement. I was given the choice of continuing to study blood magic and use my new chemistry set(And taking all the risks that come with it), or studying other forms of alchemy. I went with the risky option, simply because I would be blazing a new form of magic. I now have a weak blood orb to call my own, and I will start trying to experiment with creating some of the reagents I have discovered in the last few days.
- Hmm. It seems that the “Simple Catalyst” is the only alchemy reagent I could make with a weak blood orb. Once I had the recipe(Two parts redstone, one part glowstone, one part sugar, and one part gunpowder. Mixing these together should make one simple catalyst), I place one of each item in the outer five slots of the chemistry set. This alone is not enough to create a simple catalyst, you need to have a blood orb bound to you in the “Orb” slot to supply LP for the process(The simple catalyst only needs 200LP, so it is fairly cheap). Tiberius mentioned he had already made a stronger blood orb, so I might ask him for help making my own. I'll log any recipes I find.
- With a bit of work, I have managed to create the other component of the tiny dark blue orb(The small light blue orb still eludes me. I might need to look into a stronger blood orb, but that will need to come later.) The “Binding Agent” seems to have a few uses in both crafting and the other experiment I have been running with potions(More on that later). The weak binding agent needs only two simple catalysts and a piece of clay to form(Along with 1K LP). I say weak because I feel I can improve it with some of the reagents I have been creating. For now, I should go over what I've made in the past month.
- With the help of Magus, I have managed to make “Alchemical elemental reagents”. These reagents represent various elements found in the world that always play a major role in both magic and alchemy. I will make a quick list of each element and its recipes, and will try to create these entry’s as close to what I find in all the alchemy books I have read. Also I should note that they all need 500LP as a catalyst to make.
- Incendium: Holding the power of fire and the nether, incendium need items often attributed to fire and are a part of the nether. Due to this, it is very hot and it has left me with a few small burns from my time handling it.
- Aether: A reagent holding the power of wind, I have had to make sure it doesn't float away with every breeze. Made with items that seem to always be used as in reference with the wind(Ghast tears and feathers) that I bound to glowstone dust ans a simple catalyst to give it some physical form.
- Sanctus: Closest thing to powered light I could make, it seems to hold strange properties that I still can't understand. It needed a little gold, glowstone dust, and glass I had ground up in the chemistry set to make, but it seems worth the cost.
- Crepitous: Chaos and destruction in physical form, I named it after the creepers that gave me the idea(And the gunpowder) for it. Made with one simple catalyst, two cobble stone, and two gunpowder.
- Crystallos: A fine, cold powder that sends chills down my spine every time I touch it. Made with two parts ice(I need to find a better get this, The village doesn't have much in stock, and I burn through most of it trying to get the formula right), two parts snow(Full blocks, not balls or sheets), and the standard simple catalyst.
- Terrae: A hard, grainy powder that has the power of the earth. Composed of two parts obsidian, one part dirt, one part sand, and mixed together in a simple catalyst.
- Aquasalus: A reagent that seems to shift between powder and liquid on a whim, it represents the force of water in alchemy. Made by mixing three parts water(the amount in water bottles seems perfect), a ink sack(I didn't ask Magus why he has a huge stock pile of these in his storeroom, and he doesn't seem the type to mention it on a whim), and a simple catalyst.
- Tennebrae: If sanctus is solid light, tennebrae is hardened shadow. Black as night and seems to dim everything around it, this reagent has potential to be powerful is used correctly. Made with obsidian, two pieces of coal, a ball of clay, and a simple catalyst.
- Magicales: Raw alchemical power seems to pulse in this dust, and I feel like I have only glimpsed the true potential of this reagent, and I both fear and adore it. Made by mixing one part redstone, one part gunpowder, and two parts glowstone in a simple catalyst.
- That is it for the reagents, for now. The other use for the alchemical chemistry set I have found is the creation of potions unlike anything anything I have ever seen. While not big on taste(But really, has there ever been a potion that isn't hard to swallow?), the potions it makes are more... refined. Using a single flask(Made in a T2 blood altar with 2K and a glass bottle, the first being made by accident when I dropped the bottle in the lab after tripping on a table leg that had been moved), a potion ingredient, and a binding agent I can turn the solution in the flask(A mixture of nether wart, redstone, and glowstone dust) into a potion that has eight uses or “Swigs” instead of the normal one per bottle.
- Another interesting power of these new potions is that the red and blue alchemy items I had acquired from the adventures(Who in turn got from some chest in a dungeon) can be used to “Augment” the potions by mixing them in with more of potions ingredient. The red ones I have dubbed “Power catalysts”, making the potions effect much more potent at the cost of shortening the effect. The blue ones I have started calling “Lengthening catalysts”, as they make the potions last much longer then normal.
- On another note, I have started trying to make a better binding catalyst after an idea came to me from a mishap in the lab. I had tried to make a slowness potion(We had a few villagers that had been pestering us, so I wanted to get rid of them without hurting them), but after adding in the sugar powered I tried mixing in a fermented spider eye. Trying to add it in with a weak binding catalyst, I noticed that instead of mixing with the speed potion it was forming it's own section the same color of a weakness potion. Then the flask exploded. If my theory holds true, these potions can hold more then one effect, but the solution destabilizes when an effect is added. Should the potion fully destabilize, it will cause a small explosion that shatters the flask and damages anyone close to it with the glass shards. If I can help keep the potion stable, I might have found a secret of alchemy countless mages have sought but never found....
- I have been experimenting with what I can make with this new blood orb, a gift from Tiberius for my help with his sigils. Using this orb I have finally been able to recreate the power and lengthening catalyst. Sadly, I can only make the mundane versions of each, but one step at a time. I haven't actually made many new items for my potions and alchemy(Well, compared to the shift from weak to apprentice orbs) but everything I have found is extremely useful with my potions. Then there is what I've been making for my brother, but I wrote everything about them in his book.
- I finally managed to upgrade the binding agent, and have made one that lets me make more advanced potions with more then one effect. Unfortunately, it doesn't work every time. For the first effect it works every time, like the weak binding agent. For the second effect, it only works four times out of ten(On average). Then the third effects works only sixteen times out a hundred(Again, on average.) It also needs 1.5K LP to make the binding agent when mixing a weak binding agent, a sanctus and a crystallos.
- With how rare some of the ingredients of my potions are, I decided to create a “Filling agent” that replaces the solution in the potion flask so that I can get more uses out of them. I have noticed that potions with more then effect require stronger filling agents, as every effect in the potion cuts down how effective the agent is. The weak filling agent is made with a simple catalyst, a pile of redstone ,glowstone dust, and a piece of nether wart.
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