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- > [ubercombat]: inv armor
- All of your armor:
- a light lumium plate mask crafted from tempered plates
- a luxurious silvery moonsilk shirt buttoned with starstones
- a firestained glaes buckler with a seven-pointed star boss
- some lumium scale gloves crafted from tempered scales
- some black moonsilk pants cuffed with pale blue zenganne
- [Type INVENTORY HELP for more options]
- >
- ubercombat.cmd: match goto remove_armor
- ubercombat.cmd(20922): passing label: REMOVE_ARMOR
- ubercombat.cmd(20923): setvariable armor mask
- ubercombat.cmd: if evaluate: (0 = 1) || (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(20925): pause 0.001
- [ubercombat]: remove my mask
- ubercombat.cmd(20931): matchwait
- You remove a light lumium plate mask crafted from tempered plates from your nose.
- >
- ubercombat.cmd: match goto stow_armor
- ubercombat.cmd(20937): passing label: STOW_ARMOR
- ubercombat.cmd(20938): pause 0.001
- ubercombat.cmd(20939): gosub SHEATH_CHECK
- ubercombat.cmd: if evaluate: contains("mask ", "fan")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: contains("plate mask Empty", "large sack")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("frog", "\b(?i)(NULL|NIL|OFF|0)\b") && ("plate mask" != "Empty") && matchre("plate mask","sterak axe|cutlass")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("staff harness", "\b(?i)(NULL|NIL|OFF|0)\b") && ("plate mask" != "Empty") && matchre("plate mask","pilum|bow|sling|baton|hammer|staff|mattock|throwing axe|bastard sword|crossbow")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("weapon NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("plate mask" != "Empty") && matchre("plate mask","spear|flamberge|katana")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("plate mask" != "Empty") && matchre("plate mask","assassin's blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("plate mask" != "Empty") && matchre("plate mask","sabre|mirror blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("plate mask" != "Empty") && matchre("plate mask","throwing blade|riste")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("frog", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","sterak axe|cutlass")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("staff harness", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","pilum|bow|sling|baton|hammer|staff|mattock|throwing axe|bastard sword|crossbow")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("weapon NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","spear|flamberge|katana")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","assassin's blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","sabre|mirror blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","throwing blade|riste")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(15153): return
- ubercombat.cmd: if evaluate: !matchre("plate mask", "mask") && !matchre("Empty", "mask")
- ubercombat.cmd: if returned: False
- [ubercombat]: put mask in my pack
- ubercombat.cmd(20948): matchwait
- You put your mask in your leather pack.
- >
- ubercombat.cmd: match goto armor_done
- ubercombat.cmd(20968): passing label: ARMOR_DONE
- ubercombat.cmd(20969): counter: add 1
- ubercombat.cmd(20969): math result: c=3
- ubercombat.cmd(20970): pause 0.001
- ubercombat.cmd(20971): setvariable total.armor 3
- ubercombat.cmd(20972): setvariable armor3 mask
- ubercombat.cmd(20973): goto ARMOR_CHECK2
- ubercombat.cmd(20912): pause 0.001
- [ubercombat]: inv armor
- ubercombat.cmd(20918): matchwait
- All of your armor:
- a luxurious silvery moonsilk shirt buttoned with starstones
- a firestained glaes buckler with a seven-pointed star boss
- some lumium scale gloves crafted from tempered scales
- some black moonsilk pants cuffed with pale blue zenganne
- [Type INVENTORY HELP for more options]
- >
- ubercombat.cmd: match goto remove_armor
- ubercombat.cmd(20922): passing label: REMOVE_ARMOR
- ubercombat.cmd(20923): setvariable armor shirt
- ubercombat.cmd: if evaluate: (0 = 1) || (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(20925): pause 0.001
- [ubercombat]: remove my shirt
- ubercombat.cmd(20931): matchwait
- You work your way out of a luxurious silvery moonsilk shirt buttoned with starstones.
- >
- ubercombat.cmd: match goto stow_armor
- ubercombat.cmd(20937): passing label: STOW_ARMOR
- ubercombat.cmd(20938): pause 0.001
- ubercombat.cmd(20939): gosub SHEATH_CHECK
- ubercombat.cmd: if evaluate: contains("shirt ", "fan")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: contains("moonsilk shirt Empty", "large sack")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("frog", "\b(?i)(NULL|NIL|OFF|0)\b") && ("moonsilk shirt" != "Empty") && matchre("moonsilk shirt","sterak axe|cutlass")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("staff harness", "\b(?i)(NULL|NIL|OFF|0)\b") && ("moonsilk shirt" != "Empty") && matchre("moonsilk shirt","pilum|bow|sling|baton|hammer|staff|mattock|throwing axe|bastard sword|crossbow")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("weapon NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("moonsilk shirt" != "Empty") && matchre("moonsilk shirt","spear|flamberge|katana")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("moonsilk shirt" != "Empty") && matchre("moonsilk shirt","assassin's blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("moonsilk shirt" != "Empty") && matchre("moonsilk shirt","sabre|mirror blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("moonsilk shirt" != "Empty") && matchre("moonsilk shirt","throwing blade|riste")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("frog", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","sterak axe|cutlass")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("staff harness", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","pilum|bow|sling|baton|hammer|staff|mattock|throwing axe|bastard sword|crossbow")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("weapon NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","spear|flamberge|katana")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","assassin's blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","sabre|mirror blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","throwing blade|riste")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(15153): return
- ubercombat.cmd: if evaluate: !matchre("moonsilk shirt", "shirt") && !matchre("Empty", "shirt")
- ubercombat.cmd: if returned: False
- [ubercombat]: put shirt in my pack
- ubercombat.cmd(20948): matchwait
- You put your shirt in your leather pack.
- >
- ubercombat.cmd: match goto armor_done
- ubercombat.cmd(20968): passing label: ARMOR_DONE
- ubercombat.cmd(20969): counter: add 1
- ubercombat.cmd(20969): math result: c=4
- ubercombat.cmd(20970): pause 0.001
- ubercombat.cmd(20971): setvariable total.armor 4
- ubercombat.cmd(20972): setvariable armor4 shirt
- ubercombat.cmd(20973): goto ARMOR_CHECK2
- ubercombat.cmd(20912): pause 0.001
- [ubercombat]: inv armor
- ubercombat.cmd(20918): matchwait
- All of your armor:
- a firestained glaes buckler with a seven-pointed star boss
- some lumium scale gloves crafted from tempered scales
- some black moonsilk pants cuffed with pale blue zenganne
- [Type INVENTORY HELP for more options]
- >
- ubercombat.cmd: match goto remove_armor
- ubercombat.cmd(20922): passing label: REMOVE_ARMOR
- ubercombat.cmd(20923): setvariable armor buckler
- ubercombat.cmd: if evaluate: (0 = 1) || (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(20925): pause 0.001
- [ubercombat]: remove my buckler
- ubercombat.cmd(20931): matchwait
- ubercombat.cmd(550): action triggered: ^You loosen the straps securing
- ubercombat.cmd(550): action commands: var shield 0
- ubercombat.cmd(550): setvariable shield 0
- You loosen the straps securing your glaes buckler and remove it.
- >
- ubercombat.cmd: match goto stow_armor
- ubercombat.cmd(20937): passing label: STOW_ARMOR
- ubercombat.cmd(20938): pause 0.001
- ubercombat.cmd(20939): gosub SHEATH_CHECK
- ubercombat.cmd: if evaluate: contains(" buckler", "fan")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: contains("Empty glaes buckler", "large sack")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("frog", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","sterak axe|cutlass")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("staff harness", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","pilum|bow|sling|baton|hammer|staff|mattock|throwing axe|bastard sword|crossbow")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("weapon NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","spear|flamberge|katana")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","assassin's blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","sabre|mirror blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","throwing blade|riste")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("frog", "\b(?i)(NULL|NIL|OFF|0)\b") && ("glaes buckler" != "Empty") && matchre("glaes buckler","sterak axe|cutlass")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("staff harness", "\b(?i)(NULL|NIL|OFF|0)\b") && ("glaes buckler" != "Empty") && matchre("glaes buckler","pilum|bow|sling|baton|hammer|staff|mattock|throwing axe|bastard sword|crossbow")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("weapon NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("glaes buckler" != "Empty") && matchre("glaes buckler","spear|flamberge|katana")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("glaes buckler" != "Empty") && matchre("glaes buckler","assassin's blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("glaes buckler" != "Empty") && matchre("glaes buckler","sabre|mirror blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("glaes buckler" != "Empty") && matchre("glaes buckler","throwing blade|riste")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(15153): return
- ubercombat.cmd: if evaluate: !matchre("Empty", "buckler") && !matchre("glaes buckler", "buckler")
- ubercombat.cmd: if returned: False
- [ubercombat]: put buckler in my pack
- ubercombat.cmd(20948): matchwait
- You put your buckler in your leather pack.
- >
- ubercombat.cmd: match goto armor_done
- ubercombat.cmd(20968): passing label: ARMOR_DONE
- ubercombat.cmd(20969): counter: add 1
- ubercombat.cmd(20969): math result: c=5
- ubercombat.cmd(20970): pause 0.001
- ubercombat.cmd(20971): setvariable total.armor 5
- ubercombat.cmd(20972): setvariable armor5 buckler
- ubercombat.cmd(20973): goto ARMOR_CHECK2
- ubercombat.cmd(20912): pause 0.001
- [ubercombat]: inv armor
- ubercombat.cmd(20918): matchwait
- All of your armor:
- some lumium scale gloves crafted from tempered scales
- some black moonsilk pants cuffed with pale blue zenganne
- [Type INVENTORY HELP for more options]
- >
- ubercombat.cmd: match goto remove_armor
- ubercombat.cmd(20922): passing label: REMOVE_ARMOR
- ubercombat.cmd(20923): setvariable armor gloves
- ubercombat.cmd: if evaluate: (0 = 1) || (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(20925): pause 0.001
- [ubercombat]: remove my gloves
- ubercombat.cmd(20931): matchwait
- You pull off some lumium scale gloves crafted from tempered scales from your hands.
- >
- ubercombat.cmd: match goto stow_armor
- ubercombat.cmd(20937): passing label: STOW_ARMOR
- ubercombat.cmd(20938): pause 0.001
- ubercombat.cmd(20939): gosub SHEATH_CHECK
- ubercombat.cmd: if evaluate: contains("gloves ", "fan")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: contains("scale gloves Empty", "large sack")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("frog", "\b(?i)(NULL|NIL|OFF|0)\b") && ("scale gloves" != "Empty") && matchre("scale gloves","sterak axe|cutlass")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("staff harness", "\b(?i)(NULL|NIL|OFF|0)\b") && ("scale gloves" != "Empty") && matchre("scale gloves","pilum|bow|sling|baton|hammer|staff|mattock|throwing axe|bastard sword|crossbow")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("weapon NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("scale gloves" != "Empty") && matchre("scale gloves","spear|flamberge|katana")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("scale gloves" != "Empty") && matchre("scale gloves","assassin's blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("scale gloves" != "Empty") && matchre("scale gloves","sabre|mirror blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("scale gloves" != "Empty") && matchre("scale gloves","throwing blade|riste")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("frog", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","sterak axe|cutlass")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("staff harness", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","pilum|bow|sling|baton|hammer|staff|mattock|throwing axe|bastard sword|crossbow")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("weapon NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","spear|flamberge|katana")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","assassin's blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","sabre|mirror blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","throwing blade|riste")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(15153): return
- ubercombat.cmd: if evaluate: !matchre("scale gloves", "gloves") && !matchre("Empty", "gloves")
- ubercombat.cmd: if returned: False
- [ubercombat]: put gloves in my pack
- ubercombat.cmd(20948): matchwait
- You put your gloves in your leather pack.
- >
- ubercombat.cmd: match goto armor_done
- ubercombat.cmd(20968): passing label: ARMOR_DONE
- ubercombat.cmd(20969): counter: add 1
- ubercombat.cmd(20969): math result: c=6
- ubercombat.cmd(20970): pause 0.001
- ubercombat.cmd(20971): setvariable total.armor 6
- ubercombat.cmd(20972): setvariable armor6 gloves
- ubercombat.cmd(20973): goto ARMOR_CHECK2
- ubercombat.cmd(20912): pause 0.001
- [ubercombat]: inv armor
- ubercombat.cmd(20918): matchwait
- All of your armor:
- some black moonsilk pants cuffed with pale blue zenganne
- [Type INVENTORY HELP for more options]
- >
- ubercombat.cmd: match goto remove_armor
- ubercombat.cmd(20922): passing label: REMOVE_ARMOR
- ubercombat.cmd(20923): setvariable armor pants
- ubercombat.cmd: if evaluate: (0 = 1) || (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(20925): pause 0.001
- [ubercombat]: remove my pants
- ubercombat.cmd(20931): matchwait
- You remove some black moonsilk pants cuffed with pale blue zenganne from your legs.
- >
- ubercombat.cmd: match goto stow_armor
- ubercombat.cmd(20937): passing label: STOW_ARMOR
- ubercombat.cmd(20938): pause 0.001
- ubercombat.cmd(20939): gosub SHEATH_CHECK
- ubercombat.cmd: if evaluate: contains("pants ", "fan")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: contains("moonsilk pants Empty", "large sack")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("frog", "\b(?i)(NULL|NIL|OFF|0)\b") && ("moonsilk pants" != "Empty") && matchre("moonsilk pants","sterak axe|cutlass")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("staff harness", "\b(?i)(NULL|NIL|OFF|0)\b") && ("moonsilk pants" != "Empty") && matchre("moonsilk pants","pilum|bow|sling|baton|hammer|staff|mattock|throwing axe|bastard sword|crossbow")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("weapon NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("moonsilk pants" != "Empty") && matchre("moonsilk pants","spear|flamberge|katana")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("moonsilk pants" != "Empty") && matchre("moonsilk pants","assassin's blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("moonsilk pants" != "Empty") && matchre("moonsilk pants","sabre|mirror blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("moonsilk pants" != "Empty") && matchre("moonsilk pants","throwing blade|riste")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("frog", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","sterak axe|cutlass")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("staff harness", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","pilum|bow|sling|baton|hammer|staff|mattock|throwing axe|bastard sword|crossbow")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("weapon NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","spear|flamberge|katana")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","assassin's blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","sabre|mirror blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b") && ("Empty" != "Empty") && matchre("Empty","throwing blade|riste")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(15153): return
- ubercombat.cmd: if evaluate: !matchre("moonsilk pants", "pants") && !matchre("Empty", "pants")
- ubercombat.cmd: if returned: False
- [ubercombat]: put pants in my pack
- ubercombat.cmd(20948): matchwait
- You put your pants in your leather pack.
- >
- ubercombat.cmd: match goto armor_done
- ubercombat.cmd(20968): passing label: ARMOR_DONE
- ubercombat.cmd(20969): counter: add 1
- ubercombat.cmd(20969): math result: c=7
- ubercombat.cmd(20970): pause 0.001
- ubercombat.cmd(20971): setvariable total.armor 7
- ubercombat.cmd(20972): setvariable armor7 pants
- ubercombat.cmd(20973): goto ARMOR_CHECK2
- ubercombat.cmd(20912): pause 0.001
- [ubercombat]: inv armor
- ubercombat.cmd(20918): matchwait
- You aren't wearing anything like that.
- [Type INVENTORY HELP for more options]
- >
- ubercombat.cmd: match goto armor_complete
- ubercombat.cmd(20979): passing label: ARMOR_COMPLETE
- ubercombat.cmd(20980): setvariable ARMOR_STOW ON
- ###################
- # Removed all armor #
- # Saved Armor Count: 7 #
- ubercombat.cmd: if evaluate: (7 < 1)
- ubercombat.cmd: if returned: False
- ## Armor1: handwraps #
- ubercombat.cmd: if evaluate: (7 < 2)
- ubercombat.cmd: if returned: False
- ## Armor2: helm #
- ubercombat.cmd: if evaluate: (7 < 3)
- ubercombat.cmd: if returned: False
- ## Armor3: mask #
- ubercombat.cmd: if evaluate: (7 < 4)
- ubercombat.cmd: if returned: False
- ## Armor4: shirt #
- ubercombat.cmd: if evaluate: (7 < 5)
- ubercombat.cmd: if returned: False
- ## Armor5: buckler #
- ubercombat.cmd: if evaluate: (7 < 6)
- ubercombat.cmd: if returned: False
- ## Armor6: gloves #
- ubercombat.cmd: if evaluate: (7 < 7)
- ubercombat.cmd: if returned: False
- ## Armor7: pants #
- ubercombat.cmd: if evaluate: (7 < 8)
- ubercombat.cmd: if returned: True
- ###################
- ubercombat.cmd(21030): return
- ubercombat.cmd(20888): pause 0.0001
- ubercombat.cmd(20889): gosub WEAR_ARMOR
- ubercombat.cmd(21044): class on: retreat
- ubercombat.cmd(21045): pause 0.1
- ============================
- **** PUTTING ALL YOUR ARMOR ON! ****
- ============================
- ubercombat.cmd(21049): pause 0.3
- ubercombat.cmd(21051): pause 0.01
- retreat
- ubercombat.cmd(21052): pause 0.01
- ubercombat.cmd(21053): pause 0.01
- ubercombat.cmd(21054): gosub stowing
- ubercombat.cmd(14484): delay 0.0001
- ubercombat.cmd(14485): setvariable LOCATION STOWING
- ubercombat.cmd(14486): pause 0.001
- ubercombat.cmd(591): action triggered: ^You retreat from combat\.|^You are already as far away as you can get\!
- ubercombat.cmd(591): action commands: var Pole.Range 0
- ubercombat.cmd(591): setvariable Pole.Range 0
- ubercombat.cmd(589): action triggered: ^You retreat from combat\.|^You are already as far away as you can get\!|^You retreat back to pole range\.|^You sneak back out to pole range
- ubercombat.cmd(589): action commands: var Melee.Range 0
- ubercombat.cmd(589): setvariable Melee.Range 0
- You are already as far away as you can get!
- >
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "torch")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "(vine|grass)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "\bNULL|parry stick\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "\b(quarterstaff|partisan|shield|buckler|bundle|halberd|staff(?! sling)|longbow|khuj|spear|pilum|naginata|tower shield|glaive)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(" ", "rope")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(" ", "bundle")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(" ", "block")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: contains(" ", "(granite block|block)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(14504): pause 0.001
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "bracer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a pile of rocks.", "almanac")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("", "(crossbow|bow|short bow|sling|arbalest|slurbow)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "sterak axe|cutlass|pilum|bow|sling|baton|hammer|staff|mattock|throwing axe|bastard sword|crossbow|spear|flamberge|katana|assassin's blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty","(partisan|shield|buckler|lumpy bundle|halberd|staff|longbow|khuj|tower shield)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty","(partisan|shield|buckler|lumpy bundle|halberd|staff|longbow|khuj|tower shield)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a pile of rocks.", "lumpy bundle") && (1 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "\bfan\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(" ", "material")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(" ", "zills")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "bundle")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "bundle")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Empty" = "Empty") && ("Empty" = "Empty")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(14522): return
- ubercombat.cmd: if evaluate: (0 = 1) || (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("buckler", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(21058): class on: shield
- *** WEARING SHIELD: buckler ***
- ubercombat.cmd(21060): gosub PUT get my buckler
- ubercombat.cmd(14263): delay 0.0001
- ubercombat.cmd(14264): setvariable putaction get my buckler
- ubercombat.cmd(14265): setvariable LOCATION PUT_1
- ubercombat.cmd(14266): passing label: PUT_1
- ubercombat.cmd(14348): matchwait
- get my buckler
- You get a firestained glaes buckler with a seven-pointed star boss from inside your leather pack.
- >
- ubercombat.cmd: match goto return_clear
- ubercombat.cmd(32248): passing label: RETURN_CLEAR
- ubercombat.cmd(32249): delay 0.0001
- ubercombat.cmd(32251): pause 0.0001
- ubercombat.cmd(32252): pause 0.0001
- ubercombat.cmd(32253): return
- ubercombat.cmd(21061): gosub SHIELD_CHECK
- =============
- ** SHIELD CHECK
- =============
- ubercombat.cmd(12858): pause 0.001
- [ubercombat]: thump my buckler
- ubercombat.cmd(12871): matchwait
- You thump a firestained glaes buckler with a seven-pointed star boss with the back of your hand.
- >
- ubercombat.cmd: match goto get_shield_arm
- ubercombat.cmd(12872): passing label: GET_SHIELD_ARM
- ubercombat.cmd(12873): gosub PUT remove my buckler
- ubercombat.cmd(14263): delay 0.0001
- ubercombat.cmd(14264): setvariable putaction remove my buckler
- ubercombat.cmd(14265): setvariable LOCATION PUT_1
- ubercombat.cmd(14266): passing label: PUT_1
- ubercombat.cmd(14348): matchwait
- remove my buckler
- You aren't wearing that.
- >
- ubercombat.cmd: match goto return_clear
- ubercombat.cmd(32248): passing label: RETURN_CLEAR
- ubercombat.cmd(32249): delay 0.0001
- ubercombat.cmd(32251): pause 0.0001
- ubercombat.cmd(32252): pause 0.0001
- ubercombat.cmd(32253): return
- ubercombat.cmd(12874): pause 0.5
- ubercombat.cmd(12875): passing label: GET_SHIELD_BAG
- ubercombat.cmd(12876): pause 0.001
- ubercombat.cmd: if evaluate: !matchre("buckler ", "buckler")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(12882): pause 0.01
- ubercombat.cmd: if evaluate: !contains("Empty", "buckler")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(12883): gosub SWAP
- ubercombat.cmd(12839): pause 0.0001
- ubercombat.cmd(12840): pause 0.1
- ubercombat.cmd(12841): pause 0.1
- ubercombat.cmd(12842): setvariable LOCATION SWAP_1
- ubercombat.cmd(12843): passing label: SWAP_1
- ubercombat.cmd(12844): pause 0.1
- ubercombat.cmd(12852): matchwait
- swap
- You move a firestained glaes buckler with a seven-pointed star boss to your left hand.
- >
- ubercombat.cmd: match goto return
- ubercombat.cmd(32254): passing label: RETURN
- ubercombat.cmd(32255): delay 0.0001
- ubercombat.cmd(32256): return
- ubercombat.cmd: if evaluate: ("Ranger" = "Cleric")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Ranger" = "Cleric")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(12893): passing label: ADJUST_SHIELD_ARM
- ubercombat.cmd(12894): pause 0.1
- ubercombat.cmd(12895): pause 0.2
- ubercombat.cmd(12903): matchwait
- adj my buckler
- You adjust the straps of your buckler, lengthening them so that it can be worn across your shoulder.
- >
- ubercombat.cmd: match goto adjust_shield_arm
- ubercombat.cmd(12893): passing label: ADJUST_SHIELD_ARM
- ubercombat.cmd(12894): pause 0.1
- ubercombat.cmd(12895): pause 0.2
- ubercombat.cmd(12903): matchwait
- adj my buckler
- You adjust the straps of your buckler, tightening them so that it will fit securely upon your left arm.
- >
- ubercombat.cmd: match goto adjust_shield_done
- ubercombat.cmd(12909): passing label: ADJUST_SHIELD_DONE
- [ubercombat]: wear my buckler
- ubercombat.cmd(12914): matchwait
- >
- ubercombat.cmd(553): action triggered: ^You slide your left arm through the straps on your
- ubercombat.cmd(553): action commands: var shield 1
- ubercombat.cmd(553): setvariable shield 1
- ubercombat.cmd(576): action triggered: ^You slide your left arm through the straps on your .* and flex\, gaining a feel for the .* weight\.
- ubercombat.cmd(576): action commands: instant put #tvar UC_Shield 1
- You slide your left arm through the straps on your glaes buckler and flex, gaining a feel for the buckler's weight.
- >
- ubercombat.cmd: match goto shield_check_2
- ubercombat.cmd(12922): passing label: SHIELD_CHECK_2
- ubercombat.cmd(12923): pause 0.1
- ubercombat.cmd: if evaluate: contains("Empty", "buckler")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("NULL", "BOW|CROSSBOW|SLINGS")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 1)
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: ("buckler" = "NULL")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 1)
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: matchre("NULL", "BOW|CROSSBOW|SLINGS")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(12948): return
- ubercombat.cmd(21062): class off: shield
- ubercombat.cmd(21063): pause 0.01
- ubercombat.cmd: if evaluate: (1 = 1) && !matchre("moonsilk shirt", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(21065): setvariable ARMOR.CHEST NULL
- ubercombat.cmd: if evaluate: (1 = 1) && matchre("moonsilk shirt", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0) && !matchre("moonsilk shirt", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 1) && !matchre("mask", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(21075): setvariable ARMOR.FACE NULL
- ubercombat.cmd: if evaluate: (1 = 1) && matchre("mask", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0) && !matchre("moonsilk shirt", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 1) && !matchre("helm", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(21086): setvariable ARMOR.HEAD NULL
- ubercombat.cmd: if evaluate: (1 = 1) && matchre("helm", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0) && !matchre("helm", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1) || (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 1) && !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 1) && matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(21099): setvariable ARMOR.ARMS NULL
- ubercombat.cmd: if evaluate: (1 = 0) && !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 1) && !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 1) && matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(21110): setvariable ARMOR.ABDOMEN NULL
- ubercombat.cmd: if evaluate: (1 = 0) && !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 1) && !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 1) && matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(21121): setvariable ARMOR.BACK NULL
- ubercombat.cmd: if evaluate: (1 = 0) && !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 1) && !matchre("gloves", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(21131): setvariable ARMOR.HANDS NULL
- ubercombat.cmd: if evaluate: (1 = 1) && matchre("gloves", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0) && !matchre("gloves", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 1) || (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 1) && !matchre("moonsilk pant", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(21143): setvariable ARMOR.LEGS NULL
- ubercombat.cmd: if evaluate: (1 = 1) && matchre("moonsilk pant", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0) && !matchre("moonsilk pant", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("NULL", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 1) && !matchre("handwrap", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(21154): setvariable ARMOR.KNUCKLE handwrap
- ubercombat.cmd: if evaluate: (1 = 1) && matchre("handwrap", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0) && !matchre("handwrap", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("handwrap", "\b(?i)(NULL|NIL|OFF|0)\b")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(21159): gosub stowing
- ubercombat.cmd(14484): delay 0.0001
- ubercombat.cmd(14485): setvariable LOCATION STOWING
- ubercombat.cmd(14486): pause 0.001
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "torch")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "(vine|grass)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "\bNULL|parry stick\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "\b(quarterstaff|partisan|shield|buckler|bundle|halberd|staff(?! sling)|longbow|khuj|spear|pilum|naginata|tower shield|glaive)\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(" ", "rope")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(" ", "bundle")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(" ", "block")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: contains(" ", "(granite block|block)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(14504): pause 0.001
- >
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "bracer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a pile of rocks.", "almanac")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("", "(crossbow|bow|short bow|sling|arbalest|slurbow)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "sterak axe|cutlass|pilum|bow|sling|baton|hammer|staff|mattock|throwing axe|bastard sword|crossbow|spear|flamberge|katana|assassin's blade")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty","(partisan|shield|buckler|lumpy bundle|halberd|staff|longbow|khuj|tower shield)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty","(partisan|shield|buckler|lumpy bundle|halberd|staff|longbow|khuj|tower shield)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("You also see a pile of rocks.", "lumpy bundle") && (1 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "\bfan\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(" ", "material")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre(" ", "zills")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "bundle")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Empty Empty", "bundle")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Empty" = "Empty") && ("Empty" = "Empty")
- ubercombat.cmd: if returned: True
- ubercombat.cmd(14522): return
- *** PUT ON FIST WEAPON: handwrap ***
- ubercombat.cmd(21161): gosub PUT get my handwrap
- ubercombat.cmd(14263): delay 0.0001
- ubercombat.cmd(14264): setvariable putaction get my handwrap
- ubercombat.cmd(14265): setvariable LOCATION PUT_1
- ubercombat.cmd(14266): passing label: PUT_1
- ubercombat.cmd(14348): matchwait
- get my handwrap
- You get some bear claw handwraps from inside your leather pack.
- >
- ubercombat.cmd: match goto return_clear
- ubercombat.cmd(32248): passing label: RETURN_CLEAR
- ubercombat.cmd(32249): delay 0.0001
- ubercombat.cmd(32251): pause 0.0001
- ubercombat.cmd(32252): pause 0.0001
- ubercombat.cmd(32253): return
- ubercombat.cmd(21162): gosub PUT wear my handwrap
- ubercombat.cmd(14263): delay 0.0001
- ubercombat.cmd(14264): setvariable putaction wear my handwrap
- ubercombat.cmd(14265): setvariable LOCATION PUT_1
- ubercombat.cmd(14266): passing label: PUT_1
- ubercombat.cmd(14348): matchwait
- wear my handwrap
- You slide some bear claw handwraps onto your hands and clench your fists to secure the fit.
- >
- ubercombat.cmd: match goto return_clear
- ubercombat.cmd(32248): passing label: RETURN_CLEAR
- ubercombat.cmd(32249): delay 0.0001
- ubercombat.cmd(32251): pause 0.0001
- ubercombat.cmd(32252): pause 0.0001
- ubercombat.cmd(32253): return
- ubercombat.cmd(21163): pause 0.01
- ubercombat.cmd: if evaluate: (1 = 1)
- ubercombat.cmd: if returned: True
- ubercombat.cmd(21167): gosub GET parry stick
- ubercombat.cmd(15026): delay 0.0001
- ubercombat.cmd(15027): pause 0.1
- ubercombat.cmd(15028): setvariable todo parry stick
- ubercombat.cmd(15029): setvariable LOCATION GET1
- ubercombat.cmd(15030): passing label: GET1
- ubercombat.cmd(15031): pause 0.1
- ubercombat.cmd(15050): matchwait
- get parry stick
- What were you referring to?
- >
- ubercombat.cmd: match goto return
- ubercombat.cmd(32254): passing label: RETURN
- ubercombat.cmd(32255): delay 0.0001
- ubercombat.cmd(32256): return
- ubercombat.cmd(21168): gosub PUT wear my parry stick
- ubercombat.cmd(14263): delay 0.0001
- ubercombat.cmd(14264): setvariable putaction wear my parry stick
- ubercombat.cmd(14265): setvariable LOCATION PUT_1
- ubercombat.cmd(14266): passing label: PUT_1
- ubercombat.cmd(14348): matchwait
- wear my parry stick
- Wear what?
- (You can also WEAR LEFT or WEAR RIGHT)
- >
- ubercombat.cmd: match goto return_clear
- ubercombat.cmd(32248): passing label: RETURN_CLEAR
- ubercombat.cmd(32249): delay 0.0001
- ubercombat.cmd(32251): pause 0.0001
- ubercombat.cmd(32252): pause 0.0001
- ubercombat.cmd(32253): return
- ============================
- *** NOW WEARING ALL ARMOR!
- ============================
- [ubercombat]: inv armor
- ubercombat.cmd(21174): class off: retreat
- ubercombat.cmd(21175): pause 0.2
- All of your armor:
- a firestained glaes buckler with a seven-pointed star boss
- [Type INVENTORY HELP for more options]
- >
- ubercombat.cmd(21176): return
- ubercombat.cmd(20890): return
- ubercombat.cmd(2068): class on: shield
- ubercombat.cmd: if evaluate: (1 = 1)
- ubercombat.cmd: if returned: True
- ubercombat.cmd(2069): gosub SHIELD_CHECK
- =============
- ** SHIELD CHECK
- =============
- ubercombat.cmd(12858): pause 0.001
- [ubercombat]: thump my buckler
- ubercombat.cmd(12871): matchwait
- You thump a firestained glaes buckler with a seven-pointed star boss with the back of your hand.
- >
- ubercombat.cmd: match goto get_shield_arm
- ubercombat.cmd(12872): passing label: GET_SHIELD_ARM
- ubercombat.cmd(12873): gosub PUT remove my buckler
- ubercombat.cmd(14263): delay 0.0001
- ubercombat.cmd(14264): setvariable putaction remove my buckler
- ubercombat.cmd(14265): setvariable LOCATION PUT_1
- ubercombat.cmd(14266): passing label: PUT_1
- ubercombat.cmd(14348): matchwait
- remove my buckler
- ubercombat.cmd(550): action triggered: ^You loosen the straps securing
- ubercombat.cmd(550): action commands: var shield 0
- ubercombat.cmd(550): setvariable shield 0
- ubercombat.cmd(577): action triggered: ^You loosen the straps securing your .* and remove it\.
- ubercombat.cmd(577): action commands: instant put #tvar UC_Shield 0
- You loosen the straps securing your glaes buckler and remove it.
- >
- ubercombat.cmd: match goto return_clear
- ubercombat.cmd(32248): passing label: RETURN_CLEAR
- ubercombat.cmd(32249): delay 0.0001
- ubercombat.cmd(32251): pause 0.0001
- ubercombat.cmd(32252): pause 0.0001
- ubercombat.cmd(32253): return
- ubercombat.cmd(12874): pause 0.5
- ubercombat.cmd(12875): passing label: GET_SHIELD_BAG
- ubercombat.cmd(12876): pause 0.001
- ubercombat.cmd: if evaluate: !matchre(" buckler", "buckler")
- ubercombat.cmd: if returned: False
- ubercombat.cmd(12882): pause 0.01
- ubercombat.cmd: if evaluate: !contains("glaes buckler", "buckler")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Ranger" = "Cleric")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Ranger" = "Cleric")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(12893): passing label: ADJUST_SHIELD_ARM
- ubercombat.cmd(12894): pause 0.1
- ubercombat.cmd(12895): pause 0.2
- ubercombat.cmd(12903): matchwait
- adj my buckler
- You adjust the straps of your buckler, lengthening them so that it can be worn across your shoulder.
- >
- ubercombat.cmd: match goto adjust_shield_arm
- ubercombat.cmd(12893): passing label: ADJUST_SHIELD_ARM
- ubercombat.cmd(12894): pause 0.1
- ubercombat.cmd(12895): pause 0.2
- ubercombat.cmd(12903): matchwait
- adj my buckler
- You adjust the straps of your buckler, tightening them so that it will fit securely upon your left arm.
- >
- ubercombat.cmd: match goto adjust_shield_done
- ubercombat.cmd(12909): passing label: ADJUST_SHIELD_DONE
- [ubercombat]: wear my buckler
- ubercombat.cmd(12914): matchwait
- ubercombat.cmd(553): action triggered: ^You slide your left arm through the straps on your
- ubercombat.cmd(553): action commands: var shield 1
- ubercombat.cmd(553): setvariable shield 1
- ubercombat.cmd(576): action triggered: ^You slide your left arm through the straps on your .* and flex\, gaining a feel for the .* weight\.
- ubercombat.cmd(576): action commands: instant put #tvar UC_Shield 1
- You slide your left arm through the straps on your glaes buckler and flex, gaining a feel for the buckler's weight.
- >
- ubercombat.cmd: match goto shield_check_2
- ubercombat.cmd(12922): passing label: SHIELD_CHECK_2
- ubercombat.cmd(12923): pause 0.1
- ubercombat.cmd: if evaluate: contains("Empty", "buckler")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("NULL", "BOW|CROSSBOW|SLINGS")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 1)
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: ("buckler" = "NULL")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 1)
- ubercombat.cmd: if returned: True
- ubercombat.cmd: if evaluate: matchre("NULL", "BOW|CROSSBOW|SLINGS")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (1 = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(12948): return
- ubercombat.cmd(2070): class off: shield
- ubercombat.cmd(2071): gosub STANCE_SETUP
- ubercombat.cmd: if evaluate: !matchre("CUSTOM", "\b(?i)(NULL|NIL|OFF|0)\b") && ("NULL" = "OFFHAND") && matchre("CUSTOM", "(?i)(SHIELD|EVASION|PARRY|CUSTOM)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("PARRY", "\b(?i)(NULL|NIL|OFF|0)\b") && ("NULL" = "SE") && matchre("PARRY", "(?i)(SHIELD|EVASION|PARRY|CUSTOM)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("PARRY", "\b(?i)(NULL|NIL|OFF|0)\b") && ("NULL" = "LE") && matchre("PARRY", "(?i)(SHIELD|EVASION|PARRY|CUSTOM)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("PARRY", "\b(?i)(NULL|NIL|OFF|0)\b") && ("NULL" = "THE") && matchre("PARRY", "(?i)(SHIELD|EVASION|PARRY|CUSTOM)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("PARRY", "\b(?i)(NULL|NIL|OFF|0)\b") && ("NULL" = "SB") && matchre("PARRY", "(?i)(SHIELD|EVASION|PARRY|CUSTOM)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("PARRY", "\b(?i)(NULL|NIL|OFF|0)\b") && ("NULL" = "LB") && matchre("PARRY", "(?i)(SHIELD|EVASION|PARRY|CUSTOM)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("PARRY", "\b(?i)(NULL|NIL|OFF|0)\b") && ("NULL" = "THB") && matchre("PARRY", "(?i)(SHIELD|EVASION|PARRY|CUSTOM)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("SHIELD", "\b(?i)(NULL|NIL|OFF|0)\b") && ("NULL" = "SLINGS") && matchre("SHIELD", "(?i)(SHIELD|EVASION|PARRY|CUSTOM)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("SHIELD", "\b(?i)(NULL|NIL|OFF|0)\b") && ("NULL" = "CROSSBOW") && matchre("SHIELD", "(?i)(SHIELD|EVASION|PARRY|CUSTOM)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("SHIELD", "\b(?i)(NULL|NIL|OFF|0)\b") && ("NULL" = "BOW") && matchre("SHIELD", "(?i)(SHIELD|EVASION|PARRY|CUSTOM)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("PARRY", "\b(?i)(NULL|NIL|OFF|0)\b") && ("NULL" = "POLEARMS") && matchre("PARRY", "(?i)(SHIELD|EVASION|PARRY|CUSTOM)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("PARRY", "\b(?i)(NULL|NIL|OFF|0)\b") && ("NULL" = "STAVES") && matchre("PARRY", "(?i)(SHIELD|EVASION|PARRY|CUSTOM)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("PARRY", "\b(?i)(NULL|NIL|OFF|0)\b") && ("NULL" = "LT") && matchre("PARRY", "(?i)(SHIELD|EVASION|PARRY|CUSTOM)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: !matchre("PARRY", "\b(?i)(NULL|NIL|OFF|0)\b") && ("NULL" = "HT") && matchre("PARRY", "(?i)(SHIELD|EVASION|PARRY|CUSTOM)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("NULL","^(LE|THE|LB|THB|STAVES|POLEARMS)") && (15 < 20)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("NULL","^(SLINGS|BOW|CROSSBOW|HT|LT|BRAWL)") && (15 < 25)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("NULL","^(SLINGS|BOW|CROSSBOW|HT|LT|BRAWL)") && (11 < 25)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("NULL","^(SE|LE|THE|SB|LB|THB|STAVES|POLEARMS)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (15 < 32)
- ubercombat.cmd: if returned: True
- ubercombat.cmd(13132): goto STANCE_SET_SHIELD
- ubercombat.cmd(13096): gosub SET_STANCE shield
- ubercombat.cmd(13139): setvariable Stance shield
- ubercombat.cmd(13140): passing label: SET_STANCE_CONT
- ubercombat.cmd(13144): matchwait
- stance shield
- You are now set to use your shield stance:
- Attack : 100%
- Evade : 100%
- Parry : 2%
- Block : 100%
- >
- ubercombat.cmd: match goto return
- ubercombat.cmd(32254): passing label: RETURN
- ubercombat.cmd(32255): delay 0.0001
- ubercombat.cmd(32256): return
- ubercombat.cmd(13098): return
- ubercombat.cmd: if evaluate: (0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(2073): gosub STATUSBAR
- ubercombat.cmd(13185): setvariable tempRanks 0
- ubercombat.cmd(13186): math: tempRanks add 0
- ubercombat.cmd(13186): math result: tempRanks=0
- ubercombat.cmd(13188): setvariable Ranks 0
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (0 = 0)
- ubercombat.cmd: if returned: True
- ubercombat.cmd(13215): return
- ubercombat.cmd(2075): passing label: TOP
- ubercombat.cmd(2076): setvariable LAST TOP
- Variables Saved
- ubercombat.cmd(2078): pause 0.0001
- ubercombat.cmd(2080): gosub WEAPON.SET
- ubercombat.cmd(2435): setvariable temparray Large_Edged|Twohanded_Edged|Large_Blunt|Polearms|Slings|Staves|Brawling|Light_Thrown|Bow|Crossbow|Small_Edged|
- ubercombat.cmd(2436): setvariable lowarray
- ubercombat.cmd(2437): setvariable combatsToTrain
- ubercombat.cmd(2438): eval: numberOfAllCombats count("Large_Edged|Twohanded_Edged|Large_Blunt|Polearms|Slings|Staves|Brawling|Light_Thrown|Bow|Crossbow|Small_Edged|", "|")
- ubercombat.cmd(2438): eval result: numberOfAllCombats=11
- ubercombat.cmd(2439): eval: numberOfTotalCombats count("Large_Edged|Twohanded_Edged|Large_Blunt|Polearms|Slings|Staves|Brawling|Light_Thrown|Bow|Crossbow|Small_Edged|", "|")
- ubercombat.cmd(2439): eval result: numberOfTotalCombats=11
- ubercombat.cmd(2440): gosub LowRanks Large_Edged|Twohanded_Edged|Large_Blunt|Polearms|Slings|Staves|Brawling|Light_Thrown|Bow|Crossbow|Small_Edged| all
- ubercombat.cmd(2592): setvariable temparray Large_Edged|Twohanded_Edged|Large_Blunt|Polearms|Slings|Staves|Brawling|Light_Thrown|Bow|Crossbow|Small_Edged|
- ubercombat.cmd(2593): setvariable sorttype all
- ubercombat.cmd(2595): setvariable lowarray
- ======================
- * SORTING all RANKS
- * FROM LOWEST TO HIGHEST
- ======================
- ubercombat.cmd(2600): setvariable ExpTracker.GagExpCurrent 1
- ubercombat.cmd(2601): setvariable CircleCalc.ParseCurrent 1
- ubercombat.cmd(2607): eval: temparray replacere("Large_Edged|Twohanded_Edged|Large_Blunt|Polearms|Slings|Staves|Brawling|Light_Thrown|Bow|Crossbow|Small_Edged|", "Target", "Targeted_Magic")
- ubercombat.cmd(2607): eval result: temparray=Large_Edged|Twohanded_Edged|Large_Blunt|Polearms|Slings|Staves|Brawling|Light_Thrown|Bow|Crossbow|Small_Edged|
- ubercombat.cmd(2608): eval: temparray replacere("Large_Edged|Twohanded_Edged|Large_Blunt|Polearms|Slings|Staves|Brawling|Light_Thrown|Bow|Crossbow|Small_Edged|", "_", " ")
- ubercombat.cmd(2608): eval result: temparray=Large Edged|Twohanded Edged|Large Blunt|Polearms|Slings|Staves|Brawling|Light Thrown|Bow|Crossbow|Small Edged|
- ubercombat.cmd(2610): pause 0.5
- [ubercombat]: exp all all
- ubercombat.cmd(2612): waitfor EXP HELP for
- Overall state of mind: clear
- Perception - 1647.18
- Evasion - 1521.04
- Skinning - 1513.35
- Stealth - 1473.25
- Missile Mastery - 1447.32
- Melee Mastery - 1437.31
- Light Armor - 1403.79
- Shield Usage - 1390.87
- Defending - 1390.54
- Chain Armor - 1366.01
- Parry Ability - 1346.94
- Scouting - 1320.15
- Locksmithing - 1281.03
- ubercombat.cmd(2609): action triggered: ^(Large Edged|Twohanded Edged|Large Blunt|Polearms|Slings|Staves|Brawling|Light Thrown|Bow|Crossbow|Small Edged|)\s+-
- ubercombat.cmd(2609): action commands: var lowarray $1|%lowarray
- ubercombat.cmd(2609): setvariable lowarray Bow|
- Bow - 1232.35
- Brigandine - 1210.53
- Plate Armor - 1207.59
- Life Magic - 1166.73
- Tactics - 1165.39
- ubercombat.cmd(2609): action triggered: ^(Large Edged|Twohanded Edged|Large Blunt|Polearms|Slings|Staves|Brawling|Light Thrown|Bow|Crossbow|Small Edged|)\s+-
- ubercombat.cmd(2609): action commands: var lowarray $1|%lowarray
- ubercombat.cmd(2609): setvariable lowarray Small Edged|Bow|
- Small Edged - 1146.25
- Arcana - 1095.41
- Attunement - 1066.89
- Debilitation - 1063.03
- ubercombat.cmd(2609): action triggered: ^(Large Edged|Twohanded Edged|Large Blunt|Polearms|Slings|Staves|Brawling|Light Thrown|Bow|Crossbow|Small Edged|)\s+-
- ubercombat.cmd(2609): action commands: var lowarray $1|%lowarray
- ubercombat.cmd(2609): setvariable lowarray Crossbow|Small Edged|Bow|
- Crossbow - 1035.55
- Appraisal - 1033.78
- ubercombat.cmd(2609): action triggered: ^(Large Edged|Twohanded Edged|Large Blunt|Polearms|Slings|Staves|Brawling|Light Thrown|Bow|Crossbow|Small Edged|)\s+-
- ubercombat.cmd(2609): action commands: var lowarray $1|%lowarray
- ubercombat.cmd(2609): setvariable lowarray Brawling|Crossbow|Small Edged|Bow|
- Brawling - 1028.39
- Athletics - 1019.82
- Outdoorsmanship - 1004.88
- ubercombat.cmd(2609): action triggered: ^(Large Edged|Twohanded Edged|Large Blunt|Polearms|Slings|Staves|Brawling|Light Thrown|Bow|Crossbow|Small Edged|)\s+-
- ubercombat.cmd(2609): action commands: var lowarray $1|%lowarray
- ubercombat.cmd(2609): setvariable lowarray Large Edged|Brawling|Crossbow|Small Edged|Bow|
- Large Edged - 982.95
- Augmentation - 960.47
- ubercombat.cmd(2609): action triggered: ^(Large Edged|Twohanded Edged|Large Blunt|Polearms|Slings|Staves|Brawling|Light Thrown|Bow|Crossbow|Small Edged|)\s+-
- ubercombat.cmd(2609): action commands: var lowarray $1|%lowarray
- ubercombat.cmd(2609): setvariable lowarray Twohanded Edged|Large Edged|Brawling|Crossbow|Small Edged|Bow|
- Twohanded Edged - 950.68
- ubercombat.cmd(2609): action triggered: ^(Large Edged|Twohanded Edged|Large Blunt|Polearms|Slings|Staves|Brawling|Light Thrown|Bow|Crossbow|Small Edged|)\s+-
- ubercombat.cmd(2609): action commands: var lowarray $1|%lowarray
- ubercombat.cmd(2609): setvariable lowarray Light Thrown|Twohanded Edged|Large Edged|Brawling|Crossbow|Small Edged|Bow|
- Light Thrown - 947.40
- Targeted Magic - 896.75
- ubercombat.cmd(2609): action triggered: ^(Large Edged|Twohanded Edged|Large Blunt|Polearms|Slings|Staves|Brawling|Light Thrown|Bow|Crossbow|Small Edged|)\s+-
- ubercombat.cmd(2609): action commands: var lowarray $1|%lowarray
- ubercombat.cmd(2609): setvariable lowarray Polearms|Light Thrown|Twohanded Edged|Large Edged|Brawling|Crossbow|Small Edged|Bow|
- Polearms - 869.62
- ubercombat.cmd(2609): action triggered: ^(Large Edged|Twohanded Edged|Large Blunt|Polearms|Slings|Staves|Brawling|Light Thrown|Bow|Crossbow|Small Edged|)\s+-
- ubercombat.cmd(2609): action commands: var lowarray $1|%lowarray
- ubercombat.cmd(2609): setvariable lowarray Slings|Polearms|Light Thrown|Twohanded Edged|Large Edged|Brawling|Crossbow|Small Edged|Bow|
- Slings - 864.05
- ubercombat.cmd(2609): action triggered: ^(Large Edged|Twohanded Edged|Large Blunt|Polearms|Slings|Staves|Brawling|Light Thrown|Bow|Crossbow|Small Edged|)\s+-
- ubercombat.cmd(2609): action commands: var lowarray $1|%lowarray
- ubercombat.cmd(2609): setvariable lowarray Large Blunt|Slings|Polearms|Light Thrown|Twohanded Edged|Large Edged|Brawling|Crossbow|Small Edged|Bow|
- Large Blunt - 855.06
- ubercombat.cmd(2609): action triggered: ^(Large Edged|Twohanded Edged|Large Blunt|Polearms|Slings|Staves|Brawling|Light Thrown|Bow|Crossbow|Small Edged|)\s+-
- ubercombat.cmd(2609): action commands: var lowarray $1|%lowarray
- ubercombat.cmd(2609): setvariable lowarray Staves|Large Blunt|Slings|Polearms|Light Thrown|Twohanded Edged|Large Edged|Brawling|Crossbow|Small Edged|Bow|
- Staves - 833.86
- Utility - 821.05
- Heavy Thrown - 819.05
- First Aid - 801.99
- Small Blunt - 780.60
- Scholarship - 780.28
- Warding - 754.23
- Twohanded Blunt - 747.22
- Offhand Weapon - 745.65
- Engineering - 703.75
- Sorcery - 670.76
- Thievery - 510.03
- Performance - 377.03
- Mechanical Lore - 264.27
- Outfitting - 229.48
- Forging - 183.01
- Alchemy - 169.55
- Enchanting - 141.58
- TDPs Gained from all skillsets: 144033
- Total Ranks in all skillsets: 51652
- EXP HELP for more information
- >
- ubercombat.cmd(2613): eval: lowarray replacere("Staves|Large Blunt|Slings|Polearms|Light Thrown|Twohanded Edged|Large Edged|Brawling|Crossbow|Small Edged|Bow|", "\|+", "|")
- ubercombat.cmd(2613): eval result: lowarray=Staves|Large Blunt|Slings|Polearms|Light Thrown|Twohanded Edged|Large Edged|Brawling|Crossbow|Small Edged|Bow|
- [Script error in ubercombat.cmd(2614): Eval (replacere("Staves|Large Blunt|Slings|Polearms|Light Thrown|Twohanded Edged|Large Edged|Brawling|Crossbow|Small Edged|Bow|", "\|$", "")) contains variable character '$'. Did you use an unassigned variable?]
- ubercombat.cmd(2614): eval: lowarray replacere("Staves|Large Blunt|Slings|Polearms|Light Thrown|Twohanded Edged|Large Edged|Brawling|Crossbow|Small Edged|Bow|", "\|$", "")
- ubercombat.cmd(2614): eval result: lowarray=Staves|Large Blunt|Slings|Polearms|Light Thrown|Twohanded Edged|Large Edged|Brawling|Crossbow|Small Edged|Bow
- ubercombat.cmd(2615): eval: lowarray replacere("Staves|Large Blunt|Slings|Polearms|Light Thrown|Twohanded Edged|Large Edged|Brawling|Crossbow|Small Edged|Bow", " ", "_")
- ubercombat.cmd(2615): eval result: lowarray=Staves|Large_Blunt|Slings|Polearms|Light_Thrown|Twohanded_Edged|Large_Edged|Brawling|Crossbow|Small_Edged|Bow
- ubercombat.cmd(2616): eval: lowarray replacere("Staves|Large_Blunt|Slings|Polearms|Light_Thrown|Twohanded_Edged|Large_Edged|Brawling|Crossbow|Small_Edged|Bow", "Targeted_Magic", "Target")
- ubercombat.cmd(2616): eval result: lowarray=Staves|Large_Blunt|Slings|Polearms|Light_Thrown|Twohanded_Edged|Large_Edged|Brawling|Crossbow|Small_Edged|Bow
- ubercombat.cmd(2617): eval: lowarray replacere("Staves|Large_Blunt|Slings|Polearms|Light_Thrown|Twohanded_Edged|Large_Edged|Brawling|Crossbow|Small_Edged|Bow", "Targeted Magic", "Target")
- ubercombat.cmd(2617): eval result: lowarray=Staves|Large_Blunt|Slings|Polearms|Light_Thrown|Twohanded_Edged|Large_Edged|Brawling|Crossbow|Small_Edged|Bow
- ubercombat.cmd(2618): class off: magic
- ubercombat.cmd(2622): return
- ubercombat.cmd(2441): gosub HighRanks Large_Edged|Twohanded_Edged|Large_Blunt|Polearms|Slings|Staves|Brawling|Light_Thrown|Bow|Crossbow|Small_Edged| weapons
- ubercombat.cmd(2624): setvariable temparray Large_Edged|Twohanded_Edged|Large_Blunt|Polearms|Slings|Staves|Brawling|Light_Thrown|Bow|Crossbow|Small_Edged|
- ubercombat.cmd(2625): setvariable sorttype weapons
- ubercombat.cmd(2626): setvariable higharray
- ubercombat.cmd(2627): setvariable ExpTracker.GagExpCurrent 1
- ubercombat.cmd(2628): setvariable CircleCalc.ParseCurrent 1
- ubercombat.cmd(2631): eval: temparray replacere("Large_Edged|Twohanded_Edged|Large_Blunt|Polearms|Slings|Staves|Brawling|Light_Thrown|Bow|Crossbow|Small_Edged|", "_", " ")
- ubercombat.cmd(2631): eval result: temparray=Large Edged|Twohanded Edged|Large Blunt|Polearms|Slings|Staves|Brawling|Light Thrown|Bow|Crossbow|Small Edged|
- ubercombat.cmd(2633): pause 0.5
- [Script paused: ubercombat.cmd]
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