yukamichi

Common Skills

Apr 27th, 2014
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  1. Skill Name Type Tags Max SR Timing Check Target Range Cost Activation Effect
  2. Scramble Combat 3 Initiative None Self Very Close - (SR)/Scene Immediately remove your [Standby] status. (Fate 1) You may use this skill again.
  3. Fake Death Combat 1 Cleanup None Self Very Close - 1/Scenario Reduce your Hate by 5.
  4. Weapon Bash Combat [Weapon Attack] 5 Major Opposed (Accuracy/Evasion) Individual Weapon Hate (2) - You deal (Damage + (SR+3)D) physical damage. (Critical) Increase the damage by 2D.
  5. Weapon Mastery: Sword Combat [Training] 3 Permanent None Self Very Close - - Add (SR)D to damage rolls for [Weapon Attacks] with the [Sword] tag. You may not receive the effect of multiple Weapon Mastery skills at the same time.
  6. Weapon Mastery: Spear Combat [Training] 3 Permanent None Self Very Close - - Add (SR)D to damage rolls for [Weapon Attacks] with the [Spear] tag. You may not receive the effect of multiple Weapon Mastery skills at the same time.
  7. Weapon Mastery: Katana Combat [Training] 3 Permanent None Self Very Close - - Add (SR)D to damage rolls for [Weapon Attacks] with the [Katana] tag. You may not receive the effect of multiple Weapon Mastery skills at the same time.
  8. Weapon Mastery: Whip Combat [Training] 3 Permanent None Self Very Close - - Add (SR)D to damage rolls for [Weapon Attacks] with the [Whip] tag. You may not receive the effect of multiple Weapon Mastery skills at the same time.
  9. Weapon Mastery: Hammer Combat [Training] 3 Permanent None Self Very Close - - Add (SR)D to damage rolls for [Weapon Attacks] with the [Hammer] tag. You may not receive the effect of multiple Weapon Mastery skills at the same time.
  10. Weapon Mastery: Martial Arts Combat [Training] 3 Permanent None Self Very Close - - Add (SR)D to damage rolls for [Weapon Attacks] with the [Martial Arts] tag. You may not receive the effect of multiple Weapon Mastery skills at the same time.
  11. Weapon Mastery: Staff Combat [Training] 3 Permanent None Self Very Close - - Add (SR)D to damage rolls for [Weapon Attacks] with the [Staff] tag. You may not receive the effect of multiple Weapon Mastery skills at the same time.
  12. Weapon Mastery: Throw Combat [Training] 3 Permanent None Self Very Close - - Add (SR)D to damage rolls for [Weapon Attacks] with the [Throw] tag. You may not receive the effect of multiple Weapon Mastery skills at the same time.
  13. Weapon Mastery: Bow Combat [Training] 3 Permanent None Self Very Close - - Add (SR)D to damage rolls for [Weapon Attacks] with the [Bow] tag. You may not receive the effect of multiple Weapon Mastery skills at the same time.
  14. Weapon Mastery: Light Combat [Training] 3 Permanent None Self Very Close - - Add (SR)D to damage rolls for [Weapon Attacks] with the [Light] tag. You may not receive the effect of multiple Weapon Mastery skills at the same time.
  15. Attack Mastery Combat [Training] 5 Permanent None Self Very Close - - Increase your Damage by (SR x 2).
  16. Magic Mastery Combat [Training] 5 Permanent None Self Very Close - - Increase your Magic by (SR x 2).
  17. Search Enemy General [Scout] 1 Briefing Basic (Physical/Identification Difficulty) See Below See Below - 3/Scenario This skill targets the next scene. Its difficulty is equal to the lowest Identification Difficulty among all enemies in that scene. You learn the number of enemies in that scene and their Ranks and whether they have the [Boss] or [Mob] tags. (Fumble) The enemy notices your scouting.
  18. Quick Checker General [Swift Attack] 3 Setup None Self Very Close - (SR)/Scene Immediately make one Enemy Identification action and one Setup action (you choose the order in which you make the actions).
  19. Standby Caution General [Swift Attack] 3 Setup None Self Very Close - (SR)/Scene Immediately make one Detect Unusual action and one Setup action (you choose the order in which you make the actions).
  20. Double Set General [Swift Attack] 3 Setup None Self Very Close - (SR)/Scenario Immediately make two Setup actions.
  21. Treasure Hunt General 3 See Below None Self Very Close - - Use this skill before rolling on the Treasure Table. Increase that roll by (SR x 5).
  22. Value Up General 1 See Below None Individual 20 squares - - Use this skill when the target rolls a 1 on a Dropped Item Roll. They may reroll. (Bonus) Increase your Starting Fate by 1.
  23. Cooking General 1 Pre-play None Self Very Close - - You may use this skill if your Sub-class is Cook, Maid, or Elder Maid. You receive two items with the [Food] tag with an Item Rank up to the level you may use. (Connection: Merchant, Farmer, Housekeeper) Receive three items instead of two.
  24. Pharmacist General 1 Pre-play None Self Very Close - - You may use this skill if your Sub-class is Herbalist, Pharmacist, or Doctor. You receive two items with the [Potion] tag with an Item Rank up to the level you may use. (Connection: Artisan, Alchemist, Forager) Receive three items instead of two.
  25. Scribe Scroll General 1 Pre-play None Self Very Close - - You may use this skill if your Sub-class is Scribe, Arcanist, or Spellthief. You receive two items with the [Scroll] tag with an Item Rank up to the level you may use. (Connection: Scholar, Researcher, Apprentice) Receive three items instead of two.
  26. Imbue General 1 Pre-play None Self Very Close - - You may use this skill if your Sub-class is Gemsmith, Jeweler, or Devotee. You receive two items with the [Jewel] tag with an Item Rank up to the level you may use. (Connection: Artisan, Arcanist, Miner) Receive three items instead of two.
  27. Material Gatherer General 1 Pre-play None Self Very Close - - You may use this skill if your Sub-class is Forager, Miner, Frontier Guard, or Trader. Roll once on the Reagent Treasure Table. (Connection: Independent, Cartographer) Add 4 to the roll. (Connection: Explorer, Hunter) Add 4 to the roll.
  28. Arms Smith General 3 Pre-play None Self Very Close Fate (2) - You may use this skill if your Sub-class is Blacksmith, Weaponsmith, or Armorer. You gain one item with the [1-Handed] tag less than or equal to your CR. (SR 2) The item may have the [2-Handed] tag. (SR 3) The item may have the [Heavy Armor], [Medium Armor], or [Light Armor] tags. (Connection: Merchant, Miner, Trader) Reduce the Fate Cost from 2 to 1.
  29. Heavy Arms Mastery General 1 Permanent None Self Very Close - - All negative Action Modifiers for items you have equipped become 0.
  30. Retentive Memory General 1 Permanent None Self Very Close - - Add 1D to your Knowledge Checks.
  31. Training: STR General [Training] 1 Permanent None Self Very Close - - Increase your Base STR by 3.
  32. Training: DEX General [Training] 1 Permanent None Self Very Close - - Increase your Base DEX by 3.
  33. Traning: POW General [Training] 1 Permanent None Self Very Close - - Increase your Base POW by 3.
  34. Training: INT General [Training] 1 Permanent None Self Very Close - - Increase your Base INT by 3.
  35. Physical Toughness General [Training] 1 Permanent None Self Very Close - - Increase your Max HP by 16.
  36. Fortune Star General [Training] 1 Permanent None Self Very Close - - Increase your Starting Fate by 2.
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