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May 25th, 2018
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  1. class JumpGameScene {
  2. public:
  3. // List of Game Objects
  4. int num_gameObjects;
  5. GameObject **gameObjects;
  6.  
  7. // Overall Game Properties.
  8. int score;
  9. int curGameStart; // game over? in game currently? in game start screen?
  10. // other game properties...
  11.  
  12. Scene();
  13. // Other Methods.. `update` and `draw`.
  14. };
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