Mihacappy

ServerClient 0.1.8 changelogs

Jul 11th, 2025
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  1. 0.1.8
  2. -Added Kart Kid to the highway
  3. -Removed the test AI car from City
  4. -Added a drivable hatchback
  5. -Improved horns on all vehicles
  6. -Remade all crosshair graphics, now they don't look like they were drawn in three seconds
  7. -Simple layout for the "racetrack" map
  8. -Added a key and ignition cylinder model to vehicles
  9. -Added the SMG as the third weapon
  10. -Corrected some info on [this homepage] (CHANGE LOGGED BEFORE GAME MOVED TO GJ)
  11. -Changed gearing on the Semi truck to not cause an upshift into 800 RPM
  12. -Changed the wagon's high sound to actually represent a N/A Diesel
  13. -Lowered the wagon's redline to 4500 RPM
  14. -Changed the wagon's gearing a bit (I: 4.0, II: 1.8, III: 1.1, IV: 0.7, FD: 4.0)
  15. -VR Support: Added minor VR support for the Quest II (May work with other headsets that use Steam Link/SteamVR, but you'll have to reconfigure the inputs). Currently you can't move or do anything without a very, VERY specific control scheme. Notable: special rig for the pistol, automatic reloading for the pistol, special interact system, BUGGY VEHICLE SUPPORT. Currently even i don't recommend driving vehicles in this game (in VR i mean) as it is VERY NAUSEATING.
  16. -Added a little decor to the gas station in City (canisters on shelves, barrier to separate the asphalt "pocket" from the road, gas station owner's car outside and speed limit signage)
  17. -Removed the crash camera anim from vehicles as i consider it too annoying, plus it may break things in the future
  18. -Added a check to reloading the pistol: if the pistol is put away mid-reload, the reloading code is canceled and your ammo will not be fulfilled
  19. -Improved the pistol rig (now has an animated slide) aswell as improved its animations.
  20. -Made the fists swing and hit with a constant rate, fixed up sound playing timing a bit.
  21. -Complete weapon system rewrite! Testing revealed no desyncs! Fixed?
  22. -Added an overly complicated calendar to the Players' apartment in City
  23. -GAME HOME PAGE MOVED TO GAMEJOLT!
  24. -GAME HOME PAGE MOVED ONCE AGAIN TO A DIFFERENT PART OF GAMEJOLT
  25. -Added a buggy infinite road map (not accessible from the map selector as of now, just put "open Lv_JustDrive" in the console)
  26. -Added a working camera tool (Inventory slot 9) that takes screenshots when used (UI and HUD excluded)
  27. -Hats should now properly attach to players' heads
  28. -Fixed vehicles' engine sound volume being based on Left Shift input (TargetThrottle) rather than actual throttle input (CurThrottle)
  29. -Updated the ServerClient logo in the main menu and pause menu
  30. -Changed the Semi, Wagon and Van's engine and starting sounds
  31. -Changed the gear select sound on all vehicles
  32. -Fixed the wagon's speedometer displaying speed incorrectly
  33. -Remade most vehicles' gauge cluster textures (this excluding the Zaporozhets because i think it's good as is, and the BBody as it currently does not have a dash)
  34. -Closed the arcade for "renovations" as i wanna finish it first (most likely an option in the server maker is going to be added to explicitly enable the arcades as i'm planning on disabling them by default because they do a lot of stuff every frame and might be a performance issue)
  35. -Removed the unnecessary delay from refreshing the serverlist because it was confusing if any servers were found or not
  36. -Names above players' heads should now replicate
  37. -Increased players' walk and run speeds from 300 and 600 u/s to 400 and 800 u/s respectively
  38. -Improved rev limiters, NOW you get the iconic "brrrrrrrrrrrrrra- a- a- a- a- a-"
  39. -Completely remade the player's apartment building in City
  40. -Added functional brake and reverse lights to vehicles (excluding the moped for obvious reasons)
  41. -Fixed missing texture on the moped's seat
  42. -Fixed mismatching materials on the moped's front and rear wheels
  43. -Moped's engine now shakes when running
  44. -Fixed Zaporozhets' steering wheel horn button not having a texture assigned
  45. -Disabled the newly added brake and revese lights from casting shadows as this was causing huge performance degradation
  46. -Fixed the semi's fuel gauge incorrectly showing fuel level
  47. -Fixed the semi's tachometer incorrectly showing engine revs
  48. -Added a coffee shop placeholder to City
  49. -Added a mall placeholder to City
  50. -Changed the BBody's idle sound to one that sound like the iconic V8 idle (you know what i'm talking about come on)
  51. -Removed the four traffic lights from City
  52. -Added more profanity to the chat filter for detection + russian profanity filtering (i highly encourage you to tell me any bypasses you find)
  53. -Removed the rev limiter from the semi to simulate an actual governor
  54. -Redesigned the pause menu, character customisation moved to main menu
  55. -Player's FOV now changes when running
  56. -Added a Base FOV slider into the settings menu (NOTE: Setting your FOV to < 55 will result in the RMB zoom being practically useless)
  57. -Added a checkbox to allow or disallow the change of your FOV by running
  58. -Added some residential house placeholders to City
  59. -Temporarily removed the Tractor as it seemed to cause framerate degradation
  60. -Halved the fuel consumption on all vehicles
  61. -Flipping vehicles (F) now sets their angular velocity to zero; this is to avoid having to spam-hit F or waiting for the vehicle to stop rolling
  62. -Added a spawn menu openable with Q (Very original)
  63. -Removed any and all player vehicles from City as a spawn menu was added
  64. -Removed the police chaser car from City as it requires persistent player vehicles and is plain annoying; It will be brought back at some point
  65. -Added another drivable vehicle - the Pickup
  66. -Added a dip and bump (dip as in descent, bump as in hill) in the road on the highway in City, for variety
  67. -Straightened the road for the most part for the City highway. This is to prevent both AI and Players going flying into a 45 degree turn at 90 km/h
  68. -Removed the "Equal Rights Intersection" signs from all entrypoints FROM the highway as it didn't make sense
  69. -Added yet another drivable vehicle - a gokart
  70. -Avatar faces have been split into eyes and mouths for more customisation
  71. -Disconnected much unused logic in vehicle code to hopefully optimise them; Made vehicles not tick (not execute parts of code) if no player is driving them. My PC Starts dropping frames at about 15-20 vehicles (Mid-end PC; before was dropping frames at 10-12 vehicles)
  72. -Disabled exhaust particles on Biker's moped for optimisation
  73. END OF LOG
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