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Sector's Edge - April 2019 - April 2020

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Apr 2nd, 2020
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  1. - "Reinforced" text is now shown below the mods list in the bottom-left UI
  2. - "X-Ray Activated" message renders in Static
  3. - +50 points for a direct explosive kill (Rocket Rifle / Grenade Launcher / Orberator)
  4. - Minigun, Rail Gun and Rocket Rifle can only spawn in the top two tiers
  5. - Pistol and Plasma Pistol can only spawn in the bottom tier
  6. - 1.6x faster single-threaded chunk mesh initialisation
  7. - 15 weapons spawn in three tiers and have been lowered by 1/3rd of their previous altitude
  8. - 2 infected players are selected if there are 5 or more players (was 6)
  9. - 2 second Rail Gun charge - deals 25% damage at no charge, 100% damage at full charge
  10. - 2.2x faster multi-threaded chunk mesh initialisation
  11. - 2.5x faster particle rendering
  12. - 20% faster animated model rendering
  13. - 3 infected players are selected if there are 10 or more players (was 12)
  14. - 33,000 particles can now be rendered before dropping below 60FPS on a GTX960 (increased from 10,000 particles)
  15. - 3v3, no respawns, first to 5 wins
  16. - 40% faster texture and model loading on startup
  17. - 60% faster static model rendering
  18. - Aegis + Helix team colours have been removed
  19. - Ambient Lighting - the world is illuminated with ambient light when shadows are enabled
  20. - Antigen
  21. - Brand New Aegis Desert Map
  22. - Character customisation - equip and recolour various skins for your character (same system as weapons)
  23. - Crepuscular Rays - beams of light appear around the star in the skybox
  24. - Custom structure origin positions
  25. - First Person Spectator Mode - press U while in spectate mode to watch a player from their
  26. perspective
  27. - Free For All game mode
  28. - Full Minimap (when holding M) is now orientated to the direction each team is facing when they spawn
  29. - Global Player Stats page available at https://sectorsedge.com/playerStats
  30. - Ice Station snow map (version 1 - WIP)
  31. - Match Medals - earn protons based on your performance in battle
  32. - Max loadout points changed from 16 to 15
  33. - Melee Hit Detection now checks for collisions during the entire melee swing, rather than just once
  34. - Player visor colours locked as blue/red as a test
  35. - Players can have up to 9 structures equipped, which are selected by holding Z and selecting the desired structure from a radial
  36. - Press 1 in Salvage to spawn in line with the canister
  37. - Press Q or W to spawn
  38. - Raw mouse input
  39. - Removed the 50ms incoming network data buffer for player animation smoothing. Game should feel more responsive now
  40. - Revamped Crashed Freighter Map
  41. - Safe Mode setting, may reduce performance but will log all errors
  42. - Structure cooldown increased from 13ms per block to 35ms per block
  43. - Structures now have a base cooldown of 200ms + 13ms per block, rather than 16ms per block
  44. - Weapon statistics graphs per weapon and per player
  45. - A canister capture circle is now rendered on bare minimum
  46. - Ability to pan and zoom around the galaxy screen
  47. - Added 200ms cooldown between Pistol bursts
  48. - Adjusted weapon reload times to sync with animations
  49. - Adjusting the music volume slider now affects the main menu theme music
  50. - Aegis always appears blue, and Helix always appears red when spectating
  51. - Aegis/Helix dominant text on the victory screen is now coloured to your team
  52. - Agamans now have the new Revolver model and animations
  53. - All players are visible as XRay after one minute
  54. - All players use the same set loadout
  55. - All scanners pulse at the same time
  56. - All weapons can spawn in any tier , with the exceptions of:
  57. - Ambient slider now affects ambience on the Ice Station
  58. - Ambient volume now affects ambience on IS
  59. - Ambient Volume slider added (music slider now just affects main menu theme and last-minute music)
  60. - Ambient volume slider now affects rain sounds
  61. - Animated checkboxes
  62. - Animation smoothing and timing improvements when finishing holstering/reload animations
  63. - Antigen improvements and accounts for packet loss
  64. - Antigen improvements for high packet loss situations
  65. - Antigen improvements in high ping and support for up to 90% packet loss
  66. - Antigen might not kill you when you land
  67. - Antigen?
  68. - Arena sky camera orients correctly for each team
  69. - Arena XRay is now a pulse rather than constant
  70. - Assault 30% damage distance reduced from 200 to 120 blocks
  71. - Assault and Plasma Rifle cost increased from 7 to 8
  72. - Assault full damage distance reduced from 45 to 40 blocks
  73. - Assault Rifle damage decreased from 19 to 16
  74. - Assault Rifle rate of fire decreased from 750RPM to 705RPM
  75. - Bare minimum mode spawn overlay on Crashed Freighter now renders correctly
  76. - Base structure cooldown decreased from 200ms to 100ms
  77. - Beam Rifle block damage reduction through blocks reduced from 60% to 30%
  78. - Beam Rifle body damage reduced from 37 to 34
  79. - Beam Rifle cost increased from 10 to 11
  80. - Beam Rifle headshot damage reduced from 74 to 66
  81. - Beam Rifle hip-fire bloom reduced by 20%
  82. - Beam Rifle projectiles now pierce through blocks at the correct trajectory
  83. - Beeping sounds before a grenade detonates
  84. - Better 3D positional sound for front/back and up/down
  85. - Better networking for player position
  86. - Better Z-selection of players when spectating
  87. - Block count in the ammo panel updates correctly now
  88. - Block count now always shows when placing structures
  89. - Block drag amount no longer renders on top of the map or scoreboard
  90. - Block index and texture info added to the debug overlay
  91. - Bloom and lighting effects added to the victory screen
  92. - Bloom and lighting tweaks
  93. - Bloom removed from weapon sights (Ironsights / Holo / Red Dot) for clarity
  94. - Blue hit indication when damaging a scanner
  95. - Blue outlines are rendered around friendlies
  96. - Bolt reload animation no longer overrides the reload animation
  97. - Bonus UI Messages are pre-rendered
  98. - Bottom of the grass Arena no longer damages players
  99. - Bullet fly by sound effects can be heard up to 3 blocks away (previously 2)
  100. - Bullet flyby sounds don't play when dead
  101. - C4 and Disruptors can now be detonated by shooting at them when they are on an invincible canister platform
  102. - C4 and Disruptors can now be shot in the air to detonate them
  103. - C4 and disruptors now render correctly when placed
  104. - C4 cannot be remotely detonated after its owner dies
  105. - C4 throw and Disruptor throw animations play when FPS spectating
  106. - Camera changes to fly mode
  107. - Camera changes to fly mode if the player you are spectating dies
  108. - Camera Sway toggle in settings for disabling sway when sprinting
  109. - Can no longer spawn with key shortcuts whilst the escape menu is showing
  110. - Canister capture area is now a cylinder, with 10 blocks above and below the canister
  111. - Canister capture cylinder base raised by 2 blocks
  112. - Canister capture progress + status can be seen in the top-right of the screen
  113. - Canister capture radius increased from 15 to 20
  114. - Canister state colour is now shown in bare minimum mode
  115. - Canister XRay colour matches the controlling team colour
  116. - Canisters are depleted after awarding 50 points
  117. - Canisters are no longer captured, but award team points every 6 seconds to the controlling team
  118. - Canisters can no longer spawn underwater
  119. - Canisters can spawn in the center underground tunnels on Aegis Desert
  120. - Canisters can't be contested within 15 seconds of spawning
  121. - Canisters now cast shadows
  122. - Canisters will tend to spawn away from previous canister positions where possible
  123. - Changed spawning key shortcut from Q/W to 1/2
  124. - Changing the music volume to 0% no longer mutes sounds when increasing music volume again later
  125. - Chat doesn't overlap with 'Scroll to Zoom' text or 'Back to Ship' button
  126. - Chat Timeout setting
  127. - Clicking to spawn in Magma Chamber now spawns you as close as it can to the line
  128. - Clicking whilst editing loadout names will no longer spawn you
  129. - Client-side anti-cheat tests
  130. - Combat 30% damage distance reduced from 140 to 120 to blocks
  131. - Combat Shotgun 30% damage distance reduced from 120 to 100 blocks
  132. - Combat shotgun clip size reduced from 8 to 5
  133. - Combat Shotgun full damage distance reduced from 50 to 40 blocks
  134. - Combat shotgun overall spray increased by 10%
  135. - Concrete destruction on IS plays the correct sound
  136. - Correct gun scopes are rendered in FPS spectate
  137. - Correct visor colours are shown on the victory screen
  138. - Crepuscular rays are slightly transparent, meaning player models are still visible behind them
  139. - Crosshair now remains centered when moving the game window
  140. - Crouching sounds are 25% louder
  141. - Crouching speed increased by 40%
  142. - Cursor position is no longer moved when the window isn't active
  143. - Custom Map import now supports reference chunks and basic chunk rotation
  144. - Dead player icons are drawn in the correct position on the minimap on Crashed Freighter
  145. - Dead players at the start of an infection round will be respawned
  146. - Dead players in Spire will first-person spectate their allies
  147. - Dealing damage to a grenade will reduce its lifetime
  148. - Deaths during pre-match time no longer count as a death
  149. - Direct explosive kill icon in the killfeed
  150. - Discord messages are no longer sent when a spectator leaves
  151. - Disruptor hit indications now show when changing to the MiDi or Structure tool
  152. - Disruptor placing sounds travel 25% less distance
  153. - Disruptors play their explosion sound when triggered by throwing it directly at an enemy
  154. - E/Q no longer cycles to dead teammates
  155. - Enable Experimental in Settings > Performance to disable MiDi texture updating
  156. - Error message is shown on the galaxy screen if you attempt to join a server that's restarting
  157. - Explosion damage at the edge of the explosion radius increased from 0% to 25%
  158. - Explosion damage system now uses the distance to the closest part of the players' body
  159. - Explosion Dampening mod:
  160. - Explosion knockback (without EXPL-) reduced by 20%
  161. - Explosion knockback deccellerates slightly less when in the air
  162. - Explosion player radius reduced by 25%
  163. - Extra ammo reduced for each weapon
  164. - Extra crash logging
  165. - Fall damage deaths now count as a death on the scoreboard
  166. - Falling block groups are generated faster and render quicker
  167. - Falling structures no longer persist across matches
  168. - Faster networking for mouse down and mouse up events
  169. - Fixed 'Round Won' message showing after every kill in Spire
  170. - Fixed a crash when joining Magma Chamber after landing in a spawn pod on AD/CF/IS
  171. - Fixed a crash when starting the game on computers that use , as a decimal place
  172. - Fixed a crash when typing in game
  173. - Fixed actions such as grenade/melee/reloading triggering when typing
  174. - Fixed AG killing players that hold sprint when they are landing
  175. - Fixed Agaman Scavenger sword texture
  176. - Fixed backwards block drag highlight rendering
  177. - Fixed being able to detonate C4 after it has been destroyed by another player
  178. - Fixed being able to scope before the weapon reload animation finishes playing
  179. - Fixed being unable to respawn due to packet loss
  180. - Fixed block amount not showing on structures
  181. - Fixed block colouring on the map edge in Bare Minimum mode
  182. - Fixed block count showing as 0 in the ship
  183. - Fixed block drag amount covering the escape menu
  184. - Fixed bloom on Orberator orbs, Disruptors and C4
  185. - Fixed blue hit indicator showing on all explosives when scanners were deployed
  186. - Fixed C4/Disruptors not throwing when sprinting
  187. - Fixed camera bug when changing to spectator whilst landing
  188. - Fixed camera position when changing from spectator to a team
  189. - Fixed canister capture sound playing when a player dies during the pre-match time on Infection
  190. - Fixed canister model texture rendering incorrectly
  191. - Fixed canisters not appearing to capture when they spawn near a player
  192. - Fixed canisters spawning at the edge of the map in ST
  193. - Fixed changing to another tool too quickly when spawning in-game
  194. - Fixed combat shotgun not playing the pump animation in FPS spectate
  195. - Fixed continuous movement when opening the in-game chat
  196. - Fixed crash during the tutorial
  197. - Fixed crash in Spire when picking up a 2X or 4X weapon
  198. - Fixed crash in tutorial when shooting a bandit
  199. - Fixed crash when dead in forced bare minimum mode
  200. - Fixed crash when disabling sandbox mode when holding the paint tool
  201. - Fixed crash when joining a Static match
  202. - Fixed crash when joining as a spectator
  203. - Fixed crash when joining/leaving servers quickly
  204. - Fixed crash when pressing Special key with Reinforcer / Extra Mod equipped
  205. - Fixed crash when reloading outside the map
  206. - Fixed crash when resizing the window really small
  207. - Fixed crash when resizing the window when raining/snowing
  208. - Fixed crash with 2X/4X scopes in the Arena
  209. - Fixed cursor being set to the center of the screen when the window isn't active
  210. - Fixed delay on wallbang shots
  211. - Fixed Discord rich presence for Soltrium Temple
  212. - Fixed Disruptor weapon info
  213. - Fixed duplicate character UI tabs
  214. - Fixed FFA match time
  215. - Fixed first-person spectating weapon scopes
  216. - Fixed fog interpolation between spectator cameras
  217. - Fixed FPS drops when modifying loadouts
  218. - Fixed FPS drops when starting the game after updating
  219. - Fixed getting stuck in blocks when climbing when crouched
  220. - Fixed grenades sinking into the ground during a match
  221. - Fixed guns shooting automatically when shooting and picking a gun from the gun rack
  222. - Fixed having to press T twice to talk on the victory screen
  223. - Fixed headless people when changing between 3rd person and 1st person spectate cameras
  224. - Fixed highlight buffers flickering when overlapping with existing blocks
  225. - Fixed hit detection for projectiles sometimes passing through players
  226. - Fixed holstering animations for C4 and Disruptor getting stuck
  227. - Fixed Ice Station water fade on bare minimum
  228. - Fixed inconsistent shading on blocks + falling structures
  229. - Fixed incorrect mod descriptions
  230. - Fixed incorrect sight rendering when FPS spectating in Static
  231. - Fixed incorrect sights when changing rendering settings while FPS spectating a player
  232. - Fixed incorrect weapon textures when holstering
  233. - Fixed infected players joining mid-match becoming invincible
  234. - Fixed infection gamemode crash on startup
  235. - Fixed infinite camera position bug
  236. - Fixed jittery movement when running over a one-block hole with blocks right above your head
  237. - Fixed kills per tool not being tracked correctly on the player portal
  238. - Fixed landing pod noises
  239. - Fixed landing pods moving too quickly
  240. - Fixed loadout inconsistency when completing the tutorial
  241. - Fixed loadout modification in-game
  242. - Fixed loadout selection issues when inside a match
  243. - Fixed loadouts changing incorrectly between respawns
  244. - Fixed Magma Chamber crate texture offset when falling
  245. - Fixed map edge UVs
  246. - Fixed map remaining dark when finishing a round on ST when raining
  247. - Fixed melee animation not playing sometimes for the Human Soldier character
  248. - Fixed minimap flickering when pressing the map key when typing
  249. - Fixed minimap updating to the wrong colour
  250. - Fixed mouse event crash on first startup
  251. - Fixed movement control when landing and swimming
  252. - Fixed muffling raytracing for gunshots
  253. - Fixed multisampling artifacts at the edge of fog
  254. - Fixed muzzle flash rendering when aiming down a 2X or 4X scope
  255. - Fixed negative XP in the post-match stats screen
  256. - Fixed normal map directions for most block types
  257. - Fixed OpenAL errors on Crashed Freighter, Soltrium Temple and when leaving a server
  258. - Fixed OpenGL error that caused the game to freeze with 2X/4X scopes
  259. - Fixed other player weapon Soltrium colours
  260. - Fixed other players incorrectly appearing to stop shooting on the client
  261. - Fixed other players shooting on the server but not visually shooting on the client
  262. - Fixed overlapping UI
  263. - Fixed particle artifacts on first-time startup and AMD GPUs
  264. - Fixed personal character textures not rendering
  265. - Fixed player ammo networking overflow
  266. - Fixed player clones appearing when spectating in Spire
  267. - Fixed player collision pushing players into walls
  268. - Fixed player hitbox when jumping and looking up/down
  269. - Fixed player pose in the victory screen if they are in a spawn pod when the round finishes
  270. - Fixed players disconnecting between matches when playing on LAN
  271. - Fixed players flickering between sprinting/walking
  272. - Fixed players getting stuck when climbing blocks with positive velocity
  273. - Fixed players not rendering correctly when FPS spectating
  274. - Fixed purchasing Protons
  275. - Fixed Rail Gun and Beam Rifle sniper trails
  276. - Fixed random number generator causing a crash on startup
  277. - Fixed rare freezing when scoping with a 2X or 4X weapon in Spire
  278. - Fixed receiving all point messages and hit indications for all players when FPS spectating
  279. - Fixed render distance when loading a custom map
  280. - Fixed revolver scope rendering
  281. - Fixed sand and desertpillar texture for custom maps
  282. - Fixed Scanner orb colour highlights when pulsing
  283. - Fixed scoreboard colours when joining
  284. - Fixed server stutter causing Antigen deaths
  285. - Fixed server thinking players are walking when they are sprinting
  286. - Fixed shadows flickering when scoping in/out
  287. - Fixed shadows on first-person view guns
  288. - Fixed ship rendering as black after playing a match
  289. - Fixed shooting / scoping getting stuck when pressing both mouse buttons at the same time with raw input enabled
  290. - Fixed sights changing incorrectly when picking up a new Spire weapon
  291. - Fixed single-shot weapons (Orberator, Rail Gun) reload animations sometimes not playing
  292. - Fixed sliding along ground before landing in your spawn pod
  293. - Fixed sniper trails stopping suddenly or appearing to not pierce blocks on high ping
  294. - Fixed Soltrium Temple skybox blending
  295. - Fixed spaghettification when unlocking a new character
  296. - Fixed spawn selection during Salvage
  297. - Fixed spawning after unlocking a sight in-game
  298. - Fixed spawning in the sky between Spire rounds
  299. - Fixed spawning on the cliffs of Crashed Freighter and Magma Chamber during FFA/TDM
  300. - Fixed spawning outside the map boundary in CF
  301. - Fixed spectators showing as players on the scoreboard
  302. - Fixed Spire Weapons spawning outside the Arena
  303. - Fixed SSAO artifacts around Rail Gun 4X scope
  304. - Fixed standalone version crash on startup
  305. - Fixed startup crash when loading bindings that were set to special characters
  306. - Fixed Steam player identification on the server
  307. - Fixed Steam proton purchasing
  308. - Fixed strange IP issues preventing players from joining a server
  309. - Fixed Structure build highlight not rendering when sprinting in bare minimum
  310. - Fixed structure highlight not red when there's not enough blocks to place it
  311. - Fixed structure room tutorial text
  312. - Fixed stuttering after completing the structure room tutorial on AMD
  313. - Fixed surface sound playing when joining a match after quitting when underwater
  314. - Fixed TDM spawns on Magma Chamber
  315. - Fixed Team Deathmatch spawn system
  316. - Fixed textures on falling spawn pods
  317. - Fixed Thermator charge down sound playing at the wrong time
  318. - Fixed Thermator laser + fog blending
  319. - Fixed total kills number on the player portal list
  320. - Fixed ugly hurt sounds
  321. - Fixed unlocked weapon sights not showing correctly
  322. - Fixed untextured blocks on Aegis Desert
  323. - Fixed water level rendering incorrectly at distance
  324. - Fixed water level rising when scoping with a 2X/4X scope
  325. - Fixed weapon recolouring customisation in-game
  326. - Fixed weapon skins when ADS with a 2X or 4X scope
  327. - Fixed window dragging when alt-tabbing when in-game
  328. - Foot hitbox radius increased by 20%
  329. - Footstep sound distance increased by 30%
  330. - Footstep sound gain reduced by 10%
  331. - Footstep sounds carry 55% less distance
  332. - For all other automatic weapons, the first two shots will have half recoil and half horizontal sway
  333. - FPS Holstering animations for Pistol, Plasma Pistol and Revolver
  334. - Friendly players names are visible up to 20 blocks away (up from 15)
  335. - Game no longer crashes when first installing it
  336. - Game patcher retries failed downloads automatically
  337. - Grenade Launcher cooldown reduced from 550ms to 500ms
  338. - Grenade Launcher cooldown reduced from 600ms to 550ms
  339. - Grenade Launcher damage decreased from 80 to 70
  340. - Grenade Launcher damage increased from 58 to 80
  341. - Grenade Launcher damage reduced from 70 to 58
  342. - Grenade Launcher projectile speed reduced by 40%
  343. - Grenade launcher projectile width increased from 0.3 to 0.4 blocks
  344. - Grenade Launcher projectiles bounce once and detonate 1s after first bouncing
  345. - Grenade throw animation now plays when FPS spectating
  346. - Grenade throw, Disruptor throw, C4 throw and C4 detonate animations now take player ping into account
  347. - Grenades have 30hp and must be reduced to 0hp to detonate early
  348. - Grenades will detonate when shot
  349. - Gun reloading sounds are synced correctly after interrupting reload animation with melee / grenade throw
  350. - Gun scopes are aligned correctly to the center of the screen when FPS spectating
  351. - Heat distortion effects around your gun when firing
  352. - Hidden 'Extras'
  353. - Horizontal movement influence when sprinting increased from 30% to 50%
  354. - If map votes tie with infection, infection isn't chosen
  355. - Improved audio directionality when looking up/down
  356. - Improved bloom effects
  357. - Improved FFA spawn positions, so you don't spawn too far away from a battle
  358. - Improvements to dynamic hit registration for players, scanners and grenades
  359. - Improvements to other player animations and position smoothness
  360. - Improvements to scoping, sprinting and crouching networking
  361. - Improvements to the canister spawning algorithm (better distribution, not close to old canisters)
  362. - Improvements to weapon cooldown timing
  363. - Increased Disruptor activation width by 25%
  364. - Increased Disruptor beam length from 3 to 4 blocks
  365. - Increased Infected build range by 3 blocks
  366. - Increased melee distance from 1.3 to 1.45 blocks
  367. - Increased player head hitbox size by 20%
  368. - Infected players can now detonate C4 by digging them
  369. - Infected players no longer spawn outside the map boundary
  370. - It is now slightly easier to see through the water on Soltrium Temple, when both above and below the water level
  371. - Join Aegis/Join Helix text is no longer hidden behind player health when FPS spectating
  372. - Jump sounds are 15% louder
  373. - Jumping when crouched will now uncrouch and jump
  374. - Key shortcuts to join a team while spectating in Spire
  375. - Kill assists have been removed. Players earn points based on the exact amount of damage dealt
  376. - Kill streaks are now tracked per match
  377. - Killfeed icons for Infected and AntiGen kills
  378. - Landing pods render with the correct texture
  379. - Leftover damage points from before you died will no longer accumulate into your next damage point message
  380. - Less explosion particles are produced for the player hit by a direct explosive
  381. - Light Plasma projectile speed increased from 175 to 200 bps
  382. - Light Plasma projectile speed lowered from 175bps to 155bps
  383. - Light Plasma recoil increased by 10%
  384. - Light Plasma recoil increased by 50%
  385. - Lighting system tweaks
  386. - LMG 30% damage distance reduced from 200 to 140 blocks
  387. - LMG cost reduced from 10 to 9
  388. - Loadout selection and weapon customisation shrinks to fit the window size
  389. - Lots of audio distance balancing
  390. - lowers by 50% over 200ms for single shot weapons
  391. - lowers by 50% over 200ms for the first two automatic shots
  392. - lowers by 50% over 400ms for further automatic shots
  393. - Lowest particle amount set to 50%
  394. - Luke's fancy username works now
  395. - Many sound distance/gain adjustments
  396. - Map edge now fades out nicely into the skybox on bare minimum
  397. - Max FPS slider maximum value increase to 500 maximum max
  398. - Max grenades reduced from 3 to 2
  399. - Max player health in spectate UI in Static is now correct
  400. - Max Salvage team score increased from 250 to 300
  401. - Melee damages blocks up to 3.2 blocks away and damages players up to 1.3 blocks away
  402. - Melee distance reduced from 2.8 to 1.5 blocks
  403. - Minimap frame glows red when inside an enemy scanner's detection area
  404. - Minimap renders when FPS spectating
  405. - More profiling detail
  406. - Mouse buttons 1-5 are now bindable
  407. - Movement control in the air increased from 2 to 4.5%
  408. - Movement control interpolation time reduced from 200ms to 150ms
  409. - Music and ambience sounds can now be resumed after their gain has been set to 0
  410. - Muzzle flash effects on guns when firing
  411. - Muzzle flashes now render on bare minimum
  412. - Muzzle flashes show when FPS spectating
  413. - MVT game mode test
  414. - Name of current player no longer flickers when FPS spectating
  415. - Networking improvements for player aim when full bursting
  416. - Networking improvements to compensate for packet loss
  417. - New Assault, LMG, Shotgun and SMG sounds
  418. - New backend system - please let me know if your level or protons have reset
  419. - New bullet flyby sound effects
  420. - New crouched strafing animations
  421. - New digital and snakeskin skins
  422. - New Digital, Woodland and Poly camoflague patterns
  423. - New hurt sound effects, which increase in volume based on how much damage you take
  424. - New icons in the kill feed: Wall Bang and Grenade Shot
  425. - New pistol model and reload animations
  426. - New Plasma Pistol model, animations and sound
  427. - New player spawn system - click in a region on the side of the map to choose where you will spawn
  428. - New revolver model, animations and sound effects
  429. - New sound system using OpenAL
  430. - New special: Disruptor - a single-use device that can be placed on walls like C4 and delivers 40 stun damage over 3 seconds to
  431. enemies that walk through its beam. -50% player movement while stunned
  432. - New tutorial
  433. - News page no longer scrolls when the window isn't active
  434. - Noah can't place red bloom blocks on Magma Chamber anymore
  435. - Only one canister will be on the map at one time in larger matches
  436. - Orberator damage decreased from 40 to 35
  437. - Orberator player damage reduced from 35 to 30
  438. - Orberator player damage reduced from 55 to 40
  439. - Orberators now despawn properly when leaving the map
  440. - Orbs can no longer hit a player directly more than once
  441. - Orbs no longer explode 5 times instantly when hitting the canister platform
  442. - Other player movement accuracy and smoothing improved for better hit detection
  443. - Other player Thermator noises no longer play when dead
  444. - Other players appear to hold their primary rather than MiDi on spawn
  445. - Other players with 2X or 4X scopes no longer causes the game to freeze when scoping in
  446. - Out of bounds static doesn't show on the victory screen
  447. - Particle amount produced by sniper trails is now FPS-independent
  448. - Particle amount produced by sniper trails reduces over distance (total particle amount reduced by about 90%)
  449. - Particles appear darker on the sides
  450. - Periodic rain on Soltrium Temple
  451. - Personal footsteps play at correct volume when FPS spectating
  452. - Personal weapon sounds when FPS spectating now play in stereo
  453. - Pistol 30% damage distance increased from from 75 to 85 blocks
  454. - Pistol recoil increased by 50%
  455. - Pistol reload time reduced from 1700ms to 1300ms
  456. - Placing a vsync.txt file in AppData/Roaming/Vercidium will enable V-Sync
  457. - Placing a structure when sprinting with Toggle Sprint enabled will now place the structure and cancel the sprint
  458. - Plasma Pistol 30% damage distance increased from 100 to 140 blocks
  459. - Plasma Pistol and Light Plasma canisters recolour to the player's visor colour correctly
  460. - Plasma Pistol cooldown increased from 120ms to 200ms
  461. - Plasma Pistol damage reduced from 36 to 30
  462. - Plasma Pistol full damage distance increased from 25 to 35 blocks
  463. - Plasma Pistol projectile speed lowered from 250bps to 155bps
  464. - Plasma Pistol projectile speed reduced from 250 to 200 bps
  465. - Plasma Rifle damage reduced from 35 to 30
  466. - Plasma Rifle projectile speed lowered from 300bps to 180bps
  467. - Plasma Rifle projectile speed reduced from 300 to 275bps
  468. - Plasma Rifle rate of fire decreased from 414RPM to 300RPM
  469. - Plasma Rifle rate of fire reduced from 444RPM to 414RPM
  470. - Plasma Rifle recoil increased by 100%
  471. - Player ammo, structure index and structure orientation are now sent to dead players that are FPS spectating in the Arena
  472. - Player damage particles no longer fill the screen when FPS spectating
  473. - Player damage radius for all explosions reduced by 25%
  474. - Player medals are now tracked
  475. - Player models are now rendered with the correct skin when FPS spectating
  476. - Player names can have spaces in them now
  477. - Player names still render when FPS spectating and scoping
  478. - Player points and hit indication UI/sounds can now be seen when spectating
  479. - Player spawns repositioned for Soltrium Temple
  480. - Player statistics are restored when rejoining after being kicked for inactivity
  481. - Player structure build highlights now render correctly when FPS spectating
  482. - Player's longest killstreak is now tracked
  483. - Player-Map collision improvements
  484. - Players can no longer continuously sprint and shoot/place blocks with toggle sprint enabled
  485. - Players can no longer damage their own scanners
  486. - Players can no longer die to Antigen when dead
  487. - Players can no longer fire during the weapon bolt animation
  488. - Players can no longer scope/unscope when landing
  489. - Players can no longer select solid coloured blocks
  490. - Players can now deal damage in the first round of a Spire match
  491. - Players can only have one scanner active at a time. Creating a scanner will despawn their previous scanner
  492. - Players can transition freely between ADS and hipfire with the Combat Shotgun whilst loading a shell between fires
  493. - Players can't be damaged during pre- and post- Spire round time
  494. - Players don't get scanner assists for their own kills
  495. - Players earn 50 Protons and 100 XP minimum per match if they participated in at least half the match
  496. - Players face the correct direction in IS victory screen
  497. - Players joining the Arena mid-round can join a team, and will respawn automatically when the next round starts
  498. - Players no longer get Salvage points in other game modes
  499. - Players no longer get stuck on the buy Proton screen
  500. - Players not visible via line of sight are no longer rendered
  501. - Players now have the Human Soldier character unlocked when they first play
  502. - Players now sink/rise faster in water
  503. - Players outside the view frustum are no longer rendered
  504. - Players start with no weapons
  505. - Players that have selected a team but not yet spawned will show on the scoreboard
  506. - Players will no longer spawn out-of-bounds on Ice Station when spawning on a friendly
  507. - Points for kill streaks, starting at 3 kills
  508. - Potential fix for AMD build highlight lag
  509. - Press F3 to toggle the killfeed
  510. - Pressing Space on first time startup to skip Discord/Email changed to escape
  511. - Pressing escape will return to the galaxy screen if the server crashes between matches
  512. - Pressing F4 no longer hides the killfeed
  513. - Pressing the 'Select Special' key when you don't have a primary or secondary equipped will still equip the special
  514. - Pressing the chat or team chat key in game will re-enable the chat UI
  515. - Pressing Z when spectating no longer shows the structure radial
  516. - Preview and interact with custom maps. Full instructions at #magicavoxel
  517. - Profiling setting (currently just for bare minimum)
  518. - Rail Gun base damage increased from 15 to 25
  519. - Rail Gun charge down when unscoping is instant
  520. - Rail Gun charge time reduced from 2000ms to 800ms
  521. - Rail Gun cost increased from 10 to 11
  522. - Rail Gun damage reduced from 65 to 60
  523. - Rail Gun full charge block damage increased from 400 to 800
  524. - Rail Gun hip-fire bloom reduced by 80%
  525. - Raytracing to determine correct reverb, echo and muffling for sounds
  526. - Red outlines are rendered around enemies when visible and when looking at them
  527. - Reduced sensitivity of spawn camera movement
  528. - Reinforcer block cost reduced from 2 to 1
  529. - Reinforcer cost reduced from 3 to 2
  530. - Reload animation for bolt-reload weapons doesn't play twice when interrupted with a grenade throw
  531. - Reload animations play correctly when switching between weapons
  532. - Reload sounds are now affected by sound volume
  533. - Reload sounds no longer play during the victory screen
  534. - Removed air strafing. Players have small control over their direction whilst in the air
  535. - Removed lag when changing to the Loadout scene
  536. - Removed stutter when changing to a weapon for the first time
  537. - Removed stutter when particles are rendered for the first time
  538. - Respawn network error no longer causes the respawn screen to be locked
  539. - Revolver cooldown increased from 250ms to 280ms
  540. - Revolver cooldown increased from 280ms to 500ms
  541. - Revolver cooldown increased from 500ms to 550ms
  542. - Revolver cooldown reduced from 400ms to 200ms
  543. - Revolver damage increased from 50 to 55
  544. - Revolver damage lowered from 55 to 50
  545. - Revolver damage reduced from 65 to 40 and cooldown reduced from 300ms to 250ms
  546. - Revolver hipfire bloom increased by 100%
  547. - Revolver player damage increased from 45 to 50
  548. - Revolver reload time increased from 1900ms to 2300ms
  549. - Rocket Rifle clip size reduced from 4 to 3
  550. - Rocket Rifle damage decreased from 73 to 54
  551. - Rocket Rifle extra clips reduced from 12 to 9
  552. - Rocket Rifle projectile speed reduced from 200 to 175bps
  553. - Rotating structures when sprinting with Toggle Sprint enabled will no longer cancel the sprint
  554. - Russian characters are allowed in chat and usernames
  555. - Safe fall damage distance increased from 9 to 12 blocks (can fall 31 blocks without dying)
  556. - Safe Leg Servos fall damage distance increased from 14 to 20 blocks (can fall 44 blocks without dying)
  557. - Salvage cup admin commands
  558. - Scanner detection radius reduced from 28 blocks to 24 blocks
  559. - Scanner lifetime reduced from 30s to 20s
  560. - Scanner orb speed increased from 10 to 15 blocks per second
  561. - Scanner pulse time increased from 500ms to 650ms
  562. - Scanners are now recoloured correctly in FFA
  563. - Scanners are shown as XRay when they are revealing enemy positions
  564. - Scanners now reveal players correctly when FPS spectating
  565. - Scanners now reveal players every 3s (up from 2.5s) for 0.5s
  566. - Scanners pulse every 2.5s (increased from 2s)
  567. - Scoping with 2X or 4X scopes while in-game no longer freezes
  568. - Server pings refresh every 20 seconds (up from 10s)
  569. - Settings window no longer overlaps the top navigation bar
  570. - Shadow toggle replaced with a shadow quality slider
  571. - Shin hitbox radius increased by 30%
  572. - Shotgun headshots now show the headshot icon in the killfeed
  573. - Skins and recolouring now work correctly on bare minimum
  574. - Slight velocity smoothing when changing direction
  575. - Slightly faster startup time
  576. - Slightly less reverb and echo
  577. - Small arena maps
  578. - SMG 30% damage distance decreased from 100 to 80 blocks
  579. - SMG 30% damage distance reduced from 150 to 100 blocks
  580. - SMG damage reduced from 15 to 14
  581. - SMG damage reduced from 18 to 15
  582. - SMG full damage distance decreased from 30 to 25 blocks
  583. - Soltrium Canister and Magma kills now show the correct icon in the killcam
  584. - Soltrium Temple trees are no longer made of mud
  585. - Sound falloff changed from AL_INVERSE_DISTANCE to AL_EXPONENT_DISTANCE_CLAMPED to
  586. reduce noise (sounds very far away can no longer be heard)
  587. - Spawn overlay no longer renders on the victory screen
  588. - Spawn pods no longer render around the player we are FPS spectating
  589. - Spawn selection camera no longer moves around when modifying loadouts
  590. - Special (C4, Disruptor, Scanner) ammo is given when picking up every 2nd ammo bonus. The first ammo bonus after respawning always gives Special
  591. ammo
  592. - Spectators are listed at the bottom of the scoreboard
  593. - Spectators can chat during the victory screen stage
  594. - Spectators can see the Static loadout in pre-match time
  595. - Spectators can see the victory screen
  596. - Spire Game Mode
  597. - Spire Tier 1 weapons lowered by 6 blocks
  598. - Sprinting sounds are 15% louder
  599. - Sprinting speed increased by 15%
  600. - Starting and maximum block amount reduced by half
  601. - Starting C4 amount reduced from 3 to 2
  602. - Starting Scanner amount reduced from 3 to 2
  603. - Static gamemode now waits for 2 people before starting
  604. - Stats on the player portal sort by descending first
  605. - Structure cooldown per block decreased from 35ms to 20ms
  606. - Structure radial works correctly when bound to a mouse button
  607. - Support added for GPUs with < 16 texture units per shader
  608. - TDM no longer spawns players outside the map
  609. - Team deathmatch no longer spawns players outside the map on Ice Station
  610. - Team Deathmatch round time reduced from 20 minutes to 10 minutes
  611. - Team points are no longer awarded for picking up a friendly ammo bonus
  612. - Teammates are no longer shown as XRay with bloom during the killcam
  613. - Text rendering and alpha blending improvements
  614. - Text rendering optimisations
  615. - The Q/E spectating text now only shows when in-game
  616. - The amount of particles created by explosions reduces the closer the explosion is to you
  617. - The central server now tracks matches again
  618. - The client will now stop attempting to connect to a server that is between rounds
  619. - The loadout selection menu in-game will attempt to not cover the match information in the top right
  620. - The map is cleared from block 26 and up between each Spire round
  621. - The name of the player we are currently spectating will still render if player names are disabled
  622. - The set loadout is randomised at the beginning of each round and consists of random weapons, specials and mods
  623. - The spectated player's name no longer flickers around and is rendered in the top-right of the screen
  624. - The structure build highlight interpolates from blue to white to show cooldown
  625. - Thermator sounds are 30% quieter
  626. - Thigh hitbox radius increased by 30%
  627. - Toggle sprint setting
  628. - Total game size reduced from 640mb to 510mb
  629. - Tweaked Antigen explosion knockback leniency
  630. - Two new map variations
  631. - Two team spawns on Magma Chamber
  632. - UI slider values can be adjusted with the scroll wheel
  633. - Untextured blocks in custom maps will render as the palette colour from MagicaVoxel
  634. - Up/down arrow keys will scroll the news page
  635. - Using arrow keys to change slider values works while in game
  636. - Various revamped map textures
  637. - Vertex buffers are now 4-byte aligned as per AMD specification for improved rendering speed across the board
  638. - Vertical Sync setting (fixes screen tearing on some GPUs)
  639. - Waiting time between Spire rounds has been reduced from 20 to 8 seconds
  640. - Walking sounds are 25% louder
  641. - Walking speed increased by 15%
  642. - Walking speed increased by 5%
  643. - Weapon firing sounds play as stereo when FPS spectating
  644. - Weapon models can now be rotated when customising them in game
  645. - Weapons are visible during pre-round time
  646. - Weapons no longer spaghettify when changing to a new weapon in Spire
  647. - Weapons now play the correct firing sounds in the Arena when spectating a dead teammate
  648. - Weapons spawn high off the ground at the start of each round and players must build to reach them
  649. - When scoping with the LMG, the first shot will have 1.5x recoil and reduce gradually to 1.0x recoil over 7 shots
  650. - When unscoped with the LMG, the first shot will have 2.0x recoil and reduce gradually to 1.5x recoil over 7 shots
  651. - When spectating, Aegis/Helix are Red/Blue. When FPS spectating, Red/Blue is relative to the spectated player
  652. - When starting the game in bare minimum mode, normal maps aren't loaded
  653. - When the Salvage or Team Deathmatch is reached, the match will last for one more minute
  654. - Wider Magma Chamber Aegis tunnel
  655. - Wood camo skins load correctly
  656. - You can now tell if a player is looking up/down whilst they are jumping
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