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- - "Reinforced" text is now shown below the mods list in the bottom-left UI
- - "X-Ray Activated" message renders in Static
- - +50 points for a direct explosive kill (Rocket Rifle / Grenade Launcher / Orberator)
- - Minigun, Rail Gun and Rocket Rifle can only spawn in the top two tiers
- - Pistol and Plasma Pistol can only spawn in the bottom tier
- - 1.6x faster single-threaded chunk mesh initialisation
- - 15 weapons spawn in three tiers and have been lowered by 1/3rd of their previous altitude
- - 2 infected players are selected if there are 5 or more players (was 6)
- - 2 second Rail Gun charge - deals 25% damage at no charge, 100% damage at full charge
- - 2.2x faster multi-threaded chunk mesh initialisation
- - 2.5x faster particle rendering
- - 20% faster animated model rendering
- - 3 infected players are selected if there are 10 or more players (was 12)
- - 33,000 particles can now be rendered before dropping below 60FPS on a GTX960 (increased from 10,000 particles)
- - 3v3, no respawns, first to 5 wins
- - 40% faster texture and model loading on startup
- - 60% faster static model rendering
- - Aegis + Helix team colours have been removed
- - Ambient Lighting - the world is illuminated with ambient light when shadows are enabled
- - Antigen
- - Brand New Aegis Desert Map
- - Character customisation - equip and recolour various skins for your character (same system as weapons)
- - Crepuscular Rays - beams of light appear around the star in the skybox
- - Custom structure origin positions
- - First Person Spectator Mode - press U while in spectate mode to watch a player from their
- perspective
- - Free For All game mode
- - Full Minimap (when holding M) is now orientated to the direction each team is facing when they spawn
- - Global Player Stats page available at https://sectorsedge.com/playerStats
- - Ice Station snow map (version 1 - WIP)
- - Match Medals - earn protons based on your performance in battle
- - Max loadout points changed from 16 to 15
- - Melee Hit Detection now checks for collisions during the entire melee swing, rather than just once
- - Player visor colours locked as blue/red as a test
- - Players can have up to 9 structures equipped, which are selected by holding Z and selecting the desired structure from a radial
- - Press 1 in Salvage to spawn in line with the canister
- - Press Q or W to spawn
- - Raw mouse input
- - Removed the 50ms incoming network data buffer for player animation smoothing. Game should feel more responsive now
- - Revamped Crashed Freighter Map
- - Safe Mode setting, may reduce performance but will log all errors
- - Structure cooldown increased from 13ms per block to 35ms per block
- - Structures now have a base cooldown of 200ms + 13ms per block, rather than 16ms per block
- - Weapon statistics graphs per weapon and per player
- - A canister capture circle is now rendered on bare minimum
- - Ability to pan and zoom around the galaxy screen
- - Added 200ms cooldown between Pistol bursts
- - Adjusted weapon reload times to sync with animations
- - Adjusting the music volume slider now affects the main menu theme music
- - Aegis always appears blue, and Helix always appears red when spectating
- - Aegis/Helix dominant text on the victory screen is now coloured to your team
- - Agamans now have the new Revolver model and animations
- - All players are visible as XRay after one minute
- - All players use the same set loadout
- - All scanners pulse at the same time
- - All weapons can spawn in any tier , with the exceptions of:
- - Ambient slider now affects ambience on the Ice Station
- - Ambient volume now affects ambience on IS
- - Ambient Volume slider added (music slider now just affects main menu theme and last-minute music)
- - Ambient volume slider now affects rain sounds
- - Animated checkboxes
- - Animation smoothing and timing improvements when finishing holstering/reload animations
- - Antigen improvements and accounts for packet loss
- - Antigen improvements for high packet loss situations
- - Antigen improvements in high ping and support for up to 90% packet loss
- - Antigen might not kill you when you land
- - Antigen?
- - Arena sky camera orients correctly for each team
- - Arena XRay is now a pulse rather than constant
- - Assault 30% damage distance reduced from 200 to 120 blocks
- - Assault and Plasma Rifle cost increased from 7 to 8
- - Assault full damage distance reduced from 45 to 40 blocks
- - Assault Rifle damage decreased from 19 to 16
- - Assault Rifle rate of fire decreased from 750RPM to 705RPM
- - Bare minimum mode spawn overlay on Crashed Freighter now renders correctly
- - Base structure cooldown decreased from 200ms to 100ms
- - Beam Rifle block damage reduction through blocks reduced from 60% to 30%
- - Beam Rifle body damage reduced from 37 to 34
- - Beam Rifle cost increased from 10 to 11
- - Beam Rifle headshot damage reduced from 74 to 66
- - Beam Rifle hip-fire bloom reduced by 20%
- - Beam Rifle projectiles now pierce through blocks at the correct trajectory
- - Beeping sounds before a grenade detonates
- - Better 3D positional sound for front/back and up/down
- - Better networking for player position
- - Better Z-selection of players when spectating
- - Block count in the ammo panel updates correctly now
- - Block count now always shows when placing structures
- - Block drag amount no longer renders on top of the map or scoreboard
- - Block index and texture info added to the debug overlay
- - Bloom and lighting effects added to the victory screen
- - Bloom and lighting tweaks
- - Bloom removed from weapon sights (Ironsights / Holo / Red Dot) for clarity
- - Blue hit indication when damaging a scanner
- - Blue outlines are rendered around friendlies
- - Bolt reload animation no longer overrides the reload animation
- - Bonus UI Messages are pre-rendered
- - Bottom of the grass Arena no longer damages players
- - Bullet fly by sound effects can be heard up to 3 blocks away (previously 2)
- - Bullet flyby sounds don't play when dead
- - C4 and Disruptors can now be detonated by shooting at them when they are on an invincible canister platform
- - C4 and Disruptors can now be shot in the air to detonate them
- - C4 and disruptors now render correctly when placed
- - C4 cannot be remotely detonated after its owner dies
- - C4 throw and Disruptor throw animations play when FPS spectating
- - Camera changes to fly mode
- - Camera changes to fly mode if the player you are spectating dies
- - Camera Sway toggle in settings for disabling sway when sprinting
- - Can no longer spawn with key shortcuts whilst the escape menu is showing
- - Canister capture area is now a cylinder, with 10 blocks above and below the canister
- - Canister capture cylinder base raised by 2 blocks
- - Canister capture progress + status can be seen in the top-right of the screen
- - Canister capture radius increased from 15 to 20
- - Canister state colour is now shown in bare minimum mode
- - Canister XRay colour matches the controlling team colour
- - Canisters are depleted after awarding 50 points
- - Canisters are no longer captured, but award team points every 6 seconds to the controlling team
- - Canisters can no longer spawn underwater
- - Canisters can spawn in the center underground tunnels on Aegis Desert
- - Canisters can't be contested within 15 seconds of spawning
- - Canisters now cast shadows
- - Canisters will tend to spawn away from previous canister positions where possible
- - Changed spawning key shortcut from Q/W to 1/2
- - Changing the music volume to 0% no longer mutes sounds when increasing music volume again later
- - Chat doesn't overlap with 'Scroll to Zoom' text or 'Back to Ship' button
- - Chat Timeout setting
- - Clicking to spawn in Magma Chamber now spawns you as close as it can to the line
- - Clicking whilst editing loadout names will no longer spawn you
- - Client-side anti-cheat tests
- - Combat 30% damage distance reduced from 140 to 120 to blocks
- - Combat Shotgun 30% damage distance reduced from 120 to 100 blocks
- - Combat shotgun clip size reduced from 8 to 5
- - Combat Shotgun full damage distance reduced from 50 to 40 blocks
- - Combat shotgun overall spray increased by 10%
- - Concrete destruction on IS plays the correct sound
- - Correct gun scopes are rendered in FPS spectate
- - Correct visor colours are shown on the victory screen
- - Crepuscular rays are slightly transparent, meaning player models are still visible behind them
- - Crosshair now remains centered when moving the game window
- - Crouching sounds are 25% louder
- - Crouching speed increased by 40%
- - Cursor position is no longer moved when the window isn't active
- - Custom Map import now supports reference chunks and basic chunk rotation
- - Dead player icons are drawn in the correct position on the minimap on Crashed Freighter
- - Dead players at the start of an infection round will be respawned
- - Dead players in Spire will first-person spectate their allies
- - Dealing damage to a grenade will reduce its lifetime
- - Deaths during pre-match time no longer count as a death
- - Direct explosive kill icon in the killfeed
- - Discord messages are no longer sent when a spectator leaves
- - Disruptor hit indications now show when changing to the MiDi or Structure tool
- - Disruptor placing sounds travel 25% less distance
- - Disruptors play their explosion sound when triggered by throwing it directly at an enemy
- - E/Q no longer cycles to dead teammates
- - Enable Experimental in Settings > Performance to disable MiDi texture updating
- - Error message is shown on the galaxy screen if you attempt to join a server that's restarting
- - Explosion damage at the edge of the explosion radius increased from 0% to 25%
- - Explosion damage system now uses the distance to the closest part of the players' body
- - Explosion Dampening mod:
- - Explosion knockback (without EXPL-) reduced by 20%
- - Explosion knockback deccellerates slightly less when in the air
- - Explosion player radius reduced by 25%
- - Extra ammo reduced for each weapon
- - Extra crash logging
- - Fall damage deaths now count as a death on the scoreboard
- - Falling block groups are generated faster and render quicker
- - Falling structures no longer persist across matches
- - Faster networking for mouse down and mouse up events
- - Fixed 'Round Won' message showing after every kill in Spire
- - Fixed a crash when joining Magma Chamber after landing in a spawn pod on AD/CF/IS
- - Fixed a crash when starting the game on computers that use , as a decimal place
- - Fixed a crash when typing in game
- - Fixed actions such as grenade/melee/reloading triggering when typing
- - Fixed AG killing players that hold sprint when they are landing
- - Fixed Agaman Scavenger sword texture
- - Fixed backwards block drag highlight rendering
- - Fixed being able to detonate C4 after it has been destroyed by another player
- - Fixed being able to scope before the weapon reload animation finishes playing
- - Fixed being unable to respawn due to packet loss
- - Fixed block amount not showing on structures
- - Fixed block colouring on the map edge in Bare Minimum mode
- - Fixed block count showing as 0 in the ship
- - Fixed block drag amount covering the escape menu
- - Fixed bloom on Orberator orbs, Disruptors and C4
- - Fixed blue hit indicator showing on all explosives when scanners were deployed
- - Fixed C4/Disruptors not throwing when sprinting
- - Fixed camera bug when changing to spectator whilst landing
- - Fixed camera position when changing from spectator to a team
- - Fixed canister capture sound playing when a player dies during the pre-match time on Infection
- - Fixed canister model texture rendering incorrectly
- - Fixed canisters not appearing to capture when they spawn near a player
- - Fixed canisters spawning at the edge of the map in ST
- - Fixed changing to another tool too quickly when spawning in-game
- - Fixed combat shotgun not playing the pump animation in FPS spectate
- - Fixed continuous movement when opening the in-game chat
- - Fixed crash during the tutorial
- - Fixed crash in Spire when picking up a 2X or 4X weapon
- - Fixed crash in tutorial when shooting a bandit
- - Fixed crash when dead in forced bare minimum mode
- - Fixed crash when disabling sandbox mode when holding the paint tool
- - Fixed crash when joining a Static match
- - Fixed crash when joining as a spectator
- - Fixed crash when joining/leaving servers quickly
- - Fixed crash when pressing Special key with Reinforcer / Extra Mod equipped
- - Fixed crash when reloading outside the map
- - Fixed crash when resizing the window really small
- - Fixed crash when resizing the window when raining/snowing
- - Fixed crash with 2X/4X scopes in the Arena
- - Fixed cursor being set to the center of the screen when the window isn't active
- - Fixed delay on wallbang shots
- - Fixed Discord rich presence for Soltrium Temple
- - Fixed Disruptor weapon info
- - Fixed duplicate character UI tabs
- - Fixed FFA match time
- - Fixed first-person spectating weapon scopes
- - Fixed fog interpolation between spectator cameras
- - Fixed FPS drops when modifying loadouts
- - Fixed FPS drops when starting the game after updating
- - Fixed getting stuck in blocks when climbing when crouched
- - Fixed grenades sinking into the ground during a match
- - Fixed guns shooting automatically when shooting and picking a gun from the gun rack
- - Fixed having to press T twice to talk on the victory screen
- - Fixed headless people when changing between 3rd person and 1st person spectate cameras
- - Fixed highlight buffers flickering when overlapping with existing blocks
- - Fixed hit detection for projectiles sometimes passing through players
- - Fixed holstering animations for C4 and Disruptor getting stuck
- - Fixed Ice Station water fade on bare minimum
- - Fixed inconsistent shading on blocks + falling structures
- - Fixed incorrect mod descriptions
- - Fixed incorrect sight rendering when FPS spectating in Static
- - Fixed incorrect sights when changing rendering settings while FPS spectating a player
- - Fixed incorrect weapon textures when holstering
- - Fixed infected players joining mid-match becoming invincible
- - Fixed infection gamemode crash on startup
- - Fixed infinite camera position bug
- - Fixed jittery movement when running over a one-block hole with blocks right above your head
- - Fixed kills per tool not being tracked correctly on the player portal
- - Fixed landing pod noises
- - Fixed landing pods moving too quickly
- - Fixed loadout inconsistency when completing the tutorial
- - Fixed loadout modification in-game
- - Fixed loadout selection issues when inside a match
- - Fixed loadouts changing incorrectly between respawns
- - Fixed Magma Chamber crate texture offset when falling
- - Fixed map edge UVs
- - Fixed map remaining dark when finishing a round on ST when raining
- - Fixed melee animation not playing sometimes for the Human Soldier character
- - Fixed minimap flickering when pressing the map key when typing
- - Fixed minimap updating to the wrong colour
- - Fixed mouse event crash on first startup
- - Fixed movement control when landing and swimming
- - Fixed muffling raytracing for gunshots
- - Fixed multisampling artifacts at the edge of fog
- - Fixed muzzle flash rendering when aiming down a 2X or 4X scope
- - Fixed negative XP in the post-match stats screen
- - Fixed normal map directions for most block types
- - Fixed OpenAL errors on Crashed Freighter, Soltrium Temple and when leaving a server
- - Fixed OpenGL error that caused the game to freeze with 2X/4X scopes
- - Fixed other player weapon Soltrium colours
- - Fixed other players incorrectly appearing to stop shooting on the client
- - Fixed other players shooting on the server but not visually shooting on the client
- - Fixed overlapping UI
- - Fixed particle artifacts on first-time startup and AMD GPUs
- - Fixed personal character textures not rendering
- - Fixed player ammo networking overflow
- - Fixed player clones appearing when spectating in Spire
- - Fixed player collision pushing players into walls
- - Fixed player hitbox when jumping and looking up/down
- - Fixed player pose in the victory screen if they are in a spawn pod when the round finishes
- - Fixed players disconnecting between matches when playing on LAN
- - Fixed players flickering between sprinting/walking
- - Fixed players getting stuck when climbing blocks with positive velocity
- - Fixed players not rendering correctly when FPS spectating
- - Fixed purchasing Protons
- - Fixed Rail Gun and Beam Rifle sniper trails
- - Fixed random number generator causing a crash on startup
- - Fixed rare freezing when scoping with a 2X or 4X weapon in Spire
- - Fixed receiving all point messages and hit indications for all players when FPS spectating
- - Fixed render distance when loading a custom map
- - Fixed revolver scope rendering
- - Fixed sand and desertpillar texture for custom maps
- - Fixed Scanner orb colour highlights when pulsing
- - Fixed scoreboard colours when joining
- - Fixed server stutter causing Antigen deaths
- - Fixed server thinking players are walking when they are sprinting
- - Fixed shadows flickering when scoping in/out
- - Fixed shadows on first-person view guns
- - Fixed ship rendering as black after playing a match
- - Fixed shooting / scoping getting stuck when pressing both mouse buttons at the same time with raw input enabled
- - Fixed sights changing incorrectly when picking up a new Spire weapon
- - Fixed single-shot weapons (Orberator, Rail Gun) reload animations sometimes not playing
- - Fixed sliding along ground before landing in your spawn pod
- - Fixed sniper trails stopping suddenly or appearing to not pierce blocks on high ping
- - Fixed Soltrium Temple skybox blending
- - Fixed spaghettification when unlocking a new character
- - Fixed spawn selection during Salvage
- - Fixed spawning after unlocking a sight in-game
- - Fixed spawning in the sky between Spire rounds
- - Fixed spawning on the cliffs of Crashed Freighter and Magma Chamber during FFA/TDM
- - Fixed spawning outside the map boundary in CF
- - Fixed spectators showing as players on the scoreboard
- - Fixed Spire Weapons spawning outside the Arena
- - Fixed SSAO artifacts around Rail Gun 4X scope
- - Fixed standalone version crash on startup
- - Fixed startup crash when loading bindings that were set to special characters
- - Fixed Steam player identification on the server
- - Fixed Steam proton purchasing
- - Fixed strange IP issues preventing players from joining a server
- - Fixed Structure build highlight not rendering when sprinting in bare minimum
- - Fixed structure highlight not red when there's not enough blocks to place it
- - Fixed structure room tutorial text
- - Fixed stuttering after completing the structure room tutorial on AMD
- - Fixed surface sound playing when joining a match after quitting when underwater
- - Fixed TDM spawns on Magma Chamber
- - Fixed Team Deathmatch spawn system
- - Fixed textures on falling spawn pods
- - Fixed Thermator charge down sound playing at the wrong time
- - Fixed Thermator laser + fog blending
- - Fixed total kills number on the player portal list
- - Fixed ugly hurt sounds
- - Fixed unlocked weapon sights not showing correctly
- - Fixed untextured blocks on Aegis Desert
- - Fixed water level rendering incorrectly at distance
- - Fixed water level rising when scoping with a 2X/4X scope
- - Fixed weapon recolouring customisation in-game
- - Fixed weapon skins when ADS with a 2X or 4X scope
- - Fixed window dragging when alt-tabbing when in-game
- - Foot hitbox radius increased by 20%
- - Footstep sound distance increased by 30%
- - Footstep sound gain reduced by 10%
- - Footstep sounds carry 55% less distance
- - For all other automatic weapons, the first two shots will have half recoil and half horizontal sway
- - FPS Holstering animations for Pistol, Plasma Pistol and Revolver
- - Friendly players names are visible up to 20 blocks away (up from 15)
- - Game no longer crashes when first installing it
- - Game patcher retries failed downloads automatically
- - Grenade Launcher cooldown reduced from 550ms to 500ms
- - Grenade Launcher cooldown reduced from 600ms to 550ms
- - Grenade Launcher damage decreased from 80 to 70
- - Grenade Launcher damage increased from 58 to 80
- - Grenade Launcher damage reduced from 70 to 58
- - Grenade Launcher projectile speed reduced by 40%
- - Grenade launcher projectile width increased from 0.3 to 0.4 blocks
- - Grenade Launcher projectiles bounce once and detonate 1s after first bouncing
- - Grenade throw animation now plays when FPS spectating
- - Grenade throw, Disruptor throw, C4 throw and C4 detonate animations now take player ping into account
- - Grenades have 30hp and must be reduced to 0hp to detonate early
- - Grenades will detonate when shot
- - Gun reloading sounds are synced correctly after interrupting reload animation with melee / grenade throw
- - Gun scopes are aligned correctly to the center of the screen when FPS spectating
- - Heat distortion effects around your gun when firing
- - Hidden 'Extras'
- - Horizontal movement influence when sprinting increased from 30% to 50%
- - If map votes tie with infection, infection isn't chosen
- - Improved audio directionality when looking up/down
- - Improved bloom effects
- - Improved FFA spawn positions, so you don't spawn too far away from a battle
- - Improvements to dynamic hit registration for players, scanners and grenades
- - Improvements to other player animations and position smoothness
- - Improvements to scoping, sprinting and crouching networking
- - Improvements to the canister spawning algorithm (better distribution, not close to old canisters)
- - Improvements to weapon cooldown timing
- - Increased Disruptor activation width by 25%
- - Increased Disruptor beam length from 3 to 4 blocks
- - Increased Infected build range by 3 blocks
- - Increased melee distance from 1.3 to 1.45 blocks
- - Increased player head hitbox size by 20%
- - Infected players can now detonate C4 by digging them
- - Infected players no longer spawn outside the map boundary
- - It is now slightly easier to see through the water on Soltrium Temple, when both above and below the water level
- - Join Aegis/Join Helix text is no longer hidden behind player health when FPS spectating
- - Jump sounds are 15% louder
- - Jumping when crouched will now uncrouch and jump
- - Key shortcuts to join a team while spectating in Spire
- - Kill assists have been removed. Players earn points based on the exact amount of damage dealt
- - Kill streaks are now tracked per match
- - Killfeed icons for Infected and AntiGen kills
- - Landing pods render with the correct texture
- - Leftover damage points from before you died will no longer accumulate into your next damage point message
- - Less explosion particles are produced for the player hit by a direct explosive
- - Light Plasma projectile speed increased from 175 to 200 bps
- - Light Plasma projectile speed lowered from 175bps to 155bps
- - Light Plasma recoil increased by 10%
- - Light Plasma recoil increased by 50%
- - Lighting system tweaks
- - LMG 30% damage distance reduced from 200 to 140 blocks
- - LMG cost reduced from 10 to 9
- - Loadout selection and weapon customisation shrinks to fit the window size
- - Lots of audio distance balancing
- - lowers by 50% over 200ms for single shot weapons
- - lowers by 50% over 200ms for the first two automatic shots
- - lowers by 50% over 400ms for further automatic shots
- - Lowest particle amount set to 50%
- - Luke's fancy username works now
- - Many sound distance/gain adjustments
- - Map edge now fades out nicely into the skybox on bare minimum
- - Max FPS slider maximum value increase to 500 maximum max
- - Max grenades reduced from 3 to 2
- - Max player health in spectate UI in Static is now correct
- - Max Salvage team score increased from 250 to 300
- - Melee damages blocks up to 3.2 blocks away and damages players up to 1.3 blocks away
- - Melee distance reduced from 2.8 to 1.5 blocks
- - Minimap frame glows red when inside an enemy scanner's detection area
- - Minimap renders when FPS spectating
- - More profiling detail
- - Mouse buttons 1-5 are now bindable
- - Movement control in the air increased from 2 to 4.5%
- - Movement control interpolation time reduced from 200ms to 150ms
- - Music and ambience sounds can now be resumed after their gain has been set to 0
- - Muzzle flash effects on guns when firing
- - Muzzle flashes now render on bare minimum
- - Muzzle flashes show when FPS spectating
- - MVT game mode test
- - Name of current player no longer flickers when FPS spectating
- - Networking improvements for player aim when full bursting
- - Networking improvements to compensate for packet loss
- - New Assault, LMG, Shotgun and SMG sounds
- - New backend system - please let me know if your level or protons have reset
- - New bullet flyby sound effects
- - New crouched strafing animations
- - New digital and snakeskin skins
- - New Digital, Woodland and Poly camoflague patterns
- - New hurt sound effects, which increase in volume based on how much damage you take
- - New icons in the kill feed: Wall Bang and Grenade Shot
- - New pistol model and reload animations
- - New Plasma Pistol model, animations and sound
- - New player spawn system - click in a region on the side of the map to choose where you will spawn
- - New revolver model, animations and sound effects
- - New sound system using OpenAL
- - New special: Disruptor - a single-use device that can be placed on walls like C4 and delivers 40 stun damage over 3 seconds to
- enemies that walk through its beam. -50% player movement while stunned
- - New tutorial
- - News page no longer scrolls when the window isn't active
- - Noah can't place red bloom blocks on Magma Chamber anymore
- - Only one canister will be on the map at one time in larger matches
- - Orberator damage decreased from 40 to 35
- - Orberator player damage reduced from 35 to 30
- - Orberator player damage reduced from 55 to 40
- - Orberators now despawn properly when leaving the map
- - Orbs can no longer hit a player directly more than once
- - Orbs no longer explode 5 times instantly when hitting the canister platform
- - Other player movement accuracy and smoothing improved for better hit detection
- - Other player Thermator noises no longer play when dead
- - Other players appear to hold their primary rather than MiDi on spawn
- - Other players with 2X or 4X scopes no longer causes the game to freeze when scoping in
- - Out of bounds static doesn't show on the victory screen
- - Particle amount produced by sniper trails is now FPS-independent
- - Particle amount produced by sniper trails reduces over distance (total particle amount reduced by about 90%)
- - Particles appear darker on the sides
- - Periodic rain on Soltrium Temple
- - Personal footsteps play at correct volume when FPS spectating
- - Personal weapon sounds when FPS spectating now play in stereo
- - Pistol 30% damage distance increased from from 75 to 85 blocks
- - Pistol recoil increased by 50%
- - Pistol reload time reduced from 1700ms to 1300ms
- - Placing a vsync.txt file in AppData/Roaming/Vercidium will enable V-Sync
- - Placing a structure when sprinting with Toggle Sprint enabled will now place the structure and cancel the sprint
- - Plasma Pistol 30% damage distance increased from 100 to 140 blocks
- - Plasma Pistol and Light Plasma canisters recolour to the player's visor colour correctly
- - Plasma Pistol cooldown increased from 120ms to 200ms
- - Plasma Pistol damage reduced from 36 to 30
- - Plasma Pistol full damage distance increased from 25 to 35 blocks
- - Plasma Pistol projectile speed lowered from 250bps to 155bps
- - Plasma Pistol projectile speed reduced from 250 to 200 bps
- - Plasma Rifle damage reduced from 35 to 30
- - Plasma Rifle projectile speed lowered from 300bps to 180bps
- - Plasma Rifle projectile speed reduced from 300 to 275bps
- - Plasma Rifle rate of fire decreased from 414RPM to 300RPM
- - Plasma Rifle rate of fire reduced from 444RPM to 414RPM
- - Plasma Rifle recoil increased by 100%
- - Player ammo, structure index and structure orientation are now sent to dead players that are FPS spectating in the Arena
- - Player damage particles no longer fill the screen when FPS spectating
- - Player damage radius for all explosions reduced by 25%
- - Player medals are now tracked
- - Player models are now rendered with the correct skin when FPS spectating
- - Player names can have spaces in them now
- - Player names still render when FPS spectating and scoping
- - Player points and hit indication UI/sounds can now be seen when spectating
- - Player spawns repositioned for Soltrium Temple
- - Player statistics are restored when rejoining after being kicked for inactivity
- - Player structure build highlights now render correctly when FPS spectating
- - Player's longest killstreak is now tracked
- - Player-Map collision improvements
- - Players can no longer continuously sprint and shoot/place blocks with toggle sprint enabled
- - Players can no longer damage their own scanners
- - Players can no longer die to Antigen when dead
- - Players can no longer fire during the weapon bolt animation
- - Players can no longer scope/unscope when landing
- - Players can no longer select solid coloured blocks
- - Players can now deal damage in the first round of a Spire match
- - Players can only have one scanner active at a time. Creating a scanner will despawn their previous scanner
- - Players can transition freely between ADS and hipfire with the Combat Shotgun whilst loading a shell between fires
- - Players can't be damaged during pre- and post- Spire round time
- - Players don't get scanner assists for their own kills
- - Players earn 50 Protons and 100 XP minimum per match if they participated in at least half the match
- - Players face the correct direction in IS victory screen
- - Players joining the Arena mid-round can join a team, and will respawn automatically when the next round starts
- - Players no longer get Salvage points in other game modes
- - Players no longer get stuck on the buy Proton screen
- - Players not visible via line of sight are no longer rendered
- - Players now have the Human Soldier character unlocked when they first play
- - Players now sink/rise faster in water
- - Players outside the view frustum are no longer rendered
- - Players start with no weapons
- - Players that have selected a team but not yet spawned will show on the scoreboard
- - Players will no longer spawn out-of-bounds on Ice Station when spawning on a friendly
- - Points for kill streaks, starting at 3 kills
- - Potential fix for AMD build highlight lag
- - Press F3 to toggle the killfeed
- - Pressing Space on first time startup to skip Discord/Email changed to escape
- - Pressing escape will return to the galaxy screen if the server crashes between matches
- - Pressing F4 no longer hides the killfeed
- - Pressing the 'Select Special' key when you don't have a primary or secondary equipped will still equip the special
- - Pressing the chat or team chat key in game will re-enable the chat UI
- - Pressing Z when spectating no longer shows the structure radial
- - Preview and interact with custom maps. Full instructions at #magicavoxel
- - Profiling setting (currently just for bare minimum)
- - Rail Gun base damage increased from 15 to 25
- - Rail Gun charge down when unscoping is instant
- - Rail Gun charge time reduced from 2000ms to 800ms
- - Rail Gun cost increased from 10 to 11
- - Rail Gun damage reduced from 65 to 60
- - Rail Gun full charge block damage increased from 400 to 800
- - Rail Gun hip-fire bloom reduced by 80%
- - Raytracing to determine correct reverb, echo and muffling for sounds
- - Red outlines are rendered around enemies when visible and when looking at them
- - Reduced sensitivity of spawn camera movement
- - Reinforcer block cost reduced from 2 to 1
- - Reinforcer cost reduced from 3 to 2
- - Reload animation for bolt-reload weapons doesn't play twice when interrupted with a grenade throw
- - Reload animations play correctly when switching between weapons
- - Reload sounds are now affected by sound volume
- - Reload sounds no longer play during the victory screen
- - Removed air strafing. Players have small control over their direction whilst in the air
- - Removed lag when changing to the Loadout scene
- - Removed stutter when changing to a weapon for the first time
- - Removed stutter when particles are rendered for the first time
- - Respawn network error no longer causes the respawn screen to be locked
- - Revolver cooldown increased from 250ms to 280ms
- - Revolver cooldown increased from 280ms to 500ms
- - Revolver cooldown increased from 500ms to 550ms
- - Revolver cooldown reduced from 400ms to 200ms
- - Revolver damage increased from 50 to 55
- - Revolver damage lowered from 55 to 50
- - Revolver damage reduced from 65 to 40 and cooldown reduced from 300ms to 250ms
- - Revolver hipfire bloom increased by 100%
- - Revolver player damage increased from 45 to 50
- - Revolver reload time increased from 1900ms to 2300ms
- - Rocket Rifle clip size reduced from 4 to 3
- - Rocket Rifle damage decreased from 73 to 54
- - Rocket Rifle extra clips reduced from 12 to 9
- - Rocket Rifle projectile speed reduced from 200 to 175bps
- - Rotating structures when sprinting with Toggle Sprint enabled will no longer cancel the sprint
- - Russian characters are allowed in chat and usernames
- - Safe fall damage distance increased from 9 to 12 blocks (can fall 31 blocks without dying)
- - Safe Leg Servos fall damage distance increased from 14 to 20 blocks (can fall 44 blocks without dying)
- - Salvage cup admin commands
- - Scanner detection radius reduced from 28 blocks to 24 blocks
- - Scanner lifetime reduced from 30s to 20s
- - Scanner orb speed increased from 10 to 15 blocks per second
- - Scanner pulse time increased from 500ms to 650ms
- - Scanners are now recoloured correctly in FFA
- - Scanners are shown as XRay when they are revealing enemy positions
- - Scanners now reveal players correctly when FPS spectating
- - Scanners now reveal players every 3s (up from 2.5s) for 0.5s
- - Scanners pulse every 2.5s (increased from 2s)
- - Scoping with 2X or 4X scopes while in-game no longer freezes
- - Server pings refresh every 20 seconds (up from 10s)
- - Settings window no longer overlaps the top navigation bar
- - Shadow toggle replaced with a shadow quality slider
- - Shin hitbox radius increased by 30%
- - Shotgun headshots now show the headshot icon in the killfeed
- - Skins and recolouring now work correctly on bare minimum
- - Slight velocity smoothing when changing direction
- - Slightly faster startup time
- - Slightly less reverb and echo
- - Small arena maps
- - SMG 30% damage distance decreased from 100 to 80 blocks
- - SMG 30% damage distance reduced from 150 to 100 blocks
- - SMG damage reduced from 15 to 14
- - SMG damage reduced from 18 to 15
- - SMG full damage distance decreased from 30 to 25 blocks
- - Soltrium Canister and Magma kills now show the correct icon in the killcam
- - Soltrium Temple trees are no longer made of mud
- - Sound falloff changed from AL_INVERSE_DISTANCE to AL_EXPONENT_DISTANCE_CLAMPED to
- reduce noise (sounds very far away can no longer be heard)
- - Spawn overlay no longer renders on the victory screen
- - Spawn pods no longer render around the player we are FPS spectating
- - Spawn selection camera no longer moves around when modifying loadouts
- - Special (C4, Disruptor, Scanner) ammo is given when picking up every 2nd ammo bonus. The first ammo bonus after respawning always gives Special
- ammo
- - Spectators are listed at the bottom of the scoreboard
- - Spectators can chat during the victory screen stage
- - Spectators can see the Static loadout in pre-match time
- - Spectators can see the victory screen
- - Spire Game Mode
- - Spire Tier 1 weapons lowered by 6 blocks
- - Sprinting sounds are 15% louder
- - Sprinting speed increased by 15%
- - Starting and maximum block amount reduced by half
- - Starting C4 amount reduced from 3 to 2
- - Starting Scanner amount reduced from 3 to 2
- - Static gamemode now waits for 2 people before starting
- - Stats on the player portal sort by descending first
- - Structure cooldown per block decreased from 35ms to 20ms
- - Structure radial works correctly when bound to a mouse button
- - Support added for GPUs with < 16 texture units per shader
- - TDM no longer spawns players outside the map
- - Team deathmatch no longer spawns players outside the map on Ice Station
- - Team Deathmatch round time reduced from 20 minutes to 10 minutes
- - Team points are no longer awarded for picking up a friendly ammo bonus
- - Teammates are no longer shown as XRay with bloom during the killcam
- - Text rendering and alpha blending improvements
- - Text rendering optimisations
- - The Q/E spectating text now only shows when in-game
- - The amount of particles created by explosions reduces the closer the explosion is to you
- - The central server now tracks matches again
- - The client will now stop attempting to connect to a server that is between rounds
- - The loadout selection menu in-game will attempt to not cover the match information in the top right
- - The map is cleared from block 26 and up between each Spire round
- - The name of the player we are currently spectating will still render if player names are disabled
- - The set loadout is randomised at the beginning of each round and consists of random weapons, specials and mods
- - The spectated player's name no longer flickers around and is rendered in the top-right of the screen
- - The structure build highlight interpolates from blue to white to show cooldown
- - Thermator sounds are 30% quieter
- - Thigh hitbox radius increased by 30%
- - Toggle sprint setting
- - Total game size reduced from 640mb to 510mb
- - Tweaked Antigen explosion knockback leniency
- - Two new map variations
- - Two team spawns on Magma Chamber
- - UI slider values can be adjusted with the scroll wheel
- - Untextured blocks in custom maps will render as the palette colour from MagicaVoxel
- - Up/down arrow keys will scroll the news page
- - Using arrow keys to change slider values works while in game
- - Various revamped map textures
- - Vertex buffers are now 4-byte aligned as per AMD specification for improved rendering speed across the board
- - Vertical Sync setting (fixes screen tearing on some GPUs)
- - Waiting time between Spire rounds has been reduced from 20 to 8 seconds
- - Walking sounds are 25% louder
- - Walking speed increased by 15%
- - Walking speed increased by 5%
- - Weapon firing sounds play as stereo when FPS spectating
- - Weapon models can now be rotated when customising them in game
- - Weapons are visible during pre-round time
- - Weapons no longer spaghettify when changing to a new weapon in Spire
- - Weapons now play the correct firing sounds in the Arena when spectating a dead teammate
- - Weapons spawn high off the ground at the start of each round and players must build to reach them
- - When scoping with the LMG, the first shot will have 1.5x recoil and reduce gradually to 1.0x recoil over 7 shots
- - When unscoped with the LMG, the first shot will have 2.0x recoil and reduce gradually to 1.5x recoil over 7 shots
- - When spectating, Aegis/Helix are Red/Blue. When FPS spectating, Red/Blue is relative to the spectated player
- - When starting the game in bare minimum mode, normal maps aren't loaded
- - When the Salvage or Team Deathmatch is reached, the match will last for one more minute
- - Wider Magma Chamber Aegis tunnel
- - Wood camo skins load correctly
- - You can now tell if a player is looking up/down whilst they are jumping
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