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Jul 3rd, 2018
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  1. #StrikePractice Config
  2. #MC version: should work with all 1.7-1.8 normal spigots and paperspigots
  3. #(supports 1.7-1.12 but 1.9-1.12 haven't been tested as much)
  4. #You must have a compatible version of Citizens if you want PvP Bot and playback features!
  5. #requires Java 8
  6.  
  7. #
  8. ##
  9. ##Please report all bugs!
  10. ##
  11. #
  12.  
  13. #The prefix in most of the messages
  14. prefix: '&7[&aStrikePractice&7] '
  15. #should the plugin notify players with "strikepractice.update" when there is an update available
  16. notify-updates: true
  17. #The radius that system will use when it selects locations around the centre in FFA based fights
  18. circle-radius: 10
  19. #In seconds
  20. #After how many seconds should players be teleported back to the lobby after fights
  21. wait-before-teleport: 3
  22. #How many seconds players must wait before they can teleport out from ffa arenas
  23. #The teleport will be cancelled if the player moves or takes damage
  24. wait-before-leaving-ffa-arena: 10
  25. #After how many seconds should players be put in the spectator mode (if enabled) after they have died
  26. wait-before-spectator: 0
  27. #Should spectating be enabled
  28. allow-spectating: true
  29. allow-brackets-spectating: true
  30. #The teleporter item will contain all players currently fighting
  31. spectator-teleporter-distance: 150
  32. #Prevent players from flying to close to fighting players
  33. spectator-stay-away: false
  34. hide-other-spectators: false
  35. #Spectator check period in ticks
  36. spectator-timer-period: 20
  37. #Use AIR to disable the item
  38. spectator-teleport-item: COMPASS
  39. spectator-teleport-name: '&aTeleporter'
  40. #Players can also leave spectator mode with /leave
  41. spectator-leave-item: RED_ROSE
  42. spectator-leave-name: '&cLeave Spectator Mode'
  43. spectator-inventory-view: true
  44. #Should unranked and ranked be in separate inventories
  45. separate-queues: true
  46. #Max allowed ping while joining ranked queue
  47. max-ranked-queue-ping: 500
  48. limit-rankeds: true
  49. limit-unrankeds: false
  50. rankeds-per-day: 20
  51. unrankeds-per-day: 50
  52. #Enable cooldown between fights
  53. queue-cooldown: false
  54. #In seconds
  55. queue-cooldown-time: 10
  56. #Enable cooldown between ranked fights
  57. elo-queue-cooldown: false
  58. #In seconds
  59. elo-queue-cooldown-time: 20
  60. #The hit delay in combo mode
  61. #Default hit delay in Minecraft is 20
  62. combo-hit-delay: 10
  63. #Change this if you have a custom hit delay (19 for example)
  64. #NOTE: This only changes player's hit delay after combo kit and is ignored in other fights
  65. #therefore if you change this be sure you have other plugin or your spigot doing it everytime
  66. #Default hit delay in Minecraft is 20
  67. default-hit-delay: 20
  68. #Cooldown between right clicking spawnitems
  69. spawnitem-cooldown: 500
  70. #Should the plugin warn players before stacking arenas and creating a new world
  71. lag-broadcast: true
  72. #Will stack the 'arenas-world' for x times if there are arenas
  73. #If set to 2, 'arenas-world' will be stacked 2 times (total of 3 arenas worlds)
  74. #Playbacks are also available on these arenas even if it wasn't the original arena
  75. autostack-arenas-on-enable: 2
  76. #Should the plugin use build arenas in the main arenas world
  77. #Keeping false will result in no problems with rollbacks if the server crashes
  78. #Only copies of the build arenas will be used
  79. build-fights-in-main-arenas-world: false
  80. storm-wall-outside-arenas: false
  81. #Should the plugin stack worlds and arenas (when there are no arenas available), leave false if you want it to reset the arenas and not create new ones
  82. make-arenas-automatically: false
  83. #The name of the world where arenas should be located, this arena world will be stacked if enabled
  84. #You might still create arenas in different worlds
  85. arenas-world: Arenas
  86. empty-arenas-world: true
  87. #Don't allow arenas in the default bukkit world
  88. #Fixes the bug where players are teleported to wrong world
  89. no-arenas-in-default-world: true
  90. #When rolling back, this will check if the block below the placed block is dirt (and will replace with grass)
  91. replace-dirt-with-grass: false
  92. #How often should online players' kits be saved to file to avoid server crash reseting them, in seconds
  93. player-kits-auto-save-period: 600
  94. #How often should online players' stats be saved to avoid server crash reseting them, in seconds
  95. player-stats-auto-save-period: 300
  96. inventory-message-your: '&6Your team: '
  97. inventory-message-opponent: '&6Opponent team: '
  98. #- '&8&m----------------------------'
  99. #- '&6&lClick for inventories'
  100. #- '&aWinner: &f<winner>&7[&e<winner_pots>&7]'
  101. #- '&cLoser: &f<loser>&7[&e<loser_pots>&7]'
  102. #- '&8&m----------------------------'
  103. # OR
  104. # - '&eClick for inventories'
  105. # - '&aWinner: <winner>&7[&e<winner_pots>&7] - &cLoser: <loser>[&e<loser_pots>&7]'
  106. #
  107. fight-inventory-message:
  108. - '&8&m----------------------------'
  109. - '&6&lClick for inventories'
  110. - '&aWinner: &f<winner>&7[&e<winner_pots>&7]'
  111. - '&cLoser: &f<loser>&7[&e<loser_pots>&7]'
  112. - '&8&m----------------------------'
  113. fight-inventory-player: '&e<player>'
  114. #Used when sending multiple clickable inventories
  115. inventory-separator: '&e, '
  116. #uses better settings and ignores parts of your config
  117. #some features are disabled or might not work that well
  118. performance-mode: false
  119. keep-chunks-loaded: false
  120. #If enabled, soup will heal 3.5 hearts
  121. insta-soup: true
  122. remove-bottles: true
  123. #Player's will die instantly when their y level is under 0 if they are fighting
  124. #Good for skywars and spleef
  125. insta-void: true
  126. #The pvp bot's maximum attack range
  127. bot-fast-potions: true
  128. #Bot's normal attack range
  129. bot-attack-range: 3.2
  130. #If disabled players will take only 0.5 hearts damage
  131. #This option is just in case it doesn't work like it should
  132. fix-bot-damage: true
  133. #Enable this if the bot doesn't take knockback with your spigot
  134. fix-bot-kb: false
  135. #Horizontal knockback
  136. bot-kb-amount: 0.2
  137. #Vertical knockback
  138. bot-kb-amount-upward: 0.35
  139. #How the pvp bot should be named, <player> will be replaced with the player's name
  140. bot-name: 'BOT_<player>'
  141. #NOT RECOMMENDED because this mgiht and most likely will cause bugs
  142. always-same-skin: true
  143. bot-skin: steve
  144. bot-teleport-error-fix: false
  145. #In minutes
  146. ffa-reset-delay: 30
  147. death:
  148. #If enabled, the death message will be disabled
  149. disable-message: true
  150. #Display a lightning for nearby players when someone dies
  151. lightning: true
  152. #Will fix some other plugins causing problems
  153. #Disable if you get errors about this with your spigot
  154. disable-keep-inventory: true
  155. tab-list:
  156. #Should the custom tab be enabled
  157. enabled: true
  158. #In ticks (20 ticks = 1 second)
  159. update-time: 100
  160. #Should the updates be done in asynchronous thread
  161. async-update: false
  162. #Player slots
  163. #The tab looks like
  164. #First line, second line, third line
  165. #Fourth line, fifth line, sixth line
  166. slots:
  167. - '&a&lStrikePractice'
  168. - '&a&lStrikePractice'
  169. - '&a&lStrikePractice'
  170. - '&7&m----------------'
  171. - '&7&m----------------'
  172. - '&7&m----------------'
  173. - ''
  174. - ''
  175. - ''
  176. - '&6&l&nELO'
  177. - '&6&l&nStats'
  178. - '&6&l&nInfo'
  179. - ''
  180. - ''
  181. - ''
  182. - '&6&lBuildUHC: &e<elo_builduhcelo>'
  183. - '&6&lKills: &e<kills>'
  184. - '&6&lTime: &e<time>'
  185. - '&6&lPotion: &e<elo_potionelo>'
  186. - '&6&lDeaths: &e<deaths>'
  187. - '&6&lPing: &e<ping>'
  188. - '&6&lGapple: &e<elo_gappleelo>'
  189. - '&6&lBrackets: &e<brackets_wins>'
  190. - '&6&lStaff Online: &e<online_staff>'
  191. - '&6&lSoup: &e<elo_soupelo>'
  192. - '&6&lLMS Wins: &e<lms_wins>'
  193. - '&6&lOnline: &e<players>'
  194. - ''
  195. - ''
  196. - ''
  197. - ''
  198. - ''
  199. - ''
  200. - ''
  201. - ''
  202. - ''
  203. - ''
  204. - ''
  205. - ''
  206. - ''
  207. - ''
  208. - ''
  209. - ''
  210. - ''
  211. - ''
  212. - ''
  213. - ''
  214. - ''
  215. - ''
  216. - ''
  217. - ''
  218. - ''
  219. - ''
  220. - ''
  221. - ''
  222. - ''
  223. - ''
  224. - ''
  225. - ''
  226. - ''
  227. scoreboard:
  228. enabled: true
  229. #In ticks
  230. update-time: 20
  231. #When the player has the 'default' scoreboard
  232. lobby-update-time: 100
  233. #Should the scoreboard be updated just after a player teleports
  234. #Results in a smooth scoreboard updating when joining games and fights
  235. teleport-update: true
  236. #Enabling will improve performance but probably causes problems
  237. #enhanced-performance is better choice
  238. async-update: false
  239. enhanced-performance: false
  240. #Should the enderpearl cooldown be displayed only during fight
  241. enderpearl-cooldown-only-in-fight: true
  242. #Only affects when performance-mode: true
  243. #If something causes scoreboard console spam try enabling this. Enabling might affect performance but is better than enhanced-performance: false
  244. avoid-errors: false
  245. #Title of the scoreboard
  246. title: '&a&lStrikePractice'
  247. default:
  248. - '&8&m------------------------'
  249. - '&6Online: &e<players>'
  250. - '&6In Queue: &e<in_queue>'
  251. - '&6Rankeds Left: &e<rankeds_left>'
  252. - '&6Server Time: &e<time>'
  253. - '&6Next Event (&e<next_event_name>&6): &e<next_event_time>'
  254. #[display=!<is_enderpearl_cooldown>][display=!<is_party>] means it won't show the line if the player has enderpearl cooldown or has a party
  255. - '&6Host Tournament: &e<cooldown_brackets>[display=<is_cooldown_brackets>]'
  256. - '&6Host Sumo: &e<cooldown_sumo>[display=<is_cooldown_sumo>]'
  257. - '&6Host LMS: &e<cooldown_lms>[display=<is_cooldown_lms>]'
  258. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  259. duel:
  260. - '&8&m------------------------'
  261. - '&61v1 - &e<kit>&6 - (&e<ping> ms&6)'
  262. - '&6Fight duration: &e<duration>'
  263. - '&6Opponent: &e<opponent> &6(&e<opponent_ping> ms&6)'
  264. - '&6Your CPS: <cps>'
  265. - '&6Opponent CPS: <opponent_cps>'
  266. - '&6Best of &e<round>/<total_rounds>[display=<is_bestof>]'
  267. - '&6<player>: <own_wins> - <opponent>: <opponent_wins>[display=<is_bestof>]'
  268. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  269. party-ffa:
  270. - '&8&m------------------------'
  271. - '&6Party FFA'
  272. - '&6Players Left: &e<enemy_team_left>&6/&e<party_members>'
  273. - '&6Fight duration: &e<duration>'
  274. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  275. party-split:
  276. - '&8&m------------------------'
  277. - '&6Party Split'
  278. - '&6Your Team Left: &e<own_team_left>&6/&e<own_team_members>'
  279. - '&6Enemy Team Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
  280. - '&6Fight duration: &e<duration>'
  281. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  282. party-vs-bots:
  283. - '&8&m------------------------'
  284. - '&6Party Vs Bots'
  285. - '&6Players Left: &e<own_team_left>&6/&e<own_team_members>'
  286. - '&6Bots Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
  287. - '&6Fight duration: &e<duration>'
  288. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  289. party-vs-party:
  290. - '&8&m------------------------'
  291. - '&6Party Vs Party'
  292. - '&6Enemy Team: &e<enemy_team_owner>&6''s Party'
  293. - '&6Your Team Left: &e<own_team_left>&6/&e<party_members>'
  294. - '&6Enemy Team Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
  295. - '&6Fight duration: &e<duration>'
  296. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  297. brackets:
  298. - '&8&m------------------------'
  299. - '&6Brackets'
  300. - '&6Fight: &e<current_fight_player1> &6vs &e<current_fight_player2>'
  301. - '&6Players: <players_left>/<total_players>'
  302. - '&6Fight Duration: <duration>'
  303. - '&6Event Duration: &e<total_duration>'
  304. - '&6Estimated Time Left: <estimated_time_left>'
  305. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  306. sumo:
  307. - '&8&m------------------------'
  308. - '&6Sumo'
  309. - '&e<current_fight_player1> &6(&e<player1_ping> ms - <player1_cps>CPS&6)[display=<sumo_started>]'
  310. - '&6VS[display=<sumo_started>]'
  311. - '&e<current_fight_player2> &6(&e<player2_ping> ms - <player2_cps> CPS&6)[display=<sumo_started>]'
  312. - '&6Players: &e<players_left>/<total_players>'
  313. - '&6Fight Duration: &e<duration>[display=<sumo_started>]'
  314. - '&6Event Duration: &e<total_duration>[display=<sumo_started>]'
  315. - '&6Estimated Time Left: &e<estimated_time_left>[display=<sumo_started>]'
  316. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  317. juggernaut:
  318. - '&8&m------------------------'
  319. - '&6Juggernaut: &e<juggernaut>'
  320. - '&6Event Duration: &e<total_duration>'
  321. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  322. lms:
  323. - '&8&m------------------------'
  324. - '&6Last Man Standing'
  325. - '&6Players Left: &e<alive>&6/&e<lms_players>'
  326. - '&6Event Duration: &e<total_duration>'
  327. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  328. koth:
  329. - '&8&m------------------------'
  330. - '&9King of The Hill'
  331. - '&6Capper: &e<capper> &6(&e<capper_team>&6)'
  332. - '&6Timer: &e<timer>'
  333. - '&6Event Duration: &e<total_duration>'
  334. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  335. #[display=<ranked>] makes it so the line won't be added when in unranked queue
  336. queue:
  337. - '&8&m------------------------'
  338. - '&6Queue: &e<kit>'
  339. - '&6Elo range: &e<search_range1>&6-&e<search_range2>[display=<ranked>]'
  340. - '&6Time Waited: &e<wait_time>'
  341. - '&6In queue: &e<in_queue>'
  342. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  343. #this will be displayed in the scoreboard whenever the player is in a party
  344. party-addition:
  345. - '&6Party Owner: &e<party_owner>'
  346. - '&6Party Members: &e<party_members>'
  347. - '&8&m------------------------'
  348. #same but whenever the player is still on their enderpearl cooldown.
  349. enderpearl-cooldown-addition:
  350. - '&6Pearl Cooldown: &e<enderpearl_cooldown>'
  351. - '&8&m------------------------'
  352. economy:
  353. enabled: false
  354. #Give money for killing
  355. kill-give: false
  356. #The amount
  357. kill-amount: 10
  358. #Withdraw money when the player dies
  359. death-withdraw: false
  360. #The amount
  361. withdraw-amount: 5
  362. #Bot difficulties
  363. bot-difficulty:
  364. #Title of the difficulty selector
  365. title: '&aBot Difficulty'
  366. #Size of the difficulty selector
  367. #Icons will be in the middle of this inventory
  368. inventory-size: 9
  369. easy-name: '&a&lEasy'
  370. easy-material: WOOD_SWORD
  371. #For example the color of the wool
  372. easy-data: 0
  373. normal-name: '&a&lNormal'
  374. normal-material: STONE_SWORD
  375. normal-data: 0
  376. hard-name: '&c&lHard'
  377. hard-material: IRON_SWORD
  378. hard-data: 0
  379. hacker-name: '&4&lHacker'
  380. hacker-material: DIAMOND_SWORD
  381. hacker-data: 0
  382. #Be sure you have set /sprac spawncorner1 and /sprac spawncorner2
  383. #One up and the other down in the opposite corner
  384. player-spawn-hider:
  385. #If enabled here and in player settings, players inside this region will be hidden
  386. enabled: true
  387. player-settings:
  388. inventory-size: 27
  389. #You can move the items, but currently you can't set a specified slot for each item
  390. item-slot-addition: 10
  391. title: '&a&lSettings'
  392. language-item: PAPER
  393. language-name: '&eChange Language'
  394. duel-requests-item: BLAZE_ROD
  395. duel-requests-name: '&eDuel Settings'
  396. scoreboard-item: BOOK
  397. scoreboard-name: '&eToggle Scoreboard'
  398. hide-players-item: SLIME_BALL
  399. hide-players-name: '&eToggle Player Hider'
  400. #Default values for each setting
  401. default-values:
  402. scoreboard-disabled: false
  403. hide-players: false
  404. duel-requests-disabled: false
  405. admin-scoreboard: false
  406. admin-scoreboard-color1: '&6'
  407. admin-scoreboard-color2: '&e'
  408. #Should messages be cached for better performance
  409. cache-messages: true
  410. #Should colored name tags in team fights be enabled (for example, party split, party vs party and koth)
  411. enable-colored-names: true
  412. #If false arenas-world must contain arenas and make-arenas-automatically must be true
  413. rollback-arenas: true
  414. #Should the plugin roll back the arenas if the server has crashed or was stopped while players were fighting
  415. #THIS WILL ROLL BACK ALL BLOCKS THAT COULD BE PLACED WITH THE KIT'S INVENTORY,
  416. #NOT ONLY THE ACTUALLY PLACED BLOCKS
  417. #For example if the kit has cobblestone every single cobblestone between corner1 and corner2 will be set
  418. rollback-on-enable-if-crashed: false
  419. #Much faster rollbacks
  420. #Uses a bit more ram
  421. #Basically just saves the block places during the fight and will only check the placed blocks
  422. #Spleef doesn't work if this is not enabled
  423. cache-rollback-blocks: true
  424. #Should the player be teleported to the lobby when they join the server
  425. join-lobby-teleport: true
  426. #Should teleporting be allowed during fights
  427. allow-teleporting-in-fight: false
  428. #Should short distance teleports be allowed during fights
  429. allow-short-teleports: true
  430. #Maximum teleport distance (allow-short-teleports must be true)
  431. max-teleport-distance: 100
  432. #Should the plugin prevent grass from spreading
  433. disable-grass-spread: true
  434. #Should the plugin prevent crafting during fights
  435. disable-crafting-in-fight: true
  436. no-hunger-in-lobby: true
  437. #Should the plugin prevent raining
  438. anti-rain: true
  439. #Should the plugin prevent fire spread
  440. anti-fire: true
  441. #Should the plugin prevent lava and water generating cobblestone
  442. anti-lava-generator: false
  443. #Should the plugin remove arrows when they land.
  444. remove-arrows: true
  445. #Should the plugin give extra effects if a player eats golden apple which name contains
  446. #"golden head" or "goldenhead" (case insensitive)
  447. golden-heads: true
  448. disable-spawn-damage: true
  449. #Should the plugin prevent building when the player is not in a build fight
  450. #Admins can still build in creative gamemode
  451. disable-building-without-build-kit: true
  452. #If the name of the kit contains "uhc" it will disable health regeneration
  453. disable-regen-with-uhc-kits: true
  454. #Should the plugin prevent players from dropping items when they are not fighting
  455. prevent-item-dropping: true
  456. #The build limit with build kits
  457. #Calculated from the center of the arena
  458. build-limit: 25
  459. #Should the plugin remove all item drops on startup
  460. remove-all-drops-on-startup: true
  461. #strikepractice.cooldownbypass will bypass these cooldowns
  462. #in minutes, per user
  463. cooldowns:
  464. hostevent:
  465. brackets: 90
  466. sumo: 60
  467. lms: 90
  468. koth: 120
  469. juggernaut: 120
  470. enderpearl-cooldown:
  471. enabled: true
  472. #Cooldown in seconds
  473. cooldown: 10
  474. #The format for cooldown
  475. format: '0'
  476. #How often the name will be updated
  477. #in ticks
  478. interval: 2
  479. #The name of the held enderpearl when the player is on cooldown
  480. #Use <time> for the time left
  481. pearl-name: '&bCooldown: &c<time> seconds'
  482. #MySQL
  483. database:
  484. #Do you want to use mysql or put stats to the same yml file as custom kits?
  485. mysql: false
  486. host: localhost
  487. port: 3306
  488. user: root
  489. password: strikepracticeisbest
  490. name: StrikePractice
  491. top-placeholders-require-mysql: false
  492. #Allow clickable messages
  493. #Party join, fight inventories and duel accepts
  494. clickable-messages: true
  495. #The message that will be clickable
  496. clickable-message: '&c[&eOr Click Here&c]'
  497. #If only elo fights should be saved
  498. save-elo-fights: false
  499. #If all fights (including elo) should be saved
  500. save-all-fights: false
  501. match-link-after-fight: true
  502. #<started> <ended>, system time when the fight started/ended
  503. match-link: '&9Match link: https://www.yoursite.com/<started>'
  504. #In seconds
  505. #The maximum time of match recording, avoid players from creating too big playback files
  506. max-recording-time: 600
  507. #Should the plugin record all fights (includes ranked and unranked duels)
  508. record-all-fights: true
  509. #Should the plugin record only ranked duels
  510. record-elo-fights: true
  511. playback-bot-name: '[Replay]<player>'
  512. #After how many days should the plugin remove the recorded playback
  513. #For example, set to 0.5 for 12 hours
  514. remove-record-after: 7.0
  515. #Simple date format
  516. date-format: 'dd/MM HH:mm:ss'
  517. #Placeholder format
  518. current-time-format: 'HH:mm'
  519. #If you want to increase or decrease the server time
  520. #For example if the server time displays 15:00, setting this to -2 will result in 13:00
  521. server-time-increase: 0
  522. knockback:
  523. enabled: false
  524. #non combo kits
  525. only-combo: false
  526. default:
  527. air-horizontal: 0.93
  528. air-vertical: 0.93
  529. horizontal: 0.82
  530. vertical: 0.88
  531. #in combo kits
  532. combo:
  533. air-horizontal: 0.82
  534. air-vertical: 0.82
  535. horizontal: 0.75
  536. vertical: 0.78
  537. ranked:
  538. #How many kills the player must have before they can join ranked queue
  539. kills-required: 10
  540. #After how many seconds should the range be increased
  541. elo-range-time: 5
  542. #How much should the range be increased each time
  543. elo-range-increase: 50
  544. #After how many seconds should the player be able to fight with anyone in this state
  545. anyone-after: 60
  546. #players may get rewarded more than once for the same level
  547. elo-rewards:
  548. #rank name
  549. example_level:
  550. #required elo
  551. elo: 1200
  552. #commands to run
  553. commands:
  554. #<player> means the player's name and <level> the level's name ('example_level')
  555. - 'examplecommand <player> <level>'
  556. match:
  557. #Should the plugin block all commands while in a fight
  558. block-all-commands: false
  559. #Otherwise this will help you
  560. blocked-commands:
  561. - /kit
  562. - /essentials:kit
  563. - /exampleblockedcommand
  564. - /examplepluginname:exampleblockedcommand
  565. #Same but while in spectator mode
  566. spectator-block-all-commands: false
  567. spectator-blocked-commands:
  568. - /kit
  569. - /essentials:kit
  570. - /examplepluginname:exampleblockedcommand
  571. #The default language, before the player selects other
  572. default-language: english
  573. #In seconds
  574. #Used in all types of fights
  575. countdown-time: 4
  576. #"false" for no sounds
  577. #For example like this:
  578. #Countdown-sound: false
  579. countdown-sound: NOTE_PLING
  580. match-start-sound: LEVEL_UP
  581. #Title of the inventory
  582. party-settings-title: '&6Party Settings'
  583. #Default number of maximum players in a party
  584. max-party-members: 10
  585. #Title of the inventory
  586. playback-gui-title: '&bPlayback matches'
  587. #Title of the kit selector inventory
  588. inventory-title: '&bSelect Kit'
  589. #Title of the unranked inventory or queue inventory if separate-queues is false
  590. queue-inventory-title: '&3Queue'
  591. ranked-queue-inventory-title: '&3Ranked Queue'
  592. premium-queue-inventory-title: '&cPremium Queue'
  593. premium-permission-message: '&cYou do not have access to the premium queue'
  594. #Name of the item you use to quit queue
  595. quit-item-name: '&c&LLeave current queue.'
  596. #Should the there be a kit editor item in kit selector inventories
  597. kit-editor-in-kit-selector: false
  598. #Enable or disable the leave queue item in the queue inventories
  599. leave-queue-item: false
  600. #Name of the item
  601. kit-selector-editor-name: '&3Custom Kit Editor'
  602. #Material of the item
  603. kit-selector-editor-material: BOOK
  604. #Title of the kit editor selector inventory
  605. kit-editor-title: '&3Edit Kits'
  606. #Should the players be able to open the inventory by opening an anvil
  607. kit-editor-anvil: false
  608. #The first line of a sign to save the player's kit
  609. kit-editor-save-sing-line-1: '[Save Kit]'
  610. #The first line of a sign to leave the kit editor place
  611. kit-editor-leave-line-1: '[Leave Editor]'
  612. #The first line of a sign to reset the edited kit
  613. kit-editor-reset-kit-line-1: '[Reset Kit]'
  614. #In seconds
  615. #How long time should items be on the ground when dropped
  616. #Will only affect deaths and drop events that happen in matches and pvp events
  617. remove-drops: 3
  618. #Should the plugin increase the rollback rate if the server has good performance and decrease it when the tps starts dropping
  619. automatic-max-rollback-rate: false
  620. #Maximum changes of blocks per tick in a sign arena
  621. max-block-changes-per-tick-per-arena: 2
  622. #Maximum checks per tick in a sign arena
  623. max-block-checks-per-tick-per-arena: 300
  624. #Maximum changes of blocks per tick in brackets arenas
  625. max-block-changes-per-tick-brackets-arena: 5
  626. #Maximum checks per tick in brackets arenas
  627. max-block-checks-per-tick-brackets-arena: 1000
  628. #Displayed in items of the queue inventory/inventories
  629. in-queue: '&6In queue: &e<players>'
  630. in-match: '&6In fight: &e<players>'
  631. change-icon-amount: true
  632. #Should the /duel (without any arguments) open the duel inventory
  633. duel-inventory: true
  634. #The title of the inventory
  635. duel-inventory-title: '&3Duel'
  636. #Name of the duel item
  637. duel-inventory-duel: '&3Duel a Player'
  638. #Name of the pending requests item
  639. duel-inventory-pending: '&3Pending Duel Requests'
  640. #Name of the item when the player has disabled duel requests
  641. duel-inventory-toggle-disabled: '&3Toggle Duel Requests (disabled)'
  642. #Name of the item when the player has enabled duel requests
  643. duel-inventory-toggle-enabled: '&3Toggle Duel Requests (enabled)'
  644. fight-inventory:
  645. rows: 6
  646. #Where the plugin should start showing the inventory contents
  647. item-start-slot: 1
  648. #Where the plugin should display the helmet item
  649. helmet-slot: 36
  650. #Same for chestplate
  651. chestplate-slot: 37
  652. #Same for leggings
  653. leggings-slot: 38
  654. #Same for boots
  655. boots-slot: 39
  656. #The player's food level
  657. food-slot: 48
  658. playback-slot: 46
  659. #The player's health
  660. health-slot: 47
  661. #The player's potion effects
  662. pots-slot: 50
  663. #The number of health potions left
  664. pots-left-slot: 49
  665. #The name of the player
  666. name-slot: 51
  667. #<food> will be replaced with the player's food level
  668. food: '&6Food: <food>/20'
  669. #<health> will be replaced with the player's health
  670. health: '&6Health: <health>/20'
  671. #If the player was dead, this will be displayed in their 'health' item
  672. dead: '&cDead'
  673. pots: '&3Type - Amplifier - Duration'
  674. #How the effects should be displayed
  675. #<type> will be replaced with the potion effect type
  676. #<amplifier> will be replaced with the amplifier of the potion effect
  677. #<duration> will be replaced with the duration left of the potion effect
  678. effect: '&b<type> <amplifier> (<duration> minutes)'
  679. #Title of the inventory
  680. inventory: '&7<player>''s inventory'
  681. #The number of health potions left
  682. pots-left: '&cHealth Potions Left: <potions>'
  683. soups-left: '&cSoups Left: <soups>'
  684. #The name of the item
  685. #<name> will be replaced with the player's name
  686. name: '&6<name>''s inventory'
  687. #Default starting elo
  688. #In case you are using MySQL and changing this after you have already made the kits you might need to recreate the columns
  689. starting-elo: 1000
  690. #Which stats should be displayed when using the command /stats
  691. show-stats:
  692. deaths: true
  693. kills: true
  694. elo: true
  695. party-wins: true
  696. lms: true
  697. brackets: true
  698. global-elo: true
  699. party:
  700. #How other parties should be displayed in the inventory
  701. in-match-party: '&c<name>''s party (in a fight)'
  702. not-in-match-party: '&e<name>''s party (not fighting)'
  703. your-party: '&6Your party'
  704. #lore in /party fight inventory items
  705. #leave null for no members list
  706. member: '&e<name>'
  707. show-members-limit: 9
  708. #<more_members> will always be greater than 1, otherwise 'member:' will be used
  709. show-members-limit-reached: '&e&lAnd <more_members> members more.'
  710. #Title of the inventory
  711. inventory-title: '&3Party Fights'
  712. party-ffa-enabled: true
  713. #The item to start a party ffa
  714. ffa-item: DIAMOND
  715. #Name of the item
  716. ffa-item-name: '&bParty FFA'
  717. #Lore of the item
  718. ffa-item-lore:
  719. - '&8Fight against other players in your party'
  720. #The slot in the inventory
  721. #Between 0-53
  722. ffa-item-slot: 48
  723. #Same for party split
  724. party-split-enabled: true
  725. split-item: DIAMOND_SWORD
  726. split-item-name: '&bSplit Party'
  727. split-item-lore:
  728. - '&8Splits your party into two teams'
  729. - '&8Fight against other players in your party'
  730. split-item-slot: 49
  731. #Same for party playbacks
  732. party-playback-enabled: true
  733. party-playback-item: PAPER
  734. party-playback-item-name: '&bParty Playback'
  735. party-playback-item-lore:
  736. - '&8Replay matches with your party'
  737. party-playback-item-slot: 50
  738. #Same for party vs bots
  739. party-vs-bots-enabled: true
  740. party-vs-bots-item: SKULL_ITEM
  741. party-vs-bots-item-name: '&bParty Vs Bots'
  742. party-vs-bots-item-lore:
  743. - '&8Fight against the bots'
  744. party-vs-bots-item-slot: 51
  745. #Party chat format
  746. #<player> = player's name
  747. #<meesage> = the message
  748. chat-format: '&5<player>: &b<message>'
  749. #Players can send party messages if they put this before the message
  750. #e.g. @Let's play some party vs bots!
  751. player-chat-prefix: '@'
  752. #random of these will be selected when using /party discord if /party setdiscord is not set
  753. discord-invites:
  754. - 'https://discord.gg/Uj5Dkyt'
  755. - 'https://discord.gg/TtVuHUp'
  756. - 'https://discord.gg/gjnkjv5'
  757. - 'https://discord.gg/YqWENBF'
  758. - 'https://discord.gg/MqSDxDG'
  759. - 'https://discord.gg/nURu46W'
  760. - 'https://discord.gg/4V2727w'
  761. - 'https://discord.gg/ADayM6W'
  762. - 'https://discord.gg/BvHYg3s'
  763. - 'https://discord.gg/yfRCTpm'
  764. - 'https://discord.gg/xuxhKET'
  765. - 'https://discord.gg/TaUwDs9'
  766. - 'https://discord.gg/uUyNc2h'
  767. - 'https://discord.gg/ZvNBR33'
  768. - 'https://discord.gg/u8KHFUP'
  769. - 'https://discord.gg/PSgekw7'
  770. - 'https://discord.gg/7VREjKN'
  771. - 'https://discord.gg/kVYjCX9'
  772. - 'https://discord.gg/D4FrQWF'
  773. - 'https://discord.gg/66gAWcD'
  774. #How much should creating a party cost
  775. create:
  776. costs: false
  777. amount: 20
  778. #Just to make it less spammy
  779. #Cooldown between duel invites
  780. #In milli seconds
  781. request-cooldown: 5000
  782. #Cooldown between party invites
  783. #In milli seconds
  784. party-invite-cooldown: 3000
  785. #The prefix of the team1
  786. #Own team
  787. team1-prefix: '&a'
  788. #The prefix of the team2
  789. #Enemy team
  790. team2-prefix: '&c'
  791. #Name of the item in many inventories that will go back to previous inventory or close the current inventory
  792. back-button-name: '&cBack'
  793. #The message to preview the custom kit someone has requested a fight with the player or their party
  794. preview-custom-kit: '&6Click here to preview the custom kit'
  795. #How often (in seconds) should the public party message be sent
  796. public-party-broadcast-time: 15
  797. overwatch:
  798. #after how many judgements is the overwatch handled
  799. judgements-required: 30
  800. minimum-judgement-rate: 0.9
  801. ban-command: '/tempban <player> 30d Overwatch banned'
  802. language:
  803. #Will use the players's Minecraft language if translations are available
  804. automatic-language: true
  805. #Title of the inventory
  806. title: '&3Select your language'
  807. #Current language item
  808. your-language-item: WOOL
  809. #Current language name
  810. your-language: '&b&lYour language: <language>'
  811. #Size of the inventory
  812. inv-size: 18
  813. preview:
  814. #Should the players be able to preview all kits in kit selector inventories
  815. shift-click-preview: true
  816. #Title of the preview kit selector inventory
  817. select-kit-title: '&9Select Kit To Preview'
  818. #Title of the preview inventory
  819. title: '&9Kit Preview'
  820. #The potion effects of the kit
  821. pots: '&cEffects:'
  822. potions: '&b<type> - <amplifier> - <duration> minutes'
  823. #Shows if the kit is a ranked kit
  824. elo-item: GOLD_INGOT
  825. elo-name: '&cELO: <value>'
  826. #Other things will be taken from 'custom-kit:' part
  827. #Kind of a custom gamemode for players
  828. custom-kit:
  829. enabled: true
  830. #The default name of the custom kit
  831. default-name: '&9Custom Kit'
  832. #The default icon
  833. icon-material: DIAMOND_SWORD
  834. #If you want players to have a premade kit set the name of the kit here
  835. premade: 'premadecustomkit'
  836. #Second line of the inventory
  837. second-line: 'STAINED_GLASS_PANE:2'
  838. #Title of the main inventory
  839. main-title: '&cCustom Kit'
  840. #Message sent to the player when changing the name of the custom kit
  841. #<name> will be replaced with the new name of the custom kit
  842. new-name: '&6New name: &r<name>'
  843. #Title of the inventory where players can edit the icon of their custom kit
  844. custom-kit-name: '&cCustom Kit Icon'
  845. #Title of the inventory where players can edit the armor of their custom kit
  846. helmets: '&cCustom Kit Helmets'
  847. chestplates: '&cCustom Kit Chestplates'
  848. leggings: '&cCustom Kit Leggings'
  849. boots: '&cCustom Kit Boots'
  850. #There will be a number (refering to the slot) after this in the title
  851. item: '&cCustom Kit Item: '
  852. #How air in the inventory should be displayed
  853. air: '&6Air'
  854. #<value> will be replaced with translation of 'yes-or-true:' or 'no-or-false'
  855. horse: '&cHorse: <value>'
  856. combo: '&cCombo: <value>'
  857. bow: '&cBow: <value>'
  858. build: '&cBuild: <value>'
  859. #The icons of each option
  860. horse-item: GOLD_BARDING
  861. combo-item: CLAY
  862. bow-item: BOW
  863. build-item: DIAMOND_PICKAXE
  864. #Whether the plugin should use the items set with /customkit items or the built-in items
  865. #Changes automatically when performing /customkit items
  866. use-custom-items: false
  867. #When giving one of these kits to a player, the custom kit of the player will be given instead
  868. replaces-kits:
  869. - thisKitWillBeReplacedWithThePlayersCustomKit
  870. sign-stats:
  871. #First line must be this
  872. #Just lines displaying particular statistic
  873. #I think it's quite easy to understand
  874. line-1: '&3[&4Stats&3 ]'
  875. line-2: '&4Click me!'
  876. #<player> will be replaced with the name of the player whose stats are displayed
  877. player-line: '&5<player>'
  878. brackets-line: '&5Brackets Wins'
  879. kills-line: '&5Kills'
  880. deaths-line: '&5Deaths'
  881. lms-line: '&5LMS Wins'
  882. party-wins-line: '&5Party Wins'
  883. elo-line: '&5<kit> Elo'
  884. global-elo-line: '&5Global Elo'
  885. #The value (for example number of kills)
  886. value: '&3<value>'
  887. events-gui:
  888. title: '&cEvents'
  889. size: 27
  890. items:
  891. - ==: GUIItem
  892. item:
  893. ==: org.bukkit.inventory.ItemStack
  894. type: INK_SACK
  895. meta:
  896. ==: ItemMeta
  897. meta-type: UNSPECIFIC
  898. display-name: "\xa7a\xa7lHost Sumo Event"
  899. slot: 10
  900. command: /hostevent sumo
  901. - ==: GUIItem
  902. item:
  903. ==: org.bukkit.inventory.ItemStack
  904. type: POTION
  905. damage: 34
  906. meta:
  907. ==: ItemMeta
  908. meta-type: POTION
  909. display-name: "\xa7a\xa7lHost Brackets Event"
  910. slot: 12
  911. command: /hostevent brackets
  912. - ==: GUIItem
  913. item:
  914. ==: org.bukkit.inventory.ItemStack
  915. type: DIAMOND_SWORD
  916. meta:
  917. ==: ItemMeta
  918. meta-type: UNSPECIFIC
  919. display-name: "\xa7a\xa7lHost Last Man Standing Event"
  920. slot: 14
  921. command: /hostevent lms
  922. - ==: GUIItem
  923. item:
  924. ==: org.bukkit.inventory.ItemStack
  925. type: GOLD_SWORD
  926. meta:
  927. ==: ItemMeta
  928. meta-type: UNSPECIFIC
  929. display-name: "\xa7a\xa7lHost King of The Hill Event"
  930. slot: 16
  931. command: /hostevent koth
  932. automatic-events:
  933. broadcast:
  934. #How often should the message be sent
  935. delay: 10
  936. #How many times should the message be sent
  937. times: 5
  938. #The messages for all events
  939. lms: '&cLMS event is starting soon! Type /lms join!'
  940. brackets: '&cBrackets event is starting soon! Type /brackets join!'
  941. sumo: '&cSumo event is starting soon! Type /sumo join!'
  942. juggernaut: '&cJuggernaut event is starting soon! Type /juggernaut join!'
  943. koth: '&cKoth event is starting soon! Type /koth join!'
  944. #Default kits when hosting an automatic event
  945. juggernaut-kit: gapple
  946. juggernaut-player-kit: potion
  947. koth-kit: potion
  948. lms-kit: soup
  949. brackets-kit: potion
  950. sumo-kit: sumo
  951. times:
  952. #Format like this: time:lms (for example 15:30:lms)
  953. #LMS, koth, brackets, juggernaut, sumo
  954. - '15:30:lms'
  955. brackets:
  956. #The command will be executed when a player wins the event
  957. #<player> will be replaced with the name of the player
  958. winner-cmd: eco give <player> 100
  959. #Start the event automatically when the number of players join
  960. auto-start: 15
  961. #After how many seconds should the event be started automatically
  962. auto-start-after-seconds: 10
  963. sumo:
  964. #The command will be executed when a player wins the event
  965. #<player> will be replaced with the name of the player
  966. winner-cmd: eco give <player> 100
  967. #Start the event automatically when the number of players join
  968. auto-start: 15
  969. #After how many seconds should the event be started automatically
  970. auto-start-after-seconds: 10
  971. koth:
  972. #Should the players be able to join or rejoin the event at any time
  973. anytime-join: true
  974. #Team names
  975. team1: '&a&lTeam Green'
  976. team2: '&c&lTeam Red'
  977. #How many seconds should the capping time be
  978. timer: 300
  979. strikecheat:
  980. download: '&c&lYou are required to download CheatBreaker or StrikeCheat ForgeMod to join that queue.'
  981. #DO NOT CHANGE
  982. version: 1.4.0
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