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- #include <irrlicht.h>
- using namespace irr;
- using namespace core;
- using namespace scene;
- using namespace video;
- using namespace io;
- using namespace gui;
- #ifdef _IRR_WINDOWS_
- #pragma comment(lib, "Irrlicht.lib")
- #pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
- #endif
- int main()
- {
- IrrlichtDevice *device =
- createDevice( video::EDT_SOFTWARE, dimension2d<u32>(640, 480), 16,
- false, false, false, 0);
- if (!device)
- return 1;
- device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo");
- IVideoDriver* driver = device->getVideoDriver();
- ISceneManager* smgr = device->getSceneManager();
- IGUIEnvironment* guienv = device->getGUIEnvironment();
- guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!",
- rect<s32>(10,10,260,22), true);
- IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2");
- if (!mesh)
- {
- device->drop();
- return 1;
- }
- IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
- if (node)
- {
- node->setMaterialFlag(EMF_LIGHTING, false);
- node->setMD2Animation(scene::EMAT_STAND);
- node->setMaterialTexture( 0, driver->getTexture("../../media/sydney.bmp") );
- }
- smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0));
- while(device->run())
- {
- driver->beginScene(true, true, SColor(255,100,101,140));
- smgr->drawAll();
- guienv->drawAll();
- driver->endScene();
- }
- device->drop();
- return 0;
- }
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