TTHelvianTT

Necromancer

Feb 28th, 2016
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  1. Necromancer: Masters of undeath, a Necromancer focuses on raising the dead to do their bidding.
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  3. Level 1
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  5. Necro bolt: Hurls a bolt of corrosive energy into the target, withering away the flesh and making them susceptible to damage dealt around that area. 20 Mana.
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  7. Raise Dead: Basic bread and butter spell. Raises a zombie or skeleton to do the necromancer's bidding. At first, zombies/skeletons are generally only smaller creatures (such as a human or animal such as a wolf). The necromancer may raise an amount of targets equivalent to level divided by two, rounded up. Certain creatures take up more than one slot for the necromancer. 30 Mana to raise a target.
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  10. Level 2
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  12. Ray of Enfeeblement: Channels a black chain of negative energy into the target, tethering them to the necromancer. Costs 15 mana to start, and 10 mana to sustain. Sustaining the ray sucks away the energy of the target, until they simply pass out from exhaustion.
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  14. Dominate Undead(CD: 3, 10 Mana.): The necromancer attempts to take control of the target undead, gaining a bonus equal to their necromancer level on the check. If made against another necromancer's minion, those two necromancers make opposing rolls.
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  17. Level 3
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  19. Flesh hulk: The necromancer may now create flesh hulks or abominations from the dead bodies of their targets. A Flesh hulk counts as two or three minions, depending on size. The Flesh Hulk's design is left up to the player's imagination. (40 Mana)
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  21. Two minion slot flesh hulks require two rounds of channeling.
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  23. Three minion flesh hulks require three rounds of channeling.
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  26. Ray of enfeeblement can now be used to tether on your undead minions, healing them over time.
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  28. Level 4
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  30. Ectoplasm: The Necromancer may pull forth the souls of their enemies, allowing for them to raise ghosts.
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  32. Bring out your dead: The Necromancer becomes the epitome of evil. They may slaughter someone from the crowd and raise their bodies to do their bidding(if desperate enough.)
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  34. Level 5
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  36. Call of the Grave(Mana, 50.): The necromancer can spend up to three rounds channeling. Over this time, the ground beneath his enemies begins to shatter apart as the hands of countless arena victims grasp and pull on at their legs. While this doesn't deal much damage on its own, it slows and potentially roots all targets caught in the area.
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