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  1. Quarry       Solve the Mystery of the Quarry                 125      3
  2.  
  3.  1. From the beginning of the area, run 2sws, listen overseer, look square, say Maps, and say Help investigate to start the goal.
  4.  2. From here, run nes, listen soldier, listen medic, say medicine, and receive 'a ragged piece of paper'.
  5.       .-----------------------------------------------.
  6.       |            Miracle Healing Salve              |
  7.       |                    recipe                     |
  8.       |                                               |
  9.       | 1. rat blood                                  |
  10.       | 2. dwarf sweat                                |
  11.       | 3. white gnoll hair                           |
  12.       | 4. pack leader's saliva                       |
  13.       |                                               |
  14.       '-----------------------------------------------'
  15.  3. Run n2e from the medic and kill resting dwarven slave till one drops a sweaty hat.
  16.  4. Run 3n from the medic and kill large rats till one drops a cloth dripping with rats blood
  17.  5. Run nwn from the medic and kill the withered old gnoll till he drops a tuft of white gnoll hair.
  18.  6. In the medic’s room, look potions. (The medic needs to be alive and in the room.) If done right, he gives you a vial labeled 'Overseer's Saliva'.
  19.  7. In the medic's room, say I have all of them, and you will be asked to leave the room.
  20.  8. Make certain you are visible and re-enter the room.
  21.  9. Say Maps after the gnoll medic begins to lick the soldier's wounds.
  22. 10. Say Disappearances.
  23. 11. Go to "Cavern of Service", say caves, and say deal.
  24. 12. Go south and say axle.
  25. 13. Locate and kill a blacksmith’s gofer for a key on a long chain. Use this to open the locker east of the tinker. Get grease from locker.
  26. 14. Locate and kill dwarven slaves to get the message that you get a wheel. Do this until you get 3 wheels.
  27. 15. Locate and kill complex looking drilling machines in the Quarry Floor to get the message that you get a cog. Do this until you get 2 cogs.
  28. 16. Work your way down to the quarry floor and you’ll see piles of tools in some of the rooms. In those rooms, type ‘salvage metal’. If you get a metal item
  29.  
  30. from doing that, take it back to the blacksmith and give it to him. I think you have to do this three times. Eventually, one will be good enough that he’ll
  31.  
  32. make it into an axle and give it to you.
  33. 17. Once you have everything, go back to the dwarven tinker and say ‘You can fix the cart’.
  34. 18. Go to the gnoll demolition expert in the PK room ‘Blast Shelter’ in the northwest corner of the lowest level of the Quarry Floor. Say ‘caves.’
  35. 19. Go back up to the Overseer and say ‘the caves have been sealed’ and receive )|Orders to Open the Cave|( from Grak'ou the quarry Overseer.
  36. 20. Go back to the gnoll demolition expert and give him the orders.
  37. 21. Kill a giant muscular gnoll for ====[] Mancrushing Sledge []==== and a few 'dwarvese holding a drill bit' for a few drill bits. With those items in
  38.  
  39. inventory, go back to the expert (be vis!), enter his room, and a mobprog will trigger.
  40. 22. Go east, wield the crusher, hold a bit, and type ‘drill the hole’.
  41. 23. Go back west to the expert and say ‘I have finished’.
  42. 24. Go back to the room and type ‘carefully pack the explosives’. Then type ‘gently place the blasting caps’.
  43. 25. Go back to the expert. A mobprog triggers.
  44. 26. Type ‘press plunger’.
  45. 27. After the explosion happens, go east and type ‘move rocks’. You’ll be put inside the caves.
  46. 28. Kill the fossil mobs in that part until a giant fossil mob appears. Kill it and you get:
  47.  
  48.          ------------------------------------------------------------------------------
  49.          As the giant beast collapses into a heap of stone rubble, you notice a mangled
  50.          corpse of a dwarf amongst the debris. You grab it as proof for the Overseer.
  51.          ------------------------------------------------------------------------------
  52.  
  53. 29. Go back to overseer and give corpse grak.
  54. 30. Go to Aarrssa (usually located 2n of Overseer). A mobprog should activate. (Make sure you're visible.) This should update the task “Find the root cause
  55.  
  56. of the reanimated fossils.”
  57. 31. Go to the room “Downward slope” (in the path between the Overseer and Tinker) and you’ll see a description of a mass of vines. Type ‘climb vines’ and go
  58.  
  59. north to Nutzo’s shack. (The mobs named vines have to be alive. You may also have to kill a gnoll soldiers.)
  60. 32. In Nutzo’s shack, say ‘fossils’.
  61. 33. Go back to Aarrssa and say ‘biscuits’.
  62. 34. Go back to Nutzo and say 'you will never get any biscuits'.
  63. 35. Go back to Aarrssa and say ‘are you a shaman?’ After she responds, say “I agree”.
  64. 36. Wait for repop, then go back into Aarrssa’s room. She’ll give you an item that is a bundle of 3 biscuits.
  65. 37. Go back to Nutzo and give him the biscuits.
  66. 38. Go back to the caves (type 'move rocks' in the Blocked Cave Entrance) and type ‘check room’ in a room with no mobs in it.(Exit is East/South). Do that
  67.  
  68. in the right room and you’ll be put in a hidden room with the daughter.
  69. 39. Listen daughter. After her speech, say yes.
  70. 40. Say ‘Xut eb Owine’. A fossil appears. Kill it. You will receive the spellbook from the fossil. You should also receive maps from the daughter, who will
  71.  
  72. also inform you that you can now type 'climb out' to return directly to Aarrssa's cave.
  73. 41. Return to Aarrssa and say ‘your daughter is sorry’.
  74. 42. Go 2s to the Overseer’s office. Mobprog activates and goal completes.
  75.  
  76. Thanks to Rizgoth for acquiring this. I've made a few slight additions. Note that almost all of the mobs are gateable/doorable - so if you're doing this at
  77.  
  78. SH for the ore it can be a lot quicker to “door comp drill” rather than walking.
  79.  
  80. Reward is 8 qps, knowledge/access to custom exits in the zone, and 50/50 explored. The fossils in the caves also drop some ores that blacksmiths may value,
  81.  
  82. and there are two masterpiece items that now drop from mobs and are farmable. Levels on the items vary slightly.
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