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- game.Players.PlayerAdded:Connect(function(player)
- player.CharacterAdded:Connect(function(char)
- game.Workspace.PlayersInServer.Value = game.Workspace.PlayersInServer.Value + 1
- wait(5)
- char:WaitForChild("Humanoid").JumpPower = 0
- print("Player Changed")
- end)
- end)
- game.Players.PlayerRemoving:Connect(function()
- game.Workspace.PlayersInServer.Value = game.Workspace.PlayersInServer.Value - 1
- end)
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