Sciencegar

SAW: Current setting

May 25th, 2011
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  1. SUPER AGENT WARS:
  2. System: Savage Worlds
  3. Time Period: 2014
  4. Tone: Not too gritty, but not stupid either.
  5. The supernatural/Aliens: A low level, Once-off encounters.
  6. Scale: Myth Arcs.
  7. Team Tone and Motivation: Mercaneries/Troubleshooters for hire, taking jobs from a list to fund themselves and thier activities. Not psychopaths, but not angels either.
  8. Crazy Arnie Rule: Same Actor = Same Character (in most cases at least)
  9.  
  10. Chosen Series
  11. SETTING FOCUSES: Nick Fury Agent of Shield, James Bond, Metal Gear Solid 4, Deus Ex
  12. MULTI-ARC PLOTS: GI Joe, The Expendables, Ghost in the Shell, Captain Scarlet
  13. SINGLE ARC PLOTS: Captain America, Read or Die, Perfect Dark, A-Team, Mission:Impossible, Jason Bourne, True Lies, Iron Man, Half-Life, Lupin III
  14. CAMEO SERIES: Johnny Quest, Predator, Avengers UK, xXx, Knight Rider, MacGuyver, Street Fighter/Mortal Kombat, Prototype, Golgo 13, Spy Hunter, Daredevil, COPS, Robocop
  15. HISTORY: 6 Million Dollar Man, The Man from UNCLE, Tom Clancy,
  16. IDEAS PILE: Airwolf, Remington Steele, Kim Possible, Blue Thunder/Thunder in Paradise, Parasite Eve, Fullmetal Panic, expanded Gerry Anderson universe, Cyborg 009
  17.  
  18.  
  19.  
  20. Law Enforcement Organisations
  21. S.H.I.E.L.D.: The Strategic Headquarters of the International Espionage Law-enforcement Division, SHIELD is the free world's best line of defense against terrorism and anti-democratic forces. While a section of its funding and authority does come from the United Nations, it remains primarily an american organisation, and generally works to combat direct threats to America, her allies, and her interests. It is primarily the influence of its field leader, Colonel Nick Fury, that it remains independent of Americas foreign policy and retains its nature as a defender of the free world.
  22. MI6: Britains Secret Intelligence Service, for the most part they pride themselves on being 'traditional' in their espionage activities. However, they maintain a stable of special agents, the so-called 'British Library Specialists' and the 'Double-0' agents, answering directly to M. These include infiltration specialist 'Mister (Or Miss) Deep', information savant 'The Paper', ace gadgeteers 'Q' and 'R', the masked man 'Stig' in his Spy Hunter supercar, the duo known as 'John Steed' and 'Emma Peel', and of course, the British Crowns top troubleshooter, 'James Bond'. Most of these titles have been in use since the 1960s, with the mantle being passed from agent to agent as needed.
  23. G.I.J.O.E.: Originally an offshoot of SHIELD, intended to be a more military organisation to counter the rise of rogue PMCs and armed anti-democratic forces, the original 'Joes' fought the emergent threat of Cobra alongside a british group codenamed 'Action Force'. Eventually, as UN influence over SHIELD slipped away in the 80s and 90s, several forces like these were eventually brought together by lobbying from UNATCO to form the Global Integrated Joint Operating Entity. The best and brightest of many countries come together to form the elite of the elite, a fighting unit that can come out on top in even the most ridiculous of conditions.
  24. Public Security Section 9: A top counter-terrorism unit of Japans goverment, specialising in cyber-terrorism. As Japan is one of the greatest adopters of cyber-brain and nanomachine technology, it is especially vunerable to such crimes, and thus works to ensure its agents are the best trained in fighting such attacks. The organisation is tied to multiple special forces and intelligence agencies worldwide, in order to maintain and disseminate their skillset.
  25. Spectrum: An unusual security agency that operates on an international level despite not being part of the UN, Spectrum is often referred to as an 'insurance company with a PMC attached', as it works primarily to maintain scientific endeavours and national monuments of the charter nations, traditional targets for the new breed of super-terrorist organisations. More than one Cobra attempt to deface a national treasure as a grandiose gesture has been thwarted when Spectrum agents and vehicles appeared from nowhere to combat them. Spectrum especially provides security for Aerospace and Space Exploration endeavours, and its rumored that their top agent was one of the crew of the recent mission to Mars.
  26. Impossible Mission Force
  27. UNATCO: The United Nations Anti-Terrorist Coalition
  28. SMERSH: Smert' Shpionam. Literally, 'Death to Spies'. Dating back to WW2, this russian agency has hunted foreign spies ever since, despite the falloff in their usefulness since the Cold War and the rise of the KGB and GRU. Some claim the organisation is all but defunct, especially after several key members defected to SPECTRE, but they still pose a threat to spies of all nations interfering with Russias business. They are also responsible for several secret Supersoldier projects including the 'Winter Guard' and the 'Rocket Reds'.
  29.  
  30. Terrorist Organisations
  31. Hydra
  32. Cobra
  33. S.P.E.C.T.R.E.
  34. Quantum
  35. I-Jin
  36. Shadaloo
  37. Outworld
  38.  
  39. Independent groups and Corporations
  40. The 'Big Five': The five top Private Military Contractors in the world, responsible for much of the worlds military activity and the stars of the 'War Economy'. Rumor has it that all 5 are actually owned by a single secret organisation, but no-one has been able to pinpoint who this might be, at least not publicly. In any case, the Big Five are far from squeamish about fighting each other, if thats what the job entails.
  41. -Praying Mantis: A sense of duty when the risks run high." Based in the UK. Currently deployed in the Middle East, to fight a local insurgent militia.
  42. -Pieuvre Armement: "Arms of the octopus, arms for your war". Based in France. Currently deployed in South America, fighting with the South American state army against local guerilla soldiers.
  43. -Raven Sword: "Never a shot in the dark". Based in the US. Current deployed in Eastern Europe, in efforts to root out terrorist groups.
  44. -Werewolf: "Evolution reinvented". Based in the US. Specialise in the use of Remote Weapons.
  45. -Otselotovaya Khvatka: "No peace without war". Based in Russia.
  46. Philanthropy: An independent group, beleives to have only a few dozen members world-wide, which is dedicated to preserving the peace as best it can. It primarily focuses on halting nuclear proliferation and the use of other WMDs and superweapons, typically by infiltrating the groups creating them and exposing them to the world. After they exposed the US Navy's Metal Gear RAY project, they have been considered international criminals, though the likes of SHIELD are lax in their attempts to catch them.
  47. Armstech: A massive Megacorp devoted to military endeavours, and current operators of the US-UN mandated SOP system for PMCs. One of the largest benefactors of the 'War Economy'.
  48. Stark Enterprises
  49. Hammer Industries
  50. xXx: Heroes may seem a dime a dozen in the complex world of super-espionage, but usually their origin can be traced to a specific agency or at least someone with a payroll. But occasionally, someone with all the trappings and backing of a super-agent, but without the background or even much training beyond natural talent and chutzpah, will show up and topple some terrorist cell, or foil an assassination attempt, and then mysteriously fade away. The only common feature is the codename used by US agencies for these people 'Triple-X', leading others to beleive these are deniable agents for some US agency, perhaps even squeaky-clean SHIELD itself.
  51. The A-Team: In 2012, a crack 4-man unit of American GIJOE operatives was jailed for a crime they claimed they didn't commit. They subsequently escaped from a maximum security SHIELD-manned stockade, and dissappeared. Today, still wanted by the US government, but without even the top security organisations across the globe being able to find them, they survive as soldiers of fortune, taking on corrupt PMCs, terrorist cells, tinpot dictators and even the Megacorps. If you have a problem, if no-one else can help, and if you can find them, then maybe you should think about hiring them...
  52. The Carrington Institute
  53. Knight Industries/FLAG: The Foundation for Law and Government is a privately-owned 'public justice organization' backed by conglomerate Knight Industries, which focuses on solving crimes that the police aren't equipped for. As well as many more conventional agents meant to aid the proper authorities, the group maintains a fleet of special agents codenamed 'Knight Riders', highly trained individuals backed up by AI-equipped Super-vehicles, showcases of Knight Industries engineering and computing expertise.
  54. Black Mesa Laboratories
  55. Golgo 13
  56. Arsene Lupin III
  57. OCP
  58.  
  59. In the Shadows:
  60. The Patriots: Its said that the Patriots are so influential, that most Americans can't even speak or hear their name spoken, saying and hearing only gibberish. The supposed true masters of America, and the source of more conspiracy theories than the entire Cold War. Whether they exist or not, they cast a shadow over the entire world.
  61. Super-hackers: Hackers with no affiliations, no desire for jobs, and apparently, no limits. Figures such as the 'Laughing Man', the 'Puppet Master', and 'Sunny' simply roam the net on their own whims, hacking databases, causing havoc, and generally doing as they please.
  62. The Mysterons: A message is recieved from a voice identifying itself only as "The Voice of the Mysterons". One of mans great works is about to be destroyed. Full details of when and where this will happen are given, well ahead of time, directly to the people best suited to prevent disaster. Yet, 9 times out of 10, by seemingly impossible means, the grim prophecies come to pass. No-one knows who these Mysterons are, or why they act this way, or how they do it. But they certainly have the attention of all.
  63.  
  64. In the past:
  65. OSI: The Office for Scientific Intelligence, a CIA thinktank responsible for much of Americas Cold War super-technology. Despite its great success, particularly in the field of cybernetics, and the stable of cyber-agents it maintained, it was rendered defunct at the end of the Cold War. Most of its funding went to the Genome Soldier Project, but its staff and agents were headhunted by SHIELD.
  66. Foxhound: Americas top stable of super-agents for most of the 80s and 90s, Foxhound was always a contraversial unit, and plagued with constant issues, such as top agent Solid Snake leaving to become a mercanery, leader Big Boss's betrayal, and the teams final attempted coup d'etat at Shadow Moses. Since this incident, America has relied on SHIELD and its System-enhanced Next Generation Special Forces for these kinds of duties.
  67. UNCLE: The United Network Command for Law and Enforcement, the precursor to UNATCO. Supported by the governments of both West and East, and containing top agents from both
  68. THRUSH: The Technological Hierarchy for the Removal of Undesirables and the Subjugation of Humanity, a massive global conspiracy attempting to control the known world, beleived to be formed from an earlier conspiracy by fascist sympathisers in the wake of WW2. Despite dominating the clandestine battlefield for much of the 50s and 60s, it eventually broke up due to internal conflicts once UNCLE gained the upper hand. This civil war was won by Baron Strucker, who reformed the organisation as HYDRA.
  69.  
  70. Technology:
  71. Mobile Weapons: A term refering to an all-terrain vehicle using legs as their primary propulsion, mobile weapons like the Armstech Gekko or the Japanese Fuchikoma are designed as multi-purpose weapons, and primarily see use by PMCs and other small groups. While not as powerful as tanks or versatile as infantry units, they are useful for small-scale operations and have the major advantage of never being useless, making them attractive to groups who don't know what tommorrows battlefield will be, and can't afford solutions to every problem like a national army can.
  72. Metal Gears: The original Mobile Weapon design, based on a design document from russian scientists and later built by Armstech based on the similar weapon used by Big Boss. The primary difference between a Metal Gear and a standard Mobile Weapon is the mission profile: Metal Gears are meant to launch nuclear weapons or similar WMDs, in such a way as to bypass standard interception. Exactly how a Metal Gear does this will vary greatly based on who is building it, but anyone with the resources to make one will also be able to ensure it is well armed conventionally as well.
  73. Nanomachines
  74. Cyberware and cyberbrains: Originally, cybernetics was considered a pipe dream for military and espionage activities, with no practical use. This changed after former pilot Steve Austin was rebuilt as a cyborg agent by OSI for the incredibly cheap price of 6 Million Dollars, a pittance compared to previous efforts. However, the physical benefits of such processes fell out of favor after the discovery of Neo-Mitochondrial Gene Therapy, and efforts shifted to the development of the Cyberbrain, a connection between man and machine with potentially unlimited applications. Here, Megacorp research has outstripped that of governments, while more traditional cyberware is still sold but considered a little quaint, unless you're making a supersoldier of some kind.
  75. Muscle Suits and Powered Armor
  76. Optical Camoflage and 'Octocamo'
  77. Supervehicles
  78. Gene Therapy and Neomitichondrial Science
  79.  
  80. To be sorted
  81. Deus Ex, The Expendables
  82. Captain America, Perfect Dark, Jason Bourne, True Lies, MacGuyver, Depowered Fighters, Prototype, Daredevil, COPS
  83. Johnny Quest (90s), Predator, Tom Clancy, expanded Gerry Anderson universe. Cyborg 009
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