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- Guacamelee! Gold Edition - Select Door Glitch Notes
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- Overview
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- Select door glitch (SDG) is a menu exploit which warps you to positions within previously visited locations. Any region with a non-loading door can be set as the SDG warp region. With SDG activated, selecting Quit from the Pause Menu warps you to a position within the SDG warp region.
- To set the current region as your select door warp region,
- 1. Stand in front of a non-region-loading door and press Select + Up. If done correctly, the map menu opens with the game timer still ticking.
- 2. Press Start. The Pause Menu opens with the game active.
- 3. Open the Options Menu by pressing A.
- 4. Close the Options Menu by pressing B. If the game inadverently changes your options settings, say no "No" to the prompt to discard those changes.
- 5. A glitched Main Menu opens. With this menu open, triggering a loading screen sets the current region as your select door warp region.
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- Variants
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- With the glitched Main Menu open, there are several approaches for triggering a loading screen to set the SDG warp region.
- * Main Menu -> New Game : A new game starts in Juan's house. All game progress is lost.
- * Main Menu -> Continue : Game loads at last activated save point. Game progress is rolled back to when this save point was activated.
- * Pause Menu -> Quit : Game loads at last activated loading point. Game progress is preserved.
- * Main Menu -> Extras -> play cutscene : Behaves identically to Pause Menu -> Quit.
- * Activate a game loading screen : Game loads as usual. Game progress is preserved.
- * Right before activating loading screen, Main Menu -> New Game: Game loads as usual. All game progress is lost.
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- Warp Behavior
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- With a SDG warp region set, selecting Pause Menu -> Quit loads the game at a specific position within the select door warp region. This position is determined by the occurrence of the last activated loading screen. Each of the game's loading positions has an index. The game will attempt to load you at the position that has the same index as that of the last activated loading screen. If no such index exists in the set warp region, the game loads in the SDG warp region at a fixed non-matching index position.
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- Warp Position Indices
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- Region connectors, altars, Olmecs, and some cutscenes have warp position indices. When the game loads at one of these positions, it is set as the current index. A map of the region indices can be found here http://imgur.com/hLUNh9H . Following is a list of all warp position indices.
- Agave Field
- Non-matching: Juan's house basement
- A: Pueblucho entrance
- F: Chac Mool entrance
- Agave Field - Chac Mool
- F: Agave Field entrance
- Pueblucho
- Non-matching: La Mansion del Presidente entrance
- A: Agave Field entrance
- B: Forest del Chivo entrance
- C: La Mansion del Presidente entrance
- 1: Altar at top right
- 2: Luchador statue at town center (cannot be set)
- 3: Church indoors (cannot be set)
- 6: X'tabay fight entrance (cannot be set)
- Unknown: Altar underground
- La Mansion del Presidente
- C: La Mansion del Presidente entrance
- Forest del Chivo
- Non-matching: Pueblucho entrance
- A: Santa Luchita entrance
- B: Pueblucho entrance
- E: Tule Tree entrance
- F: Chac Mool entrance
- 0: Olmec
- 1: Altar at bottom of bridge
- 2: Altar in lower spike passage
- 3: Altar after arena #1
- 4: Altar before arena #3
- 5: Altar next to Chac Mool passage switch
- Forest del Chivo - Chac Mool
- F: Forest del Chivo entrance
- Santa Luchita
- Non-matching: Combo Chicken's Gym indoors
- A: Forest del Chivo entrance
- B: Sierra Morena entrance
- C: Temple of Rain entrance
- D: Caverna del Pollo entrance
- E: Desierto Caliente entrance
- 0: Olmec
- 1: Altar
- Caverna del Pollo
- Non-matching: Column #3, final arena
- D: Santa Luchita entrance
- F: Chac Mool entrance
- 0: Olmec Head
- 1: Altar
- Caverna del Pollo - Chac Mool
- F: Caverna del Pollo entrance
- Temple of Rain
- Non-matching: Before X'tabay arena #2
- C: Santa Luchita entrance
- 0: Olmec
- 1: Altar before temple entrance
- 2: Altar next to two doors
- 3: Altar before Olmec Headbutt
- 4: Altar after Olmec Headbutt
- 5: Altar after dimension bridge
- 6: Altar before Alebrije chase
- Unknown: Altar next to Olmec
- Desierto Caliente
- A: Temple of War entrance
- B: Tule Tree entrance
- C: El Infierno "Chac Mool" entrance
- 1: Altar before Plant + Green Skeleton arena
- 2: Altar first encountered as pollo
- 3: Altar before block-breaking path
- 4: Altar after shielded Skeletons arena
- 6: Altar to the far right
- Unknown: Altar to the left of cacti arena
- Unknown: Altar before spike plant maze
- El Infierno
- Non-matching: Seventh floor
- A: "Chac Mool" entrance
- 0: Olmec
- 1: Altar
- El Infierno - "Chac Mool"
- B: El Infierno entrance
- F: Desierto Caliente entrance
- Tule Tree
- Non-matching: No Power room
- B: Desierto Caliente entrance
- E: Forest del Chivo entrance
- D: Tree Tops entrance
- 0: Olmec
- 1: Altar first encountered in the tree
- 2: Altar second encountered in the tree
- 3: Altar in left side section
- 4: Altar at top of tree
- Unknown: Altar underneath the tree
- Tree Tops
- F: Chac Mool
- 1: Altar at bottom
- 2: Altar at top
- Tree Tops - Chac Mool
- F: Tree Tops entrance
- Temple of War
- B: Desierto Caliente entrance
- 0: Olmec
- 1: Altar after shielded Green Skeletons + Windmill Skeletons arena
- 2: Altar after first moving pillar climb
- 3: Altar before moving pillar with thorn patch climb
- 4: Altar after moving pillar with thorn patch climb
- 5: Altar next to Olmec
- Unknown: Observatory right entrance
- Unknown: Observatory left entrance
- Unknown: Altar
- Unknown: Altar after Olmec #1
- Unknown: Altar after Olmec #2
- Unknown: Altar after Olmec #3
- Unknown: Altar after Olmec #4
- Unknown: Altar after Olmec #5
- Unknown: Altar after Olmec #6
- Unknown: Altar after Olmec #7
- Temple of War - Observatory
- Unknown: Temple of War right entrance
- Unknown: Temple of War left entrance
- Sierra Morena
- A: Great Temple entrance
- B: Santa Luchita entrance
- D: Cueva de la Locura entrance
- 0: Olmec
- 1: Altar before Cacti, Red Skeleton, and Spike Flower arena
- 2: Altar after Chupacabra arena
- 3: Altar at Chupacabra Mountain base
- 4: Altar at Chupacabra Mountain summit
- 5: Altar before big vertical climb
- 6: Altar before dimension totems
- Unknown: Altar before Jaguar fight
- Unknown: Altar after Jaguar fight
- Cueva de la Locura
- E: Sierra Morena entrances
- F: Chac Mool entrance
- Cueva de la Locura - Chac Mool
- F: Cueva de la Locura entrance
- Great Temple
- A: Sierra Morena entrance
- C: Great Altar entrance
- F: Altar in downward passage before second Lightning Skeleton arena
- 0: Olmec
- 1: Altar at entrance
- 2: Altar before first portals
- 3: Altar before Red Skeleton/Plant/Green Armadillo arena
- 4: Altar after Red Skeleton/Plant/Green Armadillo arena
- 5: Altar after first Lightning Skeleton arena
- 6: Altar before Bone Gauntlet
- Unknown: Altar after Staggered Climb
- Unknown: Altar before Exploder arena
- Unknown: Altar before camera close-up hallway
- Unknown: Altar before Great Altar
- Great Altar
- C: Great Temple entrance
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- Accessing Altar Warp Indices
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- Typically, crossing a region connector triggers a game save, which is confirmed by the skull icon in the lower-right corner of the screen. There are two situational ways to enter a region without triggering a game save:
- 1. Use an Olmec to enter that region
- 2. Use pollo form to pass underneath the game save trigger at the region connector. The following region connector save triggers can be passed under in pollo form:
- * Pueblucho: Agave Field entrance
- * Forest del Chivo: Santa Luchita entrance
- * Santa Luchita: Forest del Chivo entrance
- * Santa Luchita: Desierto Caliente entrance
- * Desierto Caliente: Santa Luchita entrance
- * Sierra Morena: Great Temple entrance
- * Great Temple: Sierra Morena entrance
- By entering a region while avoiding game save triggers, we can activate an altar within that region and then Pause Menu -> Quit to return to the SDG warp region. As long as a game save is not triggered upon returning to the SDG warp region nor on the path to a doorway, we can then activate SDG Main Menu -> Continue, which loads the game at the activated altar in the other region. Now when you Pause Menu -> Quit, the game loads in the SDG warp region at the position whose index corresponds to that altar's index.
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