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AnitaOctavia

Drill: Juke Paths by Anita

Nov 13th, 2013
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  1. // Drill: Juke Paths by Anita (Octavia, iheartdisraptor)
  2.  
  3. // Gives your hero items for running juke paths. Use in conjunction with TheParadoxataur's juke path map:
  4. // http://www.reddit.com/r/DotA2/comments/182ggn/map_of_juke_paths_hiding_spots/
  5.  
  6. // Instructions:
  7. // 1. Add this code to <Steam folder>/SteamApps/common/dota 2 beta/dota/cfg/autoexec.cfg.
  8. // 2. For changes to take effect, restart Dota or enter "exec autoexec.cfg" into the console.
  9. // 3. Start a local lobby without bots and with cheats enabled
  10. // 4. Open the console with PGDN (defined below) and enter "drill_juke"
  11. // 5. Run juke paths cutting trees as necessary.
  12. // 6. Use 'l' to teleport your hero to the current mouse position.
  13.  
  14. // Enable console on game launch. This allows you to use the console without specifying the -console launch option.
  15. // This method is preferable if you don't want the console to open automatically at startup (what -console does).
  16. con_enable 1
  17.  
  18. // Use page down button to open console
  19. bind pgdn toggleconsole
  20.  
  21. alias "drill_juke" "drill_juke_msg; sv_cheats 1; dota_creeps_no_spawning_enable; dota_ability_debug_enable; drill_juke_upgrade_hero; bind l teleport_hero"
  22. alias "drill_juke_msg" "say_team Drill: Juke paths."
  23. alias "drill_juke_upgrade_hero" "dota_hero_level 25; dota_dev player_givegold 99999; dota_create_item item_travel_boots; dota_create_item item_quelling_blade; dota_create_item item_cyclone; dota_create_item item_sange_and_yasha; dota_create_item item_ancient_janggo; dota_ability_debug_enable;dota_creeps_no_spawning_enable"
  24.  
  25. // Teleport hero to the current mouse position (requires sv_cheats 1 in a local lobby)
  26. alias "teleport_hero" "sv_cheats 1; dota_dev hero_teleport"
  27.  
  28. // Show XP range
  29. dota_range_display 1300
  30.  
  31. // Enable/disable the UI (credits to Cyborgmatt)
  32. bind "F6" "ui_mode"
  33. // For 1080p, render_crop_height should be 166 and render_y_inset or else restoring the UI will not work quite right (you can change this below)
  34. // For 1200p, render_crop_height should be 148 and render_y_inset or else restoring the UI will not work quite right (you can change this below)
  35. alias "ui_mode" "ui_noreplay"
  36. alias "ui_noreplay" "echo Disabling replay UI; developer 0; dota_sf_hud_stats_dropdown 0; dota_sf_hud_force_spec -1; alias ui_mode ui_none"
  37. alias "ui_none" "echo Disabling UI; sv_cheats 1; dota_sf_hud_stats_dropdown 0; dota_sf_hud_force_spec -1; dota_sf_hud_actionpanel 0; dota_sf_hud_channelbar 0; dota_sf_hud_chat 0; dota_sf_hud_inventory 0; dota_sf_hud_top 0; dota_hud_healthbars 0; dota_no_minimap 1; cl_drawhud 0; dota_render_crop_height 0; dota_render_y_inset 0; developer 0; net_graph 0; alias ui_mode ui_full"
  38. alias "ui_full" "echo Enabling UI; sv_cheats 1; dota_sf_hud_stats_dropdown -1; dota_sf_hud_force_spec 0; dota_sf_hud_actionpanel 1; dota_sf_hud_channelbar 1; dota_sf_hud_chat 1; dota_sf_hud_inventory 1; dota_sf_hud_top 1; dota_hud_healthbars 1; dota_no_minimap 0; cl_drawhud 1; dota_render_crop_height 148; dota_render_y_inset 31; alias ui_mode ui_noreplay"
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