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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'world'
  137. - 'world_nether'
  138. - 'world_the_end'
  139.  
  140. # Show delay on join. Usefull if you wish to let the user
  141. # enjoy a Title MOTD without having the scoreboard obstructing
  142. # the view.
  143. show-delay: 0
  144.  
  145. # Anti Flicker will use a new engine that will allow you to use fast animations
  146. # without any flicker.
  147. # You can disable this feature if you do not have fast refresh rates.
  148. antiflicker: true
  149.  
  150. # Scoreboard assigning. The boards can be assigned by various ways.
  151. # default the scoreboards will be assigned by permissions.
  152. # You can only have one way of assigning the scoreboards
  153. #
  154. # PERMISSION - Assign scoreboards based on permissions
  155. # This is the default setting (since 2014)
  156. # featherboard.group.<scoreboard>
  157. #
  158. # GROUP - Assign scoreboards based on Vault groups
  159. # this means the scoreboard name has to
  160. # have the name of your Vault group.
  161. #
  162. # WORLD - Assign scoreboards based on the world
  163. # the player is in.
  164. #
  165. # NONE - Do no assign scoreboards and just rely on
  166. # manual assigning (triggers, etc...)
  167. scoreboard-assigning: "PERMISSION"
  168.  
  169. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  170. # The GUI will show all scoreboards you have permission to. It is not very
  171. # configurable in the way you can't control the location or order of the scoreboards
  172. # For a more configurable GUI I recommend DeluxeMenus
  173. gui:
  174. # This is the title of the GUI
  175. title: "Scoreboards"
  176. # Size of the GUI (leave to -1 to make it dynamic)
  177. # Sizes: 9,27,54
  178. size: -1
  179.  
  180. # A list of different scoreboards
  181. boards:
  182. # Default FeatherBoard comes with a board called "default". All players have the permission
  183. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  184. # the permission is negated.
  185. #
  186. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  187. # names such as "vip-board", "mcmmo-levelup", ...
  188. default:
  189. # Every section here are different lines. The first section will be used as the title
  190. # the following sections will be used as the lines on the scoreboard (max 15)
  191. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  192. # things simple I will use logical names such as "title", "spacer", "header", ...
  193. title:
  194. # Every line has its own frames. The animation will loop through these frames on intervals
  195. # that you configure below.
  196. # Put all your frames under 'text:'. You can make as many lines as you want and use
  197. # placeholders and preset effects.
  198. # Keep in mind that there is a limit in line width!
  199. text:
  200. - '<delay times="20">&7[]</delay>'
  201. - '&7[----]'
  202. - '&7[------]'
  203. - '&7[---&4&lre&a&lSt&7---]'
  204. - '&7[-&4&lire&a&lSty&7-]'
  205. - '&7[&4&lFire&a&lStyl&7]'
  206. - '<delay times="500">&4&lFire&a&lStyle</delay>'
  207. - '&7]&4&lFire&a&lStyl&7['
  208. - '&7-]&4&lire&a&lSty&7[-'
  209. - '&7---]&4&lre&a&lSt&7[---'
  210. - '&7---][---'
  211. - '&7--][--'
  212. - '<delay times="5">&7[]</delay>'
  213. - '&7[----]'
  214. - '&7[------]'
  215. - '&7[---&8&lvi&7---]'
  216. - '&7[-&8&lrviv&7-]'
  217. - '&7[&8&lurviva&7]'
  218. - '<delay times="20">&8&lSurvival</delay>'
  219. - '&7]&8&lurviva&7['
  220. - '&7-]&8&lrviv&7[-'
  221. - '&7---]&8&lvi&7[---'
  222. - '&7---][---'
  223. - '&7--][--'
  224. # To create cool looking animations you create yourself
  225. # you can use the graphical tool AnimationCreator
  226. # https://www.spigotmc.org/resources/animationcreator.6001/
  227. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  228. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  229. # Interval is the animation interval in TICKS (20 ticks is one second).
  230. # Every X ticks the animation goes to the next frame (see above)
  231. # Once all frames are finished it will start over from the first one
  232. interval: 2
  233. # If you don't want a static order of the frames and want to show each frame at random
  234. # you can enable this option.
  235. random: false
  236. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  237. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  238. # These lines (usually a header or footer) are also good for decoration.
  239. header:
  240. text:
  241. - '&4&m-----&a&m-----&4&m-----&a&m-----'
  242. interval: 10
  243. random: false
  244. Info:
  245. text:
  246. - '&6&lInfo:'
  247. interval: 100
  248. random: false
  249. Info-riadok1:
  250. text:
  251. - '&fVítej&2 {PLAYER}'
  252. interval: 100
  253. random: false
  254. Info-riadok2:
  255. text:
  256. - '&f&lWarpy: <cmd repeatmiddle="50">/warps</cmd>'
  257. - '&fWarpy:&e <cmd repeatmiddle="15">Crate</cmd>'
  258. - '&fWarpy:&9 <cmd repeatmiddle="15">Svet</cmd>'
  259. - '&fWarpy:&6 <cmd repeatmiddle="15">Shop</cmd>'
  260. - '&fWarpy:&c <cmd repeatmiddle="15">XP</cmd>'
  261. - '&fWarpy:&4 <cmd repeatmiddle="15">PvP</cmd>'
  262. - '&fWarpy:&c <cmd repeatmiddle="15">VIP</cmd>'
  263. - '&fWarpy:&d <cmd repeatmiddle="15">Mesto</cmd>'
  264. - '&fWarpy:&b <cmd repeatmiddle="15">Parkour</cmd>'
  265. - '&fWarpy:&4 <cmd repeatmiddle="15">Aukce</cmd>'
  266. - '&fWarpy:&4 <cmd repeatmiddle="15">Jidlo</cmd>'
  267.  
  268. interval: 2
  269. random: false
  270. Oddelovač0-1:
  271. text:
  272. interval: 300
  273. random: false
  274. Kontakt:
  275. text:
  276. - '&6&lKontakt:'
  277. Kontakt-riadok1:
  278. text:
  279. - '&fWEB: &4Fire&aStyle&7.TK'
  280. #- '&fMajitel :&c&l <cmd repeatmiddle="30">PanMichalIV</cmd>'
  281. interval: 100
  282. random: false
  283. Kontakt-riadok2:
  284. text:
  285. - '&fFB: &7r.&4Fire&aStyle&7.TK&7/&fFB'
  286. interval: 100
  287. random: false
  288. Kontakt-riadok3:
  289. text:
  290. - '&fTS3: &981.0.217.180:7930'
  291. interval: 100
  292. random: false
  293. Kontakt-riadok4:
  294. text:
  295. - '&f@: &cadmin&7@&4fire&astyle&7.tk'
  296. interval: 100
  297. random: false
  298. Oddelovač1-1:
  299. text:
  300. interval: 300
  301. random: false
  302. # For empty lines just add another 'section' but just don't put any text
  303. # in it so it acts like an empty line.
  304. Speciální:
  305. text:
  306. - '&6&lPříkazy:'
  307. interval: 100
  308. random: false
  309. Speciální-riadok1:
  310. text:
  311. - '&aPříkazový crafting:'
  312. - '&cTeleport zpět:'
  313. - '&aUložit domov:'
  314. - '&cTeleport domu:'
  315. - '&aTeleport na hráče'
  316. interval: 200
  317. random: false
  318. Speciální-riadok2:
  319. text:
  320. - '&6"&c/wb&6"'
  321. - '&6"&a/back&6"'
  322. - '&6"&c/sethome"'
  323. - '&6"&a/home"'
  324. - '&6"&c/tpa <Nick>"'
  325.  
  326.  
  327. interval: 200
  328. random: false
  329. # For empty lines just add another 'section' but just don't put any text
  330. # in it so it acts like an empty line.
  331. # This is the same as the header. It is not needed since you already use the header as the longest line
  332. # but it looks cleaner having a footer.
  333. footer:
  334. text:
  335. - '&a&m-----&4&m-----&a&m-----&4&m-----'
  336. interval: 10
  337. random: false
  338. # This is a combat scoreboard example showing
  339. # combat related information.
  340. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  341. # (Unless you want it to show all the time)
  342. # You still need to 'trigger' this scoreboard in the vanilla_combat
  343. combat-scoreboard-example:
  344. # Lets just use the title,header and footer from the example above
  345. # for in depth configuration look above.
  346. #
  347. # When designing a board that is used when triggered on an event. You have
  348. # to think (before looking at the placeholders) what is relevant.
  349. # For example: When I think of combat my first thoughts are:
  350. # - Health: To see how much you have left
  351. # - Possible cooldown timers
  352. # - With who am I in combat?
  353. # - Target health
  354. # - mcMMO attacking level?
  355. #
  356. # Next you have to think what is important during that event:
  357. # - Combat: not too much distraction (no animations, smaller scoreboard)
  358. #
  359. # Once you know those things start looking for placeholders. A lot of events such
  360. # as mcmmo have placeholders that can only be used in such events.
  361. title:
  362. text:
  363. # To create cool looking animations you create yourself
  364. # you can use the graphical tool AnimationCreator
  365. # https://www.spigotmc.org/resources/animationcreator.6001/
  366. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  367. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  368. - '<single><delay times="10">&l><</delay></single>'
  369. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  370. - '<single>&f&lherB</single>'
  371. - '<single>&f&lherBo</single>'
  372. - '<single>&f&latherBoa</single>'
  373. - '<single>&f&leatherBoar</single>'
  374. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  375. interval: 2
  376. random: false
  377. header:
  378. text:
  379. - '&a&m+-----------------+'
  380. interval: 10
  381. random: true
  382. combat-label:
  383. text:
  384. - '&8&l> &7&lCombat target:'
  385. interval: 100
  386. random: false
  387. combat-data:
  388. text:
  389. - '{vanilla-combat_opponent_name}'
  390. interval: 2
  391. random: false
  392. spacer1:
  393. text: []
  394. interval: 100
  395. health-label:
  396. text:
  397. - '&8&l> &7&lTvé životy:'
  398. interval: 100
  399. random: false
  400. health-data-1:
  401. text:
  402. - '&aYou: {healthbar}'
  403. interval: 1
  404. random: false
  405. health-data-2:
  406. text:
  407. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  408. interval: 1
  409. random: false
  410. footer:
  411. text:
  412. - '&a&m+-----------------+'
  413. interval: 10
  414. random: true
  415. # This is an example for mcMMO when you level up
  416. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  417. # (Unless you want it to show all the time)
  418. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  419. mcmmo-levelup:
  420. title:
  421. text:
  422. # To create cool looking animations you create yourself
  423. # you can use the graphical tool AnimationCreator
  424. # https://www.spigotmc.org/resources/animationcreator.6001/
  425. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  426. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  427. - '<single><delay times="10">&l><</delay></single>'
  428. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  429. - '<single>&f&lherB</single>'
  430. - '<single>&f&lherBo</single>'
  431. - '<single>&f&latherBoa</single>'
  432. - '<single>&f&leatherBoar</single>'
  433. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  434. interval: 2
  435. random: false
  436. header:
  437. text:
  438. - '&a&m+-----------------+'
  439. interval: 10
  440. random: true
  441. info-label:
  442. text:
  443. # mcMMO-levelup comes with several event specific placeholders
  444. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  445. interval: 10
  446. spacer1: # This is a spacer an empty line
  447. text:
  448. - ''
  449. interval: 10
  450. # Do you want to randomize the animation frames?
  451. random: false
  452. skill-label: # You can add elements to the group and name them like you want
  453. # Lets make a static label
  454. text:
  455. - '&9&l> &e&lSkill:'
  456. interval: 10 # The interval is not important since its just 1 static text.
  457. # Do you want to randomize the animation frames?
  458. random: false
  459. skill:
  460. # Lets make a static label
  461. text:
  462. - '{mcmmo-levelup_skill_name}'
  463. interval: 10 # The interval is not important since its just 1 static text.
  464. # Do you want to randomize the animation frames?
  465. random: false
  466. spacer2: # This is a spacer an empty line
  467. text:
  468. - ''
  469. interval: 100
  470. # Do you want to randomize the animation frames?
  471. random: false
  472. skilllevel-label: # You can add elements to the group and name them like you want
  473. # Lets make a static label
  474. text:
  475. - '&b&l> &e&lCurrent level:'
  476. interval: 10 # The interval is not important since its just 1 static text.
  477. # Do you want to randomize the animation frames?
  478. random: false
  479. skilllevel:
  480. # Lets make a static label
  481. text:
  482. - '{mcmmo-levelup_skilllevel}'
  483. interval: 10 # The interval is not important since its just 1 static text.
  484. # Do you want to randomize the animation frames?
  485. random: false
  486. footer:
  487. text:
  488. - '&a&m+-----------------+'
  489. interval: 10
  490. random: true
  491. # This is an example for Towny when you enter a town
  492. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  493. # (Unless you want it to show all the time)
  494. # You still need to 'trigger' this scoreboard in the 'towny-town'
  495. towny-town-example:
  496. # Lets just use the title,header and footer from the example above
  497. # for in depth configuration look above.
  498. title:
  499. text:
  500. # To create cool looking animations you create yourself
  501. # you can use the graphical tool AnimationCreator
  502. # https://www.spigotmc.org/resources/animationcreator.6001/
  503. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  504. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  505. - '<single><delay times="10">&l><</delay></single>'
  506. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  507. - '<single>&f&lherB</single>'
  508. - '<single>&f&lherBo</single>'
  509. - '<single>&f&latherBoa</single>'
  510. - '<single>&f&leatherBoar</single>'
  511. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  512. interval: 2
  513. random: false
  514. header:
  515. text:
  516. - '&a&m+-------------------+'
  517. interval: 10
  518. random: true
  519. town-label:
  520. text:
  521. - '&bYou are in town:'
  522. interval: 100
  523. town-data:
  524. text:
  525. - '{towny_currenttown_name}'
  526. interval: 100
  527. spacer1:
  528. text: []
  529. interval: 100
  530. townboard-label:
  531. text:
  532. - '&bTown board:'
  533. interval: 100
  534. townboard:
  535. text:
  536. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  537. interval: 3
  538. spacer2:
  539. text: []
  540. interval: 100
  541. population-label:
  542. text:
  543. - '&bPopulation:'
  544. interval: 100
  545. poplulation-data:
  546. text:
  547. - '{towny_currenttown_residents}'
  548. interval: 100
  549. footer:
  550. text:
  551. - '&a&m+-------------------+'
  552. interval: 10
  553. random: true
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