feigum777

lol

May 20th, 2019
191
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,feigum777777
  4.  
  5. local RealPlayer = Player
  6.  
  7. do print("FE Compatibility code by idk")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8. local Player = game:GetService("Players").feigum777777
  9. local Mouse,mouse,UserInputService,ContextActionService
  10. do
  11.     script.Parent = Player.Character
  12.     local CAS = {Actions={}}
  13.     local Event = Instance.new("RemoteEvent")
  14.     Event.Name = "UserInput_Event"
  15.     Event.Parent = Player.Character
  16.     local fakeEvent = function()
  17.         local t = {_fakeEvent=true}
  18.         t.Connect = function(self,f)self.Function=f end
  19.         t.connect = t.Connect
  20.         return t
  21.     end
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     function CAS:BindAction(name,fun,touch,...)
  25.         CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  26.     end
  27.     function CAS:UnbindAction(name)
  28.         CAS.Actions[name] = nil
  29.     end
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent and t.Function then
  33.             t.Function(...)
  34.         end
  35.     end
  36.     m.TrigEvent = te
  37.     UIS.TrigEvent = te
  38.     Event.OnServerEvent:Connect(function(plr,io)
  39.         if plr~=Player then return end
  40.         if io.isMouse then
  41.             m.Target = io.Target
  42.             m.Hit = io.Hit
  43.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  44.             if io.UserInputState == Enum.UserInputState.Begin then
  45.                 m:TrigEvent("Button1Down")
  46.             else
  47.                 m:TrigEvent("Button1Up")
  48.             end
  49.         else
  50.             for n,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             if io.UserInputState == Enum.UserInputState.Begin then
  58.                 m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  59.                 UIS:TrigEvent("InputBegan",io,false)
  60.             else
  61.                 m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  62.                 UIS:TrigEvent("InputEnded",io,false)
  63.             end
  64.         end
  65.     end)
  66.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  67.     end
  68. --\\====================================================//--
  69. local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  70. txtfag.Adornee = badboi
  71. txtfag.Name = "k"
  72. txtfag.Size = UDim2.new(2, 0, 1.2, 0)
  73. txtfag.StudsOffset = Vector3.new(-5, 3, 0)
  74. local textfag = Instance.new("TextLabel", txtfag)
  75. textfag.Size = UDim2.new(6, 0, 1, 0)
  76. textfag.FontSize = "Size8"
  77. textfag.TextScaled = true
  78. textfag.TextTransparency = 0
  79. textfag.BackgroundTransparency = 1
  80. textfag.TextTransparency = 0
  81. textfag.TextStrokeTransparency = 0
  82. textfag.Font = "SourceSans"
  83. textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
  84. v = Instance.new("Part")
  85. v.Name = "ColorBrick"
  86. v.Parent = part
  87. v.FormFactor = "Symmetric"
  88. v.Anchored = true
  89. v.CanCollide = false
  90. v.BottomSurface = "Smooth"
  91. v.TopSurface = "Smooth"
  92. v.Size = Vector3.new(10, 5, 3)
  93. v.Transparency = 0.7
  94. v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor
  95. v.Transparency = 1
  96. textfag.TextColor3 = BrickColor.new("Magenta").Color
  97. textfag.TextStrokeColor3 = BrickColor.new("Royal red").Color
  98. v.Shape = "Block"
  99. textfag.Text = "Ultimate Cry's"
  100. Chatter("Do You Fell That?",0)
  101. Chatter("Its Hatred :)",0)
  102. coroutine.resume(coroutine.create(function()
  103.     while true do
  104.         swait()
  105.         textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))  
  106.         textfag.Rotation = math.random(-3,3)
  107.     end
  108. end))
  109.  
  110. wait(0.2)
  111.  
  112. print([[
  113.  
  114. kill kill kill.
  115.  
  116. That is your task.
  117. ]])
  118.  
  119. Player = game:GetService("Players").LocalPlayer
  120. PlayerGui = Player.PlayerGui
  121. Cam = workspace.CurrentCamera
  122. Backpack = Player.Backpack
  123. Character = Player.Character
  124. Humanoid = Character.Humanoid
  125. Mouse = Player:GetMouse()
  126. RootPart = Character["HumanoidRootPart"]
  127. Torso = Character["Torso"]
  128. Head = Character["Head"]
  129. RightArm = Character["Right Arm"]
  130. LeftArm = Character["Left Arm"]
  131. RightLeg = Character["Right Leg"]
  132. LeftLeg = Character["Left Leg"]
  133. RootJoint = RootPart["RootJoint"]
  134. Neck = Torso["Neck"]
  135. RightShoulder = Torso["Right Shoulder"]
  136. LeftShoulder = Torso["Left Shoulder"]
  137. RightHip = Torso["Right Hip"]
  138. LeftHip = Torso["Left Hip"]
  139. local sick = Instance.new("Sound",Torso)
  140. sick.SoundId = "rbxassetid://601021377"
  141. sick.Looped = true
  142. sick.Pitch = 1
  143. sick.Volume = 10
  144. sick:Play()
  145.  
  146. IT = Instance.new
  147. CF = CFrame.new
  148. VT = Vector3.new
  149. RAD = math.rad
  150. C3 = Color3.new
  151. UD2 = UDim2.new
  152. BRICKC = BrickColor.new
  153. ANGLES = CFrame.Angles
  154. EULER = CFrame.fromEulerAnglesXYZ
  155. COS = math.cos
  156. ACOS = math.acos
  157. SIN = math.sin
  158. ASIN = math.asin
  159. ABS = math.abs
  160. MRANDOM = math.random
  161. FLOOR = math.floor
  162.  
  163. --//=================================\\
  164. --||          USEFUL VALUES
  165. --\\=================================//
  166.  
  167. Animation_Speed = 5
  168. Frame_Speed = 1 / 30 -- (1 / 30) OR (1 / 60)
  169. local Speed = 20
  170. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  171. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  172. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  173. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  174. local DAMAGEMULTIPLIER = 1
  175. local ANIM = "Idle"
  176. local ATTACK = false
  177. local EQUIPPED = false
  178. local HOLD = false
  179. local COMBO = 1
  180. local Rooted = false
  181. local SINE = 0
  182. local KEYHOLD = false
  183. local CHANGE = 2 / Animation_Speed
  184. local WALKINGANIM = false
  185. local VALUE1 = false
  186. local VALUE2 = false
  187. local ROBLOXIDLEANIMATION = IT("Animation")
  188. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  189. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  190. --ROBLOXIDLEANIMATION.Parent = Humanoid
  191. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  192. WEAPONGUI.Name = "Weapon GUI"
  193. local Effects = IT("Folder", Character)
  194. Effects.Name = "Effects"
  195. local ANIMATOR = Humanoid.Animator
  196. local ANIMATE = Character.Animate
  197. local UNANCHOR = true
  198. local WHITELIST = {}
  199. local TAUNT = false
  200. local OFFSET = 0
  201. local FULL = false
  202.  
  203. --//=================================\\
  204. --\\=================================//
  205.  
  206.  
  207. --//=================================\\
  208. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  209. --\\=================================//
  210.  
  211. ArtificialHB = Instance.new("BindableEvent", script)
  212. ArtificialHB.Name = "ArtificialHB"
  213.  
  214. script:WaitForChild("ArtificialHB")
  215.  
  216. frame = Frame_Speed
  217. tf = 0
  218. allowframeloss = false
  219. tossremainder = false
  220. lastframe = tick()
  221. script.ArtificialHB:Fire()
  222.  
  223. game:GetService("RunService").Heartbeat:connect(function(s, p)
  224.    tf = tf + s
  225.    if tf >= frame then
  226.        if allowframeloss then
  227.            script.ArtificialHB:Fire()
  228.            lastframe = tick()
  229.        else
  230.            for i = 1, math.floor(tf / frame) do
  231.                script.ArtificialHB:Fire()
  232.            end
  233.        lastframe = tick()
  234.        end
  235.        if tossremainder then
  236.            tf = 0
  237.        else
  238.            tf = tf - frame * math.floor(tf / frame)
  239.        end
  240.    end
  241. end)
  242.  
  243. --//=================================\\
  244. --\\=================================//
  245.  
  246. --//=================================\\
  247. --||          SOME FUNCTIONS
  248. --\\=================================//
  249.  
  250. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  251.    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  252. end
  253.  
  254. function PositiveAngle(NUMBER)
  255.    if NUMBER >= 0 then
  256.        NUMBER = 0
  257.    end
  258.    return NUMBER
  259. end
  260.  
  261. function NegativeAngle(NUMBER)
  262.    if NUMBER <= 0 then
  263.        NUMBER = 0
  264.    end
  265.    return NUMBER
  266. end
  267.  
  268. function Swait(NUMBER)
  269.    if NUMBER == 0 or NUMBER == nil then
  270.        ArtificialHB.Event:wait()
  271.    else
  272.        for i = 1, NUMBER do
  273.            ArtificialHB.Event:wait()
  274.        end
  275.    end
  276. end
  277.  
  278. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  279.    local NEWMESH = IT(MESH)
  280.    if MESH == "SpecialMesh" then
  281.        NEWMESH.MeshType = MESHTYPE
  282.        if MESHID ~= "nil" and MESHID ~= "" then
  283.            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  284.        end
  285.        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  286.            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  287.        end
  288.    end
  289.    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  290.    NEWMESH.Scale = SCALE
  291.    NEWMESH.Parent = PARENT
  292.    return NEWMESH
  293. end
  294.  
  295. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  296.    local NEWPART = IT("Part")
  297.    NEWPART.formFactor = FORMFACTOR
  298.    NEWPART.Reflectance = REFLECTANCE
  299.    NEWPART.Transparency = TRANSPARENCY
  300.    NEWPART.CanCollide = false
  301.    NEWPART.Locked = true
  302.    NEWPART.Anchored = true
  303.    if ANCHOR == false then
  304.        NEWPART.Anchored = false
  305.    end
  306.    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  307.    NEWPART.Name = NAME
  308.    NEWPART.Size = SIZE
  309.    NEWPART.Position = Torso.Position
  310.    NEWPART.Material = MATERIAL
  311.    NEWPART:BreakJoints()
  312.    NEWPART.Parent = PARENT
  313.    return NEWPART
  314. end
  315.  
  316.    local function weldBetween(a, b)
  317.        local weldd = Instance.new("ManualWeld")
  318.        weldd.Part0 = a
  319.        weldd.Part1 = b
  320.        weldd.C0 = CFrame.new()
  321.        weldd.C1 = b.CFrame:inverse() * a.CFrame
  322.        weldd.Parent = a
  323.        return weldd
  324.    end
  325.  
  326.  
  327. function QuaternionFromCFrame(cf)
  328.    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  329.    local trace = m00 + m11 + m22
  330.    if trace > 0 then
  331.        local s = math.sqrt(1 + trace)
  332.        local recip = 0.5 / s
  333.        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  334.    else
  335.        local i = 0
  336.        if m11 > m00 then
  337.            i = 1
  338.        end
  339.        if m22 > (i == 0 and m00 or m11) then
  340.            i = 2
  341.        end
  342.        if i == 0 then
  343.            local s = math.sqrt(m00 - m11 - m22 + 1)
  344.            local recip = 0.5 / s
  345.            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  346.        elseif i == 1 then
  347.            local s = math.sqrt(m11 - m22 - m00 + 1)
  348.            local recip = 0.5 / s
  349.            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  350.        elseif i == 2 then
  351.            local s = math.sqrt(m22 - m00 - m11 + 1)
  352.            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  353.        end
  354.    end
  355. end
  356.  
  357. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  358.    local xs, ys, zs = x + x, y + y, z + z
  359.    local wx, wy, wz = w * xs, w * ys, w * zs
  360.    local xx = x * xs
  361.    local xy = x * ys
  362.    local xz = x * zs
  363.    local yy = y * ys
  364.    local yz = y * zs
  365.    local zz = z * zs
  366.    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  367. end
  368.  
  369. function QuaternionSlerp(a, b, t)
  370.    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  371.    local startInterp, finishInterp;
  372.    if cosTheta >= 0.0001 then
  373.        if (1 - cosTheta) > 0.0001 then
  374.            local theta = ACOS(cosTheta)
  375.            local invSinTheta = 1 / SIN(theta)
  376.            startInterp = SIN((1 - t) * theta) * invSinTheta
  377.            finishInterp = SIN(t * theta) * invSinTheta
  378.        else
  379.            startInterp = 1 - t
  380.            finishInterp = t
  381.        end
  382.    else
  383.        if (1 + cosTheta) > 0.0001 then
  384.            local theta = ACOS(-cosTheta)
  385.            local invSinTheta = 1 / SIN(theta)
  386.            startInterp = SIN((t - 1) * theta) * invSinTheta
  387.            finishInterp = SIN(t * theta) * invSinTheta
  388.        else
  389.            startInterp = t - 1
  390.            finishInterp = t
  391.        end
  392.    end
  393.    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  394. end
  395.  
  396. function Clerp(a, b, t)
  397.    local qa = {QuaternionFromCFrame(a)}
  398.    local qb = {QuaternionFromCFrame(b)}
  399.    local ax, ay, az = a.x, a.y, a.z
  400.    local bx, by, bz = b.x, b.y, b.z
  401.    local _t = 1 - t
  402.    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  403. end
  404.  
  405. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  406.    local frame = IT("Frame")
  407.    frame.BackgroundTransparency = TRANSPARENCY
  408.    frame.BorderSizePixel = BORDERSIZEPIXEL
  409.    frame.Position = POSITION
  410.    frame.Size = SIZE
  411.    frame.BackgroundColor3 = COLOR
  412.    frame.BorderColor3 = BORDERCOLOR
  413.    frame.Name = NAME
  414.    frame.Parent = PARENT
  415.    return frame
  416. end
  417.  
  418. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  419.    local label = IT("TextLabel")
  420.    label.BackgroundTransparency = 1
  421.    label.Size = UD2(1, 0, 1, 0)
  422.    label.Position = UD2(0, 0, 0, 0)
  423.    label.TextColor3 = TEXTCOLOR
  424.    label.TextStrokeTransparency = STROKETRANSPARENCY
  425.    label.TextTransparency = TRANSPARENCY
  426.    label.FontSize = TEXTFONTSIZE
  427.    label.Font = TEXTFONT
  428.    label.BorderSizePixel = BORDERSIZEPIXEL
  429.    label.TextScaled = false
  430.    label.Text = TEXT
  431.    label.Name = NAME
  432.    label.Parent = PARENT
  433.    return label
  434. end
  435.  
  436. function NoOutlines(PART)
  437.    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  438. end
  439.  
  440. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  441.    local NEWWELD = IT(TYPE)
  442.    NEWWELD.Part0 = PART0
  443.    NEWWELD.Part1 = PART1
  444.    NEWWELD.C0 = C0
  445.    NEWWELD.C1 = C1
  446.    NEWWELD.Parent = PARENT
  447.    return NEWWELD
  448. end
  449.  
  450. local S = IT("Sound")
  451. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  452.    local NEWSOUND = nil
  453.    coroutine.resume(coroutine.create(function()
  454.        NEWSOUND = S:Clone()
  455.        NEWSOUND.Parent = PARENT
  456.        NEWSOUND.Volume = VOLUME
  457.        NEWSOUND.Pitch = PITCH
  458.        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  459.        NEWSOUND:play()
  460.        if DOESLOOP == true then
  461.            NEWSOUND.Looped = true
  462.        else
  463.            repeat wait(1) until NEWSOUND.Playing == false
  464.            NEWSOUND:remove()
  465.        end
  466.    end))
  467.    return NEWSOUND
  468. end
  469.  
  470. function CFrameFromTopBack(at, top, back)
  471.    local right = top:Cross(back)
  472.    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  473. end
  474.  
  475. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  476. function WACKYEFFECT(Table)
  477.    local TYPE = (Table.EffectType or "Sphere")
  478.    local SIZE = (Table.Size or VT(1,1,1))
  479.    local ENDSIZE = (Table.Size2 or VT(0,0,0))
  480.    local TRANSPARENCY = (Table.Transparency or 0)
  481.    local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  482.    local CFRAME = (Table.CFrame or Torso.CFrame)
  483.    local MOVEDIRECTION = (Table.MoveToPos or nil)
  484.    local ROTATION1 = (Table.RotationX or 0)
  485.    local ROTATION2 = (Table.RotationY or 0)
  486.    local ROTATION3 = (Table.RotationZ or 0)
  487.    local MATERIAL = (Table.Material or "Neon")
  488.    local COLOR = (Table.Color or C3(1,1,1))
  489.    local TIME = (Table.Time or 45)
  490.    local SOUNDID = (Table.SoundID or nil)
  491.    local SOUNDPITCH = (Table.SoundPitch or nil)
  492.    local SOUNDVOLUME = (Table.SoundVolume or nil)
  493.    coroutine.resume(coroutine.create(function()
  494.        local PLAYSSOUND = false
  495.        local SOUND = nil
  496.        local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  497.        if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  498.            PLAYSSOUND = true
  499.            SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  500.        end
  501.        EFFECT.Color = COLOR
  502.        local MSH = nil
  503.        if TYPE == "Sphere" then
  504.            MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  505.        elseif TYPE == "Block" then
  506.            MSH = IT("BlockMesh",EFFECT)
  507.            MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  508.        elseif TYPE == "Wave" then
  509.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  510.        elseif TYPE == "Ring" then
  511.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  512.        elseif TYPE == "Slash" then
  513.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  514.        elseif TYPE == "Round Slash" then
  515.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  516.        elseif TYPE == "Swirl" then
  517.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  518.        elseif TYPE == "Skull" then
  519.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  520.        elseif TYPE == "Crystal" then
  521.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  522.        end
  523.        if MSH ~= nil then
  524.            local MOVESPEED = nil
  525.            if MOVEDIRECTION ~= nil then
  526.                MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  527.            end
  528.            local GROWTH = SIZE - ENDSIZE
  529.            local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  530.            if TYPE == "Block" then
  531.                EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  532.            else
  533.                EFFECT.CFrame = CFRAME
  534.            end
  535.            for LOOP = 1, TIME+1 do
  536.                Swait()
  537.                MSH.Scale = MSH.Scale - GROWTH/TIME
  538.                if TYPE == "Wave" then
  539.                    MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  540.                end
  541.                EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  542.                if TYPE == "Block" then
  543.                    EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  544.                else
  545.                    EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  546.                end
  547.                if MOVEDIRECTION ~= nil then
  548.                    local ORI = EFFECT.Orientation
  549.                    EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  550.                    EFFECT.Orientation = ORI
  551.                end
  552.            end
  553.            if PLAYSSOUND == false then
  554.                EFFECT:remove()
  555.            else
  556.                SOUND.Stopped:Connect(function()
  557.                    EFFECT:remove()
  558.                end)
  559.            end
  560.        else
  561.            if PLAYSSOUND == false then
  562.                EFFECT:remove()
  563.            else
  564.                repeat Swait() until SOUND.Playing == false
  565.                EFFECT:remove()
  566.            end
  567.        end
  568.    end))
  569. end
  570.  
  571. function MakeForm(PART,TYPE)
  572.    if TYPE == "Cyl" then
  573.        local MSH = IT("CylinderMesh",PART)
  574.    elseif TYPE == "Ball" then
  575.        local MSH = IT("SpecialMesh",PART)
  576.        MSH.MeshType = "Sphere"
  577.    elseif TYPE == "Wedge" then
  578.        local MSH = IT("SpecialMesh",PART)
  579.        MSH.MeshType = "Wedge"
  580.    end
  581. end
  582.  
  583. Debris = game:GetService("Debris")
  584.  
  585. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  586.    local DIRECTION = CF(StartPos,EndPos).lookVector
  587.    return Raycast(StartPos, DIRECTION, Distance, Ignore)
  588. end
  589.  
  590. local EyeSizes={
  591.    NumberSequenceKeypoint.new(0,1,0),
  592.    NumberSequenceKeypoint.new(1,0,0)
  593. }
  594. local EyeTrans={
  595.    NumberSequenceKeypoint.new(0,0.8,0),
  596.    NumberSequenceKeypoint.new(1,1,0)
  597. }
  598. local PE=Instance.new("ParticleEmitter",nil)
  599. PE.LightEmission=.8
  600. PE.Color = ColorSequence.new(BRICKC("Magenta").Color)
  601. PE.Size=NumberSequence.new(EyeSizes)
  602. PE.Transparency=NumberSequence.new(EyeTrans)
  603. PE.Lifetime=NumberRange.new(0.35,1.5)
  604. PE.Rotation=NumberRange.new(0,360)
  605. PE.Rate=999
  606. PE.VelocitySpread = 10000
  607. PE.Acceleration = Vector3.new(0,0,0)
  608. PE.Drag = 5
  609. PE.Speed = NumberRange.new(0,0,0)
  610. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  611. PE.ZOffset = -0
  612. PE.Name = "PE"
  613. PE.Enabled = false
  614.  
  615. function particles(art)
  616.    local PARTICLES = PE:Clone()
  617.    PARTICLES.Parent = art
  618. end
  619.  
  620. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  621.    if FLOOR ~= nil then
  622.        coroutine.resume(coroutine.create(function()
  623.            local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  624.            PART.CFrame = CF(POSITION)
  625.            for i = 1, 45 do
  626.                local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  627.                RingPiece.Material = FLOOR.Material
  628.                RingPiece.Color = FLOOR.Color
  629.                RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  630.                Debris:AddItem(RingPiece,SWAIT)
  631.            end
  632.            PART:remove()
  633.        end))
  634.    end
  635. end
  636.  
  637. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  638.    if FLOOR ~= nil then
  639.        for i = 1, AMOUNT do
  640.            local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  641.            DEBREE.Material = FLOOR.Material
  642.            DEBREE.Color = FLOOR.Color
  643.            DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  644.            DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  645.            coroutine.resume(coroutine.create(function()
  646.                Swait(15)
  647.                DEBREE.Parent = workspace
  648.                DEBREE.CanCollide = true
  649.                Debris:AddItem(DEBREE,SWAIT)
  650.            end))
  651.        end
  652.    end
  653. end
  654.  
  655. --//=================================\\
  656. --||         WEAPON CREATION
  657. --\\=================================//
  658.  
  659. local PRT = CreatePart(3, Character, "Granite", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  660. PRT.Color = C3(1,0,1)
  661. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  662. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "376582023", VT(1,1,1)*1.05, VT(0,0,0))
  663. local PRT = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Scarf", VT(1,1,1),false)
  664. PRT.Color = C3(1,0,1)
  665. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  666. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "50985631", VT(1.1,1,1.1), VT(0,0,0))
  667. for i = 1, 16 do
  668.    local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  669.    FACE.Color = C3(1,0,1)
  670.    Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  671.    CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  672. end
  673. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark stone grey", "Eyeball", VT(0.15,0.15,0.15),false)
  674. MakeForm(EYE,"Ball")
  675. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  676. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eyeball", VT(0.13,0.13,0.16),false)
  677. MakeForm(EYE,"Ball")
  678. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  679. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0.15,0.15,0.15),false)
  680. MakeForm(EYE2,"Ball")
  681. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  682. local EYE2 = CreatePart(3, Character, "Granite", 0, 0, "Crimson", "Eyeball", VT(0.04,0.37,0.13),false)
  683. MakeForm(EYE2,"Ball")
  684. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  685. local LASTPART = Head
  686. for i = 1, 20 do
  687.    local MATH = (1-(i/25))
  688.    if LASTPART == Head then
  689.        local Horn = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  690.        CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  691.        LASTPART = Horn
  692.        Horn.Color = C3((i*3-3)/.7,0,.7)
  693.    else
  694.        local Horn = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  695.        CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  696.        LASTPART = Horn
  697.        Horn.Color = C3((i*3-3)/.8,0,.8)
  698.    end
  699. end
  700. local LASTPART = Head
  701. for i = 1, 20 do
  702.    local MATH = (1-(i/25))
  703.    if LASTPART == Head then
  704.        local Horn = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  705.        CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  706.        LASTPART = Horn
  707.        Horn.Color = C3((i*3-3)/.7,0,.7)
  708.    else
  709.        local Horn = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  710.        CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  711.        LASTPART = Horn
  712.        Horn.Color = C3((i*3-3)/.8,0,.8)
  713.    end
  714. end
  715. local Hair = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Hair", VT(1,1,1),false)
  716. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  717. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "2861400", VT(0.025, 0.025, 0.02), VT(0,0,0))
  718. local Hair = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Hair", VT(1,1,1),false)
  719. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  720. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "2861400", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  721.  
  722. local BODY = {}
  723.  
  724. for _, c in pairs(Character:GetDescendants()) do
  725.    if c:IsA("BasePart") and c.Name ~= "Handle" then
  726.        if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  727.            c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  728.        end
  729.        table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  730.    elseif c:IsA("JointInstance") then
  731.        table.insert(BODY,{c,c.Parent,nil,nil,nil})
  732.    end
  733. end
  734.  
  735. for e = 1, #BODY do
  736.    if BODY[e] ~= nil then
  737.        local STUFF = BODY[e]
  738.        local PART = STUFF[1]
  739.        local PARENT = STUFF[2]
  740.        local MATERIAL = STUFF[3]
  741.        local COLOR = STUFF[4]
  742.        local TRANSPARENCY = STUFF[5]
  743.        if PART.ClassName == "Part" and PART ~= RootPart then
  744.            PART.Material = MATERIAL
  745.            PART.Color = COLOR
  746.            PART.Transparency = TRANSPARENCY
  747.        end
  748.        PART.AncestryChanged:Connect(function()
  749.            PART.Parent = PARENT
  750.        end)
  751.    end
  752. end
  753.  
  754. function refit()
  755.    Character.Parent = workspace
  756.    for e = 1, #BODY do
  757.        if BODY[e] ~= nil then
  758.            local STUFF = BODY[e]
  759.            local PART = STUFF[1]
  760.            local PARENT = STUFF[2]
  761.            local MATERIAL = STUFF[3]
  762.            local COLOR = STUFF[4]
  763.            local TRANSPARENCY = STUFF[5]
  764.            if PART.ClassName == "Part" and PART ~= RootPart then
  765.                PART.Material = MATERIAL
  766.                PART.Color = COLOR
  767.                PART.Transparency = TRANSPARENCY
  768.            end
  769.            if PART.Parent ~= PARENT then
  770.                Humanoid:remove()
  771.                PART.Parent = PARENT
  772.                Humanoid = IT("Humanoid",Character)
  773.            end
  774.        end
  775.    end
  776. end
  777.  
  778. local SKILLTEXTCOLOR = C3(1,0,1)
  779. local SKILLFONT = "Antique"
  780. local SKILLTEXTSIZE = 7
  781.  
  782. Humanoid.Died:connect(function()
  783.    refit()
  784. end)
  785.  
  786. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  787. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  788. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  789. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  790. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  791. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  792.  
  793. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Worthy Passenger", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  794. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Clear Your Mind", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  795. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] You Will Be Smited", SKILLTEXTCOLOR, 8, SKILLFONT, 0, 2, 1, "Text 3")
  796. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Evaporation Cry's", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 4")
  797. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Emerge From The Darkness", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 3")
  798. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Cry's Of The Earth", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 1, "Text 5")
  799.  
  800. function Blink()
  801.    coroutine.resume(coroutine.create(function()
  802.        if EYE ~= nil then
  803.            for i = 1, 5 do
  804.                Swait()
  805.                EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  806.                EYE2.Mesh.Scale = EYE.Mesh.Scale
  807.            end
  808.            for i = 1, 7 do
  809.                Swait()
  810.                EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  811.                EYE2.Mesh.Scale = EYE.Mesh.Scale
  812.            end
  813.            EYE.Mesh.Scale = VT(1,1,1)
  814.            EYE2.Mesh.Scale = EYE.Mesh.Scale
  815.        end
  816.    end))
  817. end
  818.  
  819. --//=================================\\
  820. --||         DAMAGE FUNCTIONS
  821. --\\=================================//
  822.  
  823. function StatLabel(CFRAME, TEXT, COLOR)
  824.    local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  825.    STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  826.    local BODYGYRO = IT("BodyGyro", STATPART)
  827.    game:GetService("Debris"):AddItem(STATPART ,5)
  828.    local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  829.    BILLBOARDGUI.Adornee = STATPART
  830.    BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  831.    BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  832.    BILLBOARDGUI.AlwaysOnTop = false
  833.    local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  834.    TEXTLABEL.BackgroundTransparency = 1
  835.    TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  836.    TEXTLABEL.Text = TEXT
  837.    TEXTLABEL.Font = SKILLFONT
  838.    TEXTLABEL.FontSize="Size42"
  839.    TEXTLABEL.TextColor3 = COLOR
  840.    TEXTLABEL.TextStrokeTransparency = 0
  841.    TEXTLABEL.TextScaled = true
  842.    TEXTLABEL.TextWrapped = true
  843.    coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  844.        for i = 1, 50 do
  845.            Swait()
  846.            STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  847.            TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  848.            TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  849.        end
  850.        THEPART.Parent = nil
  851.    end),STATPART, TEXTLABEL)
  852. end
  853.  
  854. --//=================================\\
  855. --||            DAMAGING
  856. --\\=================================//
  857.  
  858. function KillChildren(v)
  859.    v:BreakJoints()
  860.    for _, c in pairs(v:GetChildren()) do
  861.        if c:IsA("BasePart") then
  862.            if c.Transparency < 1 then
  863.                if c:FindFirstChildOfClass("Decal") then
  864.                    c:FindFirstChildOfClass("Decal"):remove()
  865.                end
  866.                particles(c)
  867.                c.PE.Enabled = true
  868.                c.Parent = Effects
  869.                c.CanCollide = false
  870.                c.Material = "Neon"
  871.                c.Color = C3(1,0,1)
  872.                c.Transparency = 1
  873.                local grav = Instance.new("BodyPosition",c)
  874.                grav.P = 20000
  875.                grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  876.                grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  877.                grav.Name = "GravityForce"
  878.                coroutine.resume(coroutine.create(function()
  879.                    for i = 1, 20 do
  880.                        Swait()
  881.                        c.Transparency = c.Transparency + 1/20
  882.                    end
  883.                    c.PE.Enabled = false
  884.                    Debris:AddItem(c,2)
  885.                end))
  886.            end
  887.        end
  888.    end
  889. end
  890.  
  891. function ApplyAoE(POSITION,RANGE)
  892.    local CHILDREN = workspace:GetDescendants()
  893.    for index, CHILD in pairs(CHILDREN) do
  894.        if CHILD.ClassName == "Model" and CHILD ~= Character then
  895.            local LISTED = false
  896.            for LIST = 1, #WHITELIST do
  897.                if WHITELIST[LIST] ~= nil then
  898.                    if CHILD.Name == WHITELIST[LIST] then
  899.                        LISTED = true
  900.                    end
  901.                end
  902.            end
  903.            if LISTED == false then
  904.                local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  905.                if HUM then
  906.                    local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  907.                    if TORSO then
  908.                        if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  909.                            KillChildren(CHILD)
  910.                        end
  911.                    end
  912.                end
  913.            end
  914.        end
  915.    end
  916. end
  917.  
  918. --//=================================\\
  919. --||    ATTACK FUNCTIONS AND STUFF
  920. --\\=================================//
  921.  
  922. function Click()
  923.    ATTACK = true
  924.    Rooted = false
  925.    local HIT = nil
  926.    OFFSET = -45
  927.    for i=0, 1, 0.1 / Animation_Speed do
  928.        Swait()
  929.        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  930.        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  931.    end
  932.    OFFSET = 45
  933.    local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  934.    PUNCH.CanCollide = true
  935.    CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  936.    TAUNT = true
  937.    local TOUCH = PUNCH.Touched:Connect(function(hit)
  938.        if hit.Parent:FindFirstChildOfClass("Humanoid") then
  939.            HIT = hit.Parent
  940.        end
  941.    end)
  942.    for i=0, 0.3, 0.1 / Animation_Speed do
  943.        Swait()
  944.        RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  945.        if HIT ~= nil then
  946.            break
  947.        end
  948.        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  949.        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  950.        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  951.    end
  952.    PUNCH:remove()
  953.    TOUCH:disconnect()
  954.    if HIT ~= nil then
  955.        for _, c in pairs(HIT:GetChildren()) do
  956.            if c:IsA("BasePart") then
  957.                c.Anchored = true
  958.            end
  959.        end
  960.        Rooted = true
  961.        CreateSound(0, Torso, 10, 0.8)
  962.        CreateSound(1843130483, RightArm, 3, 1.5)
  963.        for i=0, 0.6, 0.1 / Animation_Speed do
  964.            Swait()
  965.            WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  966.            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  967.            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  968.            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  969.        end
  970.        for _, c in pairs(HIT:GetChildren()) do
  971.            if c:IsA("BasePart") then
  972.                c.Anchored = false
  973.            end
  974.        end
  975.        KillChildren(HIT)
  976.    end
  977.    OFFSET = 0
  978.    ATTACK = false
  979.    Rooted = false
  980.    TAUNT = false
  981. end
  982.  
  983. function Whitelist()
  984.    if Mouse.Target ~= nil then
  985.        if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  986.            if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then
  987.                table.insert(WHITELIST,Mouse.Target.Parent.Name)
  988.            end
  989.        end
  990.    end
  991. end
  992.  
  993. function Clear_Whitelist()
  994.    if Mouse.Target ~= nil then
  995.        if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  996.            for LIST = 1, #WHITELIST do
  997.                if WHITELIST[LIST] ~= nil then
  998.                    if Mouse.Target.Parent.Name == WHITELIST[LIST] then
  999.                        table.remove(WHITELIST,LIST)
  1000.                        for _, c in pairs(Cam:GetChildren()) do
  1001.                            if c.Name == Mouse.Target.Parent.Name then
  1002.                                c:remove()
  1003.                            end
  1004.                        end
  1005.                    end
  1006.                end
  1007.            end
  1008.        end
  1009.    end
  1010. end
  1011.  
  1012. function SpawnSmite(POS)
  1013.    local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1014.    local EMITPOS = HITPOS
  1015.    if HITFLOOR ~= nil then
  1016.        if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1017.            HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1018.            EMITPOS = HITPOS
  1019.        elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1020.            HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1021.            EMITPOS = HITPOS
  1022.        end
  1023.    end
  1024.    if HITFLOOR ~= nil then
  1025.        ApplyAoE(EMITPOS,10)
  1026.        WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1027.        WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1028.        WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1029.        for i = 1, 5 do
  1030.            local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1031.            WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1032.        end
  1033.    end
  1034. end
  1035.  
  1036. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1037.    coroutine.resume(coroutine.create(function()
  1038.        local METEOR = IT("Model",Effects)
  1039.        METEOR.Name = "Meteorite"
  1040.        local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1041.        METEOR.PrimaryPart = CENTER
  1042.        local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1043.        PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1044.        for i = 1, 15 do
  1045.            local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Magenta", "Fire", VT(5.1,1,5.1)*SIZE)
  1046.            FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1047.        end
  1048.        if ISDEBREE ~= true then
  1049.            METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1050.        else
  1051.            METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1052.        end
  1053.        local IMPACT = false
  1054.        CreateSound(463593339, CENTER, 10, 0.6)
  1055.        if SIZE >= 3.5 then
  1056.            for i = 1, MRANDOM(3,7) do
  1057.                SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1058.            end
  1059.        end
  1060.        for i = 1, 200 do
  1061.            Swait()
  1062.            local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1063.            if HITFLOOR == nil then
  1064.                local ORI = CENTER.Orientation
  1065.                METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1066.            else
  1067.                if HITFLOOR.Anchored == true then
  1068.                    CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1069.                    CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1070.                end
  1071.                IMPACT = true
  1072.                break
  1073.            end
  1074.        end
  1075.        if IMPACT == true then
  1076.            WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1077.            WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1078.            WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1079.            ApplyAoE(CENTER.Position,30*SIZE)
  1080.        end
  1081.        METEOR:remove()
  1082.    end))
  1083. end
  1084.  
  1085. function Smite()
  1086.    ATTACK = true
  1087.    Rooted = false
  1088.    CreateSound(1368573150, RightArm, 3, 1.5)
  1089.    for i=0, 0.6, 0.1 / Animation_Speed do
  1090.        Swait()
  1091.        WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1092.        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093.        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1094.    end
  1095.    local POWER = 0
  1096.    repeat
  1097.        Swait()
  1098.        WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1099.        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100.        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1101.        POWER = POWER + 0.5
  1102.        if POWER >= 85 then
  1103.            POWER = 85
  1104.        end
  1105.    until KEYHOLD == false
  1106.    if POWER < 0.6 then
  1107.        SpawnSmite(Mouse.Hit.p)
  1108.    else
  1109.        if POWER < 15 then
  1110.            POWER = 15
  1111.        end
  1112.        SpawnMeteor(Mouse.Hit.p,POWER/15)
  1113.    end
  1114.    ATTACK = false
  1115.    Rooted = false
  1116. end
  1117.  
  1118. function Meteor_Shower()
  1119.    ATTACK = true
  1120.    Rooted = false
  1121.    CreateSound(1368573150, RightArm, 3, 0.8)
  1122.    CreateSound(649634100, Torso, 10, 0.8)
  1123.    for i=0, 1.2, 0.1 / Animation_Speed do
  1124.        Swait()
  1125.        WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1126.        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127.        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1128.    end
  1129.    local POS = Mouse.Hit.p
  1130.    CreateSound(463593339, Effects, 3, 1)
  1131.    coroutine.resume(coroutine.create(function()
  1132.        for i = 1, 35 do
  1133.            wait(MRANDOM(5,150)/100)
  1134.            SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  1135.        end
  1136.    end))
  1137.    ATTACK = false
  1138.    Rooted = false
  1139. end
  1140.  
  1141. function Taunt()
  1142.    ATTACK = true
  1143.    Rooted = false
  1144.    TAUNT = true
  1145.    for i=0, 0.1, 0.1 / Animation_Speed do
  1146.        Swait()
  1147.        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1148.        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1149.        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1150.    end
  1151.    for i=0, 3, 0.1 / Animation_Speed do
  1152.        Swait()
  1153.        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1154.        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1155.        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1156.    end
  1157.    CreateSound(363808674, Torso, 10, 1.3)
  1158.    for i=0, 1, 0.1 / Animation_Speed do
  1159.        Swait()
  1160.        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1161.        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1162.        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1163.    end
  1164.    WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1165.    CreateSound(610748726, Torso, 10, 0.8)
  1166.    for i=0, 0.01, 0.1 / Animation_Speed do
  1167.        Swait()
  1168.        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1169.        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1170.        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1171.    end
  1172.    ATTACK = false
  1173.    Rooted = false
  1174.    TAUNT = false
  1175. end
  1176.  
  1177. function Teleport()
  1178.    ATTACK = true
  1179.    Rooted = false
  1180.    for i=0, 0.5, 0.1 / Animation_Speed do
  1181.        Swait()
  1182.        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183.        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1184.    end
  1185.    for e = 1, #BODY do
  1186.        if BODY[e] ~= nil then
  1187.            local STUFF = BODY[e]
  1188.            local PART = STUFF[1]
  1189.            if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1190.                local PRT = PART:Clone()
  1191.                PRT.Anchored = true
  1192.                PRT.CanCollide = false
  1193.                PRT.Material = "Neon"
  1194.                PRT.Color = C3(1,0,1)
  1195.                PRT.Name = "WarpEffect"
  1196.                PRT.Parent = Effects
  1197.                PRT.CFrame = PART.CFrame
  1198.                PRT:BreakJoints()
  1199.                if PRT:FindFirstChildOfClass("Sound") then
  1200.                    PRT:FindFirstChildOfClass("Sound"):remove()
  1201.                end
  1202.                if PRT:FindFirstChildOfClass("Decal") then
  1203.                    PRT:FindFirstChildOfClass("Decal"):remove()
  1204.                end
  1205.                coroutine.resume(coroutine.create(function()
  1206.                    for i = 1, 100 do
  1207.                        Swait()
  1208.                        PRT.Transparency = PRT.Transparency + 1/100
  1209.                    end
  1210.                    PRT:remove()
  1211.                end))
  1212.            end
  1213.        end
  1214.    end
  1215.    CreateSound(217767125, Torso, 10, 1)
  1216.    local POS = RootPart.Orientation
  1217.    RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1218.    RootPart.Orientation = POS
  1219.    RootJoint.Parent = RootPart
  1220.    for i=0, 0.5, 0.1 / Animation_Speed do
  1221.        Swait()
  1222.        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223.        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1224.    end
  1225.    for i=0, 0.1, 0.1 / Animation_Speed do
  1226.        Swait()
  1227.        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1228.    end
  1229.    ATTACK = false
  1230.    Rooted = false
  1231. end
  1232.  
  1233. function Equivalent_Pain()
  1234.    local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1235.        if HITFLOOR then
  1236.        ATTACK = true
  1237.        Rooted = true
  1238.        FULL = true
  1239.        local GYRO = IT("BodyGyro",RootPart)
  1240.        GYRO.D = 25
  1241.        GYRO.P = 20000
  1242.        GYRO.MaxTorque = VT(0,math.huge,0)
  1243.        for i=0, 0.3, 0.1 / Animation_Speed do
  1244.            GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1245.            Swait()
  1246.            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1247.            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248.            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1249.            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1250.            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1251.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  1252.        end
  1253.        GYRO:remove()
  1254.        CreateSound(12222200, RightArm, 10, 1)
  1255.        for i=0, 0.4, 0.1 / Animation_Speed do
  1256.            Swait()
  1257.            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1258.            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259.            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1260.            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1261.            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1262.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1263.        end
  1264.        CreateSound(289842971, RightArm, 10, 1)
  1265.        coroutine.resume(coroutine.create(function()
  1266.            local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  1267.            local ECHO = POS
  1268.            if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1269.                HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1270.                ECHO = POS
  1271.            elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1272.                HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1273.                ECHO = POS
  1274.            end
  1275.            if ECHO.Y == HITPOS.Y then
  1276.                local DISTANCE = (HITPOS - ECHO).Magnitude/3
  1277.                local CFRAME = CF(HITPOS,ECHO)
  1278.                local RANGE = math.ceil(DISTANCE)
  1279.                for i = 1, RANGE-1 do
  1280.                    Swait(3)
  1281.                    local A = CFRAME*CF(0,0,-i*3)
  1282.                    ApplyAoE(A.p,4)
  1283.                    CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  1284.                end
  1285.                local SIZE = 3
  1286.                local POS = CFRAME*CF(0,0,-RANGE*3).p
  1287.                WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  1288.                WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1289.                WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1290.                for i = 1, 9 do
  1291.                    WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1292.                end
  1293.                for i = 1, 9 do
  1294.                    WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1295.                end
  1296.                ApplyAoE(POS,30*SIZE)
  1297.                CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  1298.                CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  1299.            end
  1300.        end))
  1301.        for i=0, 0.6, 0.1 / Animation_Speed do
  1302.            Swait()
  1303.            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1304.            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305.            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1306.            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1307.            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1308.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1309.        end
  1310.        FULL = false
  1311.        ATTACK = false
  1312.        Rooted = false
  1313.    end
  1314. end
  1315.  
  1316. --//=================================\\
  1317. --||      ASSIGN THINGS TO KEYS
  1318. --\\=================================//
  1319.  
  1320. function MouseDown(Mouse)
  1321.    if ATTACK == false then
  1322.        Click()
  1323.    end
  1324. end
  1325.  
  1326. function MouseUp(Mouse)
  1327. HOLD = false
  1328. end
  1329.  
  1330. function KeyDown(Key)
  1331.    if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1332.        KEYHOLD = true
  1333.        if Key == "z" and ATTACK == false then
  1334.            Whitelist()
  1335.        end
  1336.  
  1337.        if Key == "b" and ATTACK == false then
  1338.            Clear_Whitelist()
  1339.        end
  1340.  
  1341.        if Key == "c" and ATTACK == false then
  1342.            Smite()
  1343.        end
  1344.  
  1345.        if Key == "x" and ATTACK == false then
  1346.            Meteor_Shower()
  1347.        end
  1348.  
  1349.        if Key == "t" and ATTACK == false then
  1350.            Taunt()
  1351.        end
  1352.  
  1353.        if Key == "q" and ATTACK == false then
  1354.            Teleport()
  1355.        end
  1356.  
  1357.        if Key == "p" and ATTACK == false then
  1358.            Equivalent_Pain()
  1359.        end
  1360.    end
  1361. end
  1362.  
  1363. function KeyUp(Key)
  1364.    if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1365.        KEYHOLD = false
  1366.    end
  1367. end
  1368.  
  1369.    Mouse.Button1Down:connect(function(NEWKEY)
  1370.        MouseDown(NEWKEY)
  1371.    end)
  1372.    Mouse.Button1Up:connect(function(NEWKEY)
  1373.        MouseUp(NEWKEY)
  1374.    end)
  1375.    Mouse.KeyDown:connect(function(NEWKEY)
  1376.        KeyDown(NEWKEY)
  1377.    end)
  1378.    Mouse.KeyUp:connect(function(NEWKEY)
  1379.        KeyUp(NEWKEY)
  1380.    end)
  1381.  
  1382. --//=================================\\
  1383. --\\=================================//
  1384.  
  1385.  
  1386. function unanchor()
  1387.    if UNANCHOR == true then
  1388.        g = Character:GetChildren()
  1389.        for i = 1, #g do
  1390.            if g[i].ClassName == "Part" then
  1391.                g[i].Anchored = false
  1392.            end
  1393.        end
  1394.    end
  1395. end
  1396.  
  1397.  
  1398. --//=================================\\
  1399. --||    WRAP THE WHOLE SCRIPT UP
  1400. --\\=================================//
  1401.  
  1402. Humanoid.Changed:connect(function(Jump)
  1403.    if Jump == "Jump" and (Disable_Jump == true) then
  1404.        Humanoid.Jump = false
  1405.    end
  1406. end)
  1407.  
  1408. local BLINKLOOP = 0
  1409. script.Parent = WEAPONGUI
  1410. ANIMATE.Parent = nil
  1411.  
  1412. while true do
  1413.    Swait()
  1414.    if Humanoid then
  1415.        local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1416.        IDLEANIMATION:Play()
  1417.    end
  1418.    SINE = SINE + CHANGE*2
  1419.    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1420.    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1421.    local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1422.    local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1423.    HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1424.    HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1425.    HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  1426.    if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then
  1427.        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1428.        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1429.        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1430.        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1431.    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then
  1432.        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1433.        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1434.        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1435.        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1436.    end
  1437.    if FULL == false then
  1438.        if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1439.            ANIM = "Jump"
  1440.            if ATTACK == false then
  1441.                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1442.                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1443.            end
  1444.            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1445.            if TAUNT == false then
  1446.                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1447.            end
  1448.            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1449.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1450.        elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1451.            ANIM = "Fall"
  1452.            if ATTACK == false then
  1453.                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1454.                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1455.            end
  1456.            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed)
  1457.            if TAUNT == false then
  1458.                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1459.            end
  1460.            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1461.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1462.        elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1463.            ANIM = "Idle"
  1464.            if ATTACK == false then
  1465.                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1466.                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1467.            end
  1468.            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1469.            if TAUNT == false then
  1470.                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1471.            end
  1472.            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1473.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1474.        elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1475.            ANIM = "Walk"
  1476.            if ATTACK == false then
  1477.                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  1478.                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1479.            end
  1480.            if TAUNT == false then
  1481.                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1482.            end
  1483.            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1484.            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1485.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1486.        end
  1487.    end
  1488.    unanchor()
  1489.    Humanoid.MaxHealth = "inf"
  1490.    Humanoid.Health = "inf"
  1491.    if Rooted == false then
  1492.        Disable_Jump = false
  1493.        Humanoid.WalkSpeed = Speed
  1494.    elseif Rooted == true then
  1495.        Disable_Jump = true
  1496.        Humanoid.WalkSpeed = 0
  1497.    end
  1498.    sick.Volume = 2
  1499.    sick.Pitch = 1
  1500.    sick.Playing = true
  1501.    sick.Parent = Torso
  1502.    Humanoid.Name = MRANDOM(100000000,999999999)
  1503.    Humanoid.PlatformStand = false
  1504.    for _, c in pairs(Cam:GetChildren()) do
  1505.        if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  1506.            c:remove()
  1507.        end
  1508.    end
  1509.    for LIST = 1, #WHITELIST do
  1510.        if WHITELIST[LIST] ~= nil then
  1511.            local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  1512.            if CHARACTER then
  1513.                if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  1514.                    local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1515.                    if TORSO then
  1516.                        CreateSound(201858045, Cam, 3, 1)  
  1517.                        local GUI = Instance.new("BillboardGui",Cam)
  1518.                        GUI.Name = WHITELIST[LIST]
  1519.                        GUI.Size = UDim2.new(5,0,5,0)
  1520.                        GUI.Adornee = TORSO
  1521.                        local GUI2 = IT("ImageLabel",GUI)
  1522.                        GUI2.BackgroundTransparency = 1
  1523.                        GUI2.BorderSizePixel = 0
  1524.                        GUI2.ImageTransparency = 1
  1525.                        GUI2.Size = UDim2.new(1,0,1,0)
  1526.                        GUI2.SizeConstraint = "RelativeYY"
  1527.                        GUI.AlwaysOnTop = true
  1528.                        GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  1529.                    end
  1530.                else
  1531.                    local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  1532.                    if GUI.ImageLabel.ImageTransparency <= 1 then
  1533.                        GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  1534.                    end
  1535.                    local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1536.                    if TORSO then
  1537.                        GUI.Adornee = TORSO
  1538.                    end
  1539.                end
  1540.            else
  1541.                if Cam:FindFirstChild(WHITELIST[LIST]) then
  1542.                    Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1543.                end
  1544.            end
  1545.        else
  1546.            if Cam:FindFirstChild(WHITELIST[LIST]) then
  1547.                Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1548.            end
  1549.            table.remove(WHITELIST,LIST)
  1550.        end
  1551.    end
  1552.    if Character:FindFirstChildOfClass("Accessory") then
  1553.        Character:FindFirstChildOfClass("Accessory"):remove()
  1554.    elseif Character:FindFirstChildOfClass("Hat") then
  1555.        Character:FindFirstChildOfClass("Hat"):remove()
  1556.    end
  1557.    if Head:FindFirstChild("face") then
  1558.        Head.face.Texture = "rbxassetid://549863293"
  1559.    end
  1560.    BLINKLOOP = BLINKLOOP + 1
  1561.    if BLINKLOOP >=650 then
  1562.        BLINKLOOP = 0
  1563.        Blink()
  1564.    end
  1565.    Humanoid.DisplayDistanceType = "None"
  1566.    Humanoid.PlatformStand = false
  1567.    refit()
  1568.    for _, c in pairs(Torso:GetChildren()) do
  1569.        if c:IsA("JointInstance") or c.ClassName == "Sound" then
  1570.        else
  1571.            c:remove()
  1572.        end
  1573.    end
  1574. end
  1575. local top = Instance.new("Shirt")
  1576. top.ShirtTemplate = "rbxassetid://373184049"
  1577. top.Parent = Character
  1578. top.Name = "Cloth"
  1579. local bottom = Instance.new("Pants")
  1580. bottom.PantsTemplate = "rbxassetid://169709746"
  1581. bottom.Parent = Character
  1582. bottom.Name = "Cloth" for _, c in pairs(Character:GetChildren()) do
  1583.     if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1584.         c:remove()
  1585.    elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1586.       c:remove()
  1587.  end
  1588. end
  1589. --//=================================\\
  1590. --\\=================================//
  1591.  
  1592.  
  1593.  
  1594.  
  1595.  
  1596. --//====================================================\\--
  1597. --||                     END OF SCRIPT
  1598. --\\====================================================//--
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